Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Jul 22, 2019 14:24:37 GMT -6
For all its prowess there was a moment none more telling than when those large claws tried to cut up the drake’s feet and tail. Positioned to another doorway outside the room, the sphinx paused to catch her breath, peering carefully around the corner so as to not be seen. Céasadh was a tournament veteran, both broken and unbroken. He’d fought more times in his life, for his life, than this creature had even seen opponents. Even within these cramped quarters he thrust himself to the side, used a half-pillar for support in pushing himself out of the claws’ reach and back off again to hover in the air. A sloppy attack out of rage had been his every Pit day, the creature’s attack hardly anything new. And he was holding himself back with every fiber of his being at that. He could feel the emanating warmth. He wanted it. To drain it dry, hollow, cold. And he’d been denied for so long. Then, suddenly an impulse - aggression, violence, unbridled rage. Attack - it said.
Cèasadh didn’t need a second invitation. He folded his wings and simply let himself fall onto the beast, claw, tooth and nail ripping and tearing into its back as soon as in reach.
Cèasadh uses Rend. 10d10 vs. 5d10 = 59 (7, 8, 8, 3, 2, 10, 6, 2, 3, 10) vs. 34 (6, 3, 10, 9, 6) Rend hits. 7d4 (strength) + 6d4 (rend) = 14 (1, 1, 2, 2, 3, 1, 4) + 14 (1, 3, 2, 2, 1, 4, 1) = 28 dmg (physical) 28 dmg - 8 rst = 20 dmg. The Beast’s Stone Skin reduced damage by 1. The Beast takes 19 dmg (137 HP left) The Beast’s Flame Body damages Céasadh. 2d4 = 5 (2, 3) dmg (fire) Céasadh takes 5 dmg (105 HP left)
What he found was warmth, alright, but a kind he never anticipated. With a pained shriek he beat his wings and took off again, blisters and scorched scales along his arms and legs from the wicked flame flickering along the creature’s back. Darky looked wide, the wrist-blade retracting back in, hand reaching for an arrow instead. That was.. good to know. A potential mistake very nearly avoided. Ranged it was, then, not that there was any way of stopping Cèasadh now. A notch, a draw and she aimed it into the back of the beast just as the drake was pulling away.
Darky uses Sniper Shot (14/20 ammo) 5d10 -10 vs. 5d10 = 19 (6, 8, 5, 7, 3, -10) vs. 19 (2, 4, 1, 8, 4) Sniper Shot glances. Damage is halved. 1d8 (bow) + 7d4 (dexterity) + 1d6 (ammo) = 4 (4) + 16 (1, 4, 2, 2, 4, 2, 1) + 4 (4) = 24 dmg (physical) 24 dmg halved (glance) = 12 dmg Critical chance (30%) = 77, no critical 12 dmg - 8 rst = 4 dmg. The Beast’s Stone Skin reduces damage by 1. The Beast takes 3 dmg (134 HP left) Huntsman Arrows -1 dexterity chance (50%) = 94, no effect
It pinged off of a hardened scale, clipping it off of the beast’s back. Just as quickly she pulled herself behind the wall again, hoping the strike to go amiss in the chaos. There was a roar, one of pain, of indignation and above all rage.. but her hiding spot seemed safe in the seconds that followed.
The Beast uses Shred (Cèasadh) 5d10 vs. 10d10 = 35 (5, 6, 10, 4, 10) vs. 52 (4, 2, 9, 7, 5, 2, 10, 5, 6, 2) Shred misses.
(14) Cèasadh: 89 (1/5)
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Jul 22, 2019 14:27:47 GMT -6
Instead the claws raked through the air again, looking to rip into the drake, but coming up so short one could have put a whole human in the way. It wasn’t an act of reason nor one of tactic (if even the beast was capable of it). This was pain flooding its mind, making it lash out, trying to retaliate out of impulse rather than intent. The feeling was very much mutual with the drake, who swung his wings once, twice, then folded them again to fall back down and go for the beast’s face, legs clawing and scratching at it in the best imitation of a bird of prey. It wasn’t particularly stylish but at this point he was beyond caring.
