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Post by Renathan on Feb 19, 2018 22:08:30 GMT -6
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Post by Renathan on Feb 19, 2018 22:21:32 GMT -6
Recursive Growth Potion Functionality: This potion is used on a single creature; of which can be growthed and anti-growthed at will between any of it's stages at any time. Each stage must have stats done for it; they cannot use moves and abilities that do not make sense for the stage of life it is in, even if they learned it in another stage of life. You must have the artwork done and available for each stage of it's life that it will cycle through, or it cannot cycle through that stage. Explanation of Balancing: This would not be game breaking as long as it was limited in number and also all the stats were kept up with; as well as if a thread was posted so that each person with a Recursive Pet would be required to post there whenever their pet change it's life stage. Limit of Purchase: One per person indefinitely. Appearances: A beautiful glass potion bottle, with a swirling rainbow liquid within. Do you miss your baby pet? Are you struggling with deciding whether to keep your cute baby pet or use an adult pet's assets? Wait no longer! With the Recursive Growth Potion you don't have to settle!
Master Transformation Potion Functionality: Only works on a pre-existing creature, and only if you have a never-before-played-with/blankslate Custom of any species. This potion will work like a combined Mutagenic and Transformation Brew together; turning the creature into the custom. Only really useful in cases where the custom is not the same species as the pre-existing creature was previously. Explanation of Balancing: It would cost more than both potions, but it would be easier to buy one potion than to buy two. Shouldn't break the game, since it's already possible to do anyway. Limit of Purchase: N/A Appearances: A pretty shimmery potion inside of a gorgeous glass bottle. Master-crafted by Alura, this potion is made specifically for one creature, and only that creature. It can turn that creature into the owner's wildest dreams for it, but only if Alura is told (shown the custom image) exactly what those dreams are.
Collar of Communication Functionality: This works like a Ribbon of Telepathy and a Collar of Speech at once; which should make it worth more than both of those things. Explanation of Balancing: This would make it easier for a creature to wear both items; and it would also look great! It would also help in the pit; where an RoT and a Collar of Speech could not be worn at once. Limit of Purchase: One per person indefinitely. Appearances: This leather collar is tooled excellently; and lined on the inside with white fluffy fur. This is obviously the luxe when it comes to adornment. Master-crafted by expert craftsman, this fancy collar works as a Ribbon of Telepathy; allowing a pet to hear it's master's thoughts. However, instead of transmitting the thoughts back to the master, this collar allows the creature's replies to be heard as speech. The collar transmits creature thoughts to speech just like a Collar of Speech, and as such does not increase a creature's intelligence at all.
Unstable Injection Functionality: This rather unstable injection doesn't have a set element; instead it allows for a creature to have one of the 'Restricted' Moves or Abilities added to it from a 'much shorter list'. The moves or abilities available should be the less game breaking ones, like Float, Intangible Body, or such. No Telepathy/Speak on the list. This smaller list should be able to be selected from. Explanation of Balancing: Only one of the moves/abilities should be available. No more than one elemental injection can be used on each creature. This list would be smaller than the real 'Restricted' list, and only allow for the more interesting/less overpowered moves and abilities. Limit of Purchase: One per person indefinitely. Appearances: Just like the other injections, only the liquid should be pale rainbow perhaps? Honestly, I don't know what this does. But it's absolutely amazing, and totally won't melt your creature. Much more interesting than the other injections, don't you think?
Neutralizer Injection Functionality: This injection does not count as an elemental injection, instead it 'takes away' an ability or move that a creature has permanently. This would be good for people that don't want their creature that may have already had it's stats done by a previous owner; maybe someone gave a creature ethereal and you'd like to be able to touch that pet? Explanation of Balancing: I don't see how removing abilities/moves would be overpowered at all. Limit of Purchase: N/A Appearances: Like a normal injection, but it appears to be empty? Maybe it's magical... This injection is good for if your creature randomly turns to ice one day. Or starts talking. Or maybe stops touching this corporeal plane. Just trust me, it happens- and whenever it does, this will be there to save the day.
