One best be careful when attending their garden, for you can never quite know what manner of plants could turn out to be fey instead. Especially slightly mischievous ones with a knack for stealing fruit. With a small size and a brilliant array of frail wings, these creatures make any sort of garden their home, but are especially comfortable within forests, where the cover of tree and branch provides them with secure spots to hide in and also wonderful obstacles to play around on. Their flight style is a mesmerizing sight to behold, the rows of fine wings along their backs fluttering in wavey turns not unlike spanish dancers. They love the taste of fruit and find that the more colourful their food, the better, though preference tends to sway towards the sweet side. Any owner offering their creature a piece of pineapple may find themselves pelted by the very piece offered. By nature they are amiable companions who generally have an easy time getting along with people and creature alike. However, unlike their faeron brethren, these creatures are far more cautious rather than reckless, when it comes to their games and escapades. After all, their faeron brethren tend to be quite a bit more impermeable, while even a rougher touch could damage these delicate wings. They prefer to flee over fighting, as more often than not, whatever they fight tends to be several times larger and stronger. While this does not make them great battlers, it can make them handy companions of a more aesthetic sort.
Knows Name (1) Come (1) Stay (1) No (1) Follow (1) =5
Power. Wit. Fangs. Claws. These creatures seem to have it all. Their claws are retractable, their teeth are saber, their fur is thick, they are build for endurance, and best of all - their voices are that which can instill fear in almost any foe or prey.. most likely prey. Long mournful howls, or harsh roars - both of which can be heard for miles... What a creature.
Name: Ix Gender: Assumed Male Age: Adult Species: Elemental Golem Breed: Onyx Stats Level: 0 Loyalty: 2 Stamina: 7 Strength: 5 Resistance: 12 Dexterity: 1 Mentality: 0 Special Abilities: Physical Resistance, Electrical Resistance, Shadow Resistance, Fire Resistance Moves: Pummel, Shadow Bite, Breathe Fire Tricks:
They're quite intelligent - so intelligent in fact, that they can learn to speak! Their parents were clever, and so are they.. however, they seem to be lacking... arms.. Centaur-like, but lacking arms? Well, that may be very frustrating to them - but then again, one of their parents didn't have opposable thumbs, and they did just fine, didn't they..? Though their wings exist, they're too tiny to fly - but that doesn't mean they can't carry their own weight (in the form of a person or a backpack.. which, their owner would have to put on, considering their lack of arms)!
Name: Landon Gender: Male Age: Adult Species: ?? Stats Level: 0 Loyalty: 2 Cunning: 4 Beast Average Top Speed: 30 mph, 15 mph (swim) Special Requirements: None Size Chart: 3 Power Levels: 4 Notes: Gains loyalty at twice the normal rate. Stamina: 5 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Pack Instincts (Sentient), Swim, Speak Moves: Bite, Howl, Sparkling Dust
If at first you don't succeed, try, try again; don't give up too easily, persistence pays off in the end.. this time with arms. If there's one thing to really cause these creatures discomfort, its a set of matted hair which can sour their mood something fierce. To no dangerous extents, but certainly landing in the 'sulky' range. Otherwise, they enjoy the company of people (yes, specificially people), finding more kin among them than their creature counterparts. This is largely due to their rare ability to learn words and phrases.. simpler ones, granted, for their (original) intellect isn't quite as sharp as true sentients, but as far as communication goes simple is all you need at times. Making people sounds tends to cause other creatures to alienate them, as it creates a confusing boundary - how much are they creature, and how much a person? In their mind, this is perfectly fine, for people words tend to fall on deaf ears when it comes to simpler intellects (and are a source of the occasional envy from the higher intellects). As far as physical attributes go, their fur is thick and to a degree well-oiled, waterproof enough to allow them to be quite the apt swimmers. With a large bulk, they are none the less almost awkwardly aware of their surroundings, careful to not injure anything by stepping or bumping into it. The small tusks, largely display in purpose, can sometimes cause them to develop a slight lisp or otherwise add an accent onto their spoken words. Nothing to cause all too much confusion, fortunately. And finally, their extra set of arms missing from the previous half-breed generation can be somewhat deft, though they lack thumbs, meaning they have an easier time holding onto things with both limbs, rather than one at a time. Finally, the vestigial remnants of wings are more rubbery-skin-like in texture than frail insecticidal membranes and tend to shimmer slightly in bright light. With a small whisk of them, the creatures are able to summon sparks from thin air, often to the delight of onlookers. Big, fluffy, gentle and playful, these halfbreeds make an excellent companions for all ages, provided you remember to groom them properly.
