Master Injection Alterations Registry Oct 23, 2019 16:39:34 GMT -6
Post by Renathan on Oct 23, 2019 16:39:34 GMT -6
Master Injections can be bought either in the Pit Prize Shop, or the Contest Hall Prize Shop by champions only.
These rare injections are different than regular elemental injections, and should be registered in this thread.
One Post Per Character, Keep it Updated! Only one injection ever per pet, this includes other injections.
In each post you will show:
Your altered pet
The injection (image) you altered it with
The pet's original stats
Added Moves/Abilities in bold
Special Abilities: Thick Fur, Magical, Illness
Moves: Scratch, Nip
What does it do?
One injection can be used on only one pet. The creature can then be given one the of the following sets of abilities/moves (they must have ALL of the things in each set, and they only get one set). You get the choice of which set of abilities/moves you'd like for the creature, but once it is chosen it is set in stone! Note the restrictions listed below the list.
Adaptable + Illness
Assimilate + Devour + Illness + Faerie Fault: Iron
Aquatic + Illness + Faerie Fault: Iron
Complex Thought + Illness
Enigmatic + Illness + Faerie Fault: Iron
Float + Illness
Impermeable + Illness + Faerie Fault: Iron
Invisibility + Illness
Magical + Illness
Malleable Form + Illness
Prismatic Refraction + Illness
Speak + Illness
Burrow + Illness
Choking Vines + Illness
Emit Fumes + Illness
Give Way + Illness
Healing Berry + Illness
Infect + Illness
Intangible Body + Illness
Laser-beam + Illness
Plague + Illness
Plague Breath + Illness
Prismatic Light + Illness
Rainbow + Illness
Root + Illness
Solidify + Illness
Spirit of Winter + Illness
Time Stop + Illness + Faerie Fault: Iron
Toxins + Illness
1. Only 1 per an account can be bought from either shop, ever. (Not one from each, this is meant to make it to where each account can only ever buy one from the site at all- like the growth elixirs.)
2. The moves/abilities cannot be passed down to offspring (isn't inheritable). Note that the move/ability 'slots' added by the Master Injection are also not heritable!
3. No other injections can be used on the critter, and this cannot be used on critters with injections already. No doubling up!
4. We reserve the right to add more restrictions or Add another 'negative' to the list at any time if these become a problem. This will be Retroactive for all creatures with one of these injections, so affected pets will have to change their stats to comply with any future possible balance issues.