Personal 'First' goals: (X) first Orbaru (X) First VSC (Bloodgorge) (X) First Custom ( <3forever, Silv! Beelze and Iago) (X) First Breeding (Bloodgorge/ Saphira's Sawgrass, litter born on 5/7/07) (X) First Crossbreeding (Beelzebub x Reaper, born on July 12, 2007) (X) 100 credits (X) 200 credits (X) 300 credits (X) 400 credits (X) 500 credits (X) 600 credits (X) 700 credits (X) 800 credits (X) 900 credits (X) 1000 credits (X) go to the Beyond (X) Go to the Veil (X) Battle in a Tournament (X) Become a Champion (Prelitya)
Pay-Back plans  Pay back Silv (P/E) [X] Pay back Shev for the randomizer Tat crosses (Heaven VSC)  Pay back Dev (pay for her baby in some cross)  Owe Obs an Earth Crystal
Dark  Summon Dead - 9 Dark MP  Summon Skeleton - 9 Dark MP  Army of Undead - 18 Dark MP  Skeleton Army - 18 Dark MP  Circle of Darkness - 5 Dark MP  Shadows - 1 Dark MP  Shadow Bind - 4 Dark, 1 Hollow MP  Breath of the Dead - 6 Dark MP  Blackout - 4 Dark MP  Songs of the Dead - 4 Dark MP  Summon minor Shadow - 5 Dark MP  Summon Shadow - 10 Dark MP  Nox Visio - 3 Dark MP  Gates of Mortavos' Lair - 2 Dark MP, 1 Fire MP  Summon Shadow - 10 Dark MP -----110 mp
Order  Calm Beast - 4 Order MP  Cull Weak - 7 Order MP  Trap Summoning - 10 Order MP  Chain Summoned Creature - 10 Order MP -----31 MP
Sunday Jun 27, 2010 [00:37] Ashe: Cause the gods say THIS IS ASHE [00:38] Ashe: In Spartan style [00:41] Vix: -imagines Zeus or whatever speaking- "And I said unto the world; 'what is thine greatest wish?' And the world said unto me; 'we pine for a man with the looks of a god'. And I made it so, and set my creation down to the world, where maidens and sires of all ages clamored for his golden bits. And I said 'This is Ashe!' and saw that it was good."
27 Aug 08, 17:31 Vixen: ...Erectus... Homo Erectus... Sounds like Ashe when he sees a hot guy... XDDD
23 Nov 09, 01:30 Skylark: Ashe. xD I love how easily the lines between Ashe-Ashe and you-Ashe blur when chatting.
19 Dec 09, 19:28 Jacob: I declare "Directly in front of him was an absolutely fantasy-worthy man who looked like a goth who'd been in a hit-and-run with Santa." to be the best words ever used to describe Ashe. *continues on with post*
Nov 15 2010 [00:59 AM] Rem: I can't tell if I'm talking to you or Ashe at this point XD
21 Nov 10, 15:35 Remiel: HA. HAHA. IN YOUR FACE, ASHE. Now leave Remi alone 8| You have your babymomma back. 21 Nov 10, 15:39 Remiel: 8| Vixen, he was trying to rape Remi constantly. You need a whip. And a leash. A very. Tight. Leash. Also, both of us do, actually. Whatcha need? 21 Nov 10, 15:40 Vixen: Vixen has boobs. That's all the leash needed. 21 Nov 10, 15:41 Skylark: -snorts- Looking at Ashe's track record... boobs aren't always enough. 21 Nov 10, 15:41 Black Dranzer: Wasnt' it being handsome/pretty and single? 21 Nov 10, 15:42 Skylark: A pulse and skin as opposed to fur/scales/feathers. 21 Nov 10, 15:43 Vixen: -grins- Stop hatin' on Vixen's boy toy. A wiggle of her ass and he'll be hers again. 21 Nov 10, 15:46 Remiel: 8| On hxr, Vixen, but what about aim, when Vix isn't there? THEN WHAT? 21 Nov 10, 15:47 Black Dranzer: If a handsome zombie came along and flirted with him, Ashe would run after them. 21 Nov 10, 15:47 Oshi: I don't think a zombie is QUITE Ashe's type. Pretty sure they gotta at least be alive. o.O' 21 Nov 10, 15:49 Remiel: ... Oshi. His kennel is full of dead things, and the owner of the Veil was pertty much sort of scared of him because he kinda radiates death. 21 Nov 10, 15:49 Remiel: Well, Skele things, anyway 21 Nov 10, 15:50 Yang(ninja): Ashes Dream is probably to do a Zombie. o-o 21 Nov 10, 15:50 Oshi: But not to be in a romantic relationship with. XD Or... not romantic, but still. XD 21 Nov 10, 15:51 Vixen: Vixen has scales, though, so it doesn't HAVE to have skin. 21 Nov 10, 15:51 Vixen: Though her scales are few and isolated. 21 Nov 10, 15:52 Skylark: The majority of the body must have skin. xD 21 Nov 10, 15:52 Black Dranzer: No skeletons then? 21 Nov 10, 15:53 Skylark: HOW would you suggest stickin' it into a skeleton? HOW?
25 Jul 11, 16:39 Vixen: xD Tala. Alaska is a basilisk. 25 Jul 11, 16:38 Vixen: Head shot! FINISH HIM, 25 Jul 11, 16:37 Bubbles: Pfft Tala. Yes. That's how it always happens with Alaska. 25 Jul 11, 16:33 Tala: XDDD 'It looked at me. And then I died. I really don't know wtf happened, but I'm not messing with pliathor again. *traumatized*" 25 Jul 11, 16:33 Bubbles: Alaska looks at Jake! CRITICAL HIT! 25 Jul 11, 16:33 Fallingfeather: NO. I CANNOT. I have a disease that keeps me from pronouncing that word. My apologies. 25 Jul 11, 16:30 Tala: 'Ded' 25 Jul 11, 16:30 Vixen: FATALITY. 25 Jul 11, 16:29 Bubbles: Can you say "dead"? 25 Jul 11, 16:24 Fallingfeather: Oooh, bad luck Neeyee. D: 25 Jul 11, 16:23 Nyla: OH COME ON. D: I got paired with ALASKA?
Abaddon - "Destroyer, Advisor. Said to be chief of demons. Sometimes regarded as the destroying angel. Abaddon, meaning "a place of destruction", "The Destroyer"" Abezuul Abigor - "allegedly a warrior demon who commands sixty legions. Weyer names him as god of Grand Duke of Hell. Appears in a pleasant form." Acheron Acid Adam Adramelech - "devil. Commander of Hell" "Arch Demon whose name means 'King of Fire' " Aether - Named by Silver Agarn - Named by Snakeh Akachi Akasha - Akop - "A demon from the Philippines who preys on widowed people." Alaska Alucard - Amah Amalthea Andras Antiock Apocalypse - April - Named by Silv. Archer - Arioch Arrakis Arsenic Ashe Squared - A second Ashe, a Trod Astarte - Asteria Asterion - Astra - Asuka
Bali Baron Banshee Batibat - A female nightmare demon that causes death during sleep, associated with trees. Beat Beelzbub - "Beelzebub is the highest devil. He is insideous and mean. In jewish texts he is referred to as Lord of the Flies" Belial - "Evil spirit of darkness, uselessness and desperation. He is the personification of the force against God." " Demon of ungodly wickedness, and destruction, inspires lawlessness and worthlessness, more powerful in the month of January." Belphegor - Blight Bones Bonita Boogey Brazin - Named by Pre Bump Burk - Named by Shevaru
Cadillac Cain Callum - Canticle Cardiac Carcass (Cass) Casimir - Named by Tala Caviare Cersei - Named for a tyrannical queen. Cezar Ch'ta - Chalk Charlie Charon - "The boatman of Hell who takes souls across the Styx." Child's Play Chirybdis Choco - Named by BD Chrome Claudia Clyde - Named after my mother's Siamese cat. Countess Croatoa Cross Crux Curor
Damiel - Damien with an -el, signifying "good" mixing with "bad". Darkam - Named by Skye Flyer Death - Named by Ri Desert Dolly Draco Dracula Dune - Named for the rolling sands
Eligos - Ema Endymion Ereshkigal Eternal Ezra -
Fafnir - Fathom Fault Fayleaf Fell Flare - Named by Shiro Frank - Named by BD Freyr
Gabrielle - Gadget Gadreel - Gamora Geist Gemini Genji Geno Gentleman - Named by Shevaru Ghidorah Ghoul Glow Gluttony - Deadly Sin Gobber Gogol Goldilocks Glitter Gremlin Grenade Grendel - Gria Grimrot Guess - Named by Silver
Hali Harika Harotha - Haven Hawaii Heart Hecate Hemera - Named by Silver Hobgoblin Hush Husk
Iago Ichka - Innistrad Inyala Isla de Muerte Ixu
Jaelle Jason Jazz Jezebel - Jhumpa Jigar
Kabuto Kadaver Kafka Kanaloa Kashmire Kataan Keiko Killer Kistler Kitty Kizulle Kodie Kotok Kovu Kratos - Named by Obs Krieger - Brave, Warrior, Soldier Krow DECEASED - Crow with a K Kunai - Named by Silver
Lady - Named by Shevaru Lamia Latcho Drom Leech Lekgolo Lilith - Little Foot Locus - Lotus - Luna Luzulli Lyssa - Named by Silver
Macabre Majik Malady Maleficant - Named by Zevi Maverick Magnus Make Believe Mandy Mask Medusa Meiko Mercy - Named by Ri Mimora Mitsuko Missingno - Because it doesn't have a real name and you'd better hope it doesn't fry your brain like the glitch does your game. Momo Muck Murp Mr. Bane Mr. Herondale Mr. Lightwood Mrs. Fairchild
Nadder Naga Namine' Nefertiti Neptune Nicor - " Water demon known for drowning humans; can cause hurricanes, tempests and the like." Nightshade Nikru Nocturne Nosferatu Nova
Odette Olive Ori
Panda Pegasus Phaedra Plague - Plato Prelitya Priest Princess Puff
Rahu Rammstein Rane - Named by Bumpeh Rapture Rashaku Raven Raze - Raziel Rebecca - Reginold Rei Reoz Rilack Ríyu Roots Rusty Ryuk
Salem Saleos Samael - "Samael(also Sammael, perhaps "Venom of God") is an important archangel in Talmudic and post-Talmudic lore, a figure who is accuser, seducer and destroyer, and has been regarded as both good and evil. It is said that he was the guardian angel of Esau and a patron of the empire of Rome.