Hefty creatures, these guys are no good when it comes to speed - but you can imagine their skill when it comes to barreling through things. Their hind legs are responsible for most of their balance, though their girth makes it impossible for them to stand upright unless leaning on something. Equipped with thick bone plates on their head, bony growths on their tail and body, and dense claws, these guys are walking weapons. Dangerous unless trained from a young age, they possess both the Eudrace's caustic personality and the Thundergug's stubbornness. Recommended for advanced trainers only, and certainly not to be kept as house pets!
These creatures are round, slow, stubby, with a rolling gait like a beaver.. and maaagical! Their glowing runes show their true power that hides behind those beady eyes. These wonderfully passive (and dull acting) creatures can do marvelous things - and not only that, they're rather large - at least the size of a rhino! Carry extra weight? You bet!
Name: Maryn Gender: Female Age: Adult Species: ?? Stats Level: 0 Loyalty: 2 Cunning: 3 Animal Average Top Speed: 45 mph Power Levels: 4 Special Requirements: None Notes: None Stamina: 7 Strength: 4 Resistance: 2 Dexterity: 5 Mentality: 2 Special Abilities: Forest Dweller, Danger Sense Moves: Horn Strike, Charge, Kick Tricks: Size Chart Reference: 4
By combining a Wild Equillion and Regal Galabex, a creature of speed, dexterity, and grace has been created. Their bodies are made for running- a roomy rib cage allows for large lungs and a huge heart. Paired with their long, albeit somewhat delicate legs, you'll be lucky to catch this animal when it sprints. The antlers of a Galabex and the horn of an Equllion seemed to have merged into one massive bony protrusion that starts at the muzzle and ends at the back of the head. Though the antlers are massive, these are hardly aggressive creatures; in fact, they're somewhat timid and very cautious. They also seemed to have taken after the more solitary nature of the Galabex, rather than the herding instincts of the Equillion. However, they are very sure-footed mounts, and while the Wild Equillion is petite, the Regal Galabex is the larger of its species, and a balance has been created. Thus, these creatures can carry one person and some supplies comfortably; however, two people would be trying, and it's certainly not recommended for use of a pack animal.
Name: Noire Gender: Female Age: Adult Species: Equillor Stats Level: 0 Loyalty: 0 Cunning: 3 Animal Average Top Speed: 40 mph Power Levels: 4 Special Requirements: None Notes: Traditional (quad) Land Riding to ride Stamina: 5 Strength: 4 Resistance: 3 Dexterity: 5 Mentality: 3 Special Abilities: Cold Resistance, Light Resistance Moves: Claw, Buck, Icy Touch, Cure Size Chart Reference: 5
Equillor are funny little things in ways of appearance. They're the height of the average horse with compact, fluffy bodies and a long, fluffy tail. Their back legs have the bone structure of a horse, while their front legs are, well... A bit too thin and delicate. They have a difficult time of balancing their weight on their odd clawed feet, and when standing, tend to sit back on their haunches a bit more. They possess small, useless wings and tufts of feathers that cover their ear holes. In face, they are truly owl-like; they eat primarily insects, seeds, and the occasional strip of meat or rodent. They seem to have a bit of a magical curing touch in their horn (when they feel like it), and their soft fur allow them to get along well in cold climates.