Cèasadh uses Rend. 10d10 vs. 5d10 = 44 (1, 10, 10, 6, 3, 2, 6, 3, 8, 1) vs. 26 (9, 1, 2, 10, 4) Rend hits. 7d4 (strength) + 6d4 (rend) = 22 (4, 3, 4, 1, 3, 3, 4) + 14 (3, 1, 2, 1, 3, 4) = 36 dmg (physical) 36 dmg - 8 rst = 28 dmg. The Beast’s Stone Skin reduces damage by 1. The Beast takes 27 dmg (107 HP left) The Beast’s Flame Body damages Céasadh. 2d4 = 4 (1, 3) dmg (fire) Céasadh takes 4 dmg (101 HP left)
Unruly as the move was, the drake didn’t need to be fine with it, the hooked claws did their job just as good, digging into scale and flesh alike and ripping it up and off. What mane it had had almost been plucked away, one eye was a ruined mess seeping some strange ichor that the mammalian was certain wasn’t blood. To her and the drake’s detriment, however, she ruefully had to note the glow of the eye seemed unchanged, as likely was the creature’s aim.
Darky uses Sniper Shot (13/20 ammo) 5d10 -10 vs. 5d10 = 10 (5, 5, 6, 2, 2, -10) vs. 36 (3, 9, 6, 9, 9) Sniper Shot misses.
Her own wasn’t much better, another arrow clattering into the stone wall, shattering on impact. She was beginning to realize the choice of bow for such close quarters was, perhaps, not the best idea. But then, it was the first time she’d used the bow in any martial capacity.
If they survived, it would be a ‘live and learn’. If not, well. Dead men told no tales, she heard.
The Beast uses Crunch (Céasadh) 5d10 vs. 10d10 = 36 (8, 10, 2, 6, 10) vs. 61 (10, 5, 7, 8, 8, 2, 6, 10, 3, 2) Crunch misses.
(15) Cèasadh: 89 (2/5)
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Jul 22, 2019 14:31:03 GMT -6
The teeth of the beast came up, disjointed jaw barely holding onto the rest of the face, tendons on one side ripped to shreds, on the other straining to clamp it closed. The drake latched his claws deeper into the beast’s back for a second, before kicking off of it to go airborne again, tearing up a chunk of a shoulder while at it. Ichor flung around the atrium, a fine mist of something.. else. It wasn’t blood, not exactly, just like the flickering fire on its back wasn’t flame. Not exactly. Cèasadh took more scalds and welts along his legs for every time he got close enough to tear into it, but the drake could equally swear he could feel the burning growing less and less, the warmth (such sweetness) seeping from the beast.
Céasadh uses Rend. 10d10 vs. 5d10 = 52 (6, 8, 6, 3, 8, 2, 4, 5, 6, 4) vs. 20 (4, 1, 1, 10, 4) Rend hits. 7d4 (strength) + 6d4 (rend) = 14 (1, 3, 4, 1, 2, 1, 2) + 16 (4, 3, 1, 4, 1, 3) = 30 dmg (physical) 30 dmg - 8 rst = 22 dmg The Beast’s Stone Skin reduces damage by 1. The Beast takes 21 dmg (86 HP left) The Beast’s Flame Body damages Céasadh. 2d4 = 6 (3, 3) dmg (fire) Céasadh takes 6 dmg (95 HP left)
The wounds on his limbs spoke another story entirely, but it wasn’t like the mammalian was having all too much more impact on the fight. Yet another arrow found its way flying past the beast, clean and safe, looping beneath rib and arm to hit the wall opposite. Darky’s ears flattened, annoyed more at herself for having so little practice, doggedly still trying to find that one sweet spot to hit. The creature seemed almost filled with them - little joints, gaps, even crystal formations that could prove to be vital weak points.
If only she could just hit one.
Darky uses Sniper Shot (12/20 ammo) 5d10 -10 vs. 5d10 = 20 (7, 9, 2, 3, 9, -10) vs. 31 (3, 2, 10, 7, 9) Sniper Shot misses.
There was a roughness to its appearance now, bloodied and torn, the flame flickering more erratically. But even in this beat-up and torn state, it looked up at the drake, jaw locking back into place with a slow sickening pop as a slow, drawn-out cackle began emanating from its throat. Dark-eyed and enraged, the drake paid no mind, even as the ichor around him and splattered over his own body began to slowly evaporate, fumes rising and Céasadh inadvertently breathing it in.
