Question's Thread
Oct 6, 2019 7:12:06 GMT -6
Post by Twilight-Claw on Oct 6, 2019 7:12:06 GMT -6
Starting up a new question thread again, since I do tend to have many of them. X3
[u]Question Number[/u]: ([i]synopsis[/i])
FullQuestion
Question 1: (Call Lightning, Training Moves, Electricity)
I was wondering with Call Lightning if a creature either has it in their base stats or got injected with it, if they can also further develop these moves down below. I think with Ker-Zaap! It is a given since one of the tournament pets was able to use that as an extra move with the ribbon and that couldn’t have been chosen in the first place if it couldn’t have been trained to use it either. (That particular info came about with Rayak’s Tournament Application on wondering if he could use Thunder as an extra move for the ribbon.)
Bio Pulse
Zap
Static Wave
Static Touch
Electric Charge
Thunder?
Ping?
Question 2: (Summon Food Source, Move, Psychic)
I was wondering with Summon Food Source if it is also possible to choose live targets such as bugs or fish and that they also are still alive when summoned? I’ve got this idea in mind to make a juvie custom Balgor with Summon Food Source (Butterflies) and as they would still sort of be considered young in that stage, they’d also use it to start playing with those butterflies (and occasionally snapping one up to eat once captured) for fun. :D
Question 3: (Switching Ability, Custom, Acid Fang)
I’m pretty sure the other ones I’ve got in mind to switch can be switched normally, but uncertain with this one.
Question 4: (Training Swim/Applying for switch)
1. This one is either an easy one or more difficult question, I think? Uhm, since I’ve learned through pm that Wiurns can’t learn swim if they don’t have Amphibious, Aquatic, or Swim already in their stats does that also include those who have an extra set of front paws that maybe could theoretically learn swim with? Since those extra features aren’t normally seen on a Wiurn at all, and maybe be able to help them out with it?
This would also count for Dartmoor since he is based off a water elemental Wiurn, as I had thought a Wiurn could normally swim but later on I found they didn't, I'm hoping the above since he does have the limbs different and controls his own water source it might still apply to him if possible.
Question 5: (Training Swim)
Would it be possible for these species to learn swim if it isn’t in their base stats?
Pasha-Sarane, Balgor, Leaf-Scatter, King of Evergreen, Pachee, Sapling Spriteling
Question 6: (Ability, Iron Will)
Iron Will
Creature is immune to all secondary effects of any mental attack... Psychic, Light, or Shadow. The damage is still done, but dizziness, confusion, mind control (etc) are in-effective.
Passive – Untrainable
There has been quite a bit already said on what it can block, but I was wondering if it would also apply when it comes in the form of magic that could influence the mind (such as the spell Twisting Heart or Betray Self), or any side effects on dark and light magic?
Question 7: (Ability, Mechanical Mind)
Mechanical Mind
All secondary effects of attacks, that would effect the mind or soul - such as "dizzy mind" or "soul steal" - do not effect this creature... Basically, this creature is immune to all attacks and effects that require "mentality" to be effective.
Passive - Untrainable
1. Would Mechanical Mind be similar to Iron will in that it could also block the effects of dizziness, confusion and mind control or any other effects Iron Will is able to block?
2. Or is it really only the ones listed with [Mnt] and have in their description ‘Requires a min. 1 of Mentality to use’? (Or perhaps not even the latter one and only [Mnt]?)
Question 8: (Pet Barding)
Darky didn’t personally see why they couldn’t, but did say I need the approval of the Staff for this to see if it is possible. :3
Since the parents of this crossbreed has one that is an Estharne V.2 and they still have their feline shape, would it be possible for them to use Estharne Fang Extensions from the Heavy Hammer?
Question 9: (Elemental Treatment)
1. I was wondering with the new item the Elemental Treatment would it also work for Trod’s to be resistant to one elemental body? Since they can be used for armor.
2. Does using that item on an image also change its looks slightly? Or will it stay the same and is just registered to be resistant to that particular item?
These should be all of them currently, it certainly feels like a lot. ^^;
Questions asked in the Shoutbox, with answers! <3
Shadow Meld (Hiding within the Shadows)
Asked on 11-10-2019 - 12-10-2019
Shadow Meld [Lmt #1]
The creature "melts into the shadows", in all senses of the phrase. It can hide there, then strike out of any nearby shadow, reforming as it pleases.
IF there are good shadows (such as night), the creature can use the shadows to "teleport" to any location in sight, that is also in shadows... If used, the creature that used it gets a free attack, in addition to it's normal one - on the next turn...
Uses Mentality.
Shadow - 8
Twilight-Claw: Does anyone know with Shadow Meld if a creature can hold it up for longer then two turns in battle? And if it is also possible to use it to hide within their owner's shadow? Or how long outside of combat it can stay active for a pet to hide within it?