Also called Sammael and Samil, he is considered in legend both a member of the heavenly host (with often grim and destructive duties) and a fallen angel, equatable with Satan and the chief of the evil spirits. One of Samael's greatest roles in Jewish lore is that of the angel of death. In this capacity he is a fallen angel but nevertheless remains one of the Lord's servants. As a good angel, Samael supposedly resides in the seventh heaven, although he is declared to be the chief angel of the fifth heaven." Sanaa - Named by Shevaru Saoru Sariel Sarrow Saturn Savor Scare Scavenge Scourge Scraps Scylla Seig Seiko Selena Selkie Silence Sin Skipper Skree Skreel Sonata Spazz - Son of Jazz Spira Spore Sputnik Sprite Squid Stormy Strigoi - Strykh - Russian for "Fear" Styxx Succubus - "female demon or supernatural being appearing in dreams who takes the form of a human woman in order to seduce men." Sundra Syrene
Tank Tiamat Tibbles Tirek - Tony Torrey - Named by BD Toxic Rose Train Tsifira Tsumi
Ulysses Umbriel - Urakami
Vash - the Stampede Verdilax Vial Vincent - Named by Bumpeh Vitus Vlad
Wave Dancer - Call upon the Sea Ponies.... Wizzard Wrath - named by BD, Deadly Sin
Xaphan - "Demon of lower class. Xaphan suggested to set heaven on fire, was banished to hell and is now responsible for the glowing of coal." Xenu - Named by BD
Zagan - "King of hell in the form of a bull that can turn water into wine and make a wise man out of a fool. He is in command of 33 legions." Zane Zink
Adriel - " Mansions of the moon among the Enochian demons."
Ahura Mazda (good) and Ahriman (bad)
Arioch - "Demon of vengence. He delivers vengence only when called on."
Asmodai: Demon of wrath, prince of demons, the father of monsters, inspires gambling, deceit, lust, and revenge, more powerful in the month of November.
Aulak - " Terrible vampire that eats women and children."
Bael - "The demon on top of the infernal powers. He gives shrewdness and the art of invisibility. He is in command of 66 legions."
Cacus - "Demon of ancient rome that spits fire and is the son of the god Vulcan."
Caym - "The Grand President of Hell"
Cresil - "The demon of slovinliness and impurity."
Jahi - "The poisoner. She is a female devil that waked Angra Mainyu from his sleep. As a reward she recieved a kiss because of which she got the period and thus a husband. "
Moloch - "Moloch, whose name probably derived from Melech "king" and Bosheth, "shame", was one of the deities worshipped by the idolatrous Israelites. He was referred to as "the abomination of the children of Ammon" (1 Kings 11:7) and the primary means of worshipping him appears to be child sacrifice or "to pass through the fire." "
Raum - "A Count of Hell who commands thirty legions of demons."
Ukobach - "Demon of lower rank whose body is red. He is the inventor of fireworks. Beelzebub ordered him to watch over the fires of hell."
Xastur - " Kills people while they sleep and devours the dead."
Zarich - "Archdemon that makes people get old." Zenobia
Abaddon - " Abigor - " Acheron - " Adam - "This War is Ours" - Escape the Fate Adramelch - "Scarred" - Combichrist Aether - " Agarn - " Akasha- "Freak on a Leash" by Korn Akop - " Alaska - "Bodies" by Drowning Pool Alucard - Amalthea - "Lost Heaven" by L'Arc-en-ciel Apocalypse - April - "April Showers" - ?? (Bambi) Archer Arsenic - " Ashe Squared - "Iron Man" by Black Sabbath Astarte -" Asterion - " Astra - " Asuka - "Fly Me to the Moon" --?? (NGE) Aulak - "
Batibat - "Forsaken" - Korn Beelzebub- "Vampire Heart" by HIM, "Iris" by Goo Goo Dolls when with Syrene Belial - "Suffer" - Shawn McPherson Bones - "MobScene" - Marilyn Manson Brazin - " Burk -"
Cadillac - "X Rated" - Excision ft Messinian Cain - "Pepper" by The Butthole Sufers Callum - " Cardiac - "They're Coming to Take Me Away, Ha-haaa!" - Napoleon XIV Carcass - " Casimir - " Cersei - " Ch'ta - ""Grim Effect" - Dinosaur Charon - " Child's Play - " Chrome - "AntiChrist Superstar" - Marilyn Manson Chirybdis - " Choco - Claudia - "Stand Out" - Tevin Campbell Countess- "All Nightmare Long" - Metallica Cross - "
Damiel - "Closer" - NIN Darkam - "When They Come for Me" - Linkin Park Death - " Desert - "Puff the Magic Dragon" - Yarrow/Lipton Dolly - "Dolly"by HYDE Dracula- "Dragula" by Rob Zombie Dune - "
Eligos - " Ema - " Endymion- "Tear You Apart" -She Wants Revenge Ereshkigal - "The Catalyst" - Linkin Park Ezra - ""Strange" - Kerli and Tokio Hotel
Fafnir - " Fathom - " Fault- "Before I forget" - Slipknot Fell - "Spin Me Round" - Orgy Flare - " Frank - " Freyr - "
Gabrielle - " Gadreel -"Empty" - Combichrist Genji - "Stigmatized" - The Calling Gentleman - " Ghoul - "Never Surrender" - Combichrist Gluttony - " Grendel - " Guess - "Don't Fear the Reaper" - Blue Oyster Cult
Harotha - "Fatal Lullaby" - Adrian Von Ziegler Haven - "Believe" - The Bravery Heart - "Riders on the Storm" - The Doors Hemera - "
Iago - "Smooth Criminal" - Alien Ant Farm Ichka - " Inyala- " Ixu - "Invisible Touch" by Genesis
Jason - (Have some) Fun with the Funk" - Aaron Carter Jhumpa - " Jazz - " Jezebel - "
Kadaver - "Coming Undone" - Korn Kashmire - " Kataan - "Monsoon" - Tokio Hotel Kitty - Kizulle - "White Wedding" - The Doors Kovu - :"On the Edge" - Tokio Hotel Kratos - " Krieger - " Kunai - "
Lady -" Lamia - "Welcome Home" - Metallica Latcho Drom - "Icky Thump" - White Stripes Lilith - " Littlefoot- "Free Up Your mind" - Emma Bunton Locus - "Garden" -- Marilyn Manson Lotus - " Luzulli - "Orinoco Flow" - Enya Lyssa - "
Macabre - "Master of puppets" by Metallica Magik - "Sonde Motte Kiss" - 7House (Orphen Revenge Opening 1) Maleficant - " Maverick - "Throat Full of Glass" - Combichrist Medusa- "The Day That Never Comes" - Metallica Mercy - "The Mummers' Dance" - Loreena McKennitt Mimora - "Frozen" by Madonna Missingno - " Muck - " Murp - "Hats off to the Bull" - Chevelle
Naga - " Namine' - "Simple and Clean" Kingdom Hearts Nefertiti - "Memories" - Adrian Von Ziegler Neptune - "Pantomime" - Orgy Nicor - "Victorious" - Adrian Von Ziegler Nosferatu - "In the Nightside of Eden" by HIM
Pegasus - "Sanctuary" - Kingdom Hearts Plague - " Prelitya - " Priest- "Sympathy for the Devil" - Rolling Stones Princess - "Starstruck" - Lady Gaga Puff - "
Quartz - "Sacred" - Tokio Hotel
Rammstine - "Rammstein" - Rammstein Rane - " Rashaku- Break Away" - Tokio Hotel Raum - " Raven (+Krow) - "Stray" - Steve Conte Raze - " Raziel - "Sky is Over" - Serj Tankian Reaver - " Rebecca - " Rei - "Perfect Lie" - Machine Room Reoz - "The Beaultiful People" - Marilyn Manson Rilack - "Sad But True" - Metallica Riyu - " Rusty- "Battery" - Metallica Ryuk - "What's Up People?" - Maximum Hormone
Samael - " Sanaa - " Saoru - " Sarrow- "Mutilation Is The Most Sincere Form of Flattery" -Marilyn Manson Saturn - "That's All" - Genesis Savor - " Scare - "Rusted from the Rain" Scavenge - " Scourge - " Scraps - " Scylla - "Knights of Cydonia" - Muse Selkie - " Silence - "Allure of Darkness" - BrunuhVille Skipper - "Remedy" - Jason Mraz Skree - "Narcissistic Cannibal" Skreel - "Trogdor" by Strong Bad Sonata - " Spazz - " Spira- "Scream" - Tokio Hotel Squid - " Stormy - " Strigoi - " Strykh - "Necronomicon" - Nox Arcana Styxx - "Devils Never Cry" - Devil May Cry 3 Succubus -"Wofl's Blood" - Adrian Von Ziegler Syrene - "
Tank - " Tirek - " Torrey - " Train - "Can't Change the Beat" - Combichrist (Aesthetic Perfection remix) Toxic Rose - "Spooky" - Classics IV Tsumi - "
Ulysses - " Umbriel -"Where the Shadows Cannot Reach" - Adrian von Ziegler Urakami - "
Verdilax - "Don't Tread on Me" by Metallica Vial - "Running Up That Hill" - Placebo Vlad - (S)Aint - Marilyn Manson Vincent- "Intergalactic" - Beastie Boys
Wave Dancer - "Sea Pony" - My Little Pony Wizzard- "Super Massive Black Hole" - Muse Wrath - "
Xaphan - " Xenu - "
Zagan - " Zane- "Hang'em High" - A Static Lullaby Zink- "Catch Me" - Angela Via