Suddenly, there was a coughing and a hacking and Darky felt her entire body twitch at the new kind of impulse coming off of the drake. Something was very wrong.
The Beast uses Intoxication. Céasadh becomes affected by Intoxication from using Rend. Intoxication causes him to lose -1 dexterity, -1 resistance and gain +2 strength per turn. Céasadh now has 9 dexterity, 4 resistance and 9 strength.
(16) Cèasadh: 89 (3/5)
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Jul 22, 2019 14:34:34 GMT -6
Bracing against the wall, she breathed heavy and tried to take quick stock of what had happened, staring between beast and drake and the strange cloud now seen floating through the air in the dungeon’s torchlight. She wanted to shout to him, but caught herself in time, realizing the beast’s attentions were tenuously on him at best. The drake writhed, flinging himself into the dungeon wall, rebounding and turning around to claw at face and wall alike, wings beating furiously to keep him tenuously afloat. The sight was disheartening, in Darky’s eyes. The sight when it stopped, was worse.
Clinging to the vertical wall, Cèasadh eventually settled, breathing heavy, dark-eyed and thirsting but not like before. A pause short-lived as he suddenly wrenched himself free to spin over and around himself, seemingly launching at the creature with shadowy claws outreached, but suddenly banking around to hit one of its flickering shadows on the wall instead.
Céasadh uses Shadow Strike. 9d10 vs. 5d10 = 44 (10, 1, 4, 4, 3, 7, 3, 7, 5) vs. 36 (10, 2, 10, 10, 4) Shadow Strike hits. 3d4 (mentality) + 1d4 (shadow strike) = 8 (4, 3, 1) vs. 3 (3) = 11 dmg (shadow) 11dmg - 5 mnt = 6 dmg. The Beast takes 6 dmg (80 HP) The Beast will skip its next turn.
Darky uses Sniper Shot (11/20 ammo) 5d10 -10 vs. 5d10 = 17 (3, 8, 10, 4, 2, -10) vs. 30 (10, 9, 2, 3, 6) Sniper Shot misses.
In the ensuing confusion another arrow found its way safely past, much to Darky’s growing annoyance, but it was quickly replaced by a new-found concern. The drake wasn’t just acting enraged. He was acting enraged as if fighting a sarane, foregoing caution, acting on his own. There was a growing fog forming along the empathic line between them, threatening to sever that one slivery threat of control she had with him.
Intoxication removal chance (25%) = 27, continues. Céasadh now has 8 dexterity, 3 resistance and 11 strength. The Beast skips its turn due to Shadow Strike.
Claws digging into stone, they wrenched at the shadow as if it was tangible, pulling the beast off balance by invisible threads , the drake darkly sneering. And in that sneer the mammalian finally saw it – a crusting around its maw, a boiling around his claws and the seeping tears of yellow-green sludge from his eyes. Something had infected him, and it was doing a number.
(17) Cèasadh: 89 (4/5)
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Jul 22, 2019 14:38:59 GMT -6
Even as he dove down, continuing his assault of the beast, the changes were visible along his entire body – the wings were becoming more twitchy, joints locking up, movements increasingly laborious; his scales were paling, rapidly losing their rich vibrant purple for a pale shade of lilac, piece of skin beginning to shed here and there with each touch of the movement. But in turn, his form seemed to bolster (or his frame shrink, it was hard to tell in the chaos of melee), movements more aggressive, more devastating. This wasn't Cèasadh. Even in his drake-blooded rage, the sheer reckless abandon for wanton violence was far too much. As the sarane dove, the sphinx crouched, took aim and loosed an arrow, hoping to mask her attack in the drake's actions.