Ashe: For tournament purposes, I assume its 2 turns because the purpose is to pump up the attack second turn. But if I'm not mistaken, it can't be used because in theory there's no shadows in the pit. I'll have to check, I know josie's battles with one before.
Ashe: Either way, the owner is not there for the shadow in the pit, but in rp wise yes they could use the owner's shadow and you can have them use shadow meld as long as you want.
Shadow Meld [Lmt #1]
The creature "melts into the shadows", in all senses of the phrase. It can hide there, then strike out of any nearby shadow, reforming as it pleases.
IF there are good shadows (such as night), the creature can use the shadows to "teleport" to any location in sight, that is also in shadows... If used, the creature that used it gets a free attack, in addition to it's normal one - on the next turn...
Uses Mentality.
Shadow - 8
Twilight-Claw: Does anyone know with Shadow Meld if a creature can hold it up for longer then two turns in battle? And if it is also possible to use it to hide within their owner's shadow? Or how long outside of combat it can stay active for a pet to hide within it?
Ashe: For tournament purposes, I assume its 2 turns because the purpose is to pump up the attack second turn. But if I'm not mistaken, it can't be used because in theory there's no shadows in the pit. I'll have to check, I know josie's battles with one before.
Ashe: Either way, the owner is not there for the shadow in the pit, but in rp wise yes they could use the owner's shadow and you can have them use shadow meld as long as you want.
Refined Senses (How does it work?)
Asked on 9-12-2019 - 10-12-2019
Refined Senses
Do you know what happens when you attack a very sharp and brilliant mind? You don't, that's what... The creature is able to sense its surroundings so well, the effort of doing so could even penetrate minds! Thus heightening their awesome psychic powers.. Or in short, the creature is able to use Danger Sense twice in a row in battle and certain Psychic moves are enhanced to deal an extra point of damage.
Passive - Untrainable
Twilight-Claw: So not expected that result at the tournament, I thought the Danger Sense and refined senses stack on top of each other. X3
Renathan: What do you mean? Refined Senses gives you another Danger Sense (so 2).
Twilight-Claw: Yep, but the other has also got danger sense, so I thought 3 dodging chances instead of two. X3
Twilight-Claw: That is why I am surprised about it. X3
Renathan: The other?
Twilight-Claw: Rhys I mean as the other. :3
Renathan: OH Now that makes sense! Yeah, It's Danger Sense + Refined Senses = Two Danger Senses. :3
Twilight-Claw: So that means they don't stack on top of each other?
Renathan: If you're meaning 'stack' like, Danger sense, and then two more danger senses, nope! Only two, not three.
Twilight-Claw: Ok, that makes sense then. Definitely good to know in case I ever thought to have both on one creature. X3
Twilight-Claw: I think these sentences "‘So I am glad it is you I am fighting against.’ She lunges at him. ‘The name’s Envix, remember it!’" will be all the more meaningful then. XD
Ashe: Refined senses gives you an additional danger sense IF your pet already knows danger sense. So IF you have DS already, then refined allows you to use it twice total. Think of it that way.
Twilight-Claw: *munches on the useful info* So Refined Senses on its own would still be 1 time it can dodge? :3
Nerius: Ah, nope, you don't get a free danger sense with refined senses. I asked about that before the tournament started, I was considering entering a weaver, they have refined senses, but not danger sense.
Nerius: I would have had to teach it danger sense, which I didn't feel like doing in a last minute rush training. So I went for the whiptail instead.
Twilight-Claw: That type of rush training would drain RP muse quite quickly I think when it takes 10 training points. But thank you for answering my question about it everyone! I hadn't thought Refined Senses was more in the needing to meet certain criteria before use.
Twilight-Claw: So having this cleared up on what it does, really helps! :D
Refined Senses
Do you know what happens when you attack a very sharp and brilliant mind? You don't, that's what... The creature is able to sense its surroundings so well, the effort of doing so could even penetrate minds! Thus heightening their awesome psychic powers.. Or in short, the creature is able to use Danger Sense twice in a row in battle and certain Psychic moves are enhanced to deal an extra point of damage.
Passive - Untrainable
Twilight-Claw: So not expected that result at the tournament, I thought the Danger Sense and refined senses stack on top of each other. X3
Renathan: What do you mean? Refined Senses gives you another Danger Sense (so 2).
Twilight-Claw: Yep, but the other has also got danger sense, so I thought 3 dodging chances instead of two. X3
Twilight-Claw: That is why I am surprised about it. X3
Renathan: The other?
Twilight-Claw: Rhys I mean as the other. :3
Renathan: OH Now that makes sense! Yeah, It's Danger Sense + Refined Senses = Two Danger Senses. :3
Twilight-Claw: So that means they don't stack on top of each other?
