Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Nov 7, 2019 18:37:03 GMT -6
Delivery!
- 193 - 194 - 195 - 196
Cunning: 4 Beast Average Top Speed: 35 mph, 35 mph (flying) Special Requirements: Loyalty 5 (to trust) Size Chart: 3 Power Levels: 4 Notes: None Stamina: 3 Strength: 4 Resistance: 4 Dexterity: 4 Mentality: 5 Special Abilities: Fly, Opposable Thumbs, Bioluminescence, Light Immunity, Shadow Resistance
Moves: Bite of the Divine, Foxfire, Illusion, Intangible Body, Holy Light
Biology: "Fire in one's soul, magic in one's veins" is a piece of a familiar poem, and it can certainly run true with these crossbreeds.
Where their rakai parentage were praised for having 'diamond hard' scales one could say its in fact these halfbreeds that could truly attest to a stony hide - mostly because half of them is just that. Unlike most other gargoyle-based halfbreeds, these guys do have a mostly fleshy body, where the stony plating and scales are fused to it to form a protective coating. Not exactly impermeable, but then, their other tricks may not require it to be - true to the pure-sided heritage, there is a certain.. malleableness to their form. While they care not how many blades or grass gets trampled underfoot, they may none the less opt to be a little less physical in order to avoid sticky situations or simple grime. There's a bit of pride to them that shines through in quite a literal sense. One can immediately tell they hold themselves to a certain primp posture, no doubt inheritance from their pure-lined blood, though the stony stoicism of a gargoyle gives it a shade of indifference. They may bring light to any darkness they walk to, but they are not quick to trust. As such, one must shown a certain manner of worthiness to whatever particular ideal an individual creature might have - whether to assure calmness, upkeep cleanliness or something entirely else. And in return these versatile creatures may yet prove themselves quite the capable companions.
Open Slots
We now have 1 open crossbreeding slot available. Post your claim~
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Post by Noa on Nov 7, 2019 18:48:02 GMT -6
I wouldn't be able to claim this slot too, would I? P:
If I can, then claiming for undetermined crossbreeding
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Nov 7, 2019 18:57:35 GMT -6
You'd need to wait and see if anybody else would like to have a go at the spot first, since you already have one Crossbreeding ordered, but if no-one comes forward, sure, I can mark it down~
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Post by Vixen on Nov 7, 2019 18:58:25 GMT -6
Claiming for sleddog cross?
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Nov 7, 2019 18:59:12 GMT -6
Slot confirmed for Vixen, pending order PM~
All slots claimed.
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Post by Leafy on Nov 8, 2019 1:26:47 GMT -6
193 - Twilight-Claw 194 - Leafy 195 - Twilight-Claw 196 - Fanged
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Post by Fanged on Nov 8, 2019 1:27:07 GMT -6
193 - Twilight-Claw 194 - Leafy 195 - Twilight-Claw 196 - Fanged
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Post by Twilight-Claw on Nov 8, 2019 1:35:19 GMT -6
Darky they look amazing! I really like that you have given them Opposable Thumbs, Bioluminescence, Intangible Body, and Foxfire. <3 I really hadn't expected the first one to be something they could get as well! <3
I love them! Thank you for your amazing artwork!
193 - Twilight-Claw 194 - Leafy 195 - Twilight-Claw 196 - Fanged
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Nov 10, 2019 18:25:55 GMT -6
Delivery!
- 197 - 198 - 199 Cunning: 4 Beast Average Top Speed: 30 mph Special Requirements: Level 5 (to train) Size Chart: 3 Power Levels: 3 Notes: None Stamina: 3 Strength: 2 Resistance: 1 Dexterity: 4 Mentality: 3 Special Abilities: Planes-Runner, Wind Avatar
Moves: Glass Spear, Shimmer, Wind's Blessing, Mimic
Biology: "Guard thy soul for the wylde cavalcade rides and seeks to carry with them prize and bounty.." At least, small-ish prizes and bounties. Luckily for anything humanoid (and not a child) these guys would have a pretty tough time trying to haul an entire humanoid away due to their size. If there's one thing these creatures seem to be built on, its speed. Not in the traditional sense how fast cant they run from Point A to Point B, but the fact that Point A and Point B need not necessarily be connected by the ground - they can dash through the air just as well, despite being wingless, and even when fully on the ground there's a touch of wind to their feet that helps them keep up with and hunt down a number of prey types. Strangely, despite this urge to hunt, they do not, in fact, eat meat. At least, without it being out of desperation. It's more the thrill of the chase than the capture at the end and their sharper minds can make them quite adept at chasing down some of the simpler animals. Not quite sharp enough to rival a humanoid, alas, but there's a strange kind of primal intelligence that has roots far deeper and further back in our collective genetic history than many regular people feel comfortable contemplating.
As for their demeanours, the odd spell to chase down things aside, it can be a mixed bag of almost anything. To be sure, they respect others of greater sizes, if only because they have smarts enough to realize they could not pose challenge to such great forms, though that only works so long as they do not scent a weakness. They quite love a challenge, the rush of it not unlike a chase, and can become unruly if they sense an owner may not be as strong as they think. But a little work and some showing of prowess, whatever its form, and they can settle down, making training them easier. So long as the owner can keep providing them with decent challenges to occupy their energies, the "wylde hunters" can actually become quite pleasant company.
Open Slots
We now have 1 open crossbreeding slot available. Post your claim~
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Post by Jack on Nov 10, 2019 18:32:46 GMT -6
Claim for Thundergug/Pliather/Sarane
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Post by Jewel on Nov 10, 2019 18:37:16 GMT -6
197, 198 and 199 all to me, please. <3 Love them. Thank you!
