It's also due time we answered some questions on the Alurook, especially now that they have a name to their species. Uh.. first is on the eggs. Though an Alurook can develope quite a long ways within' the thick-shell of their egg, they do eventually have to come out. And when they do, this is about the time they've already developed their pin-feathers, and are testing out their ability to fly.. though they'd likely fail for the first month or two. Essentially, in the 'hatchling' stage, they are unable to fly, and to a young Alu, the world is big and scary, so they prefer to hide within' their egg-shell, while their parents bring them food. Parents, in this case, being you. Alu make... oh... all sorts of owl-sounds, I'd imagine - only amplify the volume by... a lot. An egg takes roughly 6 months to incubate before the hatchling is ready to break open the shell and see the outside world - but all creatures here at the labs are given growth hormones to help along with that process, so it should take much less time.
I would like to note at this time a particular quirk of the Alurook.. Although it is a prime predator, and can fairly easily snatch off a prey such as a Wild Equillion (and often does), it's prefered food is eggs... It is not a cannibal however, and it's prefered egg-source for feasting is the Drake / Hen eggs. As a Drake can out-power an Alu though, the Alu is a much more clever creature, able to watch, wait, and learn - and figure out how to 'out-smart' the drake to steal it's eggs. Because of a particular "incident" in the wild however with the prototypes... the Alurook's desire to 'snatch' an egg and bring it back to the nest to eat has been removed, and instead it will simply eat the egg where it finds it. Alurook really do think like parrots, they love to figure things out.
Alurook can carry a great many heavy bits of prey - equillion for example, can be carried away.. But thundergug... thundergug may be a few thousand pounds too heavy for them. Golossle however, though large and bulky - are surprisingly light for their size, and it might be possible for an Alurook to carry them - though a Golossle might be too much of an opponent for them, what with their fire-breathing and all.. oh, um... I mean... tenacity.
Alurook can carry one rider with no problems at all, and can carry two riders with (relative) ease. Three riders however, would be pushing it... Alurook are primarily designed to carry a single rider plus their gear.... a knight wearing armor, with a 'saddle bag' would be approrpriate weight for a fully mature Alurook.
The Alurook, unlike the Izer, have more of a hunting-based impression system, rather than a display-based system for attracting the opposite sex. Generally, it is the male that attempts to impress the female, and the Male Alurook will do so by flying around her territory. Once the female has (if she ever does) decided that he's an impressive enough flyer, which may take weeks, she may call to him softly. To which, he will respond by hunting, and bringing her his kills. This courtship may last a month total before the female is impressed enough with his ability to consistantly provide. Izer on the other hand, have more of a "showy" display with dances, chirps, and singing. Jibiji just simply have singing. All three bird-like species are very affectionate to their partners, and spend a lot of time grooming one another.
Alurook are predators, through and through. Marvelous hunters, they can tend to have a cold outlook on smaller "prey" animals. However, they do know the dangers of other species that would seek to hunt them, such as the Sarane, who would happily snatch any Alurook out of the sky if they got the chance. As such, Alurook are a much smarter species, and prefer stealth, silence, and stalking - accurate tactics, rather than the Drakes' tactic of soaring through the skies to scout for prey, casting their shadow on all it passes over.
On the Amphadron...
And with that glory, they can now (officially) cast magic!!... Of course, you'll have to likely wait 'till I finish the magic system first, but still, awesome - yes?
On the Amulet of Submission...
You know about the creature called the "Seeker", right? It mentioned in it's encyclopedia entry that it is suggested to use a "collar of submission".. Well, they were partway right, and partway wrong... The item is instead referred to as a "Amulet of Submission", which is usually placed upon a necklace, and worn by a human owner... The owner can then choose a SINGLE creature to bond this amulet to... once chosen, the choice cannot be undone... What exactly does this amulet do?
*Prevents the creature from attacking the holder of the amulet (and the holder ONLY) *Prevents the creature from moving farther than 100 feet from the amulet. *Allows the holder of the amulet one "freeze" word, temporarily preventing the creature's movement.
Now that that's all said and done.. the labs have decided to give away a single (ONE only) free amulet to all who travel here to the xroads...
On the Amulet of Underwater Travel...
This amulet, when worn, will allow the user to "breathe" underwater... particualarly handy when playing with your pliathors, or other aquatic creatures... or when traveling to the great city beneth the sea *cough*... However, you have to go "beyond" to find it... There are 6 varieties of this amulet, with random gemstones... the varities are determined by the type of "metal" used to craft it, and they are: Copper, Bronze, Silver, Gold, Steel, and "Coral-Stone"... Each one is given out randomly - you may not request a particular color.
On the Anti-Growth Potion...
This potion will either cause your creature to stop growing all together, or make it go backwards a lifestage or two. Whenever this potion is used, you must come back to the store to make sure that the potion is the right one for your pet.. after all, you don't want to get the wrong kind, and cause an allergic reaction, now do you?
If I had a heart, I could love you, If I had a voice, I would sing. After the night when I wake up, I'll see what tomorrow brings.
First, a question on Baakir. Though the Baakir are still fairly young, it would be acceptable... if you feel that your Baakir is large enough, or sturdy enough to be able to support your weight - teaching it to carry a rider from a young age would likely be a good idea. But be cautious not to stress out your Baakir too much, or you'll strain it's legs with too much work. If -I- had a Baakir, I would certainly start mount-training it now... is small sessions, not large ones.
On the Bellafaux...
After realizing that the Bellaroxi were a "big hit", the labs decided to make a "better" version of their tiny cousins. Now, these new creatures, the "Bellafaux" are nearly the size of a house-cat.. and trainable! Sadly, in genetically modifying these creatures to be bigger and smarter, their poison has been dumbed down.. Though, be wary, a sting still may put you in the hospital! These small creatures are also not technically plants, and so they do not change with each season - nor do they grow - as all Bellafaux adopted out are already adults.
On the Bellaroxi...
These tiny creatures are only the size of a shrew! They were found one day, hiding amongst the blossoms in the shop... Be careful! Though they are beautiful and delicate, their little stingers are extremely poisonous! Though you cannot train them, they are no doubt quite handy in your garden, protecting the flowering plants from all sorts of insects (their favorite food)... These little creatures are also, not technically plants (or so we assume), and so they do not change with each season - nor do they grow - as all Bellaroxi adopted out are already adults.
On the Bionic Dash Claw...
These wonderful bionic creatures are trainable! Sadly, due to their robotic side, they will never grow... Even though they can be used to attack things, we suggest you use them as mounts... They're quite intelligent, and have a lot of history behind their lives.. After all, they did live a full life before we grafted electro-- Oh, nevermind.
On the Blade Dragons...
These creatures were designed purely for battle! With powerful jaws, talons, and blades upon their back, they're ready for war! I mean.. battle! *cough* You know, they even spit acid or lava!! Blade-Dragons are the size of Lions, but cannot be ridden - be cautious around them!
On the Branchaeopter...
Though the Branchaeopter looks like a bird or dinosaur, it is in fact a plant.. the body seems to be made of some sort of maluable wood substance, and the feathers are instead leaves! These creatures are quite clever, and capable of flight, and can even manipulate objects with their claws upon the edges of their wings. They prefer to eat large insects, small rodents and lizards - and are very good at removing the world of pests. The Branchaeopter does indeed change slightly with the seasons.. during the colder months, it's "feathers" are browns and reds; yet during the warmer months, it's "feathers" are greens.
If I had a heart, I could love you, If I had a voice, I would sing. After the night when I wake up, I'll see what tomorrow brings.
It is said that the god of Chaos himself made these amulets out of a single poppy seed... and perhaps it is true. What do you suppose would happen if you were to somehow place this twisted (ring-like) object upon your pet..? Well... rumor has it.. that your pet will become sentient... But of course, granted sentience grants willpower and... chaos will likely come into effect... Notes: Give this to your pet, and it's Cunning jumps to 5 (sentient). The creature automatically looses 5 loyalty to ALL people permenantly. If this takes the creature below 0 loyalty, it will abandon you - along with it's new-found item.
If a creature is given a Cunning Potion (totally forget the actual name...) could their offspring inherit that Cunning level?
No - it's an imbuement, not something genetic.
On the Chicken of Doom....
The tail feathers are looking adorably juvenile too and... do I spy a feather frill?
*evil grin* You'll love what's in store for those little guys when they grow up.
On the Chiryma...
The Tropical Chiryma is quite a bit smaller than its brethren will grow to be, and in fact is currently only large enough to fit in the palm of your hand!
On the Clock Work Avian...
These hawk-sized clockwork creatures have a superior mind, and thus, can be trained like normal pets. Keep in mind though, it's advanced artificial intelligence does not grant a loving heart!
The super-rare "white" clockwork avian is just like the standard avian, only it's capable of emotion! Who wouldn't want a robot pet, that's actually capable of loving you?
This machine is a sheer mimic of the regular clockwork avians.. however, due to it's enormous size - it's much more expensive.. after all, it can easily carry a rider into the skies as a mount! On top of which, it can be a mighty battle-pet.
On the Coins...
For prices of $1, $5, $10, and $30 - you can buy special coins that will be accepted at various locations around the x-roads in exchange for very special items and critters. One such location will accept the smaller coins as currancy, and will not have so many "totally unique" creatures, but creatures more like you find in the wild... As a small example. It's a surprise. :3 The $30 coin will be excepted primarily by ME (spirit) in exchange for: Cyborg Pets Undead Pets Alternate Pose Pets You buy the coins with real money
On the Collar of Speech...
This beautiful and flexible bronzite collar will grant the gift of speech to any creature that wears it. This enbles the creature to speed a "common language", which can be understood by all langauge-speaking people... However, this does not grant the creature the ability to understand speech itself, so translating is nearly impossible.. and a collar of speech does not grant any intelligence or bonus to training.. it simply allows the creature to voice out-loud, in an understandable way - it's thoughts and feelings. Though it doesn't grant any bonsues... think for a moment if you will of your pet dog... Your dog needs to go out.. every time you take it out, you say, "you want to go out?".. the dog may learn to tell you specifically (when it needs to go), "go out!"... after all, if they can learn to tell you without words that "I'm hungry", surely they can learn a few things to tell you with words.. but of course, the limitations of the creatures' intelligence is.. always present.
On the Collar of Bonding...
This item is two pieces.. One goes about the wrist (the owner), and the other is a collar that goes about a creature... Whenever the owner decides upon it, the creature is instantly teleported directly to the right (three feet away) of the owner. Each Collar has it's own "key command" word, to make it so multiple bracelets can be worn at once. Make SURE there are no obsticlals where the called upon creature will be appearing.. or you will end up with a puppy fused to a tree!
On the Corpse Construct...
I may be stretching the concept of the Corpse-Construct too far, but can they like.. Say, take off one of their arms and put it in their mouth to reach something with it? Or maybe even mold something onto a different part fo their body?
Taking off a corpse construct's arm would do massive damage to it. Like.. taking off YOUR arm.. difference is, they can always "bone shift" to put it back on, and restore the damage.. But once said "arm" is detatched, it can't function until it's put back in it's proper place.. or.. improper place.. uh.. point is - to function, it has to be "permenantly" attatched. I wouldn't reccomend removing your construct's body parts, as that would hurt, and probably make it mad... Luckily, the construct is much more stable than it was in it's previous stages, and it's eyeballs (etc) don't randomly fall off anymore.
Oh, and I just had an idea. Could we RP the CC's like they have unstable DNA, and thus adapt parts of the animals they eat...? Like if they eat a goat, do they develop curved horns and a different structure of legs/hooves? Or, say, devour a pig, do they get shovel nose? Of course, not TOO out of porportion, but just to have fun with it?
Absolutely. The image shown is just "my perfect" construct.. It has a hooved foot, a pawed foot, a skeletal hand, and a "dragon" hand. It has a dog-head, cat eyes, and goat horns. It has a bird wing and a bat wing. It's really constructed of different animals.. If YOUR construct ate .. say... a snake, it may have a more "snake-like" head. Or, if it ate a deer, maybe it has deer antlers rather than goat horns. Have fun with it! As long as it still has the basic "shape and function" of the regular construct (no extra abilities, etc), have fun (rp-wise) with it's anatomy a bit.. especially with battle... did your construct devour that chiryma? Maybe it has a beak!
Are those horns or ears on the Corpse Construct?
Indeed. They have goat horns.. Uh.. those.. "horn-like things" below the goat horns are actually part of it's spinal cord.. uh.. bad perspective there.. you can RP it as having two sets of horns though, that's okay too.
Corpse Construct is just spiffy, and with the size being 5.. Can you ride them?
You... could.. but.. uh.. I wouldn't reccomend it.. For starters, they're violent, and very primitive.. It's like training a crocodile.. it's nice 'cause it knows it gets food if it is. There's nothing that would prevent it from eating YOU if it got the chance, and thus - training them is very hard... But to train them even further to tolerate a person on their back... slim to none - good luck, and prepare to be bitten (with biiiig teeth). Also keep in mind that they still smell funny. ** Extra note!! They walk on four feet most of the time, but they CAN stand on their back two feet! Not for very long, but they can stand on their back feet - which helps I suppose with being imposing (or getting a better view).
If I had a heart, I could love you, If I had a voice, I would sing. After the night when I wake up, I'll see what tomorrow brings.
Honestly, I've no idea... I was GOING to have them holding a "fan" of cards... but that didn't work ('cause I suck).. so I settled for "I can draw orbs!".. and drew it holding some amorphous orb-like object. You can make it a crystal ball, a big glowing ember, or an eyeball. Your choice.. it's just .. um.. a.. weird shiny thingy it's holding. XD
On the Draconic Gods...
God of the Draconics
Clan of Steel The Clan of Steel favors the Strong, the Just, and the Noble of Heart. They are rivals with the Flame Crest Clan, and spit upon wizards. After all, no honorable creature resorts to such trickery as magic! They favor the humanoid with the sword, but more-so they favor those with the shield. They are defenders of the realm - knights, and warriors. But being noble and just is in the eye of the beholder, is it not? Who's to say it's justice that they sought when they slayed their rival Flame Crest to "free" the land, when the land belonged to the Flame Crest himself? But the Clan of Steel truely does feel itself just, and that's what counts, doesn't it? Sword, Shield, Nobility, Justice, Honor! Slay the cruel, and bring righteousness to the land!
"Never trust a wizard."
Short: Clan of Steel This clan of Draconics is associated with strength, power, and cold thoughts. They are sharp, precise, and calculating. They are tough, and usually have short tempers. Draconics aligned with the elements of the physical world are generally in this Clan.
-----------Galathan The Galathan are a proud and patient people, priding themselves on knowing right from wrong. The consider themselves just, and the keepers of the law.