Name: Diego Gender: Male Age: Adult Species: ?? Stats Level: 0 Loyalty: 2 Cunning: 5 Sentient Average Top Speed: 45 mph Special Requirements: Level 5 (to train) Size Chart Reference: 5 Power Levels: 5 Notes: Cannot be used as mounts Stamina: 5 Strength: 4 Resistance: 5 Dexterity: 5 Mentality: 6 Special Abilities: Moves:
Name: Dozer Gender: Male Age: Adult Species: ?? Stats Level: 0 Loyalty: 2 Cunning: 3 Animal Average Top Speed: 40 mph Power Levels: 7 Special Requirements: Level 5 (to train) Notes: Dexterity is 6 when attacking Stamina: 10 Strength: 10 Resistance: 8 Dexterity: 3 Mentality: 1 Special Abilities: Commanding Presence, Stone Skin, Iron Will, Run Moves: Charge, Bash, Roar, Solidify Tricks: Size Chart Reference: 4
Ever tried punching a freighter train? You might as well, if you're standing face to face with these creatures. Not that it does you any good in stopping them, but it would be a tiny moral victory all the same. They are very much all beef and muscle (and plate and shell), straight-forward to a most literal degree and not the easiest nuts to crack. The plating along their back is tough enough to be almost impervious to most physical damage, and they readily use this advantage to go into a charging run, not so much to impale foes on the spiked ends as just to crush their very bones. Indeed, a right proper trained could easily utilize them for construction work - give them a good enough stretch to get a running start and they'll have houses and gates down in short order. Still, as tough and strong as they are, they're still specialized towards forward momentum, leaving them somewhat stumbling on their feet when it comes to turning around. The heavy plating about their front leaves their head almost immobile, save for up and down movement so as they could eat (grasses and plants on the ground), and the only truly flexible part is the wrecking-ball-tipped tail. This issue with finesse can leave these half-breeds in something of a pickle should they charge a foe, only for the target to side-step out of the way. Their plating may be thick and heavy, but their ability (or lack of) to turn may yet decide the course of the battle.
Name: Sirius Gender: Male Age: Adult Species: ?? Stats Level: 0 Loyalty: 2 Cunning: 3 Animal Average Top Speed: 35 mph, 35 mph (gliding) Special Requirements: Loyalty 15 (to train) Size Chart: 5 Power Levels: 5 Notes: Highly aggressive until Loyalty 15. Stamina: 7 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 5 Special Abilities: Glide, Cave Crawler, Light Resistance Moves: Climb, Horn Strike, Bound, Give Way, Purify, Ker-zap Tricks:
Majestic and considerably deadly in one, there's a certain strong, ironblooded pride in these creatures that isn't very easily broken. And yet despite that aggression they are also quite graceful, magnificent and otherwordly, seeming half here, half.. somewhere else. Preferring solitude over company these creatures often find a home on the vast craggy slopes of mountains and cliffs, the in-between of not being trapped in the darkness underground like their cavern sarane blood while also not being exposed to the sheer blankness of the planes, the subject of detest to their pure equillion parents. From such vantage points they could easily survey and control their territory, ensuring no rock, stone, blade of grass nor subject of prey was out of place or taken away by intruders. Should they come upon such then the only part pure in them is their ability to glide in on silent wings of mist before the inevitable crackle of thunder. Should an owner manage to get past these intrusion-repelling tendencies they would find these creatures with quite good backs and strong legs, ideal for use as mounts. The 'fans' along their spine are in truth only half-there, more for show and intimidation of intruders than any form of defense. A rider can easily place a saddle over them with the creature none the bothered. Of course.. like the unicorn legends of old, having a humanoid get so close as to even try to lay a hand on these creatures is a considerable feat. Mostly because unlike the passive unicorns of old, these creatures would much prefer to be aggressive instead.
Name: Colton Gender: Male Age: Adult Species: Hippogryphon Stats Level: 10 Loyalty: 0 Cunning: 3 Animal Average Top Speed: 37 mph, 55 (Fly) Power Levels: 4 Special Requirements: None Notes: Traditional (independant-winged) Flying to ride Stamina: 4 Strength: 5 Resistance: 3 Dexterity: 5 Mentality: 3 Special Abilities: Fly, Alpha, Light Resistance Moves: Claw, Wing Buff, Bound Size Chart Reference: 5
... Pegasus..? Hippogryph...? I bet you want one of those.. -I- want one of those.. Their front feet (though bird-like in appearance) have the bone-structure of a horse, allowing them to gallop - trot - canter - and all those other things Equillion can do on the ground. They can spring into the air like a great Gallor, and unfolding their wings, soar through it. Wow... THAT is an impressive mount. Not to mention it can claw your face off, and has a unicorn-like horn.