Céasadh uses Rend. 8d10 vs. 5d10 = 54 (5, 6, 7, 6, 10, 10, 9, 1) vs. 29 (8, 3, 7, 1, 10) Rend hits. 11d4 (strength) + 6d4 (rend) = 19 (2, 2, 3, 1, 1, 1, 2, 3, 2, 1, 1) + 18 (1, 4, 4, 2, 3, 4) = 37 dmg (physical) 37 dmg - 8 rst = 29 dmg The Beast’s Stone Skin reduces damage by 1. The Beast takes 28 dmg (52 HP left) The Beast’s Flame Body damages Céasadh. 2d4 = 4 (1, 3) dmg (fire) Céasadh takes 4 dmg (91 HP left)
Darky uses Sniper Shot (10/20 ammo) 5d10 -10 vs. 5d10 = 21 (9, 5, 5, 8, 4, -10) vs. 21 (3, 9, 2, 3, 4) Sniper Shot glances. Damage is halved. 1d8 (bow) + 7d4 (dexterity) + 1d6 (ammo) = 5 (5) + 23 (4, 3, 3, 2, 4, 3, 4) + 4 (4) = 32 dmg (physical) 32 dmg halved (glance) = 16 dmg Critical chance (30%) = 63, no critical 16 dmg - 8 rst = 8 dmg. The Beast’s Stone Skin reduces damage by 1. The Beast takes 7 dmg (45 HP left) Huntsman Arrows -1 dexterity chance (50%) = 56, no effect
To her surprise the arrow sunk into a back flank, almost as shocking of a turn of events as the greenish cloud of gas has been. It only managed to sink into outer muscle, close to missing entirely, but even that was enough. At the same time, the drake crashed down, slamming the creature into the ground with his weight, claws ripping and tearing before the beast shrugged him off, jaws coming up to break bones.
Intoxication removal chance (25%) = 73, continues. Céasadh now has 7 dexterity, 2 resistance and 13 strength. The Beast uses Crunch (Céasadh) 5d10 vs. 7d10 = 33 (4, 10, 3, 9, 7) vs. 48 (10, 9, 9, 6, 7, 5, 2) Crunch misses.
They snapped against thin air, the drake having kicked himself off and back into the air in time to avoid the sloppy attempt. Even so, it was looking more and more laborious by the minute, joints stiffening, movements looking to grow restricted from the inside out as veins began to show beneath paling scales and burned flesh, sickly green with whatever was running through his system.
(18) Cèasadh: 90 (0/5)
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Jul 22, 2019 14:43:40 GMT -6
The fog, too, intensified, masking the drake's senses from her. Darky shifted, turning and changing corridors and doorways, not confident enough that her continuing to shoot from the same position wouldn't tip the beast off on something being amiss, actual hit or miss. Notched and drawn, she tried to line up a shot, waited.. and waited.. The drake wasn't attacking. Why wasn't the drake attacking? Her eyes darted upward, in so far as she could see the top of the atrium from her position. Cèasadh was hovering there, sneering and growling, and still.. turning around. It was slow and laborious, a stark contrast to his acrobatic maneuvers from mere minutes before. Come on, come on, the mammalian tried to think towards him, to no luck from lack of a ribbon but feeling the compulsion regardless. The beast was barely standing now, staggering back up from when the drake slammed it down, something blood-like oozing from the rends in its back and sides, the torn ligaments of its face and ruined eye. A little more, just a little. But she couldn't fully rely on the drake now. The arrow loosed just as Cèasadh finally began to descend down.
Darky wins coin toss. Darky uses Sniper Shot (9/20 ammo) 5d10 -10 vs. 5d10 = 19 (5, 10, 5, 1, 8, -10) vs. 40 (1, 10, 10, 9, 10) Sniper Shot misses.
Céasadh uses Rend. 7d10 vs. 5d10 = 47 (7, 9, 10, 7, 2, 10, 2) vs. 34 (5, 5, 9, 5, 10) Rend hits. 13d4 (strength) + 6d4 (rend) = 32 (3, 2, 3, 1, 3, 2, 1, 3, 4, 2, 4, 2, 2) + 14 (3, 4, 1, 1, 4, 1) = 46 dmg (physical) 46 dmg - 8 rst = 38 dmg The Beast’s Stone Skin reduces damage by 1. The Beast takes 37 dmg (8 HP left) The Beast’s Flame Body damages Céasadh. 2d4 = 4 (1, 3) dmg (fire) Céasadh takes 4 dmg (87 HP left)
The decent was more a fall than anything, but in a room with fairly tight spacing and the beast already having taken such heavy damage, it made for easy targeting. The arrow whirled past the beast's face, catching its attention off the mark (but admittedly also missing) just seconds before the drake slammed down into it again, ripping and tearing wildly even as his own eyes bled green and his mouth oozed yellow foam. The movements were strangely slow, yet when they hit they dug deep with hardly a sound. The sound came later, when the claws clenched and pulled back out again, shredding skin and muscle, probably dislodging a few ribs here and there.