Flame Crest Clan There is a crest of flame that surrounds the hearts of these draconics, and even of some men. That is the flame of power, the flame of life, the flame of love, and the fire that should cleanse the world. Only those with a flame in their heart can truely understand the Flame Crest Clan. It is said that a Flame Crest is greedy, and what a Flame hungers for, it consumes. Flame Crest will use their power (including fire) to get what they desire, and their desires are often grand. When their power runs out, they have little shame in resorting to treachery. Flame Crest are considered cruel, powerful, and deadly hunters. When strangers encounter a Flame Crest, they will often run screaming "draaaagoooon!" or will attempt to appease it with goats for it's belly, gold for it's hoard, or a virgin for it's bonded. Whichever method is used, the Flame Crests don't care - if they didn't get it from appeasement, they'll just as happily take it from your crispy-husk of a body. On the good side of things, the Flame Crest is most passionate about protecting "their" realm (they really think it belongs to them), and unite with the rest of the clans to defend it... but what they consider in "their" realm's best interest is debatable.
Fire is related to heat, the aridity of the desert, fire, and lava. As well as "the inner warmth" of a body.
Short: Flame Crest Clan Fast, Sharp, Fiery, Fierce. This clan is full of predators, hunters, and the proud. They enjoy the thrill of the kill, and are brothers of the flame, even if it resides only within' their hearts. They are quick tempered, and fleet of foot.
---Lashak Lashak are not only clever, but they enjoy watching the world burn. They are hoarders of gold and gems (preferably gold), and are rather greedy to boot.
Clan of Thalassa The sea is beautiful like a reef, serene like the tide, playful like a dolphin, and magestic like a whale. The sea is also powerful like a shark, deadly like a devil-fish (squid), and when the waves come crashing down, a rutheless and merciless killer of all that stand in it's path. The clan of Thalassa follow the rite of the sea, and though they are almost all of them seers that seek peace and wisdom that the pearls from the water can tell - one should not expect them to look at you with anything but a cold eye. Thalassa herself was a seer, and a peace-keeper, and was supposedly the one who built the great siren's city beneth the crashing waves - a first step toward everlasting peace for her people. But much like the sea, her people (and the draconics that follow her ways) can never truely be tamed.
"All living things come from water, are filled with water, and when your water runs dry, so too do you die."
Short: Clan of Thalassa The Clan of Thalassa is generally one of peace, wisdom, and secrecy. They enjoy peace and quiet, but generally don't move to make it. They are seers, scryers, and mystics - hiding within' the mists and waters. They answer only to their goddess, and take pleasure in the beautiful.
---Nanaiyesh Nanaiyesh live within' the ocean, in it's deepest reaches. They hide among the kelp, and prefer to spend their leasure time hunting for fish, and scrying in giant pearls.
Clan of Gaia's Guardians Gaia's Guardians do just that. They guard the Earth, and all things in it. Do not think that they are peaceful - for they will fight for their precious mother, and kill for her well-being. Strong as stone, and as giving as a blade of grass in the wind, these draconics are masters of the world they live in. They are protectors of those great and small, are one of the most populated and varied Clans around the Canyon, and readily bond with a humanoid partner. They seem to enjoy their mission of "guardian" just as much as they enjoy the efforts of hard labor and the fruits it bears. A "well rounded" draconic, with a "stout body and stouter soul" is every member of this clan. Unfortuantely, they are rather trusting, and easily deceived.
Short: Clan of Gaia's Guardians Gaia's Guardians do just that. They guard the Earth, and all things in it. Do not think that they are peaceful - for they will fight for their precious mother, and kill for her well-being. Strong as stone, and as giving as a blade of grass in the wind, these draconics are masters of the world they live in.
---Malavos Malavos are a simple people, of simple yet sound mind. They cannot fly, but have no desire to do so. They like honesty, and hard work.. Unfortunately, they also have a short temper, and are easily confused.
---Kitchat Kitchat are flamboyant, and often times vain. They hide within' the jungles where they guard the rains to make the flowers grow. They're a kindly sort, but don't be fooled by their cute charm - they are rather unpredictable, and just as capable of giving you a bite.
Clan of Clarity Freedom. Freedom of body. Freedom of mind. Freedom of soul. Freedom that only the wind can provide. The Clan of Clarity is not so much a formal clan, but rather a collection of draconics who feel the need for the "unity" (in a loose term) of the circle, canyon, or barracks. Like a gathering of vagabonds, gypsies, and wayward travelers - the individuals who know only freedom and music in their hearts can bring themselves together in their time of need, calling themselves a "Clan" as it suits them. If they ever could provide a service for the remainder of the clans, it would be entertainment, or even scouts and messengers - but rarely warriors.
"Let no soft chains or steel tie you down."
Short: Clan of Clarity The Clan of Clarity is anything but.. They love riddles, puzzles, and can read the future.. Not all of them can, but.. they never give a straight answer. These are the speakers of the wind, and can see all. They prefer to know what's going on in the world, and will happily safeguard it's past.
---Kivata The Kivata are extrememly playful, and enjoy bright colors. They are the riders of the desert winds, and will happily spend their days dancing with ribbons.
Clan of the Umbral Will The Clan of Umbral Will follows the beliefs of the Shadow Lord. Night, Darkness, Negative Energy, the Stars, and the Moon... These are all things the Umbral Will clan holds sacred. They do indeed serve death, if only to help the souls of the dead find their way home. A great insult to the Clan of the Umbral Will, is to confuse them with the Clan of the Tainter (children of mortavos). Unfortunately, because it is easy to mistake them from a glance, there are many "accidents" that happen, and the Clan of the Umbral Will continually dwindles. They may not be the most powerful warriors (such as the "lions" of the Clan of Steel), but the shadows are the Umbral Will's friends just as they are to a prowling panther. They may not have the power to take what they want or need, but they certainly don't lack the cunning or ambition. They, like panthers, are usually patient, calculating, and cruel hunters. Though it's not always food they hunt.
Short: Clan of the Umbral Will The Clan of Umbral Will follows the beliefs of the Shadow Lord. Night, Darkness, Negative Energy, the Stars, and the Moon... These are all things the Umbral Will clan holds sacred. They do indeed serve death, if only to help the souls of the dead find their way home.
--Makiyan The Makiyan are a clever people; able to harness the powers of the shadows themselves. What they lack in ability to fly they make up for in raw elemental power. The nether is at their command and call. They are not an "evil" race, but rather one that knows how to make things work out in their favor. Always.
Clan of Sacred Hope Sacred Hope is that precious thing you hold onto when the world is at it's darkest. These Draconics hold onto hope, light, and the divine. They cling to that which is holy and good in the world - and often use it against those they would consider "unclean". Childlike in their innocence, striving to find peace and serenity - beauty in all things living and still. They follow the Goddess of Light, and listen to the wisdom of the Goddess of Order. They fear the god of Shadows, and all who serve him, such as the Clan of the Umbral Will. It is rare that the Clan of Sacred Hope participates in battle (instead "hoping" for a peaceful solution to present itself), but luckily for them, the Clan of Steel frequently honors itself by battling on the Hope's behalf.
Short: Clan of Sacred Hope Sacred Hope is that precious thing you hold onto when the world is at it's darkest. These Draconics hold onto hope, light, and the divine. They cling to that which is holy and good in the world - and often use it against those they would consider "unclean".
---Harian The Harian are a people of kindness, gentleness, and the mist. They prefer to never fight, even when absolutely needed. They generally would rather die than harm another being, and as such, they are quite a rare sight.
Clan of the tainter??
short: Clan of the Tainter This clan follows the whim of the Tainter.. The god of chaos. Often associated with Acid and Poison, these people are not much fun to be around.. Unfortunately, the god of Chaos rarely prefers this clan - even if they say the follow his whim. Beware the Clan of the Tainter.
Short: Frost Clan The Frost Clan is less of a clan, and more of a gathering of those Draconics that prefer to have nothing to do with the world or creatures in it. They usually prefer to stay by themselves, and do so (most of the time) by living where no other creature can - the frozen wastelands. They are also the people who find the greatest beauty in art.. usually.
Thunderhead Clan Proud. Powerful. Mad. Barbarians. These are words that are often used to describe the Thunderhead Clan and those that fight alongside it. They follow no "formal god", but rather (quite loudly) worship Grandfather Thunder - lord of all he sees. Thunderstorms don't frighten them, and in fact, flying through a thunderhead, with lightning splitting the sky - risking injury, limb, and death is considered "a mighty good sport". One who looses an arm in battle only has "a beauty of a mark", and one who dies in battle died gloriously. Those who didn't, and those that die of old age are considered without honor, and unworthy of serving beside the Grandfather. Many see the Thunderhead Clan as being disorganized, but in truth, common fights and brawls are only (to them) a show of brotherhood and child-like playfulness... even if somebody looses an eye. If you want to see the Thunderhead Clan truely united however, you need only show them a display of "backstabbery", "trechery", "treasonry", or any other manner of "slippery sneaky back-slidery". Then you'll feel their wrath like a bolt just struck your head straight from the heavens!
Short: Thunderhead Clan The Thunderhead Clan is usually divided into two families.. The half that follows the might and power of Grandfather Thunder, and the half that follows the whim of the god of Chaos - and his favorite element of Electricity and Energy. Proud and Powerful, or striken with Maddness and Hyper... Which half would you trust more..?
Clan of the Veil Secrets. Mysteries. Sorcery. These are things that surround the Clan of the Veil. These are draconics that wrap themselves in an invisible cloak of magic, fill their hearts with it, and alter the world around them by bending it's intangible tendrils to their will. They refuse to bond with any humanoid that's not a magi, or magic-user of some sort. They have little to no respect for the "dull of mind", and rarely share their secrets with anyone save for their bonded, and perhaps others of their own clan. More often than not however, you won't even see a member of the Clan of the Veil - they keep themselves hidden away, studying their puzzles and... well... whatever mysterious things they look into... the future perhaps?
Short: Clan of the Veil The Clan of the Veil is the clan that is sworn to secrecy. They are the guardian's of the world's secrets, and rarely share them.. They are people who can use their minds far beyond one can generally imagine - and they do so without even thinking.. They enjoy their mysteries, and prefer to keep to themselves and their silent puzzles.
On the Drake/Hen Sarane...
Without further ado, I shall begin the show. As you may or may not know, "Sporadic Species" is your front-of-the-line advice and sneak-peek information on species, as well as detailed advice on species that you likely already know about. This week, we are going to begin un-raveling a brand new species in the making at the labs, which appears to yet be named. Interestingly enough, though this species is not yet named, almost everything about it's habits is decided and already programmed - amazing works the labs can do! I personally have been able to see this species in progress at the tubes, and though their ultraviolet protection is not yet layered, they are a magnificent species to behold!
The first thing I would like to explain to you about them, is the differences between genders - as it has been noted from past population polls, that breeding is the most common way for a species to advance - rather than tube-creation... Apparently, the lead scientist has decided to expand the initial work that was done on the Galabex and Orbaru, and seperate the two genders. Not only will the genders be seperated in biology, but in nature as well - and the labs, it is rumored, will put out an all-out refusal for test-tube breedings. That's right! No genetics, just straight natural breeding. Something about a "test-run", but we'll tell you more about that when we get more solid information to give.
Now... as for the genders, now that I've gotten off my babbling tangent... Though the Species is not yet named; the males are called "Drakes", while the females are known as "Hens". First, let's take a look at the Drakes..
The Drakes seem to be the more agressive or territorial of the two genders, taking something of an odd turn from the normally "equal" or even "matriarachal" natures of laboratory produced species' in the past. I noted the clear distinction in their physical traits immediately upon seeing them; such as prominent horns - quite impressive I might add. Much more muscular than their female counterparts; and apparently their behavior is set to match.
I was privilaged enough to be allowed to read some of their behavioral programming, of which I would be more than happy to recall to you. It appears that the Drakes have a rather wide territorial range, much wider than that of the Hens - in a Drake's territory, multiple Hens will dwell. They are fiercely territorial, and rarely get along with other Drakes. Because of this behavior, they are much more prized as battle-mounts, guardians, or simply mounts for people with a more fiery personality themselves, as Drakes are more difficult to Tame, but not Train.
If one can manage to Tame a drake (a rather difficult task), it is said to be un-doubtably loyal to that individual; and because of this loyalty, the Drake will happily perform any task that it's owner should ask of it.. it would kill for it's owner, and die for it. Females seem to be the opposite, and gain loyalty rather quickly - to almost anyone with a friendly hand and cool temper.
Speaking of the females, or "Hens", I should probably cover some of their biology as well. A Hen will have her territory, and accomidate no other Hens in her hunting ground. She will however, accomidate whichever Drakes happen to find their way in there (and why not, the strongest Drake likely already fought off the others)... This accomidation may be from either acceptance, or nececity (drakes are, after all, much stronger fighters). Hens lack the grander horns of the Drakes, as well as some of the other "fighting features" that they sport, such as the spaded-scales. A Hen's scales are soft, almost leather-like, and rounded at the end of each scuta.
Drakes and Hens will lay clutches ranging anywhere from 6-16 eggs, of which half of them will be infirtile (likely to confuse potential predators, should egg-thieves feel the need for a feast). Interestingly enough, any breed of this species can breed with the other; but they are not designed to live in areas close to one anohther-ah... I suppose I should talk about that next...
There are as of current, seven breeds. The Blue is an un-common breed, designed to live on the cliff-sides of the open seas and oceans. It is also the only breed where the Hens will live in close-quarters without fighting one another. The Green is one of the more common breeds, found in the warmer and more tropical regions. The Red and Gold both are designed to live in the desert regions, where there's far less water than sand - and apparently, the two breeds don't get along at all. The Brown, or Tan is by far the most common breed, likely designed with lower-class individuals in mind; found dwelling in forests and fields of various climates. The White is quite rare, and found only in regions where snow covers the ground nearly every day, and the Black however is by far the most rare, and if found at all, is found in the deepest of caverns where light never touches.
Generally speaking, this species has 3 sets of limbs. Hind legs, front legs, and a pair of fingered wings. Long neck, long tail - muzzle full of sharp crushing teeth. Their claws are long, thin, and shaped like hooks - not designed for fighting or hunting, but rather designed for climbing. Apparently the forest Browns and Greens are skilled at climbing trees, while the Reds and Blues at climbing cliffs.... and Blacks cavern walls. The White and Gold are the only two exceptions to this rule, who have shorter, thicker claws for walking on flat ground more often, and likely digging. These creatures carry a striking resemblance to Draconics, actually!
Now, back to the breeding ritual question.. The breeding questions were; Is there any sort of breeding ritual, is breeding them in an enclosed space dangerous, and how does a Drake impress a Hen to breed. I'd like to see if I can answer all of those questions.
For starters, as a Drake may own a territory with several Hens' territories inside it, the Hen is likely to accept any Drake that decides to claim her. After all, if she meets a Drake, he's more than likely the most dominant male of the area anywa - as he would have previously chased away any competition. A Drake will fiercely defend his territory, and will fight off any other Drakes he should find straggling into it - and if he should refuse to leave, the fights may even result in serious injury or death. So in essense, the male who "wins" the territory, also "wins" the females inside it. Of course, there are some males who are not strong enough to win a territory, usually younger males - and will attempt to sneak into a territory to steal a Hen, should they get the chance.. a dangerous task to be sure, as the dominant Drake will likely meet such a 'visitor' with a swift bite to the neck. I'm not sure as there's much of an 'impress me' sort of mannerism there, but rather the strongest wins.