Their front legs split in two, and yet they are perfectly capable of walking on them.. They appear the size of an equillion (a large one, anyway), and yet they are surprisingly light weight. Really light weight.. like.. 40 pounds in weight total. Light, eh? Their wings are veined like an insects, yet they are shaped... oddly (just as their legs are). They can carry a rider with relative ease, and fly through the air with little to no effort. They are graceful, serene, and can probably melt your brain.
Name: Solan Gender: Male Age: Adult Species: Gale-Claw Stats Level: 0 Loyalty: 4 Cunning: 4 Beast Average Top Speed: 45 mph, 40 (Flying) Power Levels: 4 Special Requirements: None Notes: None Stamina: 5 Strength: 5 Resistance: 3 Dexterity: 5 Mentality: 2 Special Abilities: Fly, Cold Resistance Moves: Claw, Jump, Wing Buff Tricks: Size Chart Reference: 5
These large creatures can easily carry a single (non uthax) rider. They're fast, cold, and calculating. They enjoy "pretty shiny things" - and will not hesitate to strike in order to acquire them, so it's best to give them (shiny) presents every now and again. They're clever, and are quick puzzle solvers. They're fast, agile, and deadly with their claws. Though they do have a nice set of sharp teeth - they prefer to attack with their claws - instead leaping onto their prey with all four feet, and trapping it with their wings. Luckily, like a gallor, they can be trained - but it may take a bit more work to get over those predatory instincts.. after all, what's to prevent you from being food yourself?
Cliff dwelling creatures these are - diving into the ocean's waters, spearing fish with their jagged toothed beaks. Their wings are an interesting membrane that allows them to fly through water just as easily as air, using their tail as a rudder. Their feathers also are like a rain-slick, the water just slides right off it - as it were a duck's back. Deadly predators of the waters, these creatures are also large enough to easily pick a man off a traveling boat - and likewise, they can carry a rider through the sea or air.
These creatures made of two beings have two tails which help balance them a little in the air. While they might not be the most graceful of animals in the air, they are majestic on land and once you have their trust, it's yours for life no matter what might happen. Their loyalty is undying, and they seem to form a bond with their owners rather quickly, making them ideal companions to small children who wish to learn to fly.
There is a saying, which says: a rolling stone gathers no moss. Evidently it is not the case with floating stones, or rather, floating wood. Broad, heavy, incredibly large and impossibly strange, these half-breeds are no easy task for most trainers to take on. Even those who could claim extensive knowledge of either the pliathor or nyssa (or both) would find themselves at odds and ends when it comes to taming these flotilla forests. Mostly because there is nothing to, technically, 'tame'. These guys have few enough needs and almost next to no requirement of care, so long as the waters in which they're situated have a nutrient rich floor. Most of the time they do not even move, or if so very gradually, preferring to have the currents slowly push them along, making small adjustments along the way. They feed on the sun and what minerals they can absorb from the river- and lakebeds through their roots, stopping only to dig themselves in for a feeding or resting. Too large for most things to prey upon, too tough for others to even bother with, these half-breeds have next to no natural enemies and neither do they hunt for anything or -one themselves. Thus, a trainer who hopes to bond with one such beast must first manage to even achieve its attention - a task all the more difficult seeing as they seem more interested in what is below water in the sands than anything shouting words at them from the shore. But, patience and careful study can give a good enough trainer inklings on the mindset of these beasts. For one, their passive nature exists only so long as they are not irritated. It can take a while to force them from that state. This does not mean they are above acting upon it once they are.. After all, what better way to enrich soil than with organic matter?