Four-Pawed Saddle Functionality: This is a saddle just like any other saddle; only it is made to specifically fit the strange-mounts, like Estharne, Cave Vulticus, Balgor, and anything else four-pawed and with strange gaits. Explanation of Balancing: Right now four-pawed creatures have no saddles available to them. Limit of Purchase: N/A Appearances: I'd suggest colors like Caramel, Chocolate, and Raspberry. You want to ride a giant dog, cat, or rodent? I'm judging you, but here's something to make it a bit easier to hold on.
Soul-Swapping Service Functionality: One creature's soul is swapped with one other creature's soul; they are limited in what they can do by their new body's capabilities, but if their new body can do it then they keep their old learned moves and abilities. This allows for a personality, levels and loyalty, and some training to be moved over into a new body of any species. The creature keeps their old sentience levels instead of that of the new body. Explanation of Balancing: As long as this can only be done once per player, I don't see it being harmful. It does not add or subtract anything, only transfers the previous work of the player onto another form. Limit of Purchase: Will only be performed once per player character. Only works on pets. Appearances: Magically swirl thing? This should be for the Healer's Temple. This is a very dangerous procedure and I am only willing to do this once for you... But if your creatures are willing to swap bodies, then I can guide their souls to the new body. For a price.
Balgor Barding Functionality: Barding for Balgor; just like any of the other species' barding. This species was made to be guardians, is one of the only species that can be currently customized, and would do great in the pit; so they would make sense to have barding made for them. Explanation of Balancing: This would be a great war creature, and they still don't have any barding. Limit of Purchase: N/A Appearances: Artist's choice? Barding, for your Balgor. Hmph.
Tug-O-Rope Functionality: A toy for your pet! Explanation of Balancing: Doesn't have a literal statistic function. Limit of Purchase: N/A Appearances: A regular tan rope and a rainbow rope? These are tug-of-war ropes, and have one looped end for the owner to hold on to, and lots of little dangly ends for the creature to hold on to with it's mouth. Play tug-of-war with your pets! Designed to be gentle on their teeth.
Treat Ball Functionality: A little toy for your pet that dispenses treat morsels. Explanation of Balancing: Doesn't have a statistic function. Limit of Purchase: N/A Appearances: A little black rubber ball, with a hole or two in it, perhaps with a few generic treats scattered about? A treat dispenser for your pet; will keep them satisfied and entertained for hours.
Pet Houses Functionality: Little 'dog houses' for your pets. Explanation of Balancing: Doesn't have a statistic function. Limit of Purchase: N/A Appearances: One like a dome, one like a castle maybe, one like a tree? Artist's choice in what they want to do. A nice place for your smaller or medium-sized pet to have some shelter while outside.
Fluffy Pet Bed Functionality: A little bed for your pet! Explanation of Balancing: Doesn't have a statistic function. Limit of Purchase: N/A Appearances: All colors of the rainbow, plus brown, black, and white. I suggest plaid-like designs to add two colors together. Just the cutest little bed for your pet!
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Post by Twilight-Claw on Feb 20, 2018 1:26:28 GMT -6
Teapot Functionality: Helps with boiling water and allows one to place tea bags in it. Explanation of Balancing: It would be more useful than needing to use one tea bag for four or more cups and each person needing to wait for the other if you don't got many to begin with for your guests. If their is also a metal addition with plastic handle in order to not burn your hands it would go along great with the travel mug for if you want to go beyond and have some tea with the natives there! (Or just to make sure you don't get germs from uncooked water.) Limit of Purchase: N/A Appearances: I think three earth ware, one with a gold/black design, one that is white with a soft flower print that could be in two different colors (one pink/red with green leafs the other more classic blue and light blue with dark green leafs?), one that is made out of glass, and the other a metal based one meant for traveling.
Teapot to use for boiling water in fancy parties, at home, or when out traveling!
Teacup with Saucer Functionality: Holding different liquids in the cup meant for drinking such as tea, and the saucer to leave no marks on the table surface where you place the cup down on. Explanation of Balancing: While there is already travel mugs you can buy, for a fancy tea party they won't really fit the theme you'd be going for, it would be neat if there could be cups going along the same theme as a teapot. Plus if people decide to make a restaurant building, or have a building where they want people to serve drinks while they could play with the pets who live their permanently it would certainly bring in more style and flavor to the roleplay. Limit of Purchase: N/A Appearances: Teacups with saucers don't need to have all that fancy appearance in shape, but if they could match the three earth ware teapots, it would certainly be great to have it match in theme colors.