Speaking of the strongest winning, that brings me to the next question in line on breeding - the question of if breeding them in a confined space is dangerous. This is a double-sided answer honestly. You see, in the wild, Drakes have established territories. But when tamed, Drakes can learn to "tolerate" living within' close proximity... and a fifty mile radius is likely a close proximity. Because of this, there is no decicive "dominant" male, and that seems to do nothing but confuse the Hens. As the Hens do not know which Drake is dominant, they would more than likely refuse to mate - after all, which one does she let mate with her, if she can't even tell which one? Drakes however, have an entirely different mindset... They are here, therefore all Hens here belong to them. It seems that captivity is the only place where fighting may frequently break out between both Hens and Drakes... and as humans.. er.. excuse me, humanoids.. tend to want to control their environment, including through selective breeding - that also adds complications. A suggested method is to keep Drakes and Hens seperated when in captivity, unless you plan to breed them. If you do plan to breed them, to keep the Hen from fleeing, chaining her may be a good idea (as wing clipping should never be done, as it causes permenant damage). Then simply introduce the Drake. The shorter the lead on the Hen, the less likely she will be able to turn around and bite him... simple as.
Rituals, rituals.. I do believe I covered that previously in the how a Drake impresses a Hen - but more than likely a Drake would not miss an opportunity to claw up some dirt to show off how strong he is. Anyhow, moving on. *shuffling of more papers*
Ah - various questions on nesting habbits. Honestly, I have no idea how long a Hen's gestation period is before she lays her clutch of eggs - I'll have to see if I can find that answer for you next time. Their eggs have a solid shell, and are decently thick, but can be cracked with a good tap by a hammer. The females will generally dig a hole in the ground, and cover the eggs with dirt or sand (or in the case of the White dragon, a very, very deep hole). She will frequently stand guard over her nest, but will continue her daily activities, such as hunting - therefore most of the time the eggs are relatively un-protected from predators, especially as the Drake takes no part in raising the eggs or Hatchlings. Predators it seems, are decently common... there is a feathered species coming out soon as well that has a nasty habit of eatting their eggs.. then again, this species eats their eggs also. The primary predator of this species is however, the Vespa. Though the Vespa does not eat the eggs, it will happily eat any Drake or Hen it can catch.
The next questions are about diet and hunting. The Drakes and Hens are strictly carnivores, and their hunting tactic is fairly simple. Fly. Spot prey (such as a galabex or murp). Dive. Use body-weight in the dive to tackle the prey to the ground. Bite neck, and hold on. As mentioned before, their teeth are both sharp and crushing - primarily crushing, like that of a lion's. Not so much meant for ripping flesh. The younger the Drake or Hen, the more 'sneaky' it must be in it's hunting pattern.. such as the need to stalk prey, as it must eat much smaller prey, like rabbits. Bird eggs are always a favorite. And, if it's a Drake, it will also happily eat the eggs (or hatchlings) of another Drake.
Ah - and the last question we have time for today; how do you go about taming them - or aquiring them. We do know that a single breed will be available for flat adoption, the Brown. The rest we aren't sure how you would get ahold of one - but you can likely find a Black in the catacombs of the Mines (please dont' get eaten). As far as taming goes however... If you hand-raise a Hen from a hatchling, it will be most friendly toward you. If you hand-raise a Drake hatchling however, it will likely leave when it reaches adulthood, or try to kill you and take over your territory.. so when we say "taming", we quite literally mean just that. When it's an adult, it must be broken in - and you must win.. or die. We would like to suggest a muzzle, quick hands, and.. well.. a Drake is not for everyone. Once you win in taming (or breaking) a Drake, it is loyal to you... and only you. A Hen however, though still a predator, can become quite tame if raised properly.
Somebody asked how large they were, and though I'm sure I already answered that earlier, I may have very well missed it. These creatures are designed to be guards or mounts, and as such, they must be large enough to ride. They seem to be (so far) roughly the size of an equillion or galabex.
It is very hard to answer the intelligence question, as intelligence is a very difficult matter to measure - but one can assume they are as intelligent as wiurn. Speaking of Wiurn, the Wiurn and this new species tend to not get along too well, and wiurn as still the top dog, so to speak. I'm not sure how the Drakes tell they are their own hatchlings - but one can assume if it's breeding with a female in it's territory, it would be it's own hatchlings, yes? I mean.. they don't just magically appear one day.
There were some very good questions here, about what will happen when the Drakes arrive.. the Hens of course, are less of a concern. This question was wondering if there would be many wild Drakes roaming the labs' property, as they tend to run away if not tamed. Yes and no, really. The Drakes would certainly prefer no doubt the area of the labs, what with all the abundant food (such as chiryma), and abundant Hens about.. but precautions have been established. You see, I have a friend who happens to be getting ahold of one of the prototypes of this species, a very well trained beast - quite magnificent at that. "Spinesnapper" is his name, the Drake's I mean - and he's quite the impressive Red male. He will be roaming the labs' territory, as the labs are his territory. He has been trained to not confront humanoids however, so as long as you're 'escorting' your Hens when outside, they should be safe from him.
And yes, another question was asked about the same issue - what species would be a good deterent. The new Aves species would be a marvelous deterrent, as well as the Wiurn, a much larger reptile. Vespa however, are by far the best deterrent of this new species; dragon-eaters indeed. As far as the protected boundries of the city, I doubt anyone needs to worry about that. Asside from the obvious physical means of protection, it's safe to say that "safety features have been set up", and as long as you remain within' the labs' clearly marked boundry - you will be safe from any outside danger.
Somebody also wanted to know how many of them were created... Um.. it's safe to say "lots", but I wouldn't worry too much about little details like that. *nervous laugh* Yes, um... everything you need to worry about is right here at the labs, I wouldn't pay too much mind to what's outside of it. Um... anyhow *coughs* onto the other questions! Um, there was a request to elaborate on the new Aves species as well, but I'm afraid I won't have time on today's show with all of the juicy questions we've had so far today - so I'll have to save that for a later show I'm afraid.
As for the upcoming Drakes and Hens, they require as much special care as one could imagine with a Wiurn. Oiling the wings would be a good idea, especially if they are becoming dry of flakey. All creatures, or almost all creatures.. you own should be washed on a regular basis, and other such grooming care that is generally taken. As far as riding them, I'm sure the local shops will have available a saddle best suited for them; likely just a Wiurn saddle designed for smaller creatures, such as these new Drakes and Hens.
Ah, well - there were a few questions reguarding their breeding habits, which is understandable - as breeding Drakes and Hens is one of their best 'features', so to speak.
Hens do not lay eggs all the time, but rather lay eggs in 'clutches'. When a female is 'in season' (which has nothing to do with the time of year mind you, but rather that individual female's body), she begins to lay eggs... one per day, until the Drake finds her. After which, she will produce and lay the rest of her clutch (his clutch) in one to two days. After her clutch is layed, she will stop producing until her next season. The drake can tell when she is in season, by a particular musk she produces, though this is un-noticable to humans (and most humanoids), the Drake can sense this for miles - which is usually when his rivals attempt to enter his territory.
As far as his offspring are concerned, he does indeed drive off his male offspring once they begin to reach adulthood. He will attempt to court them, reguardless of blood... however, the Hens (mothers) usually don't want other females in their hunting ground, so the young hens search far and wide for their own hunting ground - usually this takes them out of the male's territory (and into another's). Inbreeding however, is not entirely uncommon.
Females are fairly docile to all other Drakes and Hens... but Hens tend to not want other Hens in their own personal hunting grounds, which makes sense... there are only so many Galabex to go around, after all. The disputes (with hens) over territory are usually not very agressive - and mostly just hissing displays, and snapping - with little to no contact. When hunting is not involved, the Hens do get along very well... Water-sources and nesting sites are often common 'friendly places', where you can find multiple Hens in one location. A hen has no problem in brooding with another hen, and will often times happily sit on the nest of another female with no dispute.
Each color of Drake/Hen does have it's own specialization for prey. Blues for example, are expert fishers - diving into the water like a torpedo to snatch up fish and (foolishly jumping) Neptica, only to fly them back to their cliff-nests. Reds and Golds eat anything they can find - including travelers, as food is more scarce. Whites do indeed eat Majikiuma, and anything else they can find (travelers included, should they find them)... pretty much, if it moves, and it's small enough they can catch or eat it, they will happily do so... Alurook chicks in particular, seem to be a delicacy... however, the Drakes can rarely seem to find an Alurook's nest, as they are rather clever in hiding them.
And, before the question arrises, the Drakes and Hens, just known now as Sarane, have in fact a five chambered heart. While the normal heart of a 'mammal' or 'bird' is sufficient for elevated heart rates for long periods of time (which is greatly needed during flight). However, during flight, an extra chamber (the third ventricle, called the flight ventricle) routes blood to the wings, and just the wings. In a sense, the left Atrium splits off into two ventricles, and depending on the need, it determines which chamber beats harder or faster, instead of having one chamber do all the work all the time, be it running/fighting or flying. This almost doubles the durability of the heart, and prevents short life-spans of the Sarane. It should be noted that to handle the workload, the Right Ventricle is simply larger.
Lastly, there were a few questions on the various breeds of Sarane. It should be noted that the encyclopedia shows many different colors, tail types, and even horn and wing sizes for Drakes and Hens respectively. First, we will talk about the colors. If you were to breed, say... a blue and a red, you would not recieve purple hatchlings, nor would you even recieve blue hatchlings with red spots. Instead, you would either recieve blue or red hatchlings.. Their markings however, would show a clear difference from the "standard breed" of their color.
Now.. onto the tails. Each breed has a different tail type, to help it live in it's native environment. When you breed Sarane of different breeds together, the tail types given to their offspring are not always going to match their color. That's how you get a blue (which normally has a fin-tail), to instead have the brown's classic "whip-tail", or even the white's "furry tail", reguardless of it's color being blue.
Lastly, I shall talk about the horns. Each Drake released to the public, and even those released into the wild are your basic average young drakes. Simple bloodlines. By purifying the bloodlines with top champions, you can achieve a 'champion bloodline' for your Drakes, and even hens. The better the bloodline, the more impressive the Drake's rack. Also, though a Hen does not achieve dominance with battles, they can also have a champion bloodline, by inheriting it from a champion drake, which they in turn can pass down to their offspring. A perfect champion Hen is not only more impressive in general, and can pass down the champion genes to her offspring, but also has larger wings, allowing her to fly.
If however, you do not keep your drakes or hens in fit condition, their ability to produce campion bloodlines may wane, so it's best that if you want a champion bloodline.... make a champion. Breed it to a champion, and when you have the hatchlings - strive for them to be champions too. Generations of champions make a very strong champion boodlines, while lazy Drakes (or even hens), become.. well... fat and lazy, and produce lazy hatchlings.
Last question for today before we bring you back to your regularly scheduled music; it was a question of size. Though Drakes and Hens are "the same size", you can easily tell the size difference when you compare them side by side. A Drake has easily 200 pounds over the Hen. Though he isn't noticably larger if you look at them seperately, side by side, you can tell he's a heftier creature. On that note, most of this weight is in lean muscle mass, while a hen's weight (though she is strong and fit) is in extra fat. And as we all know, muscle weighs more than fat. I suppose it would be akin to looking at the difference between a male and female bear. Same sized animal, but when you put them side by side, you can identify which is the female by sheer bulk.
The different breeds however, are all the same size, respectively. AH! On a final final note... dominance does play a role in size as well. A massively dominant Drake is much larger than a young Drake, who likely has very little territory and few hens under his wing. Sort of like the difference between a geek and a jock, I suppose, really, when you think about it, it-
When a Sarane first hatches, you can discard the egg shell immediately if you wish, it will have no further use, save for sentimental purposes perhaps. Though hatchlings are cared for by Hens via her protection from predators and the elements, the hatchlings do not need her assistance for feeding. Right from the get-go, they can hunt for themselves - and their survival depends on it. As hatchlings, they hunt small birds, lizards, rodents. Even large insects if hunting is going poorly for them - and should they be particularly skilled or lucky, they might even catch rabbits. As they grow, they will continue to hunt anything that they are skilled (or large enough) to catch and kill successfully without injury. It should be noted that they will also eat eggs, even eggs of other Sarane - but never the eggs of Sarane in their clutch-mothers' nests.... It is however, unlikely that they will ever get close enough to another nesting group to cause any problems there.
The hatchlings are not particularly teritorial at this point, so you will find little to no fighting or scuffling amongst themselves. However, they will never hunt as a pack - and food it seems is the most valuable resource at this point in their life. If they do not manage to hunt enough to feed themselves, they will either die - or be lucky enough that one of the clutch-mothers didn't finish all her food, as she makes no special effort to save them any leftovers. The world of the hatchlings truely is a world of 'survival of the fittest'.
At the end of the day full of exploring, play-fighting, and hunting - all the hatchlings will return to their respective clutch-mother and her nest to keep safe from those noctournal predators, the elements, and the chill of the night. Snuggled safely beside her belly, beneth her wing, or in the coil of her tail... Somewhere safe and close. The hatchlings have far less protection from the cold than their parents - as smaller creatures, they loose body-heat much faster.
If you should happen to find a hatchling Sarane out in the wild, you should be wary that the Hen may be somewhere nearby. And though she's not like a bear who would come charging in at the first whiff of trouble, she will come to investigate in her own lazy manner should the hatchling squeak - and if she finds you, you may be in a world of trouble. And, should a hatchling find danger that it feels is too much for it (which may be a lot of danger, considering how bold these little hatchlings tend to be), it will go running back to the clutch-mother crying.. and that, if nothing else, will certainly get her attention. She protects them primarily with her presence - and lets them fend for themselves... but anything at her nesting site is am immediate threat to not only her, but all her eggs and hatchlings. As the parent to your newly hatched Sarane whelp, you are essentially the clutch mother for it.
When raising my own hatchling, I would raise it differently between drake and hen, personally. With both, I would let them get their exploring and adventuring done, and perhaps their hunting too - as long as I re-inforced their need to stay within' very close range of myself, which might be something of a challenge to teach them, as we (as people) are not nearly as stationary as a wild's nest. They would have to learn that I am essentially the nest, and keep moving with me, wherever I go. With both genders, I would teach them to be gentle (to me, at least), and perhaps to other humanoids.... and likely teach them not to eat my other pets, which also may be a slight challenge. With a hen, all of the teachings you normally bestow upon an average pet would be lax... but for a drake, these teachings would be as strict as I could manage. The last thing I would want on my hands, is a young drake reaching sexual maturity that thinks he can be more dominant than his own 'master'... after all, 'master' is only as far as the beast thinks of you.
When growing up, hatchlings go through a LOT of changes. Their egg-tooth set falls off the tip of their snout. They begin growing horns. The pattern that they will sport in adulthood begins appearing on their thick leathery hide. For Drakes, their teeth grow and grow, and so do their wings, until they are able to use them successfully in flight. For Hens, they gain extra fat, and especially around the muzzle, giving the illusion of "lips" that hide most of their teeth - even though their jaw-structure is pretty much the same. Hen wings don't tend to grow very much as they mature, and hens become much more lazy, while drakes become more restless - more prone to scuffles with their peers.