Name: Bakunawa Gender: Male Age: Adult Species: Lovern Stats Level: 1 Loyalty: 6 Cunning: 3 Animal Average Top Speed: 10 mph, 30 (Swimming) Power Levels: 5 Special Requirements: None Notes: Gains a +5 bonus to Dexterity when in the water. Stamina: 7 Strength: 6 Resistance: 5 Dexterity: 4 Mentality: 3 Special Abilities: Water Resistance, Swim, Danger Sense Moves: Bite, Poison Sting, Constrict Tricks: Size Chart Reference: 4
Sleek, Agile, Strong, and Beautiful - these "dragons of the water" are truly wondrous poisonous creatures. Though they cannot fly, their grace in the water is nearly un-matched - though on land they're quite awkward like elephant seals trying to flop about. Their delicate horn-crests display beautiful colors, and their fur seems to have a hard time making up it's mind as to what color it truly is, shimmering like the ocean's ripples. Unfortunately, they're only about the size of their Lotine parent, but they have gained quite a few enhanced abilities (such as grasping claws, and astounding strength and stamina)... Surely, these creatures would be a marvel to own.
Name: Senia Gender: Female Age: Adult Species: Pheryn Stats Level: 0 Loyalty: 5 Cunning: 3 Animal Average Top Speed: 5 mph, 30 (Swimming) Power Levels: 5 Special Requirements: None Notes: None Stamina: 5 Strength: 6 Resistance: 5 Dexterity: 4 Mentality: 5 Special Abilities: Stone Skin, Intimidation, Swim Moves: Bite, Roar, Dodge Size Chart Reference: 3
These big-headed creatures are quite awkward at best. They're frightening, that's for sure, and are nimble enough to avoid damage in battle - but lack the Seryn's "magic touch" - for they can never grant wishes, nor learn to fly.. It seems that they're more interested in completing their diet of meat and other fish... Beware any local fishermen.
Name: Undertow Gender: Male Age: Adult Species: Oceanid Stats Level: 0 Loyalty: 5 Cunning: 3 Animal Average Top Speed: 5 mph, 25 (Swimming) Power Levels: 4 Special Requirements: None Notes: Gains a +3 bonus to Dexterity when in the water. Stamina: 8 Strength: 3 Resistance: 2 Dexterity: 5 Mentality: 2 Special Abilities: Swim, Danger Sense Moves: Intangible Body, Deluge Size Chart Reference: 4
Generally considered to be creatures of beauty, grace, and (of course) water - these shy and elusive beings rarely are seen out of it. Hidden within' ponds and streams, these "water serpents" are a special sight to behold. To the most trusted of owners, they can be the most marvelous of serene companions, but to an un-wanted stranger, one of the most horrid of torrents.
These creatures, which the lead scientist has decided to call "wubbles" (cause wubbles wuv you!) are disgustingly cute, aren't they? No, really - if you owned one, how could you DARE send one out in combat? I mean.. you could, but why would you? They're super fluffy, with that downy baby-chick fur mixed with cotton fluff, oh so cozy.. they love to curl up in your lap to nap, and they even quickly gain an empathetic link with their owners! *wobble wobble, boing!*
Name: Shadow Gender: Male Age: Adult Species: Orbii Stats Level: 0 Loyalty: 2 Cunning: 2 Critter Average Top Speed: 25 mph Power Levels: 1 Special Requirements: None Notes: None Stamina: 2 Strength: 1 Resistance: 0 Dexterity: 2 Mentality: 0 Special Abilities: Psychic Resistance Moves: Horn-Strike, Sweet Song Size Chart Reference: 2
These creatures are generally of friendly nature, and quite curious and playful to boot! They enjoy singing (just like their cousins), and are also resistant to psychic influence.. The only thing that makes these little guys any "less love-able" is that they like to "practice" with their horn.. that is, they may find it fun to smush that ladybug with it's horn, or run into the leg of your couch.. after all, it's fun, right? It may take a small amount of training to get them out of that habit, just as it would teaching a cat not to scratch the furniture - but it's possible. Oh yeah, they also love to snuggle.
