Morgan had found a ton of items whenever they went to the Mansion over the month of June, and they had began to wonder exactly what they were supposed to do with all of this stuff, until a certain individual that totally wasn't a friend had off-handedly mentioned that the Curious Collections (whatever that was) had a Trader of some sort that would take all of the stuff in trade for other stuff. Well, that sounded better, right? Morgan had thought about sending a servant out to do it, but eventually figured that it wouldn't hurt for them to drop by while walking Nico to the park that day. Morgan gently told Nico to stay outside of the area, and then walked up with their basket full of stuff to trade.
The trader looked... Weird somehow, in a way that Morgan could not quite place. Ah well. "So, I heard you were taking mansion items for some kind of gem this month?" Morgan said, while holding out the items.
The Trader bobbed their head and held out a basket of purple gems for the person to see before pulling them back again and motioning to see the items they had brought. The Trader stared at the items for a moment, as though adding them up, and then finally turned and scooped together 55 jade and putting them into a basket. They then turned and put the basket with the stones on the counter, tilting their head as though questioning if that was fine.
Holy crappoli that was a lot of gems. Morgan knew gems decently enough, though not exactly what they were worth. The Jackalope knew that kind of stuff better, Morgan was more of a scientist at heart and less of an artisan. Ah well, some places basically treated them like currency, so they would be good to have even if Morgan didn't know a whole lot about them. The trader seemed to be requesting that they confirm the trade, and it was fine of course. It was a little odd that they were not talking much; didn't shopkeepers generally talk the heads off of customers if they were not stopped from doing such?
"Uh yeah, sure." That was probably the least decorum that Morgan had spoken with, and they went ahead and used LSL as well; to see if that would work better. 'Sure, that trade is good.' Morgan was still learning it, but hoped that would be good enough. Was the trader mute? Morgan gave over the basket of things to the individual, and then reached out gingerly for the gems, so as not to frighten the individual. They were kinda... Short maybe? That was saying something, Morgan wasn't very big theirself.
The Trader nodded and let go of the basket of gems before shooing the person away for a little while. Now it was time to take inventory again.
Fanged: Hooray! Thanks Nadia for stepping up to the plate. <3
Jul 3, 2020 14:39:19 GMT -6
Darky: I may have looked into things before.. x3
Jul 3, 2020 4:58:37 GMT -6
Riku: I love it when you walk into a room like "Oh, ye, hear thine wisdom." <3 It never ceases to amaze me.
Jul 3, 2020 4:10:33 GMT -6
Darky: From what I've looked at things over the years, both sides are actually correct: the elements do need some fleshing out, but they are also very much their own types of style/flavour/effect as well. Still, one doesn't have to compromise the other x3
Jul 3, 2020 2:23:22 GMT -6
Riku: I think Morgan's attempt was less of a "do this now plz?" and more of a "Can we simply acknowledge that this is where we eventually want to go?" -shrug- // Congrats to the agility winners! <3
Jul 2, 2020 21:34:18 GMT -6
Riku: For instance, elements can be perceived different than usual. Like Shadow not being evil, or acid being direct and immediate harsh damage rather than a DOT. Things can also get interesting when you mix elements. So imagine a DOT cold move, etc.
Jul 2, 2020 21:33:19 GMT -6
Riku: I also came to the conclusion about every element having the different techs, but like mentioned it would be a massive overhaul so I just didn't mention it. lol I do feel like elements should be more flavor than technique, therefore all having all techs.
Jul 2, 2020 21:30:49 GMT -6
Morgan: I wish I could thumbs-up a cboxpost. /laugh/ If the nerf goes through, they could be made NRS and nerfed down to the other similar moves. But this was just the heart of my first suggestion here, I was hoping to make more as time goes on.
Jul 2, 2020 20:01:13 GMT -6
Haix: We have moves like deluge/harsh gust that cost 7/8 tp, deal 10 fit damage, but lack the NRS modifier that would make them as powerful. Maybe they could be altered slightly to be on a similar level as they have the same cost?
Jul 2, 2020 19:59:20 GMT -6
Morgan: You're right, they're not suited for the only fighting we've ever had on site up to this point.
Jul 2, 2020 19:59:14 GMT -6
Morgan: I agree, but we definitely Do Not Have Those at the moment.
Jul 2, 2020 19:58:55 GMT -6
Aster: Mmm, I dunno if they're not 'good' so much as not really suited for the only type of fighting we have access to, which is one on one. I think the metagame would be pretty different with like, the boss battle type fights Skylark had been workshopping before
Jul 2, 2020 19:58:07 GMT -6
Morgan: I know that curses/poisons are a thing, but there's a reason no one uses those. They aren't technically... Good. (Not with fltnrs10 around. While someone is trying to drain the person's stuff, which doesn't work with hardy anyway, the fltnrs10 kills.)
Jul 2, 2020 19:54:14 GMT -6
Morgan: And if it isn't overpowered for one element to have the tech, then it shouldn't be for others (obvious exception is physical) because the same rules go for all resistances/immunities save for physical. Nothing was meant to be resistant to every element.
Jul 2, 2020 19:51:51 GMT -6
Morgan: Doing it in pieces would be best, because other than spirit's little blurbs (which we've changed other things before for the good of the site) the elements aren't really set in stone with tech choices. Moves were added fairly often before.
Jul 2, 2020 19:49:01 GMT -6
Morgan: I know, but I've been suggesting it for... Quite some time.
Jul 2, 2020 19:47:55 GMT -6
Aster: That would be a pretty big rehaul of the current movepool P:
Jul 2, 2020 19:47:35 GMT -6
Morgan: I personally don't think that the elements matter, IE: I think every element should have all tech choices.
Jul 2, 2020 19:47:00 GMT -6
Aster: And 7 STA is still a pretty significant threshold. Definitely not as much as 10, but
Jul 2, 2020 19:45:13 GMT -6
Aster: Ehhh I still feel like NRS big-damage moves should stay in a few elements. Otherwise it'd kind of be taking away from Fire/Ice/Elec without giving anything to them that other elements have (ie a persistent DOT, or more crowd control for Fire/Ice)
Jul 2, 2020 19:44:52 GMT -6