Crypt of the Ancients
Dec 21, 2017 4:09:05 GMT -6
Post by Ashe on Dec 21, 2017 4:09:05 GMT -6
All that you can be sure of, when you happen to glimpse this place... is that it's a well-kept crypt, much like one that would house the dead. The iron gates are kept clear of all vines and clinging things, and the white marble interior is swept. It looks peaceful, tranquil. You almost want to walk inside... This isn't a place to visit at night, to be sure, but during the day... you might slip inside the unlocked gates.Though you're careful, the sharp iron feels like it's cutting into your hand. You enter, and the gate snaps shut behind you. You jump, but reckon it might just be the wind...
Up ahead, there is an opening in the ceiling, where you can see the sun and the clear blue sky. Potted plants and small trees are kept here, to make it seem more homey. They're small and scraggly looking, but they fulfill the purpose they were planted for. The beauty is completely man-made, and the walls surrounding it make it impossible to view anywhere else, unless you get the perfect exact angle on the back of a Draconic flying high above.
You walk along the the path, and are just about to leave the garden when something catches your attention. In the opposite direction, there's a ornate door with beautiful carvings all over. You walk up to it, touch it. The images you see are of the devil, or angels, of redemption and reincarnation. The symbols tell a story, the words in Latin tell you who lies behind the door, but you can't understand any of it. You push, and it opens with a groan. Behind it lies a shadowy passage that leads downward, underground. Curious, you follow it. The walls seem to turn silver, but you soon realize by their texture that it's no longer marble, but beautiful worn stone. A stairway ahead of you leads you even further down into the earth, away from the light. You take the old steps, carefully. They're worn smooth from years of use, and you're afraid you might slip.
You make it all the way down, with no problem. The air is cooler down this passage, and you can feel your fingers getting numb from touching the cold stone surrounding you. Tucking them safely in your pockets, you proceed into a wide open room, lite with countless torches hung on the walls, which are painted a soft golden color in the reflection of this light. The pillars are thick, the walls and ceiling covered with more carvings of angels and demons, unicorns and dragons, alike. They're watching your every move, you feel. Eyes everywhere. A large fireplace stands straight ahead of you, and is burning fiercely; you can feel the warmth clear back here. Yes, this room is much warmer than the stairwell had been... Near the fireplace, you see another gated hallway, but something else catches your eye first...
A passageway veers off to your right, and you get the faint scent of hay when you look through it. It seemed to be a stable! A Stable underground? This must be where the owner keeps her horse, you suspect, though it is empty now. You creep down the walkway, and sure enough, you see a pile of hay. And the pile of bones...
You run back into the main room, running with all of your strength towards the iron gates. You grab at them, your hands being sliced open, but you'll put up with that to get away from this mad creature! Draconics are meant to be intelligent, friendly... Why would something like that keep bones in its home? Or keep a horse in a cave that eats things like that... You're sure you saw human bones mixed in as well.
Thankfully, these, like every other gate, swing open at the slightest push, and you slip behind. You breath a sigh of relief. Yeah, you'd rather not see this again.
Continuing down this new hallway, you look at the pictures on the wall. They tell a story, you notice, but just as you start piecing it together, you come to a circular room with six doors spaced out evenly around; seven doors if you count the hall you just came from. You walk into the room, and stand looking at the doors. Which to choose? Each has a different name on it... written in symbols instead of words in the English language. You choose the one straight across from the way you came; in you go.
You end up in a room that could be no other than the owner's...
Black polished wood with multiple creatures upon it was the door that led to the room. A panther stared at you with colorless eyes from the bottom; a snake wrapped itself around the door handle and positioned its head in the center of the door, its two emerald eyes seeming to glow in the dim light. The room itself was completely dark, and no electricity came to the room, for there was no switch to turn it on. Most could adjust after a few moments of standing still in the darkness, as the owner apparently had, and you found a torch that, once lit, would remain lit. You were quick to light it, and it cast a soft, dim glow upon everything else.
And a fireplace was stationed on the far wall, opposite a full-length mirror on a stand. It seemed this place had a lot of fireplaces... Well, what do you expect, for being in the cold ground? But this mirror- The stand was engraved, with the same black wood, a forest scene including many creatures normal humans would not think to look for. A unicorn peered around the glass, a small dragon around the other side. A centaur stood at the top, and a mermaid had seated herself upon a rock in the center of a small stream that flowed down one side and touched the bottom with a waterfall. Behind this, on the wall (which was black marble) was a series of markings in ancient languages, writing that stretched across the whole side of the room. You could not even dream of deciphering it.
The bed was set up again the wall straight from the door. The fireplace was to the right of the entrance, and the mirror was to the left. Now, the bed was a king size, but other than that it was bleak looking compared to the rest of the room. It was seated upon a polished wooden base, which stood out against the polished stone floor. The sheets were crimson, and the comforter was black, and a few pillows lay just under the top of the sheets. A rug stretched out in the center of the room, soft and plush to the eye, and even silkier to the touch. Something about this room was creepy... there was something in here, you could feel it, and yet there was no sound of breathing, no sound of anything...alive.
You decided it best to back away, leaving the torch in its holder on the wall, where it remained burning. There were other rooms to observe!
PHASE 1
x
Santi x Saeze
(S4, I6 fear) x (S3, I8 healing)
=
Shayala A - Alkatraz
(S4, I7 fear)
-------------------------------
PHASE 2
x
? x ?
(S4, I6 fear ) x (S3, I9 healing)
=
Makiyan B - Iolite
(S4, I8 healing)
------------------------------
PHASE 3
x
Alkatraz x Iolite
(S4, I7 fear) x (S4, I8 healing)
=
Makiyan C - Phaze
(S4, I8 fear)
------------------------------
PHASE 4
x
Azrael x Starburst
(5,3,light) (2,4,Acid)
=
Malavos D - Daksha
(4,4,acid + infectious Bite)
------------------------------
PHASE 5
x
Frezic x Tvisha
(5,3,fire) x (4,6,fear)
=
Lashak E -Spyte
(5,5,fear)
------------------------------
PHASE 6
x
Spyte x Daksha
(5,5,fear) x (4,4,acid + infectious Bite)
=
Malavos F - Thorn
(5,5,fear + infect)
------------------------------
PHASE 7
x
Thorn x Phaze
(5,5,fear + infect) x (4,8, fear)
=
Makiyan G - Frigga
(5,7,fear+infect)