Name: Nolan Gender: Male Age: Adult Species: Moscaru Stats Level: 0 Loyalty: 0 Cunning: 2 Critter Average Top Speed: 30 mph Special Requirements: Loyalty 5 (to train) Size Chart: 3 Power Levels: 3 Notes: Cannot battle. Stamina: 3 Strength: 1 Resistance: 2 Dexterity: 5 Mentality: 2 Special Abilities: Run, Nightvision* Moves: Stalk, Mind Soothe, Summon Food Source (Fish)*
Soft, cuddly and utterly adorable these halfbreeds are more showcase companion than of practical utility. With a body more rounded and soft they don't quite get the same range of (central) agility as their mosca parentage, but that is slightly made up with their considerably long and semi-lanky leg structure, making them quite light on their feet. This creates a situation where the usual 'cats always land on their feet' case is.. not really the case, as their body doesn't quite twist and bend as well, however their leaping capability appears unchanged from their larger parent, able to jump up to the heigher shelves of the house quite easily (so be careful where and how you store your food!) Beyond that they are not aggressive, only playful. Any kind of jumping on things or batting them with paws is more like soft taps and light petting than anything to deal harm. Indeed, most bugs caught in their span of attention are likely to, at worst, get away with but a slight scare. Reversely this also means they are highly dependent on their caretakers, for any food they summon tends to come in raw form and they lack the natural instinct to eat it unless it has been prepared into chewable bite-sized chunks. As far as noises go only one has been recorded and these creatures appear unable to do anything but softly, yet loudly 'meep'. The pitch, tone and length of the meep make up the meaning, although mostly it's just very simple concepts such as 'happy', 'sad', 'hungry', 'bored'. The latter case is considered quite rare as their attention span takes no prisoners and keeps flitting around from thing to thing, never really managing to stop and think on it. As such, they are considered not quite the brightest, but rather on the side of incredibly whimsical. From time to time, in the case of them being happy the jewel orbs on them blink softly with a light, which sadly isn't enough to provide too much light, but at least it makes it easier for their owner to spot them in darkness.
Name: Avril Gender: Female Age: Adult Species: Orbicus Stats Level: 0 Loyalty: 0 Cunning: 3 Animal Average Top Speed: 25 mph Special Requirements: None Size Chart: 2 Power Levels: 3 Notes: Gains loyalty at twice the normal rate. Stamina: 5 Strength: 4 Resistance: 2 Dexterity: 3 Mentality: 1 Special Abilities: Pack Instincts (Vulticus), City Dweller, Loosen Fur * Moves: Bite, Healing Drop, Deceptive Lure *
By the prickling of our thumbs, something.. adorable?.. this way comes. Despite a more than predator-rich background these crosses actually have quite amiable natures, suggesting the cover really does describe the book quite well, so to speak. They feel at home near humanoids and the humanoid homes are basically their preferred habitat, quite similar to the concept of dogs compared to their otherwise more wolf-like vultici parentage. A relatively short, but very thick coat of fur keeps them warm enough in most weather, though the dead of winter may require a jacket to be worn just in case. A bit more lankier than either of their more canid parents, the long back legs make for impressive ability to reach higher places if stood up on, though the shorter front ones tend to make them no quicker at running than most other creatures. They do have a small amount of magic in them, however diluted, and most of it is concentrated in their orbs, something they don't mind using in play to lure others closer before that joyful pounce. Despite their orbaru parentage, these crosses do not have a natural rejection to combat, even though they do have a slight aversion to it - they would much rather prefer play and company over aggression and violence, something which makes them perfect creatures of comfort and recovery. Indeed, the only time in which one could turn more aggressive is if it were in direct defense of its owner from other aggression, a state not easily pushed into, and even then only far enough to get the owner to safety before reverting back to their caring, attentive natures.