Come on, get up, get back up, the sphinx tried to instill, but heard nothing and felt nothing through the empathic lines. Instead, she could but stare wide-eyed when beast's head whipped around at the drake. It had done it countless times so far. This time it found what it was looking for, even as Cèasadh began to beat his wings and take off.
The jaws caught around the base of his neck, yanked him back down, and with a sickening squelch they closed.
Intoxication removal chance (25%) = 86, continues. Céasadh now has 6 dexterity, 1 resistance and 15 strength. The Beast uses Crunch (Céasadh) 5d10 vs. 6d10 = 39 (6, 7, 10, 6, 10) vs. 37 (6, 8, 5, 9, 2, 7) Crunch hits. 7d4 (strength) + 6d4 (crunch) = 22 (2, 1, 4, 3, 4, 4, 4) + 19 (4, 4, 2, 2, 4, 3) = 41 dmg (physical) 41 dmg - 1 rst = 40 dmg Céasadh takes 40 dmg (47 HP left)
The cavern was filled with the half-muffled shrieks of a drake's sudden agony.
(19) Cèasadh: 90 (1/5)
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Jul 22, 2019 14:50:47 GMT -6
Darky stared. It seemed almost all she could do, as the beast looked ready to rend Cèasadh's head from his neck. The bite had been rough on her, the only saving grace her armour and the medallion around her neck, but it seemed to tear clean through his scales, as if they were but tissue paper. The pain hit her seconds after. Whatever fog the poison had caused was completely overridden by the sheer lashing of panic and pain the drake felt, caught between sudden shock and the much more rising inability to breathe. Even as the beast released him, yanking its head aside to lob him almost like a rag-doll, the drake's shrieks came gurgled and broken, dark red mixing together with the yellow foam of his mouth. The sphinx braced against the ground, teeth gritting through the sensation. Can't breathe, it whispered while burning her consciousness in the same turn. Can't breathe. Sinking. Drowning.. No, no, no. Her fists balled, body tensing, beating back the wave of memories.
A crystal cavern, a yellow fish, a sudden shadow. Sand, dunes, falling, sinking, darkness. Can't breathe, can't escape. Pressure all around, ever deeper, ever darker..
This was from before, she told herself, resisting the urge to scream. Before, and before the before. Tama had been there, Tama had helped her through this. There was no-one here she could rely on now, she was on her own.
She had to resist it on her own. Not now, she pushed through her teeth, jaw painful, Not now, not today. The pain, latch onto the pain. It hurt, but it wasn't yours. It belonged to the drake, the drake who needed help right now. Cèasadh was gravely hurt, and there was no-one else around to help him.
Just you.
Darky's eyes opened, jaw unclenching as heavy, uneven breaths escaped. Cèasadh needed help. She pushed herself up off the ground, head rising to stare into ichor-green eyes glaring right at her from the dimness of the atrium. The drake was evidently no longer the beast's center of attention. Even the countless wounds on its body didn't seem to make it back down. Instead, she was now in its sights, its next 'prey'.
Arms tensing, the sphinx stared it down, "Not now," she whispered, notched and arrow and raised the bow. "Not today." The string reverberated when it was drawn, and snapped the air when it was loosed.
The arrow flew through the air, just as the beast was turning its body fully in her direction, aimed dead-center.
Darky uses Sniper Shot (8/20 ammo) 5d10 -10 vs. 5d10 = 27 (8, 6, 9, 6, 8, -10) vs. 25 (4, 4, 1, 6, 10) Sniper Shot hits. 1d8 (bow) + 7d4 (dexterity) + 1d6 (ammo) = 3 (3) + 19 (4, 1, 3, 3, 3, 1, 4) + 3 (3) = 25 dmg (physical) Critical chance (30%) = 28, critical 25 dmg x 2 = 50 dmg 50 dmg - 8 rst = 42 dmg. The Beast’s Stone Skin reduces damage by 1. The Beast takes 41 dmg (-33 HP (-3 stamina) left) The Beast collapses from its wounds.