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Nov 10, 2019 18:46:10 GMT -6
Slot confirmed for Jack, pending order PM~
All slots claimed.
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Feb 6, 2020 18:43:09 GMT -6
Delivery!
- 200
- 201 - 202
- 203
Cunning: 3 Animal Average Top Speed: 30 mph Special Requirements: Level 5 (to train), Loyalty 5 (to trust) Size Chart: ? Power Levels: 6 Notes: None Stamina: 8 Strength: 8 Resistance: 7 Dexterity: 4 Mentality: 3 Special Abilities: Intimidation, Lifeless, Thorny Body, Eidolon Endeavour
Moves: Shadow Spear, Bone Shift, Screech, Tail Strike, Dead Scream, Chain Lightning
Biology: Many have heard of the living, breathing tanks that are the PHIL and most have heard of the ash-encased walking reactors that were the Maw checlaudi. Well, get ready for the bastard children (somewhat literally) of those two terrible beasts, in one.
Hardy to a fault, it's tough to get around the defences of these creatures at the best of days. At the worst, you might be able to finally crack the armour and think yourself to have the upper hand when suddenly you come to realize - these creatures.. do not live. As such, they're not quite as bound to the whole pesky 'mortal' business as other creatures. Granted, with enough persuasive force (commonly of the literal kind) even they might eventually succumb to grow still - truly dead - but until then you have their ghastly visage to contend with, the deep and soul-shattering ringing shattering your ears, and (if one's truly unlucky) the creatures might take everyone around down with them in a final bit of lightning. No wonder then that to train these beasts would need a brave heart and a steady mind. Thankfully, for all their physical prowess, they are quite silent and calm figures - when one happens to be on the other side of the mortal veil, the mortal life around them isn't quite as appealing. They still feed and crave, to be sure, but it's not quite as vibrant an experience. And at any second of the day, something wrong might fire just right in those decayed minds of theirs, to devastating effect..
Delivery!
- 204
Cunning: 3 Animal Average Top Speed: 35 mph Special Requirements: None Size Chart: ? Power Levels: 5 Notes: Gain Loyalty at twice the normal rate. Stamina: 6 Strength: 6 Resistance: 4 Dexterity: 5 Mentality: 2 Special Abilities: Hardy, Pack Instincts (Vulticus, Gallor), Plains-Runner, Thick Fur
Moves: Bite, Dash, Kick
Biology: One of civilisation's oldest companions was the dog. When the Labs came about, it became the vulticus. And now, one could say these crossbreeds might give the vulticus a run for its money.. Quite literally. Because there is but one thing these creatures are born to do, and that is, well.. simply to run. As hardy and stocky as their vulticus parents, while also having the flexibility and spryness of the gallor one, these creatures make for excellent companions in the snowy winter. The structure of their body and muscles allows them to pull weights quite easily, and the broad span of their feet make traversing flat, uneven surfaces, such as bog or snow, quite literally a breeze. They don't tire as easily as other vulticus might, and they rather like working together in the process. Certainly, there are many other more flashier creatures around, but what does flash account for again some good ol' fashioned reliable friendship? And friendly they are, indeed. Whether strongly bonded to one another or their owner, these creatures will gladly follow the suit of whoever is deemed the leader of the pack. They wont even shy away from bonding to other vulticus or gallor, though even these fine runners might have difficulty keeping up with the latter in flight.. Still, they're happy despite that, so long as they get to spend all that energy on a daily run.
Delivery!
- 208
- 209 Cunning: 3 AnimalAverage Top Speed: 20 mph, 50 mph (flying)Special Requirements: Level 5 (to train)Size Chart: ?Power Levels: 8 Notes: Loyalty 15 (to control)Stamina: 12 Strength: 10 Resistance: 7 Dexterity: 6 Mentality: 2 Special Abilities: Fly, Intimidation, Lone Wolf (Thundergug, Pliathor, Sarane), Hardy, Electrical Resistance Moves: Bite, Horn Strike, Devour, Breathe Fire, Climb Biology: When one considers flying creatures, they normally imagine a lithe, hollow-boned kind of beast that might be muscled in parts, but otherwise seem quite different to the thick-corded beasts of the ground. 'Normally' being the keyword here, for to be sure, there isn't quite a lot of that with these creatures.. For starters, though they may seem relatively clumsy by bulk, there's a strange weightlessness to the way they move. In many ways the sarane parentage can carry the blame on that one, though even sarane seem, at times, a little unsteady on the ground and more-so in flight. The exact mechanism isn't well understood, perhaps having something more rooted in magic, but the physiological nature of the creatures allows them to take flight with relative ease and sustain it as well, while still maintaining a hefty weight that any poor onlooker should be careful of if said shadow ever crossed over their heads.. They prefer to prey from the skies and though they cannot easily hide themselves there then their size more than makes up for it - one can hardly outrun something ten times their length alone. Between this and the penchant to cook their food before eating, its hardly a wonder they're hard to control. The nature can vary based on individual, though a certain kind of aloofness exists when it comes to feeling threatened - namely that they rarely do. They fly, they burn and they eat, and most things outside of that scale are inconsequential. A good trainer will need to put in a lot of work to reign that kind of force of nature in, if they hope to ever keep these creatures at bay, for to them a mere humanoid might as well be but a small snack.
Open Slots
We now have 3 open crossbreeding slots available. Post your claim~
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Post by Noa on Feb 6, 2020 19:28:06 GMT -6
Could I claim a slot for the crossbreeding from this thread?
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Post by Jack on Feb 6, 2020 19:31:24 GMT -6
208 - Jack 209 - Jack
<3
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