A relaxing cup of tea, what more could you want?
Tea Glass Functionality: Holding different liquids in the cup meant for drinking such as tea, milk, even coffee. Explanation of Balancing: I think different types of cups would be great to have whether it be that your holding a party with people, or be at home, and with it being made out of glass you'd actually be able see what your drinking a lot better then out of any of the other cups. Plus this would match the teapot made out of glass. Limit of Purchase: N/A Appearances: A tea glass with a ear on it so that you can easily pick it up, it narrows a little to the bottom, then flares out and is slightly hallowed there so that the spilled liquid stays for the most part on the bottom and not the table.
A glass cup to pour in your fizzy drink, milk, even coffee whenever you want too!
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Post by Xentus on Jan 29, 2020 12:09:40 GMT -6
(Full Size Sketch) Digitagrade Leg Trod Mod Functionality: Allows digitigrade characters to wear a Trod as a battle suit. Applicable only to upgraded Trods. Plantigrade characters cannot wear a Digitigrade Leg modded Trod as a battle suit. Explanation of Balancing: Only plantigrade characters get to use their trod as a battle suit, the only reason for which (as far as I can tell) is because of the Trod's anatomy. This removes that barrier for digitigrade characters. Limit of Purchase: Purchaser must have a Trod to use the Mod on. The mod is applied at the shop and is permanently attached to the Trod. Appearances: Looks like digitigrade robot legs in the style of the Trod legs (see above sketch). Color wise, could come in all Trod colors or simply be unpainted steel and lets the imagination fill in the color. Not only can your Trod talk the talk like you do, but now it can walk the walk like mammalians and ungulates! Not only that, but these comfortable leg modifications let toe-walkers wear their Trod as a battle suit!
World Bridging Gloves Functionality: Allows the wearer to touch an ethereal or otherwise intangible creature as if it were solid. Explanation of Balancing: Enhances narrative options for roleplay with ethereal creatures without providing any options for misuse. Limit of Purchase: N/A Appearances: Looks like a pair of gloves that turn translucent at the fingertips. Now spirits can feel your touch like any other of your darling pets.
Elemental Snack Pack Functionality: A special treat for elemental golems to eat! Explanation of Balancing: All other critters get to have treats why not elemental golems? I guess elementally inclined creatures can eat them too. Limit of Purchase: N/A Appearances: A variety of marble shaped treats with colors that correspond to their element. May be a single item to represent a variety of elements, or a selection of items of a single element each. A special treat for elemental golems to eat!
Soul Food Treats Functionality: An ethereal treat for ethereal beasts Explanation of Balancing: Ghosts need food too, probably. Limit of Purchase: N/A Appearances: Some kind of whispy, ethereal version of pet treats Ghosty beasts and ethereal spirits need food too... Probably.