The crystal in its chest shattered as the arrow pierced it, then sank into the rest of the body fletching and all. There was a blinding greenish flash as if a light-bulb had been broken. The beast recoiled backwards, stumbled, recovered and stared blankly into the darkness. Slowly, it's gaze moved down, scythed claws coming up to hover over the sudden open gap in its chest and there was a slow, quiet reverberation. A laugh, a single cackle, before it began to collapse. Feet gave in, then arms. The body propped itself up for another few seconds, before it too gave in and the creature finally fell to the ground, a quiet, deflating hiss emanating from it as the glow in its eyes faded.
Intoxication removal chance (25%) = 43, continues. Céasadh now has 5 dexterity, 0 resistance and 17 strength.
Darky breathed out, bow lowering, almost expecting a ruse from the now-still form, but seconds passed and there seemed no change to it. She reeled slowly backwards, falling from a crouch to a sit, letting out a heavy sigh and a small laugh. It was.. done? It was done.
A gurgled hissing caught her attention and she tensed, eyes first going to the still form of the beast, before shifting over to the more accurately targeted drake. Cèasadh, downed and too weak to fly, was inching closer and closer to the beast's form. While his legs weren't able to carry him, his claws latched to tiles and cracks in the floor to still drag him forward, a shell of the drake he used to be, all pale-scaled, bloodied and with muscles corded almost sickly so. His eyes were black and black was now the ooze ichoring out from his mouth, leaving his black teeth to look lost in an abyss.
Darky moved to stop him, then, recognizing the signs, decided against it. There was only one intent in his mind and only one reward he would ever ask for his part in this: the Warmth.
Céasadh uses Ebil Nom. The Beast is unconcious, Ebil Nom hits automatically. 17d4 (strength) + 0 (ebil nom) = 39 (2, 4, 4, 1, 2, 3, 2, 2, 2, 3, 3, 2, 1, 1, 2, 3, 2) + 0 = 39 dmg (shadow) 39 dmg - 8 rst = 31 dmg The Beast takes 31 dmg (-62 HP (-6 stamina) left) Ebil Nom heals Cèasadh for half damage dealt. 31 dmg halved = 15 points Céasadh heals 15 points (62 HP left)
(20) Cèasadh: 90 (2/5)
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Jul 22, 2019 14:54:03 GMT -6
The drake's jaws latched around the beast's own neck now, in a twisted kind of irony and a cruel kind of revenge. The bite itself wasn't too bad, that much the sphinx knew from having observed the drake in tournaments before. No, the trick was the black ooze. Whatever it touched, living, it siphoned the 'warmth' as Cèasadh had so eloquently classified it once, out of the target. Black teeth sank into the beast's form again and again, each bite seeming to drain it more of colour, while some of Cèasadh's seemed to return. The bleeding in the neck stilled, rips and scratches seemed to scab over. He seemed to revitalize, though even the black ooze seemed to do nothing against his paling scales and exhausted form. For that, she suspected, they'd need much more stronger powers.
Intoxication removal chance (25%) = 98, continues. Céasadh now has 4 dexterity, 0 resistance and 19 strength.
Céasadh uses Ebil Nom. The Beast is unconcious, Ebil Nom hits automatically. 19d4 (strength) + 0 (ebil nom) = 49 (2, 1, 4, 2, 4, 3, 4, 4, 2, 3, 2, 2, 3, 3, 3, 1, 1, 2, 3) + 0 = 49 dmg (shadow) 49 dmg - 8 rst = 41 dmg The Beast takes 41 dmg (-103 HP (-10 stamina) left) The Beast dies. Ebil Nom heals Cèasadh for half damage dealt. 41 dmg halved = 20 points Céasadh heals 20 points (82 HP left)
The sphinx watched, slowly standing and bracing herself against a wall. It had been subtle enough, but while the beast had fallen, it was still breathing even in its 'dimmed' state. Cèasadh made sure to rectify that. With a final satisfied hiss and prick of teeth, he leeched whatever was still left of the creature, releasing and sneering contently. The pain had been gone, though the worst of the wounds still had their marks on him.