To use: "We are young" FUN "Some Nights" Fun "Itchin on a Photograph" - Grouplove "Tongue Tied" - Grouplove "The A-Team" - Ed Sheran "Safe and Sound" - Taylor Swift "Live to Rise" - Soundgarden "Every Once in a Lifetime" - Jem "Don't Say You Love Me" - M2M "Ready Set Go" - Tokio Hotel "Music Again" - Adam Lambert "For Your Entertainment" - Adam Lambert "Strut" - Adam Lambert "Sure Fire Winners" - Adam Lambert "Fever" - Adam Lambert "Sleepwalker" - Adam Lambert "Tresspassing" - Adam Lambert "Cuckoo" - Adam Lambert "Never Close Our Eyes" - Adam Lambert Better than I know myself, Adam Lambert "Lost in Stereo" - All Time Low "Break Your Little Heart" - "Damned if I do ya, Damned if I don't" - "Black Out" - Breathe Carolina "Glad you came" - "I'm Not over" - Carolina Liar "Good Girls Go Bad" - Cobra Starship "You Make me Feel" - Cobra Starship "Bring It" - Cobra Starship "Zombie" - The Cranberries "I Believe in a thing called love" - Darkness "Hero" - Enrique Iglesias "Escape" - "Voodoo" - Godsmack "Moon Baby" - "Whatever" "Time Bomb"
Fafnir - Pure Black Drake Ivalice - Pure White Hen Phaedra - Pure Blue Hen Esmeralda - Pure Green Hen
Cersei - Axel (Brown) and Prariah Gadget #16 - Axel (brown) x Kizaa
Ghidorah - Fafnir (black) x Sori Rapture - Fafnir (black) x Alic (black)
Hobgoblin - Ghidorah #35 x Gadget #16 (Axel (brown) x Kizaa) Tiamat #36 - Ghidorah #35 x Gadget #16 (Axel (brown) x Kizaa) Nova - Ghidorah #35 x Gadget #16 (Axel (brown) x Kizaa) Bali - Ghidorah #35 x Gadget #16 (Axel (brown) x Kizaa)
Nadder - Vidarr #41 (Barrel x Josie's Green) x Tiamat #36 (Ghidorah #35 x Gadget) Gremlin - Ghidorah #35 (Fafnir x Sori) x Dragga #87 (Phoenix x Alic)
Lekgolo - Fafnir (black) x Ivalice (white) Gemini - Fafnir (black) x Ivalice (white) Diamond hen #243 - Fafnir (black) x Ivalice (white) Cosmos #244 - Fafnir (black) x Ivalice (white)
Tsifira - Ivalice x Alexei (Sori x gold) Nikiru - Six Point Stag () x Tsifira (Ivalice x Alexei) Asteria - Ghidorah (Fafnir x Sori) x Ivalice (white) Gria - - Ghidorah (Fafnir x Sori) x Ivalice (white)
Grenade - Barrel (brown) x Josie's green drake
Sputnik - Grenade (Barrel x Josie's green) x Fafnir (black)
Kabuto - Fafnir x Cersei
Hecate - Fafnir (black) x (Green)
Ethna #188 -
Hex #217 -
#264 - Schism (Purple hen x Brown drake) x Ethna #188 (Fafnir x Tsfira) Rahu - Vidarr x Bali
Equipment: List ALL equipment you will be taking... if you don't list "underwear", then you aren't wearing any! We suggest the following format; Containers x2 * x1- ( x3, x1) 2 Large canteens 1 traveling backpack
Clothing Extra, bringing along: 2 T-shirts 2 sleeveless shirts 1 mesh top 2 pairs of jeans 2 pairs of black shorts 5 changes of underwear (boxers) 1 pair of Waterproof boots (black clogs)[image needed]
Currently wearing: Mesh top over sleeveless - Boxers- Cargo pants- Socks- Hiking Boots- Cross necklace -
1 Saddle Blanket 1 Insulated waterproof saddlebag (two bags but one item)
Notes When Ashe's not riding, Beelzebub is capable of carrying his backpack. Items inside saddlebags marked with a *. If Ashe has them on his person, it's marked with a -. The rest are in Ashe's backpack.
He never takes Dracula's ROT off, and he has Alaska's on him in case he ends up needing her if they make it to the islands.
The Fishing net (and possibly pole) are tied to the saddle horizontally to keep out of the way.
Goals: Going South to the jungles with Vixen. Really hoping to find magic nodes hidden in the area, or earn it somehow, or have it 'choose' me. I want to get involved with Magic and Familiars. My goal would be to find dark magic out there, but there is so much potential for any of it. Maybe see something interesting, out of the ordinary, even if it's just a flash through the trees.
And, at the end of it all? A nice relaxing vacation with my girl.
Equipment: List ALL equipment you will be taking... if you don't list "underwear", then you aren't wearing any! We suggest the following format; Containers x2* x1- 2 Large canteens 1 traveling backpack
Clothing Extra, bringing along: 2 T-shirts 4 sleeveless shirts 2 pairs of jeans 3 pairs of black shorts 10 changes of underwear (boxers) Steel Toe Boots* (laces tied, draped over Vial's back)
Currently wearing: Mesh top over sleeveless - Boxers- Pants- Socks- Boots- Cross necklace -
Magical Items Dracula - Alaska - x1- x1-
Provisions (food) 10 bags of jerky
Pet Supplies * * x1* x1 *
Personal Grooming (toothpaste?) 1 toothpaste tube 1 toothbrush 1 shampoo 2 bars of unscented soap 1 towel 1 comb
Equipment x1 x1 1 Saddle Blanket 1 Insulated waterproof saddlebag (two bags but one item)
Notes When Ashe's not riding, Vial is capable of carrying his backpack. Items inside saddlebags marked with a *. If Ashe has them on his person, it's marked with a -. The rest are in Ashe's backpack.
Secondary Pet: .. same as primary pet..
Third Pet: .. same as primary pet..
Goals: WHERE do you plan to go? (north to the mountains, south to the jungles, west to the desert, or east to the plains - then ocean?)...
Are there specific players you wish to adventure with?
Also - includ other goals.. why are you going? Do you hope to find a wild creature to take home? Treasure? Lost cultures? Be as specific as possible.. the more specific you get - and the luckier you are, the better your chances of meeting your goals...
Name: Ashe Yathryl Species:Human Gender: male Age: 25 Birthday: April 17th (Aries/Tiger/Fire) Native Language: Common Orientation: Bi Religion: Status: Single? Weapon of Choice: guns, magic Job: Entertainer at the Midnight Panther
Family: --Ren (sister...?) Lovers/Ex Lovers --Bumpeh(former housemate) --Reign --Silver (housemate) --Vixen (former boss/dance partner) Close Friends: --Nox (MP co-worker) --Obsidion (former bestie) --Selindra --Snakeh (former bestie) Rivals: --Alex --Raziel Friends: --Rem (MP co-worker) --Kat (MP co-worker) --Alek (Keeps' mate) --Pre (former boss) --Shiro --Skylark (Fellow Keeps leader) --Tala (Captain, MP co-worker) Acquaintances: --Aiko (Former housemate) --Darky --Gilbert (Met in the mines, he stole my mallet and I caught him...should have punished him) --Seth (from war by sight, not by name) --Skye (the town drunk) --Slayer --Spirit --Spook --Twilight (on sight, not name) --Xia --Yang (ex-housemate) --Zevi Crushes --Alan --Jacob --Scorpius --Seguchi/Yamase Who Hates Ashe --Seguchi/Yamase
Physical Description: Future tat Ashe is somewhat tall. Standing at about 6 ft (6'1), give a few inches when he's wearing his boots, weighing at 189lbs, he's not really one to mess with, as he'll go to any length to get what he wants. Most of the weight is muscle, as he's been training himself to perfection for years. His only constant companions are a Tainted Equilion, whose training was quite a workout in the beginning, and a Quicksilver Pliathor, whose training involved intense swimming. And now, to be a legendary gunman, like his goal, he has to look the part, right? What's a Western without that drop-dead gorgeous gunslinger? Long black hair that falls about his shoulders in layers - which he works at to get it to stay completely straight - and green eyes that bridge on going hazel on him. His lips, as he's 'cursed' with being sexy, are perfect for making adorable pouty faces.
Around his neck, he always wears a silver cross on a chain. His normal outfit changes from time to time, but usually consists of black. He adores trench coats, and when he's feeling playful, he dones leather pants. He likes tighter clothing nowadays, keeping trailing sleeves and pant legs from getting caught. He also likes belts, and straps, and studs, and chains. If one were to undress him, even the mesh top he wears underneath everything, one would see the scars across his back. He also has a scar around his left wrist, which he usually keeps hidden one way or another.
Until this point, he seems pretty normal. From a distance, he may seem like just a pretty boy that likes showing off for the ladies, but in reality he's not all human. Behind that smile, he has sharp fangs that could easily puncture the skin if he bit too hard. And his eyes, if one every encounters him at night, are reflective like an animal's rather than a human's. Because of these, his vision's slightly altered, and he can't stand to be out in too-bright morning sunlight too much. Sunrise is his bedtime, and around 4 PM he likes to get up. He tans quickly, if his skin's exposed, but doesn't seem to burn too badly once tanned. If he stays indoors for a while, then walks outside pale, he's more vulnerable.