When a hen reaches sexual maturity, the clutch-mother usually kicks her out of the nesting area - a not so pleasant thing to witness. After which, she'll wander like a lone tiger until she finds her own suitable territory for a nest and hunting. As an owner, you never have to kick your hen out, and she will happily stay in her old 'clutch' forever. With Drakes, it's a different story.
As soon as Drakes reach sexual maturity, which happens to also be the age when their wings are well developed enough to carry them into the skies... Well.. the next time THE drake comes down to visit his hen(s), the younger drakes have one of two options. Learn to fly NOW, or be eaten. Before they reach maturity, the dominant drake (their father) doesn't mind them in his territory, and can smell his blood in them. Once they reach maturity however, blood or not - they... they tend to scatter like pigeons when he lands - and rightfully so. So, if they havne't learned to fly by the time they reach maturity, they'll likely learn soon enough.
As the owner of a Drake hatchling, you can teach your drake the basics of flight (good luck) at any time you wish - even if it's wings are not yet strong enough to carry it. However, I would personally avoid letting it fly, or even learn on it's own how... as once it reaches maturity, I would want it to have the least amount of advantages over me as possible - at least until I successfully broke it. If you feel your Drake is reaching maturity, and you're not yet ready to break it (or not yet successfull), I'd suggest keeping your Drake tethered with a strong chain, to prevent it from flying off when instinct kicks in. It may have loved you as a hatchling; but unless you break it - it will fly off, leave you, attack you, eat you... any of the above.
Lastly, it was a question about fire-breathing. There is no biological reason for a Drake or Hen to breath fire... However, I'm sure you can look foreward to many interesting items for Sarane specifically in various shops soon enough - it wouldn't surprise me if a few of them allowed such a thing to occour.
On the Dragon Oak...
For some reason - the dragon oak (which happen to come up to your waist in height) is a very rare and expensive species... Rumors have it that there are multiple shades of "Dragon Oak" - and that there's even one large enough to ride upon! But.. we don't appear to have that in stock, sorry. The Dragon Oak does not change with the seasons.
On the Drej...
I think the face seems "fat" simply 'cause of the perspective - it's 3/4 facing toward you - so the muzzle is foreshortened (which, obviously didn't show up very well).. For general reference, their "muzzle" is about as long as a horse's.
The Eblouir is an odd creature, about the size of a small dog - nearly two feet in height. Their skin is slick, but not usually slimy - rather like "dolphin skin". Their bright colors are usually those that catch attention, and their little feet have suction-cup like qualities, allowing them to "pop-pop-pop!" stick to a wall. They do however, make wonderful companion animals.. unfortunately, they don't come in stock too often, as they were imported from very far away.
I would like to take this broadcast to talk about the ‘coming soon’ Elemental Golems (version two) *he whispers the last* Though, this is not truly a ‘version two’, as others have been known, as they have no real association with the previous Elemental Golems, nor can they breed with them. And… though it is true, I am the resident expert of biological sciences, I am not the expert of magic… *he coughs lightly* So, in light of this, I decided to invite with me today a very special, and fairly shy guest… I would like to extend a warm welcome to X’aroth… whom I will one day invite to my show again to explain his, ah… genetic predicament. But today, I’ve brought him here to talk with me about the Elemental Golems, or rather, to correct me, should I be wrong on my explinations.
For starters, we will begin with an elemental’s stages of evolution. We will begin with the most important stage; the seed. The seed is a semi-permiable substance, like an amoeba. Deep within’ it’s center is a core, which should not under any conditions be touched. You may not like the results of doing so. The outer part however, it’s semi-soft body, can be touched. The first creature with a mind that touches the seed is it’s “one”, and the seed attatches it’s heart … metaphorically speaking of course… to he who touches it. This bond is permanent. You may end up wondering how to get an Elemental Seed to grow into something with a bit more noticeable life to it. And, it is from my understanding, that to do so, you must submerge the seed in it’s own element for a minimum of twenty-four hours. After which time, it can be willed into ‘life’… the ‘life’ of the seedling. Elements, elements… Ah, like putting a Fire Elemental Seed in a flame for a day, really.
In further explination of the unique seed, the elemental can never truly die. When it does die, it immediately ‘spits out’ it’s seed, which can end up growing into a brand new elemental. A way of reproducing, as a phoenix reproduces. If your elemental happens to die, or you will it to die, you can get a new seed… If you mix two seeds together, they will reach out to each other, and fuse. And if you know the trick to getting them to ‘grow’, you can even create new elementals. Of course, this new type of elemental does require the two parents to have died, does it not? X’aroth, do you happen to know of any combinations that you’d like to share? *he pauses for a moment, to let the other speak*
*A raspy, and thickly-accented voice comes onto the radio now, clearly X’aroth, for those who have heard his voice before* Yes, it knows of elemental fusions… It knows of Lava, a mix of Fire and Earth, an easy mix to make. Each basic Element can be mixed with another to make a new… but there are more complex Elementals. Glass and Life. Life is Plant, and Glass is Die… Die-mand. Both strong Elementals. Careful, or mix too much mix makes ick. Ick is bad. Shadow and Light cannot be mixed, as it would offend the lord and lady. It is also node. Way to make node, but is hard. Hard hard to make node, with much sacrifice. Or make Wraith, much bad also. *his voice falters, and he fades off, as though he lacks confidence to continue speaking*
*the original voice comes back on now, with a light chuckle* Yes, thank you, X’aroth – you may sit there if you’d like, I’ll give you a minute… yes, there. Well! Now that Elemental Seeds have been lightly covered, I think it’s safe to move onto the Seedlings. First, I shall have to explain the basics of a non-seed Elemental Golem. The head is the only truly solid part of the elemental, it’s carapace, if you will. Within’ it’s Carapace rests the core, or the seed. Oh yes, the seed is still in there! You may notice that there is not “top” to the Carapace, but rather it opens in four different directions, like a snap-dragon flower. In order to kill an Elemental, you would have to damage it’s seed, by either destroying the Carapace to get to it, or be very lucky with a strike, to catch it with it’s mouth open, as it were. Second most important part of a non-seed Elemental Golem is it’s extremities. Ah, tendrils, If you will. An elemental produces tendrils which are very soft and manipulative, like the tentacles of an octopus. They use these to move around in the world. They are neither solid, nor soft. You see, if the Elemental wills it, it can be as fluid as water, seeping into the ground… or it can be as solid as a steel spear. It can also roughly change it’s shape, from smooth and tentacle-like, to broad and flat like a paw to give it more grip. Because of these two features combined, there is no such thing as “up” to an Elemental Golem. But we’ll explain more of that later on the non-Seedlings…
Seedlings themselves are simple. They are merely the Carapace mixed with two Tendrils. Each stage of an elemental can only concentrate on so many tendrils at once, and a Seedling can only concentrate on two. It’s tendrils are not long, which forces the thing to waddle slowly, carrying it’s much heavier Carapace, which protects the core, around. It is small, the size of a coconut. The Seedling form of an Elemental is not very combatant, and is mostly a way for the seed itself to be protected, and move about in the world – to find more sources of it’s element, which it must absorb to survive in good health. You see, to feed a fire elemental, it must ‘eat’ fire that it did not produce. If an elemental begins to run out of it’s element, it is not strong enough to exert any. It is from my understanding that some mages prefer the Elemental Seedling as their familiar, X’aroth, is that true? *there is a small pause, and silence, then Thako speaks again* Apparently, mages prefer them as pets… but not familiars.
With enough time, element to feed it, and willpower of the owner, the Elemental Golem can evolve from the Seedling to the Walker. The Elemental Walker is the size of a large house-cat, and shaped like a tiny dinosaur. It walks on two legs, and has an additional tendril which can be used as a tail for balance… or like a tri-pod. The Elemental Walker has a small body, circled with “Vents”. Vents begin in the Walker stage of an Elemental. These Vents can be used to cause an elemental ‘explosion’, which can be used to remove excess element, or to attack foes. It is here that “no direction of up” is most apparent in an Elemental. Should the elemental be turned on it’s side, or even upside-down, it will retract it’s tendrils as a garden-snail does, and immediately extend them on the “down” side, allowing them to walk again with perfect ease. You cannot flip an Elemental Golem over, nor can you distort it with direction. There IS however, a front and back, as it’s Carapace is it’s front. This begins in the Walker stage, as the Seedling stage doesn’t even have a true body yet. I suppose it’s safe to talk about the body now, which is fairly unique. It’s form is steady, it does not change… however… If you were to punch an Elemental’s body, you might break your fist from the impact. And if you held your hand there, the Elemental might melt away beneath your weight, and absorb you into itself like a pudding or quicksand. Should you slash an elemental with a sword, you might either break your sword, or slice clean through the elemental, where it forms back together as quickly as you slice. Because of this, and Elemental is nearly impossible to harm.
The next stage of the Elemental is the Elemental Stalker. This is much larger, the size of a Rotwieller Hound. It has no tail, but instead has four Tendrils on which to walk, or stalk, quite smoothly. Instead of a ring of Vents, it has four lines of Vents running down the length of it’s body. It is a much more deadly creature, able to stand on it’s rear-tendrils, and attack with it’s front tendrils, turning them into true spears of it’s element. It would be unfortunate to be skewered by a bulky, Hound-sized, steel-hard spear of pure Fire… would it not? An Elemental Stalker is a marvelous thing to have protect it’s “one”, all things considered.
Let me recap. The Seed is unable to move, and not considered ‘alive’ as of yet. You must ‘plant it’ in it’s Element for a day to cause it to grow, and touch it at least once. The Elemental Seedling is able to waddle on it’s two short Tendrils, but is non-combatant. The Elemental Walker is able to walk on three medium Tendrils, and has a body-form, as well as Vents. It uses the Vents to defend itself. The Elemental Stalker walks with ease on it’s four longer Tendrils, and can use them to attack, in addition to it’s Vents… Am I forgetting anything?
*the voice of X’aroth can be heard whispering in the background* Wraith *his word was simple* Ah yes, *Thako begins again* The Elemental Wraith… An Elemental Golem, in any form, is drawn to it’s Element like a bee to honey. From the moment it can waddle, it makes it’s way toward it’s Element to feed. The closer you get to the source of an Element, the greater the Elementals you will find. If an Elemental should find a Node of it’s Element… it may fuse with it, forming an Elemental Wraith. I… I personally have not seen an Elemental Wraith, but I hear they are things to be feared… Great winged things with two heads, twice as difficult to kill, blanketing the sky with the Element it constantly spouts out of it’s grand wings… *X’aroth speaks again, in a hushed tone* Slay an Elemental Wraith is get Node. Dangerous. Much dangerous. *Thako inquires of X’aroth* Is… is there a way to make an Elemental Wraith? *there is only silence from X’aroth, and Thako speaks again, hesitantly* I uh… I suppose it might be safest not to say then…
Also, I would like to take the time to explain the “love” of an Elemental. You see, an Elemental is bound to it’s “one”, if it is indeed bound to anyone at all. It feeds upon the life-force of it’s “one”, though this very thing causes no harm or side-effects… If it’s “one” is serious, then the Golem is serious. If it’s “one” is playful, then the Golem is playful. A Golem can express love to it’s “one” if it’s “one” desires so in their heart… This does not need to be expressed or said – nor does the “one” even need to know what they themselves truly want… A Golem can tap into the inner desires of it’s “one”, and adheres to it. Thusly, one should be cautious with emotions like jealousy… Even if you do not act upon the jealousy yourself, if deep in your heart the seed of it has been planted, the Golem may act upon it for you.
All that being said, here is what a Golem cannot do. It cannot love any but it’s “one”. Ever. It doesn’t even see other living things as things of value; things with life within’ them. Should your lover die, your Golem would feel sorrow itself, but it would not understand why, or associate that sorrow with the death of another… To a golem, there are only two living (and valuable) things in the world… Itself, and it’s “one”… it also has a drive to seek out it’s Element – but that is value in itself. It is (aside from it’s “one”) a heartless creature… which is why it has achieved the title of “golem”.
*the raspy voice can barely be heard in the background, a whisper of a thing* Breed? *that’s the word you thought you heard, anyway* Ah yes, *Thako continues* You have all been told of the way to fuse Elemental Seeds to create new elementals… but did you know there is a way for Elementals in the wild to fuse? It also involves their death, but… Two Elementals may find a random attraction to one-another, not like love… but more like garden-slugs find such a drive… And on rare occasions, they will interlock Carapaces – allowing their Cores to touch, and instantly die in such a position. The result of this of course, is that the new fused Seeds will form a single new Elemental Golem. Interesting, huh?
Let’s see… uh… You bond to an Elemental by touch, a bond which cannot be broken. And you can will an Elemental to grow, and to die. You feed an Elemental it’s own Element, and it can only be slain by damaging it’s core… You can also fuse Elemental Seeds to create new Elementals… and it’s known that there are… some ways… to extract a node from an Elemental, but that would be truly fatal to the creature… or creatures… Hm… am I forgetting anything? *X’aroth clears his throat* Ah… mage… Mage tower is like knowing of Elemental. You know Elemental… fusions, or… node-get… Let Mage-tower know, it would please it so, it would. *Thako chuckles* Yes, yes ‘it’ would be pleased, wouldn’t it..? Ah – ladies and gentlemen, and everything in between… Please thank X’aroth for me for joining me on the radio here, and I would love it if X’aroth would be willing to join me in the future… to discuss it’s… his *he stressed the word with warmth* own biology, as I’m sure the citizens of the labs would be more than pleased to know…
Can you use more than one Elixir of Giant Growth on a single creature? --No, you can only use one on your pet... and, as you can only purchase one per character anyway, that helps to settle that limit as is
Elixir of Giant Growth
You can use this elixir on any one of your pets, but once you use it - it's all gone, so choose wisely. What does it do? It causes your pet to grow! ll creatures become the size of a medium pony (small horse).. this allows them (if their strength and stamina allow it) to barely carry a single rider on the ground... As for flight (via elixir), please keep in mind the strength/stamina requirements. Creatures that are already that size (or larger) grow slightly bigger as well. All creatures that use this elixir gain 1 point in Stamina and 1 point in Strength. A pet can only use a single Elixir of Giant Growth. Does not mix with Elixir of Shrinking. To use this elixir, after purchase - please open the cork, and stab the inside with a long needle or stick to mix the dry and wet ingredients. Pre-mature mixing of ingredients may have poor results. (limit one per customer)
Elixir of Shrinking
You can use this elixir on any one of your pets, but once you use it - it's all gone, so choose wisely. What does it do? It causes your pet to shrink! ll creatures become the size of a house-cat or small dog (like a corgi).. Creatures that are already that size (or smaller) shrink even more. All creatures that use this elixir loose 3/4th Stamina and 3/4th Strength (rounded down). A pet can only use a single Elixir of Shrinking. Does not mix with Elixir of Giant Growth. To use this elixir, after purchase - please open the cork, and stab the inside with a long needle or stick to mix the dry and wet ingredients. Pre-mature mixing of ingredients may have poor results.