Name: Juliet Gender: Female Age: Adult Species: ?? Stats Level: 0 Loyalty: 0 Cunning: 3 Animal Average Top Speed: 30 mph Special Requirements: None Size Chart: 3 Power Levels: 3 Notes: Cannot battle. Stamina: 4 Strength: 3 Resistance: 2 Dexterity: 4 Mentality: 2 Special Abilities: Empathetic Link, Thick Fur * Moves: Snowball Throw, Grace, Provide Warmth *
Small(-ish), silent(-ish), and shy(-ish), there is no pitter-patter of padded (or even cloven) feet to signal the arrival of these half-breeds. Indeed, if one wasn't paying attention, they might not even notice they are there at all, which is partly how they prefer it, particularly when in the company of other, more louder, creatures. Their outward shyness hides an inward sense of affection and play. Much like the orbaru, they enjoy the company of anything they deem 'fun' (which, given the individual, can be quite a broad stroke), but unlike the orbaru who are not too choosy on the definition of the word, their more deer-blooded inheritance is a love for the calm and the quiet. Any owner who provides such could, thus, easily be brought under the prestigious concept of 'being fun'. So long as the peace and calm remains. And a good thing as well, for all they are playful they are not great at defending themselves directly. While running away or distracting a foe is of little issue, actual confrontation causes the poor creatures to merely seize up, unable to even attack in self-defence, much less that of their owner. As such, they are considered more 'house' companions than ones to take into the trekking of the wild. But, should an owner's living quarters be on the colder side or the winter particularly harsh, at least they are not left out into it to fend on their own, with their 'house'-companions easily able to sense discomforts in other beings and actively seeking to ease them through play or their innate magic. Other creatures may do the fighting, but at least they know how to take care of those once the fighting's done.
A rose by any other name, would probably smell even better, for the princely nature of these creatures comes with a prickly danger beneath the dainty petals. Where Pures seek to walk the land letting no blade of grass undisturbed, these half-breeds more see themselves as the owners of the land rather than co-existent. The air of grace remains much the same, however, even if that gossamer allure is in part from their innate natures and in other part from the fact they do not enjoy running - with three toes to a foot, only the middle of the three has a hooven construction. This means the rough, rugged ground may end up uncomfortable a footing if walked on for too long, leaving them to prefer the softer, greenery-filled soils of the meadows and woods rather than man-made roads and rocks. Temperament aside, they are otherwise quite simple creatures with simple needs - plants for food, entertainment for fun (which they would rather observe over than partake actively) and a sense of respect for their boundaries. Achieve that and they may warm up to new trainers. Irritate and annoy them, however, and one might find the roses have quite sharp thorns, with a venomous kick to boot...
Name: Ina Gender: Female Age: Adult Species: Moscaru Stats Level: 0 Loyalty: 0 Cunning: 3 Animal Average Top Speed: 45 mph Special Requirements: None Size Chart: 3 Power Levels: 3 Notes: Cannot battle. Stamina: 3 Strength: 3 Resistance: 2 Dexterity: 5 Mentality: 1 Special Abilities: Pack Instincts, City Dweller Moves: Static Touch, Echolocation
Where their predecessors were built for companionship over any martial ability, these guys certainly look and feel like they could prove the opposite.. if only they hadn't forgot how to predator. Indeed, the best these beasts can muster in terms of any aggressive behaviour is accidentally knocking over furniture or an involuntary slight static sting from that silky smooth fur when petting it for too long. On the whole that could hardly be seen as a crutch, however. Their sleek and nimble builds make them quite attractive showpets, with long sinewy limbs and flexible spines. Broad ears make them able to hear even the smallest of noises in dead-silence and their fur is like petting a heavenly blanket, while the jewellery they are so fond of brings a sense of comfort, pulsing with faint light when they are truly happy (and also purring). In terms of their attitude these creatures are highly sociable, seeking out company if they can, even if just for entertainment. A creature by itself with nothing else around is a sore sight and may even cause it get sickly as a result. Though despite that, they are far more capable of keeping themselves safe than their orbaru kin, treating much of the Labs' area as only but a playground and while they have no instinct to fight or defend, they certainly have the capability and inclination to flee danger should it impose on them.