Mental and/or Social Description: For all those good looks and flirtatious glances thrown your way, he's quite a recluse. Not to the point of being shy, but he chooses his friends, all picky-like. He can also be full of himself, rash and over confident. Some doubt his sanity, because he's always trying to mess with things that ought to not be messed with- like dead creatures, for example. Who in their right mind wants to raise an army of skeletons, anyway? He doesn't get close to many, though when he's in a happy mood he likes to flirt with everyone. Those people- don't know him. They only know the stories he tells, the person he wants to be at that moment. Whatever they want to hear, he'll tell it. But when you really get to know him, you can tell what he's feeling by how he acts. He's quite simple to understand once you see how he works. He doesn't trust too many people with such secrets, though. As soon as he gets close to someone, they tend to leave, and he'll never hear from them again.
He dislikes being alone. If one of his close friends can't be around, he'll surround himself with meaningless people. If that fails, he surrounds himself with nature, and sticks to Dracula like glue. No one quite knows the man like that Equilion does. However, Alaska is becoming more and more of a choice companion. The pair work perfectly together.
As if the cross didn't signify it, Ashe loves religion. He doesn't actually believe in it all, but he's been long seduced by the ideas and thoughts that went into it. Like how love conquers all, how changes in the world are explained by gods, how everything has a special name, or a unique feature. Especially stories of powerful men and creatures.
Why to the Labs?: Coming soon!
Since coming to the labs: (Post-v2. Still gotta write V1) He lives with Silv, Bumpeh, and Aiko in a house they called Xanadu, on Missa Ave. He went through a bit of depression, leading to Silv buying a farm just for the pair of them, out on Avant Vall where no one really lived. There, he made a home for his skeletal creatures, and attempted suicide with one of them. Silver helped him through it, and once he realized how stupid it is to throw away life, he resolved to never be sad again, let alone depressed.
This new Ashe, however, was a little too friendly with half the people he met. He and Bumpeh became close, proceeding past friendship even under the same roof as his Silver. There were others, too (Names coming). He went on dates with Sels, which included a mining adventure during which there was a tunnel collapsing and he had to save her. Through all this, he has one enemy; Gaara, who later changed her name to Raziel. They fought before, but it came to a standstill. The second time, Gaara ripped into Ashe mercilessly, and he lost. Near death, he made it back to Syrinx, the farm, and Silver, with the aide of her Shijin, healed him up nice.
He vowed to never be powerless again.
Now on a power-hungry search, he makes a trip to the legendary shop known as the Veil, close to the boundaries of the Beyond. There he meets Seguchi, and purchases an Imp named Inyala, to be his loyal servant. He also begins to train for the tournaments, getting Alaska in tip top shape. His first tournament entry ends with him in third place, losing to the legendary Rayak.
he meets Reign, a man with a mission passing through the city. They seem to bond instantly, and the first night, Ashe brings him back to the farm. Silver's out for the night, and Reign stays over, not having a place of his own. Even after he leaves, they seem destined, and meet again in the mines. A flood chases them out, and they meet up again in the public park. However, unbeknownst to Ashe, Reign has eyes only for Ashe's enemy, Gaara. He announces he has to leave, however, and they part. Reign's final words to him are words of love.
Then his love life spirals down. Bumpeh gets jealous and mad over Ashe's amount of lovers, and leaves. Sels is still uncomfortable around him. Reign's gone. Silver's distant. Seguchi, an attempt, hates him of course. He meets man named Scorpius, but finds out it was his friend, Vixen's, boyfriend already, and...after that one day, he disappears forever. So Ashe decided to focus on Silver, and only Silver. He starts being loyal, still flirting but remaining loyal as well as he can.
Then Reign comes back into his life, during his second tournament. Alaska places in second, losing only to a Wiurn. But Reign is back, and Ashe is feeling confused... He's trying to be loyal, but he can't help himself around Reign... He asks too many questions about Gaara, for Ashe's liking, before leaving again once he finds out Gaara's not around. At this time, Pre's Gym also goes through a renovation, and she decides extra workers aren't needed, as there's not enough customers. It opens into a free for all training facility, and Ashe needs another job. He ends up getting a call from an old friend, Vixen, and gets a job as an entertainer at her club, the Midnight Panther, previously owned by Tala. Meanwhile, Pre gets a call and has to leave. It's important enough that he has to take care of Prelitya for her. They start bonding in order to take on the Petite Tournament.
It's then he gets the letter to come and attempt to be the new caretaker of the Veil. So he goes, not telling Silver where he's going, and only dreaming of the power. Once there, he sees people he knows, but soon enough he's seperated into a group with Sels and his friend, Obsidion. Before he knew it, he had angered Seguchi, and earned himself a private tea party with him and Kagatoh. Before Kagatoh can get there, however, the fight erupts, and Seguchi turns into a dragon. Meiku, Silver's other part of the soul, arrives, but even she can't stop Seguchi from 'giving Ashe what he wants'- Power.
Later, he meets up with a stranger who calls himself "Slayer" in the mines. Slayer speaks of older times, things Ashe knows nothing about. Though their words aren't warm and friendly, Ashe finds himself liking this man, and even though Inyala dislikes him immensely and tries to warn Ashe away, Ashe ignores her in favor of him. Little does he know, he's opened a whole new can of worms. He joins him in sitting on the floor of the mines for more idle chit chat, and then wakes up on the dirt floor, alone, with no idea how much time has passed. Thinking he's just fallen asleep, and Slayer had elsewhere to be, he finds Inyala and heads home.
He goes to the new Veil, after it was revamped. He hadn't expected to see Seguchi there, because he'd heard there was a new person running the place. A new person, he had hoped, who would like him a little more. But alas, there was Seguchi, and Ashe still wanted to make a purchase. This time, he wanted a spirit, a spirit enclosed in a special little amulet. Seguchi wasn't happy, however, that he was in a 'thrall.' Whatever that was, right? Ashe didn't seem to care, but then he let slip his encounter with Slayer, and Seguchi exploded. Turns out it was D'mote, a slayer of vampiru, come to warn Ashe of impending doom. And Seguchi was pissed Ashe hadn't told her sooner.
Then the Veil was attacked, soon after Ashe left with his amulet. Seguchi had seemed eager enough to get rid of him, and had given him what he wanted before shooing him out. But with the Veil destroyed, Ashe went looking for survivors- it couldn't be that his Goddess had perished? And instead, he found a little girl... his sister...? And he forgot his goal of finding his Goddess, forgot her completely in fact, his mind was so wrapped around taking care of Ren. How he'd missed his sister. He played his part, spoiling her, giving her everything she wanted while she and her comatose friend recovered at Xanadu. Syrinx was way too scary for her, after all, with the Skeletal Herd making their home there.
Thank god Ren wasn't there when that boy fell from the sky and splattered himself on Ashe's front lawn. Or when said boy started to piece himself together and...talk!
Since then things have been rather quiet. Tournament #3 (for Ashe) came and went, Ashe and Prelitya earning the championship. Training for the next tournament began immediately. Ashe and Obsidion worked together to take Kro and Alaska to the championship in the Team Tourny. While the battles are being assigned, Ashe runs into an old friend, a face he missed dearly... What was Bumpeh doing back?
He proceeds to win the Tag Team Tournament with his partner and best friend, Obs, and immediately cashes in on his prize points. He has big plans for Alaska... A potion that will give her a special ability, a charm said to prolong her lifespan... Things were going good. He even met Alex at the pub, and flirted with him a bit. But Alex was pretty violent, and didn't care for Ashe's advances. Luckily, a waitress stepped in before it could get too bad.
The Midnight Panther's opening night led to great confusion and a fight, however. Ashe's growing feelings for his boss and friend, Vixen, led his actions while they danced on the floor. Before he knew it, he had kissed her... And she'd been stunned enough to nearly run the other way. To Obsidion. What did that mean? Before he could even find out, Alex showed up and started hitting on Vixen. He even grabbed her wrist and threatened her! While Obs got her out of there and to safety, Ashe launched an attack and there was a big fight the Bouncer couldn't even break up. Afterward, Vix helped patch Ashe up, and he began to realize just how much he liked her... Had to get beaten to a pulp to realize it, didn't he?
But she kept rejecting him. He got her to meet him for a fake date that he turned real (of course, with his Ashe charm) and he got to see that she was interested... They set up an actual date, but before that could happen, the Panther's Best Dressed event happened- and Obs had suddenly left, upsetting Vix to the point of when he actually returned, she ignored him. But Obs approached and asked Ashe to give them a minute, which he did, and Ashe never learned what was said. Also, (Ashe later learned), Tybalt was back in town, the man who killed Vix's fiance, and he nearly raped Vix. She was all scratched and swollen for their date... She healed by the time the Panther opened up for Leather Night, though. But news hit Ashe that Obs had left for far away lands. While Ashe wishes him the best, he misses his friend to the point where he won't speak of him.
Now Obs is back, but doesn't seem to recognize Ashe. Vix went off on some personal mission, something she had to do on her own. Ashe had promised to wait for her while she and that brute, Zyler, went off... And now, months later, she still hasn't returned. He's lost his best friend, his lover, everyone from his past is gone. He only has Nox now, and tends to spend a little too much time with him as the solitude starts to drive him crazy. Ashe does not do well in tiny groups, but flourishes in large ones... He and Nox attempt a trip to the Beyond, but officials don't let them go too far before they have to turn back. Nox seems to fade out of his life...