Elixir of Normality
Reverses the effects of an Elixir of Giant Growth or Elixir of Shrinking, including their stat alterations. To use this elixir, after purchase - please open the cork, and stab the inside with a long needle or stick to mix the dry and wet ingredients. Pre-mature mixing of ingredients may have poor results.
On the Equillion V1....
Actually - asside from the short fur - they entirely lost their "mane and tail fur" - as they are now 100% mist and/or fire. Likewise - the tainted's tail is supposed to be boney (did that on purpose - just as.. if you look close enough, you may see skelletal markings on the ribs and skull).
Ashe: A Wild Equillion. Can they carry a full sized human? If somehow that character was super skinny and weighted, say, 95? Spirit: Yes. Ashe: On its Desc it says small child, not small person. So I wondered if that was it can carry a (size wise) child, and a condensed pack weight of up to 125. Awkwardness and all. Ashe: (and, by that I meant like...a super tall gangly person. Who was skinny enough) Spirit: I designed Wild Equillion after gazelle, they're not that strong, and not as tall as other equillion - it might be awkward, and they might not be as agile, but it's possible... just remember not to stress the animal out.
ME::::Pure Equillions- Can they turn solid enough to carry a rider still? Or do you have to get a custom one to ride it, if even that? ----SPIRIT:::As for pure equillion - yes, their vaporal form is only if they decide it to be so.. so likewise, them being physical is possible, if they choose. Again (as with the tainted) if they've not been trained to get used to your touch (or you riding them), teaching them will be difficult.. but, as they're all loyalty 7 by now anyway, that shouldn't be a problem. -----ME:::Also...Can Tainteds swim? o.O Are their fires magical enough to withstand going in the water? ----SPIRIT:::: Tainted equillion can swim, but now that they're older (and more fire oriented), teaching them to do such will be nearly impossilbe.. if they already know however, there's no reason they wouldn't do as you commanded - after all, if they can choose to not hurt their owner's hand, they can choose to damper their "magical flames" enough to go in water.. 'specially as they don't have a water weakness.
Although...we can't really say we're proud to admit it... because we aren't... The emo pony is now a VSC. ...I guess. Not like you care or anything. It's just a pony. Doesn't matter if its wings have been tattered with the wretched force of time and the all consuming doubts of life... Or if its fur, once pure and snowy white has become ashen with the weight of its sorrow. The eternal smile gone, mane and tail black as the empty, solomn night. A single tear- always crying, displays the pain evident in its slate colored eyes... The pain which cannot be measured, pain which this creature has... You should feel sorry for it, its pain... This pain that it holds is overwhelming and constant, burning in painful agony from the fires of a broken soul. This pain... That it has. Emopony was shunned by all the sparkle ponies; Obs' and Mystery Pony alike. 'Course he was. They had all mocked him and now there was nothing left but an empty shell...
On the Equillion V2....
I would like to take a moment now, if you don’t mind, to talk about the bright and upcoming species – the Equillion version two. Now, some of you may be very proud of your Equillion version one, and I’m fairly sure that the species isn’t doomed for extinction anytime soon. However, breeding prospects offer that the Equillion version two (like most of it’s version two bretheren) take the higherarchy in the breeding pool… That is to say, most offspring would end up as version two offspring, even with just version one parents. Well, that’s what normally happens anyway. It is rumored, according to a very reliable source… that when a v.1 (equillion) is bred with a v.1, it produces v.1 offspring. But when a v.1 is bred with a v.2, the offspring will always be a v.2. That is rumor, of course – but from a very reliable source. *he emphasized the word with a bit of bounce in his voice, as if chuckling to himself*
Now, it stands to explain the origin of both the Equillion, and the Equillion version two. You see, the Equillion took it’s genetics primarily from two creatures. One of which is very rare. Very rare indeed. So rare in fact, that the animals themselves are considered sacred in the lands that their genetics were… ah… acquired, and as such the folks of the labs are no longer allowed in such an area – killed on sight, I do believe. *he clears his throat* Of course, with the version one, by the time the slowly decomposing genes got back to the safety of the labs, much of the gene core was corroded, and something else had to be taken to fill in the gaps. The lead scientist took a common horse, which once roamed the plains to the east – now extinct, they say, to do just that. This mixture produced some very disappointing results (the equillion v.1 we all know and love), but with very robust and healthy animals. The species was a large success in not only physical well-being, but also popularity. But the lead scientist wasn’t happy – his work was not what he would call “perfection”, having lost so much of that precious base dna.
And so, as the story goes – the lead scientist (not wanting to risk life and limb) sent a ah… friend… out to aquire more dna from the sacred species beyond the mountains that divide desert from the most glorious forest in the world… With a cryo unit to boot. The mission was a success. Not only did they get one specimen, but two! And so, with this un-corrupted dna, the lead scientist was able to continue his work with much pleasure. Of course, there were flaws of the original species that simply ‘had to go’, according to the scientist – and so the species was modified, but this time without the genetic interference of the common horse. Instead – a few bits of “equillion” (which has evolved on it’s own quite nicely) to fill in a few… kinks that the scientist wished to work out. And therefore – it should be known, that both Equillion and Equillion v.2 get their basic genetics from a very sacred animal from across the desert… far across the desert – and into the sacred forest. This sacred animal… It is a type of deer, I am told – but most at a glance would call it an equine. I disagree. Some however *he coughs a little* believe they are the children of the god and goddess – a bunch of hogwash, I say – but who am I to judge..?
Now, I shall begin talking about the creatures themselves. As you may or may not know, Equillion – though dulled down by their horse genetics, are primarily elemental creatures. You can see this most in the pure and tainted breeds through mist and fire. However, the flaws of the horse are mostly removed in the version two – and that’s what we’ll be talking about today.
I shall begin with the diet. The sacred species that their genetics came from do not in fact eat “grass”, but rather have a very, very specialized diet. This would not do – for if the diet remained, the lab-species would surely die of starvation over time – and the labs only produces superior species. Because of this modified diet, the Equillion (version two) eat primarily grasses and fruit. They do not easily digest dead grasses, such as hay, but can easily eat much more of the juicy stuff. Grapes, oranges, green-grass, and even tree-leaves are no problem for this animal. There is rarely something that the beast can come across that is “poisonous”, even hen’s bane is edible to the Equillion version 2 – even if hay upsets it’s stomach. Unlike the tainted equillion – the version two hasn’t a carnivorous bone in it’s body – preventing it from attempting to eat it’s own bretheren, and owners.
The species themselves is a marvel to say the least. It has sensitive feet, er… hooves. It’s cloven hooves are sensitive. So sensitive in fact,that they can ‘taste’ whatever is benethe them. Not eat, of course – but… it’s like… oh, it’s hard to explain. They’re sturdy enough, even able to walk across rocks – but they can tell what is beneth their feet without even looking. This makes them very reliable mounts – rarely able to loose their footing, and able to “pick and choose” what to graze without ever lowering their head. They have to use their mouths of course to actually –eat- the food, but they lower their heads much less often than the original equillion, making them less vulnurable to predators such as the estharne, vulticus, and wiurn. After all, the less time you spend with your head to the earth and mind focused on grass – the better, right? But their sensitive cloven hooves is not even close to the most interesting thing I find about them. The most interesting thing about them is about four to six inches above their hooves – right on the outer side of their lower leg.
Along it’s six legs (oh yes, I said six), are vents. These… ah… vents (for they really are similar to the vents of say, an octopus) are able to close to prevent any element from getting out. But most of the time – especially when the animal is excited (say, when it’s running), it opens the vents, and a steady stream of “element” pours out. This is a defensive mechanism, and also a way to impress mates. The Equillion with the “most elemental plume” is no doubt the most attractive. There are two primary breeds. The Sun and the Moon. The Moons’ plume is a very thick misty vapor of water. A very thick fog, if you will. So thick in fact, that it can fill a good portion of forest in a hurry, making it nearly impossible to see the fleeing Equillion. A good defense mechanism for getting away without a fight. The Sun’s plume is a quite different base for tactic – and is instead a plume of fire. Few animals are willing to chase a flaming beast – even IF they can see it broad as daylight. Also, having the plumes at the feet, rather than at the mane makes the animals much more “rider friendly” – especially as the plumes usually happen when the animal is excited. The beast can be trained to not plume upon it’s owner, and the only thing in any decent danger is the owner’s feet – which is easily remedied by appropriate use of knee-high boots.
Now, as the creature is still in development, it’s going to get a bit sketchy with me talking about them, not all of the information could be one-hundered percent reliable… But I have seen the projected outcomes of the species, as well as seen the original sacred beasts, and spoken to the scientist… so I have a fairly solid idea of the outcome, and feel comfortable enough talking about it… The species is much like it’s Equillion bretheren in that it’s fairly “horse-shaped”… or more effectively “stag shaped”, really. It has a long tail with silky hairs at the end, similar to the original equillions. It’s mane however (and tail hairs) are made of a different sort of stuff – a much finer material than typical horse-hair, but much more strong. It’s almost like spider-silk, but non-sticky. Less than a fifth the thickness of a horse’s hair, yet easily ten times stronger. It’s light and shifts at the slightest breeze, and yet when one holds onto it, it will not break. Or rather, is very unlikely to break. The Equillion v.2’s hair is highly valued. The rest of the Equillion’s hair is also silky (though short), but only slightly more coarse. It –looks- like a normal horse’s coat, but is in fact much softer to the touch.
Their ears you may notice are similar to the Wild Equillion’s ears, long, and fairly floppy. They do have fairly good hearing though. But not as good hearing as they have eyesight. An Equillion v.2’s eyes are unique so far to the Labs, as they were heavily inspired by the founding species’ genetics. Their eyes are quite large, and glassy. They look almost like large and smooth gems (though I wouldn’t suggest touching them, as they are in fact, just eyes). These eyes have a special kind of optical nerve-basis, unlike most types of vision. The Equillion v.2 does not see in light and color, as we do. Instead it sees in color – very much in color, but rather…. From my understanding, it can see Auras. Instead of seeing you as a solid object with skin and bone, it might see a misty aura of blues and reds with a core of green. Each person is unique, and the colors constantly shift. The native people with the sacred animal consider them to be able to “see one’s soul” – but I don’t really believe this… From my understanding, it’s being able to see both magic, and chemicals. All the chemicals that you give off – from sweat, to mating chemicals, to ‘fear’, to just plain stink… It can see them, mixed in a cloud of magical aura (otherwise seen as simple electricity, like the jumping between brain-cells). But my understanding of it is infantile compared to the understanding that the lead scientist has – for he managed to ah… inspect the optical nerves of the original species, and modify them to fit his own needs.
Because of this special eye, there are several unique ways in which the Equillion (version two) deals with the world. For starters, the hooves being super-sensitive (tasting) is almost vital. It is not blind – it can see where the grass is (there is chemicals and electricity in the grass after all), but being able to tell exactly what is benethe it’s feet is exactly why the hooves are so sensitive. Second. It does not easily distinguish between “man, equillion, or predator”. The shape of the thing has no meaning. A normal (version one) Equillion would be hard-pressed to be convinced to walk side-by-side with a great Cave Vulticus. One look at it’s shape, teeth, or claws – and it would likely panic. Not so with the Equillion version two. The Equillion version two can “see” the intent of the creature, rather than what it was born as – and this is what determines whether something is dangerous or not… If the lioness at the waterhole is there to drink, why fear it? The lioness crouching in the grass however, should be feared. The version two can easily see the differences, without even seeing the situation – it can look right through to the “soul” of the beast… If one believes such things. This makes it also very hard to trick, or sneak up upon the version two Equillion. And yes, it is drawn to the “innocent” like a bee to honey. Don’t take them to be “lovey-dovey” creatures however – as “innocent” is all a point of view… even hardened warriors are innocent, if their cause is just. And only the Equillion can be the true judge of that. Lastly… This sight makes training either a challenge, or a breeze – depending on the owner. You see… If you try to put a saddle on your Equillion, you may be thinking “Let’s ride you!”… but the Equillion may see, “I’m going to pounce you, own you, catch you, eat you”… In truth, that’s what you’re doing – you want to conquer it (via saddle)… the Equillion makes no distinction – conquer is conquer, the heart is the same, even if the methods and mind are different. Because of this – one has to FEEL and DO in different ways. It is said to be a challenge to learn how to deal with one’s Equillion partner, but once you get the hang of it – they say it is easy. Sorta’ like riding a bicycle. Hard concept at first, but once you learn, you think “oh, why couldn’t I do this before?”
Of course, others… Both the natives, some with more heart than a scientific mind, and.. My good friend X’aroth… Feel that the entire basis of electricity, chemicals, and auras is all hogwash… They believe that the creature can indeed see into one’s soul – see one’s heart, and tell truth from lies. I don’t believe that. However, each has their own opinion… And even the lead scientist is not hard-core on his point of view… he DOES merge magic WITH science, after all. I suppose it’s up to the individual owner as to whether they just have very unique eyes, or the true ability to see soul and truth. The natives revere them as “deliverers of justice” – who can tell the truth in a crime, and impales the heart of the guilty. They are also rumored to do this as a natural habit… so I would be cautious of this.
Now I suppose it’s time to talk about the nose. The nose is shaped like a goat’s. They are not designed to suck up large amounts of air, even when running. The vents on their legs do a large part of this – though I’m not sure how. Their nose is instead used for smelling – but like it’s ears, is a secondary sense, rather than primary (it’s eyes). As far as running is concerned, the two breeds have some major differences – mostly in size. The Moon is lean, and flexible, able to leap greater distances and sprint very fast, but not run as long or carry as much weight. The Sun is more muscular, and tires less quickly. It can trot for long distances with barely tiring, but is not so skilled in agile things like jumping, and sprinting wears it out too quickly. Genetically – their biggest competition is not even the Pasha (as I would have originally thought), but rather the Galabex. Moon prefers the forests, Sun prefers the fields. Ah… *he pauses for a moment, as though thinking, then begins again slowly* I… can’t think of much else to say on them… perhaps I should have taken down notes before I started.. *he laughs nervously* Well, my time is almost up anyway, I might as well request them to start the music a few minutes early.
On the Ever-Autumn Nyssa
This special breed of Nyssa are eternally in the state of "autumn".. arne't they beautiful? For all other intents and purposes, they're just the same as an Oak Nyssa - but their beauty is.. well... See for yourself?
If I had a heart, I could love you, If I had a voice, I would sing. After the night when I wake up, I'll see what tomorrow brings.
Purposes: Crest - Serves as a rudder while flying to steer at rediculously sharp angles. Also serves as a display of "look at how pretty I am!" to all other faeron, and raises when angry to make themselves look bigger.
Tendrils - Serves as a display - the more impressive the tendrils, the better the mate. Helps to steer while in the air, and are also relatively sensitive; to judge wind, direction, etc... especially helpful when flying upside down (as they're capable of doing in their old stage).
Antennae - Just like bug antennae. Extra "smell", extra "senses", helps with communication, super-sensitive, all-purpose sensory organ. And they look cute.
Whiskers - Now in their old stage, they've got whiskers!! These whiskers are used in the same manner as a cat's whiskers - only two of them are much longer, almost like catfish whiskers. These two longer whiskers are very handy when flying through enclosed spaces, such as between tree branches, to avoid collissions at high speed.
