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Post by Renathan on Oct 24, 2019 12:44:30 GMT -6
Nodes MP Available: 24 Fire
 Basic Fire Node (Has Been Consumed by Renathan)

Stamina: 3 Strength: 3 Resistance: 3 Dexterity: 3 Mentality: 3 Abilities: Danger Sense, Acid Weakness, Psychic Weakness, Fire Resistance Moves: Swim, Climb, Holy Shield (Can Be Triggered Once Per Day)
(Has Taken the Skill 'Familiarity' Rank 1) (Has Taken the Skill 'Restore Familiar' Rank 2) (Has Taken the Skill 'Enhance Familiar' Rank 5)
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Post by Renathan on Oct 24, 2019 12:48:30 GMT -6
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Post by Renathan on Oct 24, 2019 12:51:57 GMT -6
Auburn {Familiar} FP Available: 12 MP Available: 12 SP Available: 76 *Has a 50% Chance to Dodge Any Attack
 Stamina: 2 Strength: 1 Resistance: 0 Dexterity: 5 Mentality: 2 Special Abilities: Fly, Diurnal Spirit, Super-Luck, Cold Resistance, Refined Senses, Thick Fur, Survival Instincts Moves: Scratch, Nip, Clarity, Powder Snow, Icy Touch, Hibernate, Breath of Winter, Psychic Distortion
Spell List:
Cloud of Imagination
Cost: 1 Hollow MP Description: When speech is impossible, when forming a sign language is impossible, there is still always a way. Effect: A white cloud forms above the being’s head that can when focused on it clearly, will display the being’s thought in how they normally think. It could be the words of their own language (or any other secondary script language so long as they know it well), it could maybe event be in pictures that they use in their mind to think. Whatever the case may be, it will still rely on others to know the language or be able to decipher the pictures in order to get what the being is saying to them. Spell lasts until dismissed. Hollow Hand
Cost: 1 Hollow MP Description: Ever find yourself just one hand short of something? Or do you ever need to do something simple across the room but you don’t want to get off the couch? The Hollow Hand can help with that! Effect: Briefly conjures an ethereal-looking but quite-physical hand to do one quick task for the caster. The Hand can not ever do harm to anyone, nor can it take damage in the place of its master. Yokai's Trick
Cost: 2 Dark MP Description: Strange magic is called upon, and a request is made. Suddenly, the user poofs into a puff of smoke, startling the opponent! Effect: Spook is used, as per the move. Bolster
Cost: 3 Hollow MP Description: The caster expends some of their own magic to bolster a single ally's magic. Effect: A single ally's spells deal double damage or effect for the next three turns. During the time, the caster cannot perform any magic. Conjure Food
Cost: 5 Hollow MP Description: The user conjures up to 1/2 pound of edible food. The food may take on any form or flavor, and does provide nourishment. Effect: *no effect in battle* Ripcord Dance
Cost: 5 Wind MP Description: The caster strikes at the foe with a windy barrage dependent on their agile dance! Effect: Deals as much nonresistable flat wind damage to a single foe as the user has dexterity by conjuring a slice of wind. Frost Wall
Cost: 2 Water MP, 2 Wind MP, 1 Hollow MP Description: You could really use a breather from all those ranged attacks, best to create some cover for it! Effect: Summon a straight frost wall of two meters in length and one and half meter tall with a depth of half a meter to hide behind. It even has on the casters side protrusions for hands and feet to climb on! Frost wall has 15 Stamina, and 10 Resistance with Cold Resistance and Fire Weakness. The wall lasts for three rounds in battle as it then melts away or until destroyed. So long as the opponent is on the opposite side of the wall it can protect the caster from attacks temporarily, better hope the opponent doesn’t decide to walk around it! Outside of battle lasts for two hours. Frozen Snare
Cost: 6 Water MP Description: The caster's target is encased by icicles that shoot up from the ground and is immobilized temporary. Effect: 3 Cold damage, loses 1 turn; creatures with flame body and ice body are immune. Teleport Major
Cost: 6 Hollow MP Description: Allows the caster to teleport themselves (including their clothing), and one other person or creature up to 1 mile in any direction. They cannot teleport themselves into an object (such as a wall), and must have seen (in the past) the place they are teleporting to, or be able to see it currently. Effect: *see description* Phantomize!
Cost: 7 Hollow MP Description: The caster suddenly melds into the substances around them, to escape an enemy? Effect: The user uses Intangible body as per the move; but this can only be used once per day. Order of the Sword
Cost: 9 Order MP Description: Summons a guardian knight in battle! It obeys every command and lasts until the end of battle or its defeat. Effect: Summon a Knight of the Sword to help in battle (5 Sta, 5 Str, 5 Resist, 3 Dex, 2 Ment), lasts until the end of battle or it's defeated. Can attack for 5 damage each round. Mass Clone
Cost: 12 Hollow MP Description: Are you here? Or possibly there? With this spell you are able to make five clones of yourself out of magic. This will confuse your opponents greatly as they won't know which one you are until they land a hit. Though the clone can't physically attack they'll take the heat off of you while you work up your next move. Effect: All attacks against you have 1/6th accuracy. Lasts for three turns. Ice Prison
Cost: 12 Water MP Description: The caster's target is encased by a prison if solid ice, freezing the poor victim solid for a short time. This freezing is magical, and though it stops the heart, it will start again once the ice is either melted or broken. Assuming of course that the sheer damage doesn't kill them. Effect: 6 Cold damage. The effected creature is removed from combat. Effect ends if the ice prison is broken, or melts with (any) fire attack or spell. Creatures with flame body and ice body are immune. The Ice Prison has 4 health, and 1 resistance.
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Post by Renathan on Oct 24, 2019 13:20:44 GMT -6
Mintaka {Soul-Bonded Draconic} MP Available: 10
 Stamina: 4 Strength: 7 Resistance: 7 Dexterity: 7 Mentality: 10 Magic Points: 10 Abilities: Fire Resistance Moves: Wing Buff, Dodge, Claw
Natural Spell List:
Fireball
(Learned at 2 Fire MP) Cost: 5 Fire MP Description: The caster summons a fireball between their hands (or in their mouth), and sends it hurling at the enemy, guaranteed to strike, and burn! Effect: 6 Fire Damage to one target. Meteor Strike
(Learned at 1 Fire MP, 3 Earth MP) Cost: 3 Fire MP, 3 Earth MP Description: A light bursts from the sky as the caster summons a meteor from the stars to strike down their foe! Effect: +3 Earth damage, +2 Fire damage. Lightning Bolt
(Learned at 2 Wind MP, 1 Fire MP, 1 Hollow MP) Cost: 2 Wind MP, 2 Fire MP, 1 Hollow MP Description: The caster summons a lightning bolt from their fingertips (or their mouth), and sends it striking at the enemy, guaranteed to hit! Effect: 6 Electrical Damage to one target.
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