Traveler's Emporium

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NPC 4 1,412 by NPC
Dec 19, 2017 23:10:00 GMT -6
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Silver 3 45 by NPC
Jun 17, 2020 18:57:48 GMT -6
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Fiera Ferella 5 104 by NPC
Jun 14, 2020 12:28:52 GMT -6
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Aster 3 77 by NPC
Jun 6, 2020 9:53:33 GMT -6
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newBookmarkLockedFalling Traveler's Emporium - Buying
Morgan 5 123 by NPC
May 19, 2020 20:45:50 GMT -6
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Leafy 5 104 by NPC
May 4, 2020 14:29:37 GMT -6
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newBookmarkLockedFalling Traveler's Emporium - Buying
Morgan 3 56 by NPC
Apr 17, 2020 19:17:22 GMT -6
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newBookmarkLockedFalling Traveler's Emporium (Buying)
Twilight-Claw 7 123 by NPC
Apr 6, 2020 9:39:21 GMT -6
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Renathan 7 139 by NPC
Mar 25, 2020 21:53:00 GMT -6
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newBookmarkLockedFalling Traveler's Emporium - Buying
Riku 5 148 by NPC
Mar 9, 2020 17:30:25 GMT -6
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newBookmarkLockedFalling Travelers Emporium - Buying
Aster 3 75 by NPC
Mar 6, 2020 13:55:20 GMT -6
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newBookmarkLockedFalling Traveler's Emporium - Buying
Jack 5 82 by NPC
Feb 25, 2020 17:59:04 GMT -6
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newBookmarkLockedFalling Travelers Emporium (Buying)
Aster 7 139 by NPC
Nov 16, 2019 22:37:15 GMT -6
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newBookmarkLockedFalling Traveler's Emporium - Buying
Jack 7 107 by NPC
Oct 18, 2019 13:18:39 GMT -6
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newBookmarkLockedFalling An Additional Benefit (Buying)
Amelia 9 165 by NPC
Sept 26, 2019 13:46:50 GMT -6
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newBookmarkLockedFalling Traveler's Emporium [Buying]
Jewel 5 97 by NPC
Sept 25, 2019 16:08:38 GMT -6
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Ashe 3 95 by NPC
Sept 12, 2019 22:03:47 GMT -6
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newBookmarkLockedFalling Traveler's Emporium shopping
Lethalia 7 200 by NPC
Aug 9, 2019 17:47:24 GMT -6
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newBookmarkLockedFalling Traveler's Emporium (Buying)
Renathan 5 136 by NPC
May 30, 2019 10:53:23 GMT -6
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newBookmarkLockedFalling Traveler's Emporium [Buying]
Vixen 7 169 by NPC
May 29, 2019 17:50:32 GMT -6
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newBookmarkLockedFalling Traveler's Emporium (Buying everything)
Ashe 7 179 by NPC
May 18, 2019 17:59:48 GMT -6
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Leafy 3 112 by NPC
May 18, 2019 17:51:59 GMT -6
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newBookmarkLockedFalling Travelers Emporium [Buying]
Aster 5 184 by NPC
May 18, 2019 16:50:55 GMT -6
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newBookmarkLockedFalling Traveler's Emporium - Buying
Jack 5 167 by NPC
May 8, 2019 11:31:19 GMT -6
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newBookmarkLockedFalling Traveler's Emporium (Buying)
Twilight-Claw 10 241 by Twilight-Claw
May 1, 2019 16:37:58 GMT -6
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newBookmarkLockedFalling Traveler's Emporium [3rd Trip's The Charm?]