Horns - Just horns, not sure why they're there, but we can assume that the best mates have the best horns.
Wings - Uh... Yeah, looks like 5 on each side (10 total).
Everlyn: Oh! Spirit, that makes me want to know, what are the crests made out of? Is it like feathers, or the same thing that composes the wing...? And would they ever actually fight with said horns, or are they just more decoration for getting a mate? Like fighting over or defending something like territory or a mate.
Feathers. And.. erm.. I can't imagine critters with such delicate little facial features (tendrils, feathers, antennae) head-butting with horns, so I'd have to say decoration.
On the Felusine...
And oh yes... they ARE that sexy... So sexy in fact, that these 4-legged creatures can (for a limited time, and with great difficulty) stand on their hind legs, and use their front "paws" to hold items crudely... That's right.. Felusine as adults can stand (mostly) upright and hold an item in their paw/hands.... Nice, huh? Of course, this all takes training and... *grin* Their abilities are based on their anatomy. They don't walk upright all the time, they can walk upright (with difficulty). And their paw/hands are capable of grasping objects. Normally, they walk on all fours. If you play it as though it's a squirrel, I eat you.
On the Floof...
The last questions we have time for are about the Floof, one of my favorite species as far as biology is concerned. These questions all concerned the same thing really; their bioluminesence, their empathy, their tie to electricity... it's all the same thing, and I shall attempt to explain why. Think of a Floof for a moment if you will, like an electric eel. It can generate raw electricity within' it's body, and discharge it. A Floof is much the same way. It can create it's own source of electrical power, and in the case specifically of the floof, it's own electro-magnetic static power. This amount of power cannot be sensed by humanoids, nor is it dangerous... er.. unless I suppose you were to cut a live Floof in half or something, but I wouldn't try that, for many, many reasons...
You see, bioluminesence is actually a misnomer for the Floof, as like the Orbaru, it generates it's own current (or electricity) to cause it to glow, like a night-light. Also, with the empathy. You may notice on the Floof it's two antennae-bobbers, which look quite simiar to that of the Chiryma's, but work exactly the same. You see, inside everyone's brain is electricity bridging the gaps in your synapses... these control everything, from breathing to emotion to thought. The antennae of the Floof (and Chiryma) are like radio antennae, able to pick up certain electrical waves... the waves in your brain, and they are so sensitive that they can do this from quite a distance. The more familiar they are with the individual, the more they can "fine tune their dial to your channel", so to speak. Of course, they're not literally radio antennae, but they work on the same notion - they are an elecrically-motivated organ that can sense electro-static frequencies.. from your brain. This is why they can sense emotions, but have no 'psychic' powers at all!
Also, all this electro-static power in a Floof helps it to do two very important things. Float, and eat! Not only does this help it float (like a balloon clinging to the wall), but it also statictically attracts dust, like one of those fancy dust-cleaners you have that makes dust just "float" to the fuzzy cleaner. As the floof flies, not only does it just simple 'catch' dust in it's open mouth, but dust also is statically drawn to it's mouth! Again, this is not something that a humanoid can see or feel, nor is it dangerous - after all, a Floof cannot simply "discharge" as the famous electric eel can.
Chiryma and Floof both have an intersting way of doing Empathy... both of which use (essentially) the same organ. While a Chiryma's is a single "chord", the Floof has a whole bundle of "chords", enhancing their ability by ten-fold... which is just a ball-park guess, by the way. Chiryma's ability to 'send' empathetic messages is more based on an individual connection... after tapping into your brain for so long, it gets to 'know you' so well that it can send messages, and not just recieve... like figuring out a puzzle.
On the Fungal Leech...
These creatures were found deep within' the southern jungles.. They're listed as quite dangerous creatures, so we're limiting one per customer... They've gills along their side to breathe, Spore Frills along their back (for producing spores), tendrils on their heads (for catching spores), tiny hair-like roots on their bellies, and two tentacle-whip tails for strangling their victims into unconciousness... We don't know a lot about them.. but we -do- know that they live in trees, drop from them onto a victim's head and attatch... They will "choke" them into a black-out and take root... I've seen plenty of people walking around with one of these -permenantly- attatched to their heads... and they don't seem right...
If I had a heart, I could love you, If I had a voice, I would sing. After the night when I wake up, I'll see what tomorrow brings.
Edit to Galabex Level Requirement: Galabex (regal, regal posed offspring) = 5 (adult) White and Kirin do not have a requirement now... However, their offspring will.
On the Gem Dragons....
There were a few questions on the Gem Dragons, which are different mind you than the Gem Drakes or Wyrms - so I'd like to touch up on those a bit. Gemlings in general, be they Wyrm, Drake, Dragon, or Widow - all thrive on stone itself, and the miniral-rich waters of the underground. We would just suggest feeding them miniral water, or if you are short of supply on that, you can mix water with a little dirt to brown it up a bit, and that works just as well for them; but we'd suggest that you not drink it yourself. They prize stones to eat - and it appaers that the more precious the stone, the more vast their appetite for it will be. Luckily, they don't need to eat nearly as often as they drink, and with regular mining - you could easily supply them with a single stone a month, which is likely more than enough to keep them fed and happy.
On the Gold tat-lung....
RI: ;D Because Spirit was like... 'ZOMG. I am drawing Gold-Lung!' and Ri was like 'OHNOESYouDidn't!' and he was like 'My Art-Fu is better than your art-fu!' and she was all 'Oh-ho! So I see you have trained well- but you are still no match for my flying monkey fist of ultimate death!' And he was like 'AHHH!' And then there was dust everywhere, and the sun was setting, and they faced off in a battle that was so EPIC that it's tension-style pause and staredown lasted for FIVE DAYS. --It was that epic. 'You cannot draw it,' she said. 'It is the reason you first asked when you spoke to me of dragons, because you acknowledged that my Dragon-Art-Fu (Asian-Style) was better than yours.' 'Yes! But the Gold-Lung must be full of ugly! UGLY! It must be traditionally ugly and impressive!' '...Wtf? You are crazy! And you imply that I cannot draw ugly things!' 'It is impossible to be master of Cute-Fu, and Ugly-Fu at the same time!' And she was like, GASP-- And they RAN AT EACH OTHER WITH SWORDS MADE OF PURE AWESOMENESS CONSTRUCTED FROM CHI ALONE! Smash! Crash! Bang! 'You suck!' 'No you suck!' 'Your mom!' 'How dare you! You cannot even draw folds in cloth!' 'Ha-ha! This may be so; but if you draw Gold-Lung I will be picky! As picky as I am when it comes to actually speaking up about what dinner should involve, and you will have to re-draw it TEN THOUUUSAAAND TIMES!' '...I see. You have bested me; you may do the gold-lung, because I am lazy and do not want to put up with your crap.' Both bow. Several months later, it is drawn and Ri thinks it's the ugliest SOB around, and if he had let her know the stupid thing could be put on a FULL SIZE PIECE OF PAPER after he kept repeatedly telling her that OMGMAKETHEMLESSHUGE then she would have done it anyway. And the ZOMG-bright-white-mane hurts her eyes. She thinks it should have had more color. XD And that's totally how it went.
His back feet are placed solid on the ground (his tail wrapped around himself). His feet (placed on the ground) face to the left. His body twists around to face away from you, his arms express this as it rends your computer screen. XD His face then twists again to point to the left, much like his.. dun, dun DUN! Left arm... You see? Pure Oriental Dragon MAGIC! XD
On Ghost Rider (skill)...
Ashe: The "Ghost Rider" - Is it only for creatures able to be mounted, or can you ride spined critters if they're big enough. The desc says any that can hold your weight, but...you couldn't ride spined things, could you?
Spirit: If you had a super-specialized saddle.. I'm sure you could. Might be dangerous. At least with Wiurns, their spines are spaced far enough appart that you can saddle between them... however.. with 'ghost rider', the intention was not "I wanna' ride a ___", the intention was more... um...
Obsidion: To be able to ride everything on the mount list if you have one?
Spirit: Like.. Oh hell - yeah. If it's "ridable-shaped", and big / strong enough - yeah. Ghost riders can ride anything.... even things with spikes. But you'll have to figure out how to ride it - all things considered.. specialized "perch" saddle might be teh way to go.
Ashe: So, could you ride an Ancient Seeker, in theory, then? Despite the gigantic spines and such? And the Chelcuada- are those rideable? And would said saddle be able to be "I think it therefore it is"?
Spirit: Yes, ashe. You know those... weird saddle-houses people put on elephants? Imagine riding on TOP of one of those.. on top of your seeker... rediculous, silly looking, impractical, dangerous.. but possible with ghost rider.
Spirit: Ghost Rider... If YOU can be creative enough to think of a way to (logically and safely) ride it.. then your CHARACTER can think of a way to (logically and safely) ride it - and have the skill to do so.
Spirit: O. o Most of these questions could be answered by common sense... I mean.... I could ride a Saint Bernard if I wanted to, but I'm little... 'Caudi are bulky, but short, the size of a "small pony"in height.. can you ride a small pony? Most likely.. Can it carry you for a long way? Not likely.
On the Golossle....
Golossle, golossle... hm... I haven't done a ton of reasearch on the golossle, and when I asked - the files were somewhat difficult to read... I do believe there was a large coffee stain on their paper files, and the computer files were in-accessable... however, what I did manage to get out of the research I did, I will happily tell you.
Golossle are not the world's best swimmers, but you won't have to really fear them sinking like stones.. in fact, they float quite well.... steering and speed however, are not their strong-points.. you'll likely have a golossle die from exhaustion by swimming in sharp circles in the water before you could teach it to 'swim' properly. I'd like to suggest keeping your golossle away from large bodies of water.
Golossle are ... or will be.. rather large creatures. Though their size only shows them to perhaps carry one or two riders, they can carry much more weight than that. They can actually carry weight equal to 2x a creature of it's own documented strength! See, Golossle are amazing 'pack animals', and owners frequently stack a lot of caravan goods upon their backs with ropes. There is.. or will be, rather... as special Golossle 'saddle', and intersting tent-like object... well, you'll like it.
Golossle are not easily frightened creatures, and in fact - once they reach adulthood, seem to fear nothing. There is very little that can rival a Golossle... Vespa, Wiurn, and... perhaps Alurook might be their only predators, but most would see a Golossle as too great of a challenge to mess with anyway.. A Pliathor could likely easily eat a Golossle, but it rarely goes close enough to the water to find one.
If I had a heart, I could love you, If I had a voice, I would sing. After the night when I wake up, I'll see what tomorrow brings.
Yes - but as you can see in the stats (etc), there is only one form for these upgraded Inkrum.. so an "upgraded" baby will look the same as an "upgraded" old... and have the same stats.
Flutter: Feed this Potion to your Inkrum, and it will transform into a Flutter Inkrum! You only get one shot at feeding your pet however, so choose wisely! Keep in mind, it's stats will also recieve a bit of a change... even custom and offspring inkrum. You are required to "register" all altered inkrum.. (in other words, you must contact Eluuri to have the potion work, after you decide to use it).
Striker: Description: Feed this Potion to your Inkrum, and it will transform into a Striker Inkrum! You only get one shot at feeding your pet however, so choose wisely! Keep in mind, it's stats will also recieve a bit of a change... even custom and offspring inkrum. You are required to "register" all altered inkrum.. (in other words, you must contact Eluuri to have the potion work, after you decide to use it).
Shelless: Is... is that what an Inkrum looks like without it's shell..? Well, at any rate, it seems that some places managed to keep them from extinction. In fact, thanks to us - the Inkrum can live on! Even if it.. lacks a shell... Come to think of it, they're quite tasty, now that they're defenseless... >.>
If I had a heart, I could love you, If I had a voice, I would sing. After the night when I wake up, I'll see what tomorrow brings.
First off, what do their calls sound like? Do Kair and Kairfuryoo have the same calls? Do they have their own 'language?' Their not-really-encyclopedia page says they've intelligence comparable to humans. Can they be trained?
Kair can be trained, Kairfuryoo cannot. Both of them have their own language.
If they do in fact have their own language, is it in any way remotely similar to any dialect an avian character might speak? Not the same thing, obviously, but possibly related in the way that French and Spanish are?
Yes. It is much easier for a Kair and Kairfuryoo to learn to speak with an Avian. The Kair are not 100% avian, but they're pretty close.. like.. if you could mix an avian and kapper together. Much like the Uthax, they're their own species.. which is not (yet) available to play as a player-character.. though, if you purchased an advanced character, I don't see why not...
Are Kair blind? They don't seem to have eyes... How do they orient themselves, then? Smell? Sound? ... Magic?
All three. While they would have "blind", their lack of eyesight does not hinder them.. in fact, if it weren't for the fact that you can't see their eyes - you'd never know they lacked them!
How closely related are Kair and Kairfuryoo, anyway? I know Kair result from the breeding of Kairfuryoo, so are Kairfuryoo the descendants of Kair? Did the lab have a hand in the Kairfuryoo's creation?
You see, the labs took a Kair (a native people found in the wild), and used their genetics to create the Kairfuryoo. The Kairfuryoo are intelligent, but they don't have that "touch" that the Kair do.
Adult Kairfuryoo have recently started flocking to the Labs in search of two things it seems... Companionship (they may follow you home) - and eggs... I take that to mean that Kairfuryoo are 'wild' creatures that came to the labs. Why? What is their fascination with other species' eggs? Are they perhaps unable to breed on their own? That would explain their obsession with lab eggs, and the way Kair result from the breeding of Kairfuryoo...
This, like many things.. is actually a ploy on part of the labs (and a small plot-hole).. While Kair started to flock to the labs, people never got to see them... Spirit got ahold of them first - and thus, the Kairfuryoo were "released" in a rather subtle way. The real reason is because the Kairfuryoo were a creature from a different site of mine (which had pixel-sprite adoptables). When I closed the site, I refused to "let go" of the Kairfuryoo, and just transfered it over. With the "discovery" of the Kair (thanks to Darky), I found a way to make it "fit" in the plot of it... Of course.. you can't always take what the labs tells you at face value. I mean.. if the Kair did flock to the labs, and the labs made the Kairfuryoo.. what happened to the Kair in question..? And.. why did they stop coming to the labs..? It's a circle really. Kair came to labs. Labs took genetics, made Kairfuryoo. Kairfuryoo breed, make Kair. It's a circle. :3 As to why they want eggs, it's just like an oviraptor.. did you know that they discovered that an oviraptor had a nest of eggs, in which only two (or so) eggs belonged to it? The rest belonged to differnet species! They guess that they stole the eggs to either hatch them, or to have a constant supply of food for their yet-to-hatch babies. At any rate, I like to think that they were hatching them, and that is what the Kairfuryoo do, it's a strange quirk in biology, but it happens... Kinda' like a cowbird, only not mean.
Can Kairfuryoo be customized?
Unfortunately, no.. I actually don't have a photoshop file for them (I breed them by overlaying the images and doing photo manipulation). As for Kair, I dont' want them custom so they stay "unique" to breeding.. and the 4 that are found in the wild. *hint*
If a Kair and a Kairfuryoo were to breed, would that be considered a breeding or a crossbreeding, or a sentient creature crossbreeding?