"Rest now," Darky told him, working hard not to stagger as she made her way over to him. A quick inspection proved none of the wounds particularly dangerous for now, though all the same, they could have used a little treatment. She went and located the bag, pulling out a first aid kit, spending some time a little disappointed it didn't include anything that could be used against potential poisoning, and instead used some salve to numb the existing wounds and disinfect them. There was no escaping a visit to the Healer's Temple, that much was for sure.
(21) Cèasadh: 90 (3/5)
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Jul 22, 2019 14:56:29 GMT -6
It took some time for the drake to come down from the high that he was on, gradually seeing his eyes return to their usual amber yellow. It took even longer for the effects of the poison to wear down, though the sphinx was glad to notice it had the ability to wear off on its own. A drake unable to move and getting increasingly more like steel ropes in his frame was concern enough. One barely controllable in his intoxicated state was trouble neither of them were ready for that day. When Cèasadh was recovered enough to stand and move, she packed the last of their things and spent a spare moment to try and find what far-flung arrows she could, only to discover all of them shattered on the rocks and walls. One could suppose magic arrows just didn't have quite the sustainability. Then again, they remade themselves every day, so some kind of trade-off could be expected.
Finally, the two loomed over the still – finally still – form of the beast. There was a rather anxious man waiting their return above ground. Cèasadh had recovered enough to move, but not so much as to drag the body up. Plus, it kind of put a damper on their whole 'we were never supposed to even be here' part of the job.
Darky flicked her tail back and forth for several seconds, sighed deeply, and extended the wrist-blade out, kneeling..
(22) Cèasadh: 90 (4/5)
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Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
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Post by Darky on Jul 22, 2019 15:01:37 GMT -6
Daylight burned. Perhaps it was because it was so late in the evening the sun was extra bright as it tried to shed the last of its rays before it disappeared beneath the horizon, perhaps because of the length of time spent underground in the dimness of the dungeons being such stark contrast. Whichever the case, the sphinx squinted as she climbed back up and outside, having to wait a few seconds before the eyes adjusted enough to spot the human not far off.
"Oh heavens.." he almost gasped, hands rising into something of an intent to help. The sphinx's face was one of brief confusion, before she looked down and at herself. The sunlight was especially good in drawing out every last little detail of her battered form – the deep gouges of teeth-marks in her armour, the now-dried crimson splotches covering her torso, knees and especially fresh ones on the arms. Some of it was plain red from her own wounds, some dark red from when she treated Cèasadh. Some of it, the wrist-bladed arm, ichor green from where she held the severed scythe claw of the beast.
Darky blinked, then looked back up, "It.. looks worse than it is." It was meant to be reassuring, but also quickly and deftly skipping over all the little inconvenient facts of how close a call it could have been. "In any case, its done." She underhandedly tossed him the claw, "The rest of the beast's body is in the dungeon's atrium, big middle room with, ah.. Well, lets just say you may want to wash it down. And slightly renovate.." Splatters of red blood, green vaporous drops and black ichor weren't exactly everyday decoration, even in an Archmage's tower, much less shattered doorways and broken pillars. The man fumbled in catching the claw, as if thinking that alone could wound him again (which, supposing the angle at which the claw was thrown, wouldn't have been half-wrong).
"As for me," she dusted her hands, only to realize it merely just sent a few more bloody splatters flying and awkwardly folding them instead. "I need a bath and a rest." And a week of recovery. And a trip to the armoursmiths.
With gratitudes exchanged, she took her leave, cresting over a nearby hill and making it down to the bottom of it, before she brought up the charmed wrist and whispered, "Shadowbane." A quiet 'whomp' and a slightly louder 'thmp' caused the drake to flash right next to her. It didn't do to walk him through the doorways and somehow she didn't think leaving him down in the dungeons longer than necessary was a good idea either. Especially if the poor understudy sod was intending to head down to check on the body and find a cat-eyed giant purple dragon staring right back at him in the darkness. He'd had heart attacks enough for one day, and so had they.
"Come on, Cèasadh," she rested a hand on his side, careful to avoid any injuries, "Let's head home." Bloodied, bruised and a little poisoned, the duo began to limp their way towards the City.
(23) Cèasadh: 91 (0/5)
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Post by Renathan on Jul 23, 2019 5:35:03 GMT -6
You have rolled a success! Your QP is added to the bank and your prize will be sent to you shortly. You may continue to roleplay if you wish.
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