|
Post by Noa on Sept 21, 2019 9:54:25 GMT -6
I was going over the description in the "Ability List" for Hardy:
Thus far, we've seen it cancel out Intimidate and Commanding Presence, but the wording of the ability itself seems pretty broad--- 'cannot have its stats drained or lowered' due to a strong mind, spirit AND body.
Beyond Intimidate/Commanding Presence, what else is covered by that definition? Would that cover all negative stat-affecting attacks and abilities, up to and including things like Shred, Depth's Hold, Crippling Poison, etc.?
|
|
|
Post by Renathan on Sept 21, 2019 11:33:41 GMT -6
I am currently speaking with another mod on how best to clarify this. I'll be back with more information after that concludes!
|
|
|
Post by Renathan on Sept 21, 2019 11:41:04 GMT -6
After consulting and talking with another moderator, there has been a decision made about what Hardy does and will do for posterity:
Hardy Creature is strong in both body, mind and spirit. Intimidation and Commanding Presence do not affect this creature at all. DOT Effects are halved (rounded up). In addition, anything affecting the creature's stats over time only work up to three turns. (If they go beyond that normally, it will be only three turns. If they would normally be less than that, then they remained unchanged.) Passive - 5
I have changed it in the abilities area so that it is more legible.
|
|
|
Post by Noa on Sept 21, 2019 12:02:12 GMT -6
Cool, mind if I take the opportunity to ask for clarifications regarding a couple of other abilities here too? P:
All three of these talk about secondary/extra effects of attacks of a particular element. I'm just not sure what counts as a 'secondary' or 'extra' effect.
For Nightvision/Diurnal Spirit, it specifies that they still take normal elemental damage, but I'm not sure what an 'extra' effect is. Is it any secondary effect for a move that also causes damage? Or would Diurnal Spirit cover, say, 'Flash', 'Shimmer', etc. where the non-damaging effect is the primary (and only) effect from the move?
Iron Will mentions 'secondary' effects specifically, and I've been told that it wouldn't, for example, no-sell 'Roar', but I wanted to know if 'secondary effect' in this case meant, again, "additional effects from damage-dealing moves"?
ie Shadow Strike--- a creature with Iron Will would take the damage, but not lose its next turn?
But on the other hand, the ability's description also specifies certain effects like dizziness, confusion, and mind control; and from a read-through of the move list, some moves that inflict those effects do so as their primary effect (in that they don't do damage or anything else).
For example, Mind Control (the move) isn't a direct attack, it's 'opponent loses a turn, and you can use one of their moves'. Does Iron Will protect against those moves?
Sorry for being a bit long-winded with this one; there's just a lot of different moves with a lot of different effects in those element families.
|
|
|
Post by Renathan on Sept 21, 2019 12:07:10 GMT -6
1. An effect does not cause damage. So any damage causing effect still works, but nothing that causes anything else. Flash and Shimmer are light effects and will not work on a creature with Diurnal Spirit.
2. I'll take Iron will to another mod, and see if we can reword this one.
3. EVEN if the move/ability has mind control etc. as a main effect and has No Damage output, it would still not work because the only thing not negated is damage.
|
|
|
Post by Noa on Sept 21, 2019 12:12:02 GMT -6
In that case, would I be correct in assuming that a creature with Nightvision would be able to negate the following?
1. effects of Curse type moves that don't deal damage (ie Shackle, Curse of Fatigue)
2. the dex penalty and bonus for Vanish
3. the fear effect and Mentality penalty for Terror
|
|
|
Post by Renathan on Sept 21, 2019 12:19:58 GMT -6
1. Yes 2. Yes 3. Yes
|
|
|
Post by Renathan on Sept 21, 2019 12:20:34 GMT -6
(Also thank you for separating those questions out, it makes it a lot easier for me to be able to see what is being asked. :3)
|
|
|
Post by Noa on Sept 21, 2019 12:31:16 GMT -6
Huh, those abilities are a lot more powerful than I'd expected for something teachable, but thanks for the clarification! That's a nice surprise, and I'll keep those in mind.
A last couple of questions for now:
Given the clarifications above for Diurnal Spirit and Nightvision, does this also mean that Natural Antivenom negates all non-damage effects for Acid-based moves as well?
And a completely unrelated clarification re: Thick Fur
From what I can understand, Thick Fur breaks down into several effects, the following of which I think I understand:
1. Adds Cold Resistance 2. Adds 1/4 Wind Immunity (so essentially, half a resistance) 3. Creature cannot learn/use "Swim" (and experiences... some sort of drowning mechanic in deep water?) 4. Adds Fire Weakness
and also this one, that I'm not 100% on:
5. Adds... Physical Resistance? Or is it resistance to all STR-based attacks?
Based on the wording, I'm assuming it's just Physical Resistance, but I wanted to know for sure one way or another.
|
|
|
Post by Renathan on Sept 21, 2019 12:33:15 GMT -6
1. Yes. It works as is stated. 2. On all accounts, yes. It is worded as all physical abilities, like physical resistance. Not strength based moves.
|
|
|
Post by Noa on Sept 21, 2019 12:36:10 GMT -6
Cool, thanks for answering all my questions! That helps a lot.
I'll wait to see what gets decided for Iron Will and all
|
|
|
Post by Renathan on Sept 21, 2019 12:38:34 GMT -6
We have decided so far that Hardy will not affect the so-called 'sound moves'. I'm currently figuring out how we are going to make sound moves easily identifiable.
|
|
|
Post by Renathan on Sept 21, 2019 12:44:20 GMT -6
Alrighty, Sound moves will soon be differentiated with an easily found 'SnD' label, like the other labels. -nod- SnD moves will not be affected by 'secondary effect cancelling abilities' unless it specifically says it does (like Deaf). SnD moves also bypass Danger Sense as they have been shown to do in the past.
|
|
|
Post by Noa on Sept 21, 2019 12:49:01 GMT -6
Did you mean Iron Will, rather than Hardy, up there?
And does this mean that Iron Will grants immunity to all other 'non-damage' effects of Light, Shadow, and Psychic?
|
|
|
Post by Renathan on Sept 21, 2019 12:54:14 GMT -6
Yeah, Iron Will. x3 Sorry I derped.
Yes, it does, as long as it isn't a SnD move.
|
|