Oh god, I'd really rather not breed those two together.. Um.. I'd have to say Crossbreeding - simply 'cause the reason Kairfuryoo produce Kair is still a mystery, mostly likely rooted in the Kair's innate ability with magic.
Do the Kairfuryoo have stats? If not, why not? Even the Orbaru have stats, and they're not fighters, not by any stretch of the imagination.
I'll get stats up for 'em, sounds like a good idea, yeah - I suppose.. The reason they don't though, is 'cause they can't be trained (like pocket pets).. they're intelligent enough - but I just didn't put enough thought into it.. or, at the time, I didnt' want them to be on the same level as MML pets.. or something. Meh, I'll throw some stats out for 'em.
Do Kair and Kairfuryoo mingle in the wild, or consider themselves separate races? Is there any kind of Kair or Kairfuryoo society at all? Where, generally, do they live?
Kairfuryoo don't exist out int eh wild.. but if a wild Kair were to see a Kairfuryoo, they would probably think it was a very sad creature. Kair have a society.. it's very secretive. :3 There are four particular Kair we know of: Cairndancer (west), Nestkeeper (east), Voidwalker (south), and Warmthgiver (north) It's most likely that the Warmthgivers get along quite well with the Uthax, their socities seem quite compatable.. that's all I can give ya' yet though, the rest must be discovered beyond. ^.^
Could a Kair or Kairfuryoo ever, with practice, learn to glide, or are their wing-arm feathers purely vestigial?
Neither Kair nor Kairfuryoo can learn to fly, guilde, etc. They're display / decoration, like a cockatiel's crest. I gave the Kairfuryoo stats.
And, they can now be trained, I suppose - as they have stats.. I'm not personally fond of the idea of "training sentient beings", but as we already have the haraichu. *shrugs* Why not?
Why did the Kair flock to the labs to begin with? Were they just curious, and investigating what was going on?
I'm sure only the Kair themselves (which are probably now dead), and Spirit knows the answer to that.. and Spirit (as a character, whatever) would never admit to knowing anything about any of it... of course.
Also, the Kair in the wild: are those individual Kair; are there only four, total? Or are those types of Kair? If it's four individual Kair then how can they have anything constituting a 'society' with so few individuals spread so far?
Both, actually. The Society of the (for example) Western Kair tribe is called "Cairndancer". But, I only intend to "give" ONE out.. So, it will be an individual, who will probably title himself (or herself) as their tribe's name (Cairndancer).. rather than "Hi, I'm Bob."
Unless those are the only ones we know of, in which case, why do we know of them? If they can so easily hide the rest of their race, why allow us to know of four individuals?
It's easy to say that.. Kair to Avian as Uthax are to Mammalian. They're not really - but that's the closest comparison. They're an old race, most likely a "protector" race, like the Draconics. Given the names of their tribes, "warmthgiver, nestkeeper?" - it does suggest they're a rather peaceful people.
Kair have society; is that kept secret from other Avians? What do they think of other Avians? Never mind, actually, I'll be finding that out for myself. I wonder how they relate to Harpies.... (not that I know much about Harpies, either)
Yes. Kair, like their brothers the Uthax *hint* are a very secretive people. They'd prefer to be off by themselves, rather than sharing their "secrets" with the rest of the world - including their kin in body, the Avian. Oh, harpies exist, they eat people.
Is the 'gem' on the Kair's face sensitive or delicate in any way? What's it made of?
A Kair's face is a hard horn-like plate (similar to what the wiurn have). The gem itself is made of the same stuff, only better. It is the source of it's soul, so to speak - and powerful stuff.. I can imagine quite a few mages (or scientists) who would gladly kill a Kair (or 100) to get their hands on that little Gem. I don't think it's sensitive to the touch, but if you remove it, it will die.
What does the Kair's language sound like? The Kairfuryoo's? What about the Kair that are borne of Kairfuryoo? Do they speak the Kair's language, and if so, how? Since they've never had contact with the Kair in the wild...
The Kair, in general, sound much like the Avian (not 100% the same, but very close). Kairfuryoo don't speak the same language, but it does sound similar, if childish. Kair born from Kairfuryoo (who have never seen their "wild" bretheren) only know the language that their "parents" teach them.. If that's a Kairfuryoo, they speak as the Kairfuryoo does. If you raised it, it speaks your language.. though, admitedly with a heavy accent, as that can't be avoided with the shape of their mouth/beak.
On the Karashak...
Next, it seems we have quite a few questions on the Karashak, an.... interesting... species, if anything. I should forewarn you that the Karashak is not designed to be a common pet, especially for those who are weak willed, stomached, or easily unsettled. They were designed without a doubt to be 'monsters', and monsters is what they are for sure.
Karashak have anywhere from two to three sets of vocal cords in their single throat, so when they make noises, it is always two noises they make at once. A haunting and terrifying sound to be sure; A "screech-roar" is usually the sound heard when they are falling onto their prey; be it prey for eating or breeding. They can "chuckle", a sort-of "ku-khu-khu" sound; not so pleasant, might I add, which is usually mixed with a purr-growl noise; they usually make that noise when they are happy or busy eatting... which for a Karashak is a state of happy. In fact, almost any sound they make (and they can make quite a range of them) is unpleasant to hear, and usually makes the hairs on your arm stand on end.
There were quite a few questions on their jaws and eating habits, so I'll just mix all of those questions together with the best of my abilitiy. They are indeed carnivores, never dining on berries, fruit, leaves, or even carrion. Fresh meat is their preference; the fresher the better - and it is not unknown for a Karashak to begin dining when their prey is both completely helpless, imobilized, and still kicking. Before I begin on their jaw structure, I feel I should delve into their hunting habits a little further first.
You see, a Karashak lives entirely in the trees. It does not walk upon the ground, for when it does it does so akwardly, clumbsily, and weakly - like a sloth. It moves about the trees like a sloth does, while hanging upside down, using it's long tail also for balance; but unlike a sloth, while hanging upside-down in the trees, it is very, very fast. Horribly fast in fact; so that a creature running below would be hard-pressed to speed away. However, the Karashak is generally not interested in running; for it drops instead.
A Karashak will stalk through the trees on silent claw-less feet, keeping two pairs of eyes on the ground (at the top of it's head), and one pair of eyes above it (on it's bottom jaw, which as it's upside down, faces up). The purpose of looking up is to keep watch for other Karashak - it's primary, and in fact only predator. Though a Karashak can dine on prey much smaller than itself, it tends to only find prey large enough to keep it fed for a week, or even longer - it is not uncommon for Karashak to drop upon prey two times it's own size; and will in fact most commonly drop upon prey half it's size. Prey much smaller than that is considered a waste of energy, and the Karashak most often passes that up, unless it is beginning to starve or prey becomes scarce... or if that prey appears weak in some way.
Once suitable prey is spotted, the Karashak will literally drop from the tree, twisting it's spine like a cat to land "feet down" on top of the prey. It rarely misses it's drop. As you may guess from how it hangs in trees all day, though it's limbs appear frail, once it has a firm grip on something, getting it to let go is next to impossible. With all four legs firmly attatched to it's prey, it may also use it's tail for either balance or grappling - depending on if it's prey has a dangerous tail of it's own or not. A Chelcauda, for example, would most certainly have it's tail wrapped around - to prevent danger to the Karashak in this way. What is done after that is determined by the prey's gender, strength, and the hunger needs of the Karashak...
A Karashak needs the genetic... donation... of the prey animal, and because of this, a Karashak only breeds with female animals - however, a Karashak itself has no "gender" itself per-se, as all Karashak are built the same way. Male prey is always eaten. Female prey however... if a Karashak's hunger is not that great (such as not starving), and if the prey is strong enough to pose a threat to the Karashak - the karashak will likely decide to breed; it would not, after all, wish to find a weak host who would be unable to support a Kara's egg.... I'm sure your imagination can suit you all well enough, and if not, that's simply too bad, as I will not speak of such things on the radio, or even at dinner, or any civil conversation for that matter..
As far as eating however, a Karashak's jaw structure is lipless, like a crocodiles, with curved teeth. These teeth are easily lost if broken, and grow back within' a week. Their "side-jaws" are actually considered mandibles, but they interlock with the upper and lower jaw, locking teeth. Really the Karashak's jaw opens in four different directions; up, down, left, and right. this prevents the prey from escaping it's bite even if it attempts to shake itself free.
As far as Karashak and interactions with others of it's own species... we would suggest keeping them appart at all costs. Even if you do manage to teach it to "no bites", I would not trust them within' close proximity of one another, even when watched. Karashak see others of their own species as nothing more than a threat agains their territory, food, and breeding rights. In addition to which, all Karashak see others of their own species as possible predators, and fear them. There are not even parents in the Karashak world; for Kara will 'infect' a host, and leave it to fend for itself - hoping that the host does not reject the egg, or destroy it once it arrives. Once a Kara hatches, it is perfectly able to fend for itself and begin hunting; and baby Karashak is an adult Karashak's favorite meal.
Ah - I'm out of time!! Very quickly now; the "bumps" on it's nose (both top and bottom) are budding 'horns'. The bumps on it's back are budding arms, and the scales... as it appears to be, are indeed scales along it's back. They are elongated, and rather sharp, though the exact purpose of them (other than to rattle) is unknown. All Karashak "spit" - but some "spit" acid from their sacs, others "spit" chemical flames from their sacs. There are not "dry-sac" Karashak, and in fact, these spits are their best line of defense against their one and only predators!
On the Kibol...
They are NOT Squirrels or Chinchillas! From the far south, the Lesser and Greater Kibol. And from the far north, the Giant Kibol. For those of you who want to own a pet-quality Kibol, you could always purchase the super-awesome Lecustic Kibol from the Zoological Imports, guaranteed to be a pure-white pelt! And... for those of you who want something unique, you could always purchase a Spotted Kibol. Most of the time they're white with black spots. But sometimes you can get a rare one that has brown spots. And more rarely you can get something really unique. However - it should be known that ALL Spotted Kibol are unique, no two look alike! You purchase spotted Kibol in the same way you would purchase a VSC (same price too)... you are looking into your future familiar, are you not? These guys are a great suggestion for that. :3
And before anyone asks.. yeah, they can be taught to carry things in their tails and little fingers... though that doesn't mean they could -use- a knife or gun.. they could certainly carry stuff for you... *mutters about the people who teach theirs to be skilled theives*
On the Kinoko....
Are they bipedial now or just standing up, being adorable?
:3 Bipedial now.
Can they still support on their tail?
On the Kito...
Ah! The "albino" Kito! I had almost forgotten! You see, the breeding / gardening program for the Kito is not yet fully functional, but will be with the proper use of potions (so I am assured)... and aquiring a Niveus Kito has something to do with a reward for excellent breeding - or so I hear.
If I had a heart, I could love you, If I had a voice, I would sing. After the night when I wake up, I'll see what tomorrow brings.
The Lama has no teeth, and instead has almost a vulture-like beak... only less sharp, but much more hard. The "stone" parts of it's body never come off... and if one comes off, you may want to begin planning your Lama's funeral. The parts of their body that are beginning to crystallize do become transparent, the more crystalline they become - and you may have noticed that their tail "bloomed", almost like a flower, to reveal the crystal inside. Though the stone-like parts of their body are constantly crystalizing and growing, they do so so slowly, that you will likely never notice. Their hearing is excellent, but their eyesight is only so-so, like a human's, only their ability to see color is perhaps the only thing that works.. no depth, no light, just color... it's difficult to explain without being able to show you... suffice it to say, they are much more likely to see "tall thing with red shirt" as opposed to "this is a man, and it is my owner"... however, they can surely recognize your voice with ease, and you don't have to worry about them walking off a cliff 'cause they can't see where they're going.
As far as what you can teach a Lama to do... Yes, a Lama can 'rear up' on it's hind legs like an equillion, but cannot walk on them. Their claws are becoming quite sharp (and are not particularly brittle), so you can teach them to claw things, but the more natural thing to teach them would be to use their tail, their primary weapon... Um, so yes - you can teach them to use their tail like a club; that's what it's for... I do believe "tail strike" is one of their most known-for ability, is it not?
As far as the care of you Lamadidron goes however, we did have some interesting questions. As far as the moisture of their skin (not to be confused with their 'stones' or 'crystals', which are quite dry), they seem to generate this moisture themselves.. probably has something to do with... oh, say the core can swim in lava - it's like a protective coating that allows them to do so without harm. And yes, the Lama can make other noises asside from just the swan-like call; grunting being one of the more common. But it should be noted that not all Lama are as vocal as others; they certainly don't have quite as wide of a variety of noises as say... a vulticus can make. Also, plural for Lamadidron is just Lamadidron.
On the Leaf Scatter...
Leaf-Scatter These cute little plants resemble rodents.. or.. cats.. one can never be sure. They enjoy spending their days rummaging through the leafy forests, foraging for food (nuts and stray berries). They are excelent at climbing trees (or people), and love to live in social groups, often chattering away and grooming thier friends. Surely a cute pet for any creature-trainer. During the winter, they spend most of their time sleeping - and in the spring they come into bloom. Fall causes them to produce a single berry, which is used in many magical potions.
On the Life Radar...
Life Radar Description: This radar gives off a "beep beep" anytime something living comes near you.. It even shows the general direction and distance (up to 20 yards) of the creature in question... You can alter the settings to be for "objects" larger or smaller than 1, 3, or 6 feet in diamater - so you don't need to worry about it "always going off for every mouse". You can also set it to detect either heat, or movement (for those creatures that give off no heat).. Though, it's not the most accurate device, it can very much be a life-saver!
On the Ling-Ling..
Notes: These small dragon-like creatures are not truely dragons, but rather a form of pseudo-dragon. They are as intelligent as a parrot, though they cannot learn to mimic human speech. To their owners, they are extremely loyal, and rarely leave their shoulder.
More Notes: Ling-Ling are not related to tat-lung. Ling-Ling are not sentient. Ling-Ling are not "magical". Ling-Ling are not dragons. Ling-Ling cannot breed. Ling-Ling cannot be purchase as customs. Ling-Ling are not found in the wild.
Nope. Like talkesh (and various other "really hard to get" critters) - they have no Encyclopedia page.... but if it did, the first set of notes would likely cover it...
They are essentially, a "special ordered" type of pseudo-dragon, a counter-part to the Paogon.. only not wild. They were just made by the labs for ZI.
The next question set is about the Ling-Ling. Although this listener was asking about the Green Ling-Ling specifically, I'd like to cover all Ling-Ling in general. Ling-Lings make a variety of noices, from chirps, purrs, and growls and hisses.. .and when they are happiest, they make a "song" that sounds like a bell... truely, a bell - a long, soothing-sounding chime of a bell. Along their spine is a thick and plush mane - which I'm sure they'd be more than happy if you were to stroke. Their scales are smooth, almost like glass, and not slimy at all. They prefer to sleep while "coiled" around something - primarily in your lap. But if they're in the wild, they will usually curl around a stone, or in the nook of a tree's roots. It was also asked if the Ling-Ling (asside from blue) can be taught to swim.. the answer is both yes and no. You see; you could teach in theory a vulticu or equillion to swim, but they're not what you'd call the world's best swimmers... the non-blue Ling-Ling are much the same. Yes they can be taught to swim, and it might even save their lives one day, but they won't be the best at it.