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Post by Alma on Feb 21, 2020 14:19:03 GMT -6
Obedience CollarFunctionality: Negates any requirements the pet may have as long as it is worn. Drops the cunning level of the wearer to four if at five or above. When removed, the creature loses half of its current loyalty and returns their cunning to the original level. If the existing requirement has been reached, the pet can now be trained without the collar, though the character cannot become a species trainer from this. Does not stop the pet from attacking you if it has negative loyalty or requires an amulet of submission. Only works on pets. Explanation of Balancing: Instead of having to buy several regrowth potions, one can use the collar to deal with missed requirements. While it can be used repeatedly, it has several negatives. It can only attached to one pet at a time, characters cannot gain the specialized trainer status from it and their pet suffers a large loyalty loss when it is removed. It's perfect for players who have more than one or two pets they want to train but cannot due to requirements, or for crueler characters to have an easier time with sentient pets. It'd also cost twice as much as a regrowth potion as it would be reusable. Limit of Purchase: None. Though I doubt too many folks would buy more than one. Appearances: Simple collars with a jewel embedded on the front. The colors I had in mind would be (band/fastener/jewel) brown/brass/green, lilac/silver/pink, camo/black/black, blue/grey/yellow. Colors could be pretty much any variant though. It should look unintimidating, just a nice-looking collar. Chelcauda grew up too fast? Amphadron won't listen to a word you say? Or maybe your Tat-Lung is acting a little too snooty? Try the obedience collar today! Witch Hunter TorcFunctionality: Grants complete magical immunity on the wearer and any item or creature they come in direct contact with. Disrupts existing spells as well. Explanation of Balancing: This item blocks all effects of magic, so a person wearing it could neither suffer from a spell cast against them nor be magically healed or blessed in any way. It also renders the wearer unable to use any magical items while wearing it, and inhibits any non-physical abilities they or anyone touching them may have. For example, if a mount flies with magic wings, those vanish while in contact with the wearer and it is trapped on the ground. This does not stop someone from flinging a fireball above them to knock a chunk of rock loose to crush them, only preventing spells that are aimed directly at them or those they touch. Limit of Purchase: I think it has enough weaknesses to allow folks to buy as many as they want. Appearances: A simple torc for the neck, looking like plain, unpolished steel. Let no trickery touch you so you may remain pure.Heartbreak CureFunctionality: Removes all loyalty the pet has gained to all characters.* Explanation of Balancing: It removes all loyalty, to both the owner and anyone who has trained or played with the pet before. It's levels and previous training remain intact, but the beast will feel nothing for anyone. Meant for those who have just picked up a new pet with too much loyalty to another, or if they feel a pet has grown too attached to a trainer. *If this is deemed too negative, perhaps it could be directed to remove all loyalty to anyone other than the owner? The price would need to be raised in this case and the purchase limit lowered to no more than three. Limit of Purchase: None. Who would use this so often? Appearances: An iridescent clear potion in a glass bottle the shape of a heart. Soon they won’t even care.
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Post by Riku on Feb 28, 2020 15:45:05 GMT -6
Crown of Clever Communication Functionality: Works as a Collar of Speech and a Charm of Brilliance at once. Explanation of Balancing: To simplify the item so two separate things don't have to be worn. Limit of Purchase: Since they both already exist unlimited, it likely wouldn't be either. It's mostly flavor to be combined and could be slightly more expensive as such. Appearances: An intricate metallic circlet that dives into a V-shape at the forehead and has a small charm hanging from the point. Item Flavor Text. A proud crown to adorn a creature with sentience and the ability to speak.
DNA Trading Potion Functionality: A potion that can only work within the same species to switch forms. Similar to the Transformation Potion, but specifically for offspring, since Customs, LE, and VSC all work for the initial potion and only require one creature to switch into a known-existing breed. Loyalty and Levels transfer, and any training that still works with the new stats does as well. (For instance Hardy or Scratch, but not 'Breathe Fire' on something without such a move.) Explanation of Balancing: The user must own both offspring, and the offspring must have their stats and image updated to their name. Would likely cost 400-500c, since it is pretty much two transformation brews in one. Since offspring are unique, this won't duplicate any - while also not 'deleting' any. OOC this is literally just switching the registered names, which IC allows your creature to have a different look and capability. Limit of Purchase: Since Transformation brews are unlimited, it would make sense that this would be, too. Especially since there are way more offspring out there than LE/VSC, so people would likely need more than one, and it isn't game-breaking in any way, so it shouldn't need to be highly regulated. Appearances: A curvy bottle with two main parts, like an hour-glass. They are separated by a screwable piece which can be unscrewed to separate and give them to the respective offspring. Item Flavor Text. A single hair, scale, or even dead-skin cells can be used from each offspring and mixed into the other's potion to set the intended DNA. Be careful not to get your own DNA inside, or anyone else's for that matter, or you might end up with a deformed result. Fortunately, the process is completely painless, as a strong sedative is included in the potion. Both offspring will simply fall asleep and wake up different. Do note that it may take a few days for certain abilities to settle. EDIT: If two customs are the same species, this could work for them as well, so two don't have to become one. Especially since you paid for two creatures.
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