Jack
Dec 12, 2017 23:14:52 GMT -6
Post by Jack on Dec 12, 2017 23:14:52 GMT -6
Jack
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Blademastery
Weapon; Swords (one-handed) 10/10
Requires: -
Description: This allows the user to use a one-handed sword weapon. Training in this expertise allows the use of -all- one-handed sword weapons, without favoritism.
Effect: No effect in battle. A player must spend a minimum of 10 CP in this skill for it to take effect. No more than 10 CP can be spent in this skill.
Slash Offensive 5/5
Requires: Sword (one-handed)
Description: With Slash, the player trains in their skill with one-handed swords, such as sabre, short sword, and cutlass.
Effect: Add one 4-sided die for every point in strength you have to the damage total.
Lightning Strike Offensive 5/5
Requires: Sword (one-handed), Dagger, or Axe (one-handed)
Description: You are so fast at attacking, that the foe never saw it coming!
Effect: If you opt to use this attack on the first turn of the battle, then you attack first (regardless of dexterity). When you use this attack, do damage equal to your dexterity. Do not add any other numbers to damage. Lightning strike can be defended against.
Stab Offensive 5/5
Requires: Sword (one-handed) or Dagger
Description: You push your weapon foward with the tip pointed at the opponent.
Effect: Add one 4-sided die for every point in dexterity you have to the damage total. Damaged caused by Stab is piercing damage (rather than bladed).
Double Swing Offensive 20/100
Requires: +25 CP in Dual-Wield
Description: The user swings both weapons at once, allowing them to do "twice" as much damage.
Effect: If you succeed in your attack, you do damage with both of your weapons. The first weapon does "regular" damage, which is weapon damage + your character's strength. The second weapon does the same, only 100% less damage. For every 10 points in Double Swing, decrease this reduction in damage by 10%.
Whirlwind Offensive 20/100
Requires: +50 CP in Dual-Wield
Description: The user takes both weapons in their hands, and begins to swirl around at high speed with their arms spread wide - creating a "whirlwind" of blades. It can do massive damage to anyone in the area, but also leaves the user vulnerable to attacks.
Effect: Add one 6-sided die to damage for every 10 points in Whirlwind that the user has. In addition to this, add one 4-sided die to damage for every 20 points in dual-wield the user has.
Vigilance
Dawn Armor; Plate 20/20
Requires: -
Description: This allows the user to successfully put on, wear, and move around in plate armor, as well as fight while wearing it!
Effect: No effect in battle. A player must spend a minimum of 20 CP in this skill for it to take effect. No more than 20 CP can be spent in this skill. Plate armor has ½ the normal resistance against bladed damage, but double the normal resistance against piercing damage.
Battlesuit Proficiency Offensive/Defensive 50/50
Requires: Exosuit (Upgraded TROD)
Description: You attune yourself to your combat suit, thus learning to use many of its (advanced) tools and weapons.
Effect: At 10 points in Battlesuit Proficiency the user gains access to the move Punch in battle. At 20 points the user gains access to the move Plasma in battle. At 30 points the user gains access to the move Magnetic Push in battle. At 50 points the user gains access to the ability Fly in battle.
Exotic
Dual Wield 50/100
The character can now use one weapon in each hand.
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Blademastery
Weapon; Swords (one-handed) 10/10
Requires: -
Description: This allows the user to use a one-handed sword weapon. Training in this expertise allows the use of -all- one-handed sword weapons, without favoritism.
Effect: No effect in battle. A player must spend a minimum of 10 CP in this skill for it to take effect. No more than 10 CP can be spent in this skill.
Slash Offensive 5/5
Requires: Sword (one-handed)
Description: With Slash, the player trains in their skill with one-handed swords, such as sabre, short sword, and cutlass.
Effect: Add one 4-sided die for every point in strength you have to the damage total.
Lightning Strike Offensive 5/5
Requires: Sword (one-handed), Dagger, or Axe (one-handed)
Description: You are so fast at attacking, that the foe never saw it coming!
Effect: If you opt to use this attack on the first turn of the battle, then you attack first (regardless of dexterity). When you use this attack, do damage equal to your dexterity. Do not add any other numbers to damage. Lightning strike can be defended against.
Stab Offensive 5/5
Requires: Sword (one-handed) or Dagger
Description: You push your weapon foward with the tip pointed at the opponent.
Effect: Add one 4-sided die for every point in dexterity you have to the damage total. Damaged caused by Stab is piercing damage (rather than bladed).
Double Swing Offensive 20/100
Requires: +25 CP in Dual-Wield
Description: The user swings both weapons at once, allowing them to do "twice" as much damage.
Effect: If you succeed in your attack, you do damage with both of your weapons. The first weapon does "regular" damage, which is weapon damage + your character's strength. The second weapon does the same, only 100% less damage. For every 10 points in Double Swing, decrease this reduction in damage by 10%.
Whirlwind Offensive 20/100
Requires: +50 CP in Dual-Wield
Description: The user takes both weapons in their hands, and begins to swirl around at high speed with their arms spread wide - creating a "whirlwind" of blades. It can do massive damage to anyone in the area, but also leaves the user vulnerable to attacks.
Effect: Add one 6-sided die to damage for every 10 points in Whirlwind that the user has. In addition to this, add one 4-sided die to damage for every 20 points in dual-wield the user has.
Vigilance
Dawn Armor; Plate 20/20
Requires: -
Description: This allows the user to successfully put on, wear, and move around in plate armor, as well as fight while wearing it!
Effect: No effect in battle. A player must spend a minimum of 20 CP in this skill for it to take effect. No more than 20 CP can be spent in this skill. Plate armor has ½ the normal resistance against bladed damage, but double the normal resistance against piercing damage.
Battlesuit Proficiency Offensive/Defensive 50/50
Requires: Exosuit (Upgraded TROD)
Description: You attune yourself to your combat suit, thus learning to use many of its (advanced) tools and weapons.
Effect: At 10 points in Battlesuit Proficiency the user gains access to the move Punch in battle. At 20 points the user gains access to the move Plasma in battle. At 30 points the user gains access to the move Magnetic Push in battle. At 50 points the user gains access to the ability Fly in battle.
Exotic
Dual Wield 50/100
The character can now use one weapon in each hand.