On the Living Liquid Steel..
Living Liquid Steel Description: This little cat-sized creature is actually composed of billions of microscopic robots - allowing it to work together as a "sentient" creature.. Litterally - like a liquid steel. They are supposed to be very maluable, and able to take many, many shapes... Kapper promises to create many many disks that will allow the Liquid Steel to transform into many useful shapes, such as spiders, dragons, dogs, etc... Each form has it's uses - but the disks that transform them must be purchased seperately. They are also trainable.. but each form must be trained to use it's ability.. so, if you get it a form that has wings - you have to teach it to fly, etc.
Lizard Laser Disk Description: Do you have a living liquid steel? Tired of it splooshing and squilshing around the house? Let your liquid steel pet race around the walls dignity with this Lizard Disk! Similar to the famed Dragon Disk, just insert this into your liquid steel, and your pet will transform into it's lizard form! As with all liquid steel items, they can always be removed, and re-used.. after all, they're interchangable!
Cat Laser Disk Description: Do you have a living liquid steel? Tired of it splooshing and squilshing around the house? Give it some agility and grace with this Cat Disk! Similar to the famed Dragon Disk, just insert this into your liquid steel, and your pet will transform into it's cat form! As with all liquid steel items, they can always be removed, and re-used.. after all, they're interchangable!
On the Lotine...
LOTINE: Blossom Lotine are both very beautiful.. so much more pretty than the Common Lotine, dont' you agree? Rumors have it that the Blossom will produce "better" Lola. Lilly Lotine are both very beautiful.. so much more pretty than the Common Lotine, dont' you agree? Rumors have it that the Lilly will produce "better" Lola than a Common.. and even "better" than a Blossom!
If I had a heart, I could love you, If I had a voice, I would sing. After the night when I wake up, I'll see what tomorrow brings.
Mag-70 Description: Mag-70 is the ultimate Magnent... It can easily control the magnetic field to lift, pull, push, and manipulate all manners of metal. They are also designed to dig through the earth - and thus they are used to find (and retrieve) metals in mines. They should not, however - be ever kept around robots or electronics, and thus - the Mag-70 will remain de-activated until you get it home.. To activate your Mag-70, simply pull out the tab. Luckily, the Mag-70 is also trainable, and fitted with a "personality program".. A much simpler program than the Nitor has - it can at least pretend to love you.
Mag-70 (Shadow Iron and Sky Metal) Description: These two varieties of Mag-70 are just like their more common varieties.. only better! Unfortunately, because of the difficulty of finding such precious and magical metals - these Mag-70 are much more rare.
On Magic in Creatures....
The first set of questions is about magic, particularly with magical creatures... you see, creatures, unlike humanoids, do not learn magic. Ever. Or at least, no creature from the labs learns magic. They 'learn' magic the same way a puppy learns to walk or chew kibbles; naturally. Take a Malii for example... Your malii is out on an adventure with you, and a cave vulticus starts to offend you with a snarl.. you malii jumps in between the two of you and "poof!" a wall of fire is summoned around the vulticus. Wow. That likely surprised the heck out of you, hurt the cave, and probably surprised the Malii too. From that instance, you would then know that that is a 'spell' you Malii is able to cast - and from that you can work with your malii to teach it to cast that spell upon command, almost the same way you would teach it to come to it's name. But do remember, that each set of spells that creatures like a Malii can learn, is unique to the indivudual Malii. Two Akui malii for example, may have completely different spells. - I really hope that helps, if not, please let me know.
On the Magical Ribbons....
Magical Ribbon of Telepathy Description: This magical item is a single long ribbon, which can be cut only once. Once cut, you must then place one half on you, and one half on a pet of your choice... You may place the ribbon wherever, and however.. You may use it as a sash around the waist, a sash around the head, a ribbon around the neck, a bow upon the tail... whatever... Once you and your pet have the ribbon tied, you will then be able to speak to each other (using thought-speach)... Do NOT loose the ribbons! If either of you are not wearing your ribbons, the magic will not work! A pet owner may wear multiple ribbons, a pet can only wear one each.
Magical Ribbon of Empathy Description: This magical item is a single longish ribbon, which can be cut only once. Once cut, you must then place one half on you, and one half on a pet of your choice... You may place the ribbon wherever, and however.. You may use it as a sash around the waist, a sash around the head, a ribbon around the neck, a bow upon the tail... whatever... Once you and your pet have the ribbon tied, you will then be able to feel each other's emotions... Do NOT loose the ribbons! If either of you are not wearing your ribbons, the magic will not work! A pet owner may wear multiple ribbons, a pet can only wear one each.
On Mortavos and the Mortlings....
In a land far away on the continent of Pethia; a land only known by the name "The Wastelands", just on the border of the Maw of Hell (a canyon) - a great beast resides.
His name is Mortavos.
Little is known of the great beast save for that he is great, powerful, dangerous, and it is rumored in fact that he may be an avatar of the old god of shadows. He is indeed one of the most powerful monsters that walks the world - and he lives still today, far to the north-west - beyond the land of ash.
How his deal with the labs came to be is unknown, but it is rumored that the "Temple of Shadows" had something to do with it... At any rate, Mortavos struck a deal with the labs that they may sell his offspring to the "good people" of the lab's territory - and in return, he would not reign his wrath down upon them.
The labs, quite happily - took the deal.
And so Mortavos forced his brood upon two Draconics (from the Frost and Flame Crest clans), and he provided them to the labs once the eggs were laid. Not being so foolish as to allow the world to be filled with beasts that could eat a wiurn without blinking, the labs injected each and every egg with an anti-growth serum.
The eggs hatched.
Many tests were done, and it had been scientifically proven that these creatures were stunted by the effects of the serum; they will not grow any further - in physical (or mental) maturity.
These creatures, now known as "Mortlings" are small.. about the size of a corgi dog, and they will never grow larger. Their wings failed to fully develop - they cannot fly (for Mortavos was not a draconic anyway). And their mindset, though quite clever, will never become an "evil mastermind" as their father was. Instead, they will remain fairly innocent through their lives - unless of course, their owners can influence them.
The labs would like to now proudly present the fully grown (and ready to adopt) Sons and Daughters of Mortavos (mortlings)!
Yes, they can be trained, and will be able to become familiars in the future.
** Please note that these creatures are neither skelletal nor undead. They may look it, but it is meerly an illussion of their biology. Their eyes are not in sunken sockets, they merely have "black markings" (like a racoon) around them. Likewise, the bony features of their arms, legs, and snout are extra calouses of flesh, like a rhino's horn beneth their skin... They are quite alive, quite "fleshy", and very healthy - not emaciated in any way.
On the Mosca....
Mosca are very social creatures in their owner's eyes.. in fact, so social to their owner's eyes, they they generally don't get along with any that is not already part of their family group by the time they reach adulthood... What does this mean for you? If your mosca does not have 5 loyalty to you by the time it's an adult - not you (nor anyone else) can train it... This is not a matter of "expert trainer" - it's simply not trusting enough.
The Shaman Mosca came into existance because of a character in an aweome old-school video game, "Lands of Lore"... He was a black panther shaman with green eyes... in honor of that (and lacking another "cool cat" for the mosca), I decided to make the "Black Panther" variety, and call it shaman.. and give it a cool extra ability to reflect it's origin.
The mighty came into existance because we had a custom mosca with a mane like that, and thus I had the line-art for it... these are creatures of the planes, and we lack lions, why not? And so, the mighty came into being
On the Mussimander....
Mussimander The mussimander is a cute little creature, only about a foot long from head to tail... The mushrooms growing on it's back are anything from edible to poisonous - depending on the type of mussimander... Unfortunately, if you own a bellaroxi (which is the size of a bumble-bee), you'd best be carefull - as bellaroxi are the mussimander's favorite food! The mussimander does not change with the seasons.
If I had a heart, I could love you, If I had a voice, I would sing. After the night when I wake up, I'll see what tomorrow brings.
Description: Do you have a problem with "loyalty"...? Do those super-powerful or onrey creatures just not want to follow your commands..? Well.. all you have to do is purchase one of these cute little (half-inch long) buggers, and your problems will be solved! Just leave it in the cage with your pet, ignore the screams of agony - and in less than 5 minutes, you'll have a perfectly loyal and obediant minion! A little bandaid for that mini blood-spot on the back of it's skull may be required for the 10 minutes after the Nullifier does it's job (and dissapears.. hm... wonder where it went..?). Of course, some "spark" seems to be missing from your pet, and it's eyes may appear a bit more "dull" than usual - but pay that no mind... Who needs a puppy to play fetch when it can follow your every command instead? Notes: This item removes the loyalty and level requirements of any pet you use this on - making it trainable by you. The creature instantly gains a loyalty of "20" to you, and gains the ability "Mechanical Mind". This process cannot be reversed, this item can only be used on a single pet.
Now see my mind screwed that up, I thought it said that it would make it subservient and then it just disappears from the brain XD
Nope. It stays in there, attatched like a little leech with miniature needle-sharp wire tentacles.
Would it work on a Seeker?
It will work on ANY pet and ANY character (assuming of course, you have said player's permission to use it on them)... O.O Did I just say that? Oh yes, yes I did. And no, it doesn't need to recharge - it "feeds" off of brain-energy. Edit: I would not suggest letting somebody use it on your character, as that pretty much negates your ability to play your character - no longer letting them be of sound mind, lacking a soul, and removing all free-will.
Soul floats away and is captured by Labs for use in future creature creation? XD
No - soul goes to... erm.. wherever they go. >.>
Would the body rot after a while, since the mind/soul is no longer there? Or would the pet last until its body can't go on anymore?
The mind is still THERE. It exists. It's just being controlled by the robot.
As for 'soul'. Well, apparently a creature can live without a soul just fine (in this situation). It cannot experience happiness, or any real... emotions. But it can live. It eats and drinks, and therefore sustains itself. It LIVES... though it it no longer itself.
Like some kind of sad meat-puppet. Or an organic robot.
Of course, you're welcome to believe whatever you want about souls and bodies and all that fun who-what.
But as far as MML goes, things can survive (in the purely physical sense of survive - they move and their heart beats...) without a soul.
This may or may not be true in the 'real world'. I am not one to say whether it is or isn't. I just know how it works in the MML world - where this item exists.
EDIT: I imagine this is something like a chicken with it's head cut off. The electrical impulses make it move (and somewhat 'live') for a while after it's headless. It 'dies' of blood loss, and... well it can't eat or drink, now can it?
In this case, a pet is working on the electrical impulses sent to it by the Nullifier. Which means it's body can function indefinitely as long as it's supplied 'fuel'. (Food and water.) The Nullifier does all the 'thinking' for the pet. Therefore, it's capable of living (in the sense it's heart beats, and can continue moving. Whether or not you want to call existing without a soul 'living' is up to you.)
If I had a heart, I could love you, If I had a voice, I would sing. After the night when I wake up, I'll see what tomorrow brings.
Darky: I may have looked into things before.. x3
Jul 3, 2020 4:58:37 GMT -6
Riku: I love it when you walk into a room like "Oh, ye, hear thine wisdom." <3 It never ceases to amaze me.
Jul 3, 2020 4:10:33 GMT -6
Darky: From what I've looked at things over the years, both sides are actually correct: the elements do need some fleshing out, but they are also very much their own types of style/flavour/effect as well. Still, one doesn't have to compromise the other x3
Jul 3, 2020 2:23:22 GMT -6
Riku: I think Morgan's attempt was less of a "do this now plz?" and more of a "Can we simply acknowledge that this is where we eventually want to go?" -shrug- // Congrats to the agility winners! <3
Jul 2, 2020 21:34:18 GMT -6
Riku: For instance, elements can be perceived different than usual. Like Shadow not being evil, or acid being direct and immediate harsh damage rather than a DOT. Things can also get interesting when you mix elements. So imagine a DOT cold move, etc.
Jul 2, 2020 21:33:19 GMT -6
Riku: I also came to the conclusion about every element having the different techs, but like mentioned it would be a massive overhaul so I just didn't mention it. lol I do feel like elements should be more flavor than technique, therefore all having all techs.
Jul 2, 2020 21:30:49 GMT -6
Morgan: I wish I could thumbs-up a cboxpost. /laugh/ If the nerf goes through, they could be made NRS and nerfed down to the other similar moves. But this was just the heart of my first suggestion here, I was hoping to make more as time goes on.
Jul 2, 2020 20:01:13 GMT -6
Haix: We have moves like deluge/harsh gust that cost 7/8 tp, deal 10 fit damage, but lack the NRS modifier that would make them as powerful. Maybe they could be altered slightly to be on a similar level as they have the same cost?
Jul 2, 2020 19:59:20 GMT -6
Morgan: You're right, they're not suited for the only fighting we've ever had on site up to this point.
Jul 2, 2020 19:59:14 GMT -6
Morgan: I agree, but we definitely Do Not Have Those at the moment.
Jul 2, 2020 19:58:55 GMT -6
Aster: Mmm, I dunno if they're not 'good' so much as not really suited for the only type of fighting we have access to, which is one on one. I think the metagame would be pretty different with like, the boss battle type fights Skylark had been workshopping before
Jul 2, 2020 19:58:07 GMT -6
Morgan: I know that curses/poisons are a thing, but there's a reason no one uses those. They aren't technically... Good. (Not with fltnrs10 around. While someone is trying to drain the person's stuff, which doesn't work with hardy anyway, the fltnrs10 kills.)
Jul 2, 2020 19:54:14 GMT -6
Morgan: And if it isn't overpowered for one element to have the tech, then it shouldn't be for others (obvious exception is physical) because the same rules go for all resistances/immunities save for physical. Nothing was meant to be resistant to every element.
Jul 2, 2020 19:51:51 GMT -6
Morgan: Doing it in pieces would be best, because other than spirit's little blurbs (which we've changed other things before for the good of the site) the elements aren't really set in stone with tech choices. Moves were added fairly often before.
Jul 2, 2020 19:49:01 GMT -6
Morgan: I know, but I've been suggesting it for... Quite some time.
Jul 2, 2020 19:47:55 GMT -6
Aster: That would be a pretty big rehaul of the current movepool P:
Jul 2, 2020 19:47:35 GMT -6
Morgan: I personally don't think that the elements matter, IE: I think every element should have all tech choices.
Jul 2, 2020 19:47:00 GMT -6
Aster: And 7 STA is still a pretty significant threshold. Definitely not as much as 10, but
Jul 2, 2020 19:45:13 GMT -6
Aster: Ehhh I still feel like NRS big-damage moves should stay in a few elements. Otherwise it'd kind of be taking away from Fire/Ice/Elec without giving anything to them that other elements have (ie a persistent DOT, or more crowd control for Fire/Ice)
Jul 2, 2020 19:44:52 GMT -6
Aster: Would Balefire and Call Lightning be on the docket for nerfing too?
Jul 2, 2020 19:41:56 GMT -6