Renathan 6 192 by Renathan
Apr 28, 2019 15:55:18 GMT -6
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newBookmarkLockedFalling Traveler's Emporium (Buying)
Renathan 6 274 by Renathan
Jul 10, 2018 22:55:47 GMT -6
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newBookmarkLockedFalling Fetch Quest
Aster 3 315 by NPC
Apr 8, 2018 22:32:46 GMT -6

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Fanged: Hooray! Thanks Nadia for stepping up to the plate. <3 Jul 3, 2020 14:39:19 GMT -6
Darky: I may have looked into things before.. x3 Jul 3, 2020 4:58:37 GMT -6
Riku: I love it when you walk into a room like "Oh, ye, hear thine wisdom." <3 It never ceases to amaze me. Jul 3, 2020 4:10:33 GMT -6
Darky: From what I've looked at things over the years, both sides are actually correct: the elements do need some fleshing out, but they are also very much their own types of style/flavour/effect as well. Still, one doesn't have to compromise the other x3 Jul 3, 2020 2:23:22 GMT -6
Riku: I think Morgan's attempt was less of a "do this now plz?" and more of a "Can we simply acknowledge that this is where we eventually want to go?" -shrug- // Congrats to the agility winners! <3 Jul 2, 2020 21:34:18 GMT -6 *
Riku: For instance, elements can be perceived different than usual. Like Shadow not being evil, or acid being direct and immediate harsh damage rather than a DOT. Things can also get interesting when you mix elements. So imagine a DOT cold move, etc. Jul 2, 2020 21:33:19 GMT -6
Riku: I also came to the conclusion about every element having the different techs, but like mentioned it would be a massive overhaul so I just didn't mention it. lol I do feel like elements should be more flavor than technique, therefore all having all techs. Jul 2, 2020 21:30:49 GMT -6
Morgan: I wish I could thumbs-up a cboxpost. /laugh/ If the nerf goes through, they could be made NRS and nerfed down to the other similar moves. But this was just the heart of my first suggestion here, I was hoping to make more as time goes on. Jul 2, 2020 20:01:13 GMT -6 *
Haix: We have moves like deluge/harsh gust that cost 7/8 tp, deal 10 fit damage, but lack the NRS modifier that would make them as powerful. Maybe they could be altered slightly to be on a similar level as they have the same cost? Jul 2, 2020 19:59:20 GMT -6
Morgan: You're right, they're not suited for the only fighting we've ever had on site up to this point. Jul 2, 2020 19:59:14 GMT -6
Morgan: I agree, but we definitely Do Not Have Those at the moment. Jul 2, 2020 19:58:55 GMT -6
Aster: Mmm, I dunno if they're not 'good' so much as not really suited for the only type of fighting we have access to, which is one on one. I think the metagame would be pretty different with like, the boss battle type fights Skylark had been workshopping before Jul 2, 2020 19:58:07 GMT -6
Morgan: I know that curses/poisons are a thing, but there's a reason no one uses those. They aren't technically... Good. (Not with fltnrs10 around. While someone is trying to drain the person's stuff, which doesn't work with hardy anyway, the fltnrs10 kills.) Jul 2, 2020 19:54:14 GMT -6 *
Morgan: And if it isn't overpowered for one element to have the tech, then it shouldn't be for others (obvious exception is physical) because the same rules go for all resistances/immunities save for physical. Nothing was meant to be resistant to every element. Jul 2, 2020 19:51:51 GMT -6 *
Morgan: Doing it in pieces would be best, because other than spirit's little blurbs (which we've changed other things before for the good of the site) the elements aren't really set in stone with tech choices. Moves were added fairly often before. Jul 2, 2020 19:49:01 GMT -6 *
Morgan: I know, but I've been suggesting it for... Quite some time. Jul 2, 2020 19:47:55 GMT -6
Aster: That would be a pretty big rehaul of the current movepool P: Jul 2, 2020 19:47:35 GMT -6
Morgan: I personally don't think that the elements matter, IE: I think every element should have all tech choices. Jul 2, 2020 19:47:00 GMT -6
Aster: And 7 STA is still a pretty significant threshold. Definitely not as much as 10, but Jul 2, 2020 19:45:13 GMT -6
Aster: Ehhh I still feel like NRS big-damage moves should stay in a few elements. Otherwise it'd kind of be taking away from Fire/Ice/Elec without giving anything to them that other elements have (ie a persistent DOT, or more crowd control for Fire/Ice) Jul 2, 2020 19:44:52 GMT -6