Silver has reappeared to fill in the gaps. But it's never enough. They share a bond, this much is true, but it feels more like a spiritual bond, like a bond with a trusted pet. Ashe would never choose to live without Silver but Silver cannot fulfill all of his needs. He withdraws into himself and lives in almost a year of solitude. He busies himself in bonding with Inyala and working in magics and trying to figure out what makes a skeleton tick. You can imagine the insanity creeping in after a year of dealing with nothing but mind-draining magic and death,
One day in late December, Ashe was meditating at the Mansion, a place he feels is full of magic, when he heard someone else walk in. He ended up meeting a boy named Kai. Ashe thought he was cute and naive and couldn't resist the temptation. Flirting, teasing, getting Kai to like him back... He took him to the Panther, presumably for a tour but the goal was to share a few drinks and see how far he could get. Up to this point, Ashe had been seeking out prostitutes (who, of course, never charged) to satisfy his needs, and now he would have a completely willing toy to play with. As luck would have it, Tala had decided to open the Panther that night and the staff were slowly gathering. Ashe and an old friend, Nox, see each other immediately and go downstairs to catch up... which leads to the bedroom...and who knows what else?
The next day, Ashe has to take Kai out on an apology date.
Game Traits: Double Mana Pool -3 Charm to Beast-Walkers Arcane Skill Group grows at x2 the normal rate Familiarity Skill Group grows at x2 the normal rate Totemic Skill Group grows at x2 the normal rate Spirit-Walking Skill Group grows at x2 the normal rate Psionics Skill Group grows at x2 the normal rate
Goals: -Be Rich -Raise Skeletal armies to do his bidding -Become powerful, possibly immortal
Traits: - 6 points to start Qualities: (5 qualities, 19 points) Sexy (-2) Hey hey! What's up, good lookin'? You - are absolutely beautiful.. or handsome, whatever. On one hand - this just adds to your charm.. on the other - it could be very bad.. I mean, who wouldn't want to flirt with you? You gain +2 to your Charm when dealing with Humanoids (characters or npcs) of the correct orientation / gender.
Hawk's Vision (-1) makes using long-range weapons or attacks (such as projectile magic) have double accuracy.
Shapeshifter (-8) For Human and Beast-Walker, they gain 2 extra points to spend in the Spirit-Walking Skills alone every time they gain a level. This is in addition to their racial bonus to the Spirit-Walking skills. In addition to which, all characters (regardless of race) gain an extra 4 skill points at the beginning of Character Creation, which can be spent on Spirit-Walking Skills alone. If those 4 bonus points are not spent at Character Creation, they are lost. Also; any character that takes the Shapeshifter trait now has access to the Spirit-Walking skill group at Character creation, regardless of race.
Beetle's Devotion (-2) Beelte has granted you his devotion. You gain a permenant +1 to Mentality.
Adept - Magic (-6) A certain skill, you are very well off at.. Every time you take this trait, pick a skill category. You gain +4 skill points to spend in that category at the beginning of character creation. If those 4 points are not spent at character creation, they are lost. In addition to which, every time you gain a level - you gain an additional 1 skill point to spend in that category, and that category alone. This trait may be taken multiple times, for either the same category, or different categories.
Flaws: (6 flaws, 13 points) Cumpulsion - Flirting (-1) A compulsion is usually considered to be a nearly uncontrolable desire for something.. be it stealing, lying, absolutecleanliness (to the point of near insanity), etc... these compulsions are always negative in some way.
Phobia - Getting Fat (-2) Absolute mindless terror of a particular thing.. be it enclosed spaces, heights, spiders, or the number 17... You will do anything in your power to avoid this thing - you might go so far as to jump out a 12 story window to get away from that itsy bitsy spider, so it's best to try to keep a "lid" on your phobias.
Intolerance - Losing (-1) There's something you just plain don't like, and don't tolerate at all.. It often times brings you into conflict.. Are you intollerant to the color Pink for some reason? Well, if your best friend is wearing pink, you two might not have a so peaceful day...
Prejudiced - Thinks Panite are dirty little deer folk who are rowdy without class (-2) Prejudice is a bad thing, in any situation.. and Prejudice is highly crippling in society... Prejudice against Avian? That'll come into a big problem when dealing with them... Likewise, more broad prejudice, like prejudice against "boys" - can be even more crippling. For each "prejudice" you take, you have -2 Charm when interacting with the subject of your prejudice.
Prejudiced - Thinks Uthax are dumb blumbering idiots incapable of speaking Common (-2) Prejudice is a bad thing, in any situation.. and Prejudice is highly crippling in society... Prejudice against Avian? That'll come into a big problem when dealing with them... Likewise, more broad prejudice, like prejudice against "boys" - can be even more crippling. For each "prejudice" you take, you have -2 Charm when interacting with the subject of your prejudice.
Disease - Corruption (-5) You have a Disease. Unless you acquire this Trait through gameplay, this Disease at Character Creation can never be cured, nor can it be transferred to another Character or Pet... Effects: The creature sends forth a strange sickness of corruption, twisting the foe's body in un-natural ways. The creature loses 1 point in every stat. In addition to this, the foe also gains a random move - along with the knowledge of how to use it.
Cheat sheet: For every level, Ashe gains 1 in Arcane, 3 in normal, and 2 in Shape-shift
165 skill points to spend anywhere +4 to start in Arcane + 55 in Arcane 110 in Shape-Shifter
ARCANE: (41) Arcane magics is the skill group concerned with all magic concerned with mages. In order to cast magic, you'll need a Node. Magic is difficult to learn, but those who spend time studying can become powerful mages, necromancers, druids, and other such Arcane folk. Humans and Sirens can learn Arcane Magics skills for half the cost (rounded up) *4 to start used
Magical Awareness Allows you to learn magic, if you find a source. You may not know what a node is.. but when one is around you- you will sense it's power! At one point, you can cast spells. At two points you can "sense" nodes. Prerequisites: None Cost Per Point: 5 (2 for 5 points due to Human) Maximum: 2 2 points
Daily Meditation To restore your mana, you must meditate. But meditation doesn't come naturally - save for creatures, who meditate every time they rest. For characters, you must learn to meditate. For every point in meditation, you can regain 1d4 points in mana every time you meditate. If you meditate in combat, you cannot make any other move that turn, and your defensive dexterity is reduced to 0. You may only meditate once per day to restore mana. Prerequisites: None Cost Per Point: 1 Maximum: None 5 points
Channeling Some Magi are better at channeling their mana than others. Those that are good at channeling can cast better or more complicated spells more often. For each point in Channeling, you permenantly increase your maximum mana pool by 1 point. Prerequisites: 1 point Magical Awareness Cost Per Point: 1 (2 points for 1) Maximum: None
Arcane Mechanics Some magical items are very complex and/or knowledge of their purpose has been lost. You must study and practise for a long time before you can make use of them - or even get them to function. This skill allows you to utilize a variety of complex, magical items. The first time you attempt to use a new magical item, there is an 80% chance of failure. For every time this skill is taken, you reduce that chance of failure by another 20%. With this skill maximized, you can have only a 20% chance of failure. Prerequisites: 1 point Magical Awareness Cost Per Point: 2 Maximum: 3 3 points
Learn Spell You may learn up to 1 pre-fabricated spell per skill rank in Learn Spell. Of course, you can't cast them unless you have the proper mana-pool or nodes... This does not effect the number of spells you can create! Just the number of pre-fabricated spells you can learn. Prerequisites: 1 point Magical Awareness Cost Per Point: 1 Maximum: None 3 points
Spell Craft You may learn up to 1 spell that you create yourself. Of course, you can't cast them unless you have the proper mana-pool or nodes... If your spell fails when you created it the first time, and you need to revise it, you'll need to spend another skill point to learn the new style of spell! Consider it a point (time and energy) spent on "research" for the spell you are crafting. Prerequisites: 1 point Magical Awareness Cost Per Point: 1 Maximum: None
Spell Steal With this skill, you can see another spell being cast, and learn it! You can only learn 1 spell in this way per skill rank. Please note, that you MUST have enough room from your "Learn Spell" skill to actually learn the spell you steal! Of course, you can't cast them unless you have the proper mana-pool or nodes... Prerequisites: 1 point Magical Awareness Cost Per Point: 1 Maximum: 1 (for each spell)
Spell Power You can take Spell Power up to 8 times per Power (such as conjure, transmute, or dorm). When this skill is taken, the Power of your choice costs 1 less mana. You can choose multiple powers, and/or pick this skill up to 8 times per Power, reducing it's cost (at most) just 2 mana! Prerequisites: 1 point Magical Awareness Cost Per Point: 2 Maximum: 8 max (per power) 1 point Control 1 point Conjure 1 point Summon 2 point Animate 1 point Stabilize 1 point Devote
Arcane Focus ou can take Arcane Focus up to 4 times per subject (such as skeleton, flame, or icespear). When this skill is taken, the Focus of your choice costs 1 less mana. You can choose multiple subjects, and/or pick this skill up to 4 times per Focus, reducing it's cost (at most) just 1 mana! Prerequisites: 1 point magical awareness Cost Per Point: 2 Maximum: 4 points max (per focus) 4 points Bones
Ethereal Essence You are skilled at training "elemental" pets, and it shows! For every point in this skill, the elementals you train gain a 10% loyalty bonus while you are training them. With 10 skill points in Ethreal Essence, your pets learn twice as fast! Prerequisites: 10 points in other arcane skills Cost Per Point: 1 Maximum: 10
SPIRIT-WALKING: (4) Spirit-Walking is the "magic" concerned with imbuing one's self with the spirit of beasts. Creatures in the spirit-world are different from the physical body of the creatures in the mortal world, but many aspects remain the same. Spirit-Walking is dangerous, but the benefits are great. Most Spirit-Walkers become so in-tune with the Spirits they play host to that they become beast themselves. Only Beast-Walkers have initial access to this skill group! Otherwise, to gain access to these skills, you must aquire the appropriate trait. Humans and Beast-Walkers can learn Spirit-Walking skills for half the cost (rounded up).