Renathan: If you're meaning 'stack' like, Danger sense, and then two more danger senses, nope! Only two, not three.
Twilight-Claw: Ok, that makes sense then. Definitely good to know in case I ever thought to have both on one creature. X3
Twilight-Claw: I think these sentences "‘So I am glad it is you I am fighting against.’ She lunges at him. ‘The name’s Envix, remember it!’" will be all the more meaningful then. XD
Ashe: Refined senses gives you an additional danger sense IF your pet already knows danger sense. So IF you have DS already, then refined allows you to use it twice total. Think of it that way.
Twilight-Claw: *munches on the useful info* So Refined Senses on its own would still be 1 time it can dodge? :3
Nerius: Ah, nope, you don't get a free danger sense with refined senses. I asked about that before the tournament started, I was considering entering a weaver, they have refined senses, but not danger sense.
Nerius: I would have had to teach it danger sense, which I didn't feel like doing in a last minute rush training. So I went for the whiptail instead.
Twilight-Claw: That type of rush training would drain RP muse quite quickly I think when it takes 10 training points. But thank you for answering my question about it everyone! I hadn't thought Refined Senses was more in the needing to meet certain criteria before use.
Twilight-Claw: So having this cleared up on what it does, really helps! :D
Immunities & Hard Restrictions (Switching Elements)
Asked on 09-02-2020 - 09-02-2020
Twilight-Claw: Uhm I was wondering if I could ask someone, I've got a quick question before I might do something I'd either regret by not asking (for going after a assumption), or not regret (for knowing it was the correct assumption).. With Hard restrictions of the Immunities, I am going on the assumption that one of my custom Equilion who had their Shadow Immunity switched to Earth Immunity that it belongs to the hard restriction list? That it would count for switched immunities as well?
Ashe: Elemental immunities can be swapped for a different element no problem, it's adding an immunity that's restricted.
Twilight-Claw: Thank you Ashe! That means I won't have to do away with a few. <3
Jack: Plus Physical Resistance and Immunity are restricted no matter what, even swaps
Twilight-Claw: *nods* Those two I had no doubts about it, as they are much clearer on stating even when swapped they require permision yeah. :)
Ashe: Basically, your pet already /has/ an elemental immunity, you're just swapping the element. Like Scratch or Bite, just adding an element due to customization. It's when you're /adding/ an immunity that it's restricted. :3 If that makes it easier to remember.
Twilight-Claw: This definitely makes it easier to remember yeah, and adding it into my question thread so that I can keep that memorized and won't need to ask again. Thank you very much! <3
Ashe: It's listed under "How to create custom stats", down toward the bottom in the list of "All Swaps" - "-Any Resistance or Immunity can be switched for any other resistance or immunity EXCEPT for Physical." For easier future reference. Welcome!
Twilight-Claw: And I overlooked that one it seems. X3 *Just now rechecked the list*
Ashe: Easy to do, there's a ton of guidelines in there. Might be easiest to ctrl+f a keyword, like search for "Immunity" or something. Or, like you did, Cbox is fine :3
Twilight-Claw: Uhm I was wondering if I could ask someone, I've got a quick question before I might do something I'd either regret by not asking (for going after a assumption), or not regret (for knowing it was the correct assumption).. With Hard restrictions of the Immunities, I am going on the assumption that one of my custom Equilion who had their Shadow Immunity switched to Earth Immunity that it belongs to the hard restriction list? That it would count for switched immunities as well?
Ashe: Elemental immunities can be swapped for a different element no problem, it's adding an immunity that's restricted.
Twilight-Claw: Thank you Ashe! That means I won't have to do away with a few. <3
Jack: Plus Physical Resistance and Immunity are restricted no matter what, even swaps
Twilight-Claw: *nods* Those two I had no doubts about it, as they are much clearer on stating even when swapped they require permision yeah. :)
Ashe: Basically, your pet already /has/ an elemental immunity, you're just swapping the element. Like Scratch or Bite, just adding an element due to customization. It's when you're /adding/ an immunity that it's restricted. :3 If that makes it easier to remember.
Twilight-Claw: This definitely makes it easier to remember yeah, and adding it into my question thread so that I can keep that memorized and won't need to ask again. Thank you very much! <3
Ashe: It's listed under "How to create custom stats", down toward the bottom in the list of "All Swaps" - "-Any Resistance or Immunity can be switched for any other resistance or immunity EXCEPT for Physical." For easier future reference. Welcome!
Twilight-Claw: And I overlooked that one it seems. X3 *Just now rechecked the list*
Ashe: Easy to do, there's a ton of guidelines in there. Might be easiest to ctrl+f a keyword, like search for "Immunity" or something. Or, like you did, Cbox is fine :3