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Post by Renathan on Apr 24, 2019 7:59:47 GMT -6
Thank you folks, we now have this implemented!
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Post by Twilight-Claw on Apr 24, 2019 8:45:43 GMT -6
Hey Renathan I noticed with the tutorial of the Tournament they mention this:
nuRobots Special Set #10 - Workshop Robots
Does the guide mean these type of robots?
  
As these ones you could design in the past and adopt.
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Post by Renathan on Apr 24, 2019 9:26:59 GMT -6
Yes, I do think that it means those. C:
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Post by Twilight-Claw on Apr 24, 2019 10:10:55 GMT -6
Ok, that's good to know. :D
Though they will need stats at some point then since they currently don't got any for these. :3
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Post by Renathan on Apr 24, 2019 12:29:07 GMT -6
I will try to figure something out? But I don't really know exactly how well they will turn out.
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Post by Twilight-Claw on Apr 24, 2019 13:17:51 GMT -6
As far as I can gather, these are all the models of them.
   The basic robots (No idea if I have ever seen anyone with them to be honest): A, B, C
  The combination Robots of the Basic one's: AB, AC
(I think these ones that have the most common with A, might have float in it? Doesn't look like they can actually walk/crawl that well except the AB one)
  The combination Robots of the Basic one's: BA, BC (Spider theme and wall-walk comes in mind with these guys. X3 )
  The combination Robots of the Basic one's: CA, CB
(The latter one makes me think of Pinch with those pincers of it, but the others more a peck? C makes me think of a mechanical out dated version of a Chiryma at least. XD )
I'd just be glad they'd have stats and can be trained, no matter what it might be, right now they aren't all that useful when you can't train them at all. ^^;
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Post by Renathan on Apr 24, 2019 14:29:52 GMT -6
Alrighty, after talking with Jack; it turns out that the robots mentioned there are not the old Robots, and that those were probably never meant to have stats/battle.
However, we can back-burner some stats if you'd like 'em.
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Post by Twilight-Claw on Apr 24, 2019 14:46:21 GMT -6
*frowns* Where the actual workshop robots then the one that Spirit started but never finished that they'd be doing something?
I'm not sure what back-burner means exactly, but I'd just be happy if they could get some stats. They aren't a pocketpet (much too large in img to look like one in my opinion), and it would be rather odd with the way we where able to get them (Choosing component parts of A, B, C), that they couldn't be considered robotic pets that might be as useful to train as a scuttler would be to pick up the bits of garbage, or little guard dogs in lab. (Or just our version of a Dum-E) X3
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Post by Jack on Apr 24, 2019 14:50:32 GMT -6
Yeah, the nuRobots that are referenced are the new ones on the old site that never really got off the ground. These are Walking Scrap Metal and never had stats, even though they were from v1. We'll have stats for them eventually, it's just not high priority, which is what being put on the back-burner means.
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Post by Twilight-Claw on Apr 24, 2019 14:58:56 GMT -6
Ok! Thanks for explaining that to me Jack! Renathan! *dances* I'm just happy they will eventually get some, even the ultimate elemental golem (the sludge) had stats at some point. :)
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Post by Nerius on Apr 24, 2019 22:21:45 GMT -6
I noticed I didn't have a listing on this thread, and looking into the old site, realized my training had never been checked over. I checked in, went on to actually train, and finally checked out. Scrolling through the next few pages shows there's no response, and the training thread itself has no 'reviewed through here' message.
Because tapatalk is ****, the links for check in and check out don't work.
My check in post is on the 5th page, post #67. The check out post is on the the 6th near the bottom, post #88.
If someone could check that over at some point, that would be great! Sorry I can't link to the actual posts.
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Post by Twilight-Claw on Apr 24, 2019 23:40:08 GMT -6
*cheers* SO I found out a page I thought was removed for years, was actually placed somewhere else on Tapatalk, and I was hoping if it could be placed back in the original section it used to come from, makes more sense then it staying at the registry for custom items. At least to me that is. Combat Weapons and Armor. Could these two be placed back in the section of Combat? That way people can more easily check things when they want to pick a weapon that might fall in their chosen skillset, or see which type of armor might be best to chose from in the end with the information you can find from it. <3
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Post by Twilight-Claw on Apr 28, 2019 4:17:40 GMT -6
I've been looking at Traits and combat for a while now, and I was wondering, how much do these traits actually effect combat? As it doesn't say with either much on how big of a percentage or which combat moves it would relate or have none at all. ^^;
It is only these ones that I posted that noticeable have nothing to make it easier to see how much it affects the situation in combat.
I think it might need to be fixed to show how much it relates to each other or perhaps with a added description show how much percentage it would be affecting the combat situation? I know with Ambidextrous some combat skills do have that in the description but Dual Wield seems to affect it in the same way as well.
While Rat's Blessing seems to capable of being related to the combat expert too, just with no current expertise in existence.
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Post by Renathan on Apr 28, 2019 7:31:14 GMT -6
@twilight-Claw I don't think that Cat's Balance or Rat's Blessing actually effect anything in-game that isn't like, a purely roleplaying circumstance. I have always thought that a character had to have Ambidextrous to actually use two one-handed weapons though? Just a personal thought, not exactly a mod one. Combat weapons will be added to the site eventually; they need updating badly. Nerius We will be checking over your training fairly shortly. -nod- This weekend was busy for everyone.
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Post by Darky on Apr 28, 2019 11:50:18 GMT -6
While I agree some of the traits could be updated to fit the combat system, it's still a little early to go into it since we need to see if the combat system even works properly. The system before this one may have had something to do with Ambidextrous before the revamp just changed everything around (but don't 100% quote me on that, I cant remember if it was in relation to the trait or a skill that got deleted - one of those two was required for dual-wielding).
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