Meld All Spirit-Walking requires the ability to meld with the spirit of at least one beast. In order to do this, you must not only subdue the creature physically, but spiritually. You must intertwine your own soul with theirs, and break apart again successfully - a new man, with new knowledge and respect of the spirit within' the beast. However, in order to do this, one must have the skill to begin the Spirit-Meld. Let's hope you can come out of the beast, and don't end up just a shell of a body. Prerequisites: None Cost Per Point: 1 Maximum: 1 1 point
Dream-Walk Sometimes you need to actually meet up with the spirits living within' your own soul, and the spirit-world. With the Dream-Walk skill, you can put yourself into a (coma-like) dream-walk, allowing you to travel into the spirit-world and seek out your companion. Be cautious! Not just your own spirit-companions live here! Prerequisites: None Cost Per Point: 5 (3) Maximum: 1 1 point
FAMILIARITY:: (4) Familiarity is the magic of bonding with a familiar, a single small creature with whom you share your powers. Humans can learn Familiarity Magic skills for half the cost (rounded up).
Familiarity This is the basic skill required to obtain a famliar. Each time you spend a skill point in this skill, you permenantly loose 5 points from your Maximum Mana Pool. Though this skill can be taken multiple times, you can only have one familiar. Each time (after the first) that you take this skill, your familiar gains a bonus of 1 Mentality. Prerequisites: None Cost Per Point: 5 (2 for 5 since Human) Maximum: 5 1 Points
Arc Any spell that the caster casts, can be performed by the familiar. The caster still is the one casting the spell, but the spell is channeled through the famliar instead. Example; The caster casts "candle-flame", and the flame comes from the familiar's paws. This skill can be taken once per spell. Prerequisites: 1 point Familiarity Cost Per Point: 5 (2 for 5) Maximum: None
Enhance Familiar For every time this skill is taken, the caster's familiar gains a 10% chance to dodge any attack. Prerequisites: 1 point in Familiarity Cost Per Point: 5 (2 for 5) Maximum: 7
Heal Familiar For every point you spend in this skill, you can choose to drain 1 Mana Point to heal your familiar by 1 Health Point. This ability cannot take your Mana to be less than 1, nor can it heal your familiar's Health to be greater than it's maximum Health Pool. Prerequisites: 1 point Familiarity Cost Per Point: 1 (2 for 1) Maximum: None 2 points
Take For every point placed in this skill, your familiar permenantly looses 1 FP, and you gain 5 to your Maximum Mana Pool. You cannot take this skill to lower a familiar's FP to be less than 1. Prerequisites: 1 point in Familiarity Cost Per Point: 1 (2 for 1) Maximum:None
Eternal Familiar You can sacrifice part of your own soul to make sure that your familiar stays with you, regardless of what life or death may bring. This means that your familiar cannot die. If it does, it follows you in spirit-form for a week, after which time it will re-form itself physically to be with you. When you take this skill, you permanently loose half of your maximum Fatigue-Pool. Prerequisites: 10 points in any other Familiarity Skills Cost Per Point: 5 per point + -1/2 permanent fatigue pool Maximum: None
Marksmanship Marksmanship is the skill that allows one to effectively use all manner of ranged weapons, specifically projectilves; like bows, guns, and crossbows. Each point you spend in this skill gets you X combat points to spend in Marksmanship Combat Techniques. Prerequisites: None Cost Per Point: 1 Maximum: X?
SURVIVAL:: (4) Survival determines one's ability to literally survive in the wilds of beyond. This skill will assist one in surviving against environment, beast, and even man!
Beast Mastery You are skilled at training wild beasts, and it shows! For every point in this skill, the creatures you train gain a 10% loyalty bonus while you are training them. With 10 skill points in Beast Mastery, your pets learn twice as fast! In addition to which, with every point in this skill, Wild Beasts who are not yet tamed gain an instant +1 loyalty with you! Prerequisites: None Cost Per Point: 2 Maximum: 10
Monster Hunter You are skilled at training monsters, and it shows! For every point in this skill, the creatures you train gain a 10% loyalty bonus while you are training them. With 10 skill points in Monster Hunter, your pets learn twice as fast! In addition to which, with every point in this skill, Monsters who are not yet tamed gain an instant +1 loyalty with you! Prerequisites:5 Skill Points in Beast Mastery Cost Per Point: 2 Maximum: 10
Sneak You can use the shadows, and know how to walk quietly. You are able to sneak up on your prey or foe - useful in all occasions, such as pick-pocketing, hunting, and not waking the sleeping beast. Primarily when sneaking, the foe has to roll a dice total that equals your Dexterity (non-rolled) stat... So, if you have a dexterity of 3, the foe has to roll their wisdom (6-sided dice) to reach 3 or greater. However, for every point in this skill, you roll 1 6-sided die. Your effective 'sneak dex" for that event of sneaking is equal to your dex + the total of your sneak skill's bonus that you rolled. And THAT is what your foe must now roll against. So if your dex is 3, and your sneak skill is 4, you can roll 4 six-sided dice to add to your dex for the effect of sneaking... If you rolled 15, then add that to your dex of 3 (a total of 18), and THAT is what the foe must roll better than with their wisdom. Prerequisites: None Cost Per Point: 1 Maximum: 10
Tracking You are able to find and (usually) identify tracks in the wild.. This does not guarantee you to know what species it is - but rather what type.. Carnivore, herbivore, etc. With higher tracking this allows you to not just follow footprints, but notice the other - smaller details about tracking.. Such as how blades of grass are bent, scat, and other such signs.. This is very handy when tracks can be lost. For each point in this skill, there is a +25% chance of following successfully what you are trying to track. [Prerequisites: None Cost Per Point: 1 Maximum: 4
Intuition Without this skill, you're likely to get eaten by a panther in the wild, or have a pickpocket pilfer your wallet while walking down the street. With this skill, you seem to notice subtle things more, as well as have a slight advantage in combat. For every point you have in this skill, opponents with "sneak", "pick pocket", "lying" and "seduction" skills have their skill reduced (effectively) by 1 point. In addition to which, at the start of combat, when determining who goes first, you get a bonus of "1" to your roll per point in this skill. Prerequisites: You must have a minimum Wisdom of 2 or greater. Cost Per Point: 1 Maximum: 10 2 points
Range-striding With this skill, you can set up a safe camp, choose good water-sources, and conduct first aid with local and natural resources. This skill can be taken once per territory. Territories include; Desert, Scrub, Redwall, Lifewood, Darkwood, Open Isle, Polar Flats, Jagged Tooth Mountains, Forest, Plains, Bayou, Jungle, and Tropical Isles. It is considered a fool's errand to go hiking into a territory that one is un-familiar with surviving in, so this skill is considered a "must" for most adventures. Prerequisites: None Cost Per Point: 1 Maximum: 13
Cartography Navigation and Cartography go hand in hand. With this skill, not only do you decrease your chances of getting lost, but you also increase your chances of successfully making a map of where you've been, and can perhaps "fast travel" back to that location! Very handy for almost any adventurer. With 1 point, you can find your way on land. With 2 points, you can find your way from the air. And with 3 points, you can find your way at sea using the stars. In addition to which, for every point in this skill, there is a 25% chance of successfully returning to a location you've previously been to (if you can make a map of it, of course), including finding your way home. Prerequisites: Cost Per Point: 3 Maximum: 3
Trap setting this allows you to set, and maintain, traps for live-capture or harming creatures. the more skill points you have in trap-setting - the stronger and better your traps are, allowing you to use them effectively against "better" creatures. For every point in this skill, you can set traps to effectively catch creatures equal to 1 "power level" (power level = stat total divided by 6). So a skill of 4 in Trap Setting means you can successfully trap creatures with a power level of up to 4, assuming of course you have the right equipment for the job. Prerequisites: None Cost Per Point: 2 Maximum: 10
Butchery Skinning, Tanning, Butchering for meat, collecting bones, organs, blood, and other useful objects from any creature you happen to slay. Doing this successfully (without damaging the objects) requires skill. The more skill in this you have, the more likely you are to successfully "harvest" useful things from dead creatures. Prerequisites: None Cost Per Point: 1 Maximum: 2 2 points
SEAMANSHIP: (37) Though seamanship skills are some of the more rare, there are still many good things to be obtained at the sea! However, most people wait until they reach a coastal town before picking up a lot of seamanship skills, you never know when one could come in handy!
Swimming Swimming is hard work, especially for those un-trained. If you are swimming without the skill, swimming costs 20 fatigue per turn! And if you run out of fatigue, you drown. For every skill point you have in Swimming, the fatigue cost of swimming is reduced by 1. You cannot reduce the fatigue of swimming to be less than 1. Prerequisites: none Cost Per Point: 1 Maximum: 19 19 points
Marine Biology You are skilled at training aquatic creatures, and it shows! For every point in this skill, the creatures you train gain a 10% loyalty bonus while you are training them. With 10 skill points in Marine Biology, your pets learn twice as fast! Though this does not effect creatures such as the Neptica, it does effect all creatures that can be aquired via Fishing - or Aquatic creatures found in the wild. Prerequisites: None Cost Per Point: 2 Maximum: 10 5 points
Surfing Riding a creature on or in the water works much differently than riding it on land. Each time you take a point in this skill, you are adding another creature you are able to ride in the water. A perfect example of a water-creature you could ride would be the Lasiobel. You must also have the "Riding" skill with the species you wish to learn to Surf with. Prerequisites: Riding skill with creature Cost Per Point: 2 Maximum: 1 1 point
Sailing You’re an expert sailor! You can get your ship from point a to point b with minimal problems. For each point you have in Sailing, you have a 25% chance of getting where you are going without incident. That is, assuming you know where you’re going. You do know how to navigate (see skill: cartography), right? Prerequisites: None Cost Per Point: 1 Maximum: 4
Fishing You’re a good fisherman! You can use nets, hooks, and other methods to catch fish, and you can do it well! Prerequisites: none Cost Per Point: 1 Maximum: 10 3 points
Harpooning or the things you can’t quite catch with a hook, there’s always the trusty harpoon. You can catch (or kill!) even the biggest aquatic creatures with this skill. Prerequisites: none Cost Per Point: 1 Maximum: 10 3 points
Riding When a character has skill in riding, they can ride a creature with proficiency. Each time you take a point in this skill, you are adding another creature you are able to ride. This is a pre-requisite for most other riding skills. Prerequisites: None Cost Per Point: 1 per species Maximum: 1 per species 1 point Equillion 1 point Pliathor
Aerial Riding Riding a creature in the air is by far the most difficult style of riding there is to learn. Each time you take a point in this skill, you are adding another creature you are able to ride in the air. A perfect example of an air-creature you could ride would be the Wiurn. You must also have the "Riding" skill with the species you wish to learn to Fly with. Prerequisites: Riding skill with the creature Cost Per Point: 4 per species Maximum: 1 per species 1 point Equillion
Natural Bond You are naturally bonded with a particular species. For every point in this skill you spend, you gain an instant +1 loyalty with any member of that species. This skill can be taken up to 5 times per species. Prerequisites: You must have a minimum Charm of 3 or greater. Cost Per Point: 2 Maximum: 5 per species
Mounted Combat Whenever you attempt to ride a creature into combat, your combat skills are greatly hindered by the movement of the beast, the bumping up and down, and the change in angle - plus, you might accidentally strike your own animal! But with the Mounted Combat skill, this hinderance is nulled. As a Mounted Combatant, your Accuracy and Damage is reduced by 100%. For every point in this skill, you reduce that hinerance by 10%. If you continue taking this skill after 10 points, you can increase your damage (but not accuracy) by up to 100%! Prerequisites: Riding skill with that creature Cost Per Point: 1 Maximum: 20 per species 10 points Equillion 10 points Pliathor
Ghost Rider You are so skilled with riding the species of creature, that you could grab ahold of even a wild variety, and ride it! You can ride it while standing straight up on it's back, while hanging off it's side holding on with only one hand, and even ride it backwards! All people of the world are astounded at the skill of the Ghost-Riders. You know how to naturally read the animal just by the quiver of the muscles beneath your legs - and the creature can read your intentions by the pressure of you knees alone - no reigns needed! While you are mounted on a creature you have Ghost-Rider with, both you and the creature gain +1 to all base stats. Prerequisites: Riding Skill with the Creature. You must have a minimum Charm of 3 or greater. Cost Per Point: 10 Maximum: 1 per species 1 point Equillion 1 point Pliathor
Veterinarian You are skilled in healing the sick and wounded creatures. Veterinary skill does not work for players, just creatures. For every point in this skill, you can heal 1d4 Health on a creature. With 10 points in Veterinary skill you can cure poisons, and you can also heal 1d4 Stamina. With 20 points in Veterinary skill you can cure diseases, restore crippled limbs, and your healing of Health increases to be 1d8. Prerequisites: 5 skill points in Biology Cost Per Point: 1 Maximum: 20
Husbandry You are skilled at training animals, and it shows! For every point in this skill, the creatures you train gain a 10% loyalty bonus while you are training them. With 10 skill points in Husbandry, your pets learn twice as fast! Prerequisites: none Cost Per Point: 2 Maximum: 10
BOTANY:: (4) Botany determines your ability to work with all manner of plants, be it plant-like pets, gardening, identifying poisonous plants, or even brewing your own healing potions.
Gardening You are great at tending to a garden. You know what weeds to pull, when to water what, and where to put the plants so that they grow the best they can. Prerequisites: None Cost Per Point: 1 Maximum: 10
Distill Poisons You can turn plants and other natural materials into nasty poisons. If you’re good enough, you can avoid poisoning yourself while creating them Prerequisites: 2 points in Plant Lore Cost Per Point: 1 Maximum: X
Brewing You can use your knowledge of plants to make salves, potions, and elixirs with helpful effects. The things you make can heal wounds, cure poisons, and give helpful boosts to those who consume them. Prerequisites: 2 skill points in Plant Lore Cost Per Point: 1 Maximum: X
Plant Lore You can tell which plants are edible, and which ones will poison you. This is essential when picking plants in the wild, and when making potions (or poisons!) out of plants. For each point in this skill, you have a 25% chance of correctly identifying a plant when you see it. If you fail, there’s a good chance that you will consider the plants to be safe when they are not (or vice versa). Prerequisites: None Cost Per Point: 1 Maximum: 4 4 points
TINKERING:: (4) Though Kapper and Xeno-Kwal are the main races in the world that have access to technology (with the common exception of humans, who get Kapper's tech-scraps), you never know when skill in Tinkering could come in handy. This skill group includes things from operating a flashlight, to picking locks, or creating your own robots
Open Lock You can open locks with relative ease, even without the keys. For each point you have in this skill, you have a 20% chance of successfully opening a lock. You can try to open locks without proper tools, but there is a 50% chance you will break the lock if you fail to open it if you don’t have the right tools. Prerequisites: You must have a minimum Dexterity of 2 or greater. Cost Per Point: 1 Maximum: 4 4 points
Reverse Engineering By taking apart a device (and therefore destroying it!), you can learn how it works. Then, if you manage to get the right parts together, you can build one of your own. Though, you can only make a copy of the original. To modify it, you would have to learn more about engineering. This skill can be taken multiple times, once for each new device. Prerequisites: You must have a minimum Cunning of 2 or greater. Cost Per Point: 1 Maximum: 1 per device
Operate Device With this skill, you can learn how to operate devices you have come across. A point in this skill allows you to learn how to use one kind of device well. Without this skill, you don’t know how to operate it properly, if at all. This skill can be taken multiple times, once for each new device Prerequisites: None Cost Per Point: 1 Maximum: 1 per device
Engineering Engineering is the basic skill needed to learn how to create robots and machines. It all starts here! Each point in engineering gives you a better grasp of the basics needed to know all about machines and how they work and are created. In addition to the basic requirements for most other tinkering skills, each point in Engineering allows you 25% chance to succeed when creating something mechanical. Prerequisites: You must have a minimum Cunning of 2 or greater. Cost Per Point: 1 Maximum: 4
Programming This skill allows you to program complex machines to perform a variety of tasks and behaviors. Programming has many uses, from programming a device to work properly to giving a robot ‘thoughts’ of its own. It is rumored that along with high enough skill in Plasmatology, and the correct "ingredients", one can even create robots with souls! Prerequisites: 4 skill points in engineering Cost Per Point: 1 Maximum: X
Plasmatology All forms of plasma, from Electricity, to raw Energy, to Fire is a complicated thing, but once you learn the rules, it all falls into place. With this skill, you can use many forms of plasma to power or enhance machines from simple devices to complex robots. This allows you to give them more power, upgrade them with new and interesting effects or weapons (flame-launcher)? And other such interesting things. One and two points allows you to work with fire. Three and four allows you to work with Electricity, and five and six allows you to work with raw Energy. Prerequisites: 2 skill points in engineering Cost Per Point: 1 Maximum: 6
MASONRY: (4) asonry deals with all manner of skills reguarding earth, metal, and stone (even precious gemstones). Anyone that wills themselves to work with one of those might highly consider skill in Masonry.
Paleontology You are skilled at training pre-historic creatures, and it shows! For every point in this skill, the creatures you train gain a 10% loyalty bonus while you are training "Dinosaurs". With 10 skill points in Palentology, your pets learn twice as fast! Prerequisites: None Cost Per Point: 2 Maximum: 10
Architecture You know how to work well with stone, and are able to stack rock walls, decorative gardens, and repair stone structures. The more skill ranks you have, the more knowledge you have about different kinds and applications for stones Prerequisites: Cost Per Point: 1 Maximum: X
Metal Smithing Smelting is the basic knowledge of metals that leads to smithing. One point in this skill allows you to work with softer metals, like copper, and tin. Two points allows you to work with harder metals, like bronze, and iron. Three points allows you work with metals like shadow ore, and sky metal. Prerequisites: None Cost Per Point: 1 Maximum: 3
Blacksmithing You can make many different kinds of armor and weapons, usually from metal. Higher skill ranks allow you to make more intricate and complex weapons and armor. Of course, you have to know how to use the metals you're working with, via the Metalsmithing skill. Prerequisites: 1 point in metalsmithing Cost Per Point: 2 Maximum: X
Jeweler You can cut gems into beautiful gemstones to be set in jewelry and other fine pieces. In addition, you can work with precious metals, like gold and silver. This skill also lets you put the two together in beautiful works of jewelry and art. More points in this skill lets you cut and set more difficult gemstones. Prerequisites: None Cost Per Point: 2 Maximum: X
Tunnel Sense It’s pretty easy to get lost deep down in the tunnels of the mines. With this skill, you can navigate the complex tunnels without getting lost. For each point you have in this skill, your chance of getting lost is reduced by 25%. With 4 points, you do not get lost under normal circumstances. Prerequisites: None Cost Per Point: 1 Maximum: 4 4 points
Mining You’re a darn good miner! You know how to find the gems, and how to pick them out of the walls without damaging them. It’s tough work, but you can do it, and do it well! Prerequisites: None Cost Per Point: 1 Maximum: 10
ACADEMICS: (25) Scholars, and the educated have academic skills. Doctors, historians, scholars - they all benefit from academic skills, and though they may not help you directly (such as in combat), they can still be very valuable.
Biology Butchers, scientists, beast-keepers, veterinarians, and healers all know about biology. With each point in biology, you can either do an extra 1 point in damage in combat to a living creature or character. However, biology is also a prerequisite for many skills. Prerequisites: None Cost Per Point: 1 Maximum: 10 10 points
Medicine Doctors and healers know "medicine". For every point in this skill you can heal 1d4 Health on a player or character (humanoid). With 10 points in this skill you can heal poisons, and you can also heal 1d4 Stamina. With 20 points you can cure diseases, restore crippled limbs, and your healing of Health increases to be 1d8. Prerequisites: 10 points in Biology Cost Per Point: 2 Maximum: 20
Literacy This skill may be taken multiple times.. two times for each script learned. When taking this skill - you can now read and write in (but not speak in) a language you have selected... To put two skill ranks into Literacy is to read and write that language so fluently that nothing is ever "lost in translation". Prerequisites: None Cost Per Point: 2 Maximum: 2 per language
Language This skill may be taken multiple times.. two times for each language learned. When taking this skill - you can now speak (but not write in) a language you have selected... To put two skill ranks into a single langage is to speak that language fluently - as if it were a language you grew up speaking. Prerequisites: None Cost Per Point: 2 Maximum: 2 per language
Runes You can understand the magical runes.. This, obviously, comes in very handy when studying magic - and most magic-users envy this ability, or work very hard to obtain it. Prerequisites: None Cost Per Point: 5 Maximum: 1 1 point
Sophisticated Language To speak proper langage will get you a small boost in negotiations in the right crowds. With this skill, you can double any of your "social skill" bonuses with sophisticated races. Prerequisites: 3 charm or greater Cost Per Point: 5 Maximum: 1 1 point
Cryptic (ancient) Language Understanding There are many languages in the world, written in stone upon the walls of hidden temples and lost shrines.. To have this skill - is to in general, understand how they work.. this does not grant you the ability to completely read them, but rather understand the idea of what they are saying. Prerequisites: None Cost Per Point: 5 Maximum: 1
Savage Language Understanding Savage languages include those langauges that are spoken by creatures that do not use "words" to speak.. this does not grant the ability to "speak with animals" - but rather, to speak with creatures or monsters that talk to each other by a very complicated "language" of beastial noises... Such as dash-claws. Prerequisites: None Cost Per Point: 5 Maximum: 1 1 point
Local Lore You know well about a particular area of the map, a city, or town. You may take "local lore" for each area - but you cannot summarize into "the south"... instead, you must be more specific. For example, you can take the skill "Local Lore: Labs", or "Local Lore: City of Tumai", or "Local Lore: Ssashirk Nomads". This allows you to also know about their customs, history, culture, laws, and religion (mythology). Prerequisites: None Cost Per Point: 2 Maximum: 1 Per Area
Math If you have enough points in mathematics, you can very easily benefit those with the Tinkering skill! In fact, they may hire you - if you're good enough.. Each point in Mathematics gives you a 2% bonus on "getting what you want" in the robotic's workshop. Prerequisites: You must have a minimum Cunning of 3 or greater. Cost Per Point: 1 Maximum: 10
SOCIAL SKILLS: (15) Bards, leaders, and even spies and thieves can make use of social skills.
Performing Arts This skill includes singing, music, poetry, storytelling, dancing, and even acting. It is an all-consuming skill dealing with "the performing arts" of all kinds. For every rank in this skill, you can add an additional point of charm (once per day) in your first interaction with a humanoid character. Prerequisites: None Cost Per Point: 1 Maximum: 6
Deception Lying, forgery, and even seduction are all forms of deception. Without this skill, you rely on luck to succeed in any form of deception, which is very minimal in it's chances of success. But with each point in deception, you have a 20% increased chance to succeed. Some traits can alter different aspects of this skill (sexy, for example, can enhance seduction, while ugly could hinder it). 80% chance of success is the highest one can get without enhancing traits. Prerequisites: None Cost Per Point: 1 Maximum: 4
Intimidation Some races are un-interested in "fancy words". These races (and mostly creatures also) are affected by intimidation instead. Most intimidation uses (strength + stamina) - charm. With every point in intimidation however, you add +1 to your result. Obviously, more "intimidating" characters are more successful at being intimidating. With intimidation, you can get the strong-willed to obey your commands, or step aside. Prerequisites: None Cost Per Point: 1 Maximum: 5 5 points
Negotiation While some races (and creatures) need to be intimidated, others find intimidation to be too brutish. Sometimes a little more finesse is in order. Negotiation can help your interactions (not to be confused with barter) with most races. Every point in negotiation adds another 1 point in charm when dealing with (almost) any sentient creature. Prerequisites: None Cost Per Point: 2 Maximum: 5
Appraise With the appraise skill, you can tell the "true value" of what something is worth. Every rank in this skill allows you a 25% chance to discover the actual value of treasure you find. Failures will provide you with a (lesser) inaccurate value. Prerequisites: None Cost Per Point: 1 Maximum: 4
Barter All merchants seem to have the barter skill. For every point in the barter skill, you can get "10% better" of a deal. With 10 points in barter, you can end up purchasing things at half cost, or selling things for double their actual value! Of course, merchants with this skill can counter-act it. Of course, 30% better deal on an item that costs a single credit might be hard to determine... Perhaps through roleplay you can "work something out"..? Prerequisites: None Cost Per Point: 1 Maximum: 10 10 points
Morale Once per day, you may "use morale" to help out those in your party. For every additional point in morale, you can use it again... So four points in morale allows you to use this skill four times in one day. With the morale skill, any creature or character "in your party" asside from yourself can re-roll (once) their lowest rolling die on any type of roll. So; if your pet is rolling to dodge, and it's lowest roll is 3, it can re-roll that die (for better or worse). Prerequisites: Charm of 3 or greater Cost Per Point: 1 Maximum: 5
Dominus You are skilled at training veil "creatures", and it shows! For every point in this skill, the "veil" you train gain a 10% loyalty bonus while you are training them. With 10 skill points in Dominus, your "pets" learn twice as fast! Prerequisites: None Cost Per Point: 2 Maximum: 10
DRACONOMICS: (11) A true companion of draconics (and even dragon-slayers) can make use of the Draconomic skills.
Dragon Kin You are skilled at training draconics, and it shows! For every point in this skill, the draconics you train gain a 10% loyalty bonus while you are training them. With 10 skill points in Dragon Kin, your pets learn twice as fast! Prerequisites: None Cost Per Point: 2 Maximum: 10
Soul Bond Bonding with a draconic is a true power. It allows one to meld their own soul with that of a draconic - sharing a single soul with two bodies and two minds. If the draconic (more powerful body) dies, the humanoid's soul waits at the draconics bones for all eternity, unable to leave. If the humanoid (weaker body) dies, the draconic's heart stops in it's chest, and it falls to the earth to become part of it. It is in the best interest of both members to not allow their other-half to fall to any ill fate. You may only bond with one draconic. Choose wisely. Then again, why would anyone want such a hindering bond? Ask yourself that as well - but know this; the ancients began the ritual of soul-bond for a reason. With one point in Soul Bond you can bond to the soul of a willing (10+ loyalty) Draconic. With two points you can bond with the soul of a not-so-willing (0 loyalty) Draconic. And with three points, you can bond with the soul of any Draconic - even if their blood boils for your death! Of course, once bonded, they had best not kill you, even if they hate you. Prerequisites: None Cost Per Point: 10 Maximum: 3
Draconic History Good knowledge in draconic history (also known as draconic religion, and clans-knowledge) could be very handy when dealing with all manners of draconics - and might even save your life someday. Prerequisites: None Cost Per Point: 1 Maximum: 1 1 point
Draconic Anatomy It takes a true warrior to hurt a dragon. But only "dragon slayers" can truely know how to slay them. Draconic creatures have unique anatomy (I bet you don't know what their kourfin is for, do you?). With each point in draconic anatomy, you can either do an extra 1d4 in damage in combat to a draconic (physical or magical), OR do an extra 1d4 in healing to your draconic friends. Prerequisites: 5 skill in Biology Cost Per Point: 2 Maximum: 10 5 points
Draconic Healing You are skilled in healing the sick and wounded draconics. Draconic Healing skill does not work for players or pets, just draconics. For every point in this skill, you can heal 1d4 Health on a draconic. With 10 points in Draconic Healing skill you can cure poisons, and you can also heal 1d4 Stamina. With 20 points in Draconic Healing skill you can cure diseases, restore crippled limbs, and your healing of Health increases to be 1d8. Prerequisites: 5 points in Draconic Anatomy Cost Per Point: 1 Maximum: 20
Draconic Language Most people have a hard time to speak with draconics. And most draconics don't bother to learn the humanoid languages (there are so many of them, after all). With this skill, you can learn to speak with any Draconic. One point allows you to speak hardly (many mis-translations), while two points allows you to speak well (no mis-translations, but simple speaking), while three points allows you to speak fluently. Prerequisites: 1 skill point each in Savage Language Understanding and Cryptic Language Understanding Cost Per Point: 4 Maximum: 3
Renathan: *purrumbles* Thankies for the fluffy birbdergs, Yang. :3
Sept 5, 2021 1:16:51 GMT -6
Yang: If any1 is curious, Sky is The Stat Master, so all notes about Crossbreeds (their cunning/power/etc) will all go through her before being posted :Bc it might! be a hot minute, as life is hella busy with her new job
Sept 4, 2021 14:57:15 GMT -6
Yang: thamk,thamk; streams are great for those designs that can be hashed out right quick 👈🕶️👈
Aug 31, 2021 19:18:51 GMT -6
Renathan: The Ohou extras look great! I enjoyed the stream from yesterday, as well.
Aug 31, 2021 15:23:49 GMT -6