Name: Merle Gender: Male Age: Adult Species: Murabu Stats Level: 0 Loyalty: 2 Cunning: 3 Animal Average Top Speed: 20 mph Special Requirements: None Size Chart: 4 Power Levels: 3 Notes: Cannot battle. Stamina: 6 Strength: 3 Resistance: 2 Dexterity: 3 Mentality: 0 Special Abilities: Iron Will, Thick Fur Moves: Lick, Bound
A gentle giant with a gentle step and a gentle soul, though perhaps a bit too gentle. When using the phrase "Step softly, but carry a big stick" these creatures have left their metaphorical sticks at home. It's very likely they never had a stick to begin with. Wooly with a thick, curly blanket of fur they have an easy time in the cold and with a mild temperament to match, can make excellent mounts or pack animals for almost any journey.. Just as long as that journey doesn't take them into the desert. The heat, conversely, is not their friend. Though they might not be the most fastest of mounts, they have a dogged will to keep persisting at their own pace, however fast - or slow - it may be. The only ever time they may seem to be more lively is when they feel truly happy, doing a few prances here and there, though owners are advised to be careful - despite the orbaru parentage, these half-breed still have quite the weight from their other parent. On the one hand their mild temperament makes them excellent in manners, but there is an extreme to it - these creatures are so calm, they effectively never see a reason to fight. A pack of wild vulticus might jump out of the bushes and these creatures would only mildly observe them approaching, before simply turning around and walking off in a calm and disinterested manner. Their fur can give most wild predators a run for their money in chewing through, so by and large the wild ones could see them as more trouble than its worth. Unfortunately, this also means that should things turn serious, these halfbreeds aren't ones to actively interfere. Still, with that aside, their easy personality, stocky body and brilliant coat make them excellent companions on any journey.
Roughly the size of a Caracal cat or Spanish Lynx, these nimble creatures can frequently be seen skittering, crawling, climbing, hopping, and jumping along the rocks of their cliff-side homes. They can easily enough adapt to caves, mountain regions, or even the "jungle" of a major city - as long as it's dark.. their sensitive eyes can't easily handle the light, as they are truly creatures of the night - slinking along in the shadows, seeking out their next prey ... which usually consists of rabbits, birds, and other small prey animals. Unfortunately, they cannot fly or carry a rider - but they are quite clever, and can easily figure out puzzles (like how to open doors).
Name: Andes Gender: Male Age: Adult Species: Chincherrel Stats Level: 17 Loyalty: 19 Cunning: 4 Beast Average Top Speed: 20 mph Power Levels: 2 Special Requirements: None Notes: None Stamina: 2 Strength: 1 Resistance: 1 Dexterity: 5 Mentality: 1 Special Abilities: Loosen Fur, Danger Sense Moves: Bite, Moonlight, Jump, Torment, Claw, Tail Slap Size Chart Reference: 1
Knows Bite (2) Tail Slap (2) Claw (2) Jump (1) Moonlight (4) Torment (3) =14 Okay... they can leap to great heights. Their fur will fall out if you frighten them too badly.. They have teeth of gnawing sharpness if you threaten their little nests... And, they have that slight magical touch of the moon - they're quite nocturnal. Oh yeah, did we mention they are cute and fluffy? (and hyper, and mischievous?)
Name: Nosh Gender: Male Age: Adult Species: Demi Stats Level: 0 Loyalty: 0 Cunning: 2 Critter Average Top Speed: 40 (Fly) Power Levels: 4 Special Requirements: None Notes: None Stamina: 4 Strength: 0 Resistance: 2 Dexterity: 12 Mentality: 2 Special Abilities: Float Moves: Intangible Body, Howl, Thunder Size Chart Reference: 2
What's a mob to a king? Often enough a very bad revolution about to happen, but what about when the king is particularly charming and seems to just.. draw you right in? Well, then that's a whole different matter.. Its rare for creatures to possess as much charisma as these halfbreeds manage, to not only draw the eye, but also keep it on them. Or, perhaps its something more chemical, more biological, that causes other beasts to flock around them with reverence.. It certainly isn't anything so eldritch as psychic powers, even if the command of attention may at times seem like so. All this combines into a mood that is both carefree and incredibly distant. Much like their tat-lung parents, there is an understanding of Standards. Anything or anyone who falls beneath such are considered unworthy of attention and energy. Anything or -one meeting them might just get the time of the day once or twice in a while. Even the offering of gifts is seen more a rightful act than something to appeal for, and while it may garner the giver broader attention than the rest, they are generally no more accepted on an emotional level as a rock (even a very shiny one). This mentality of garnering a crowd is, in a way, a defence mechanism. These half-breeds, for all their imposing natures, are not that great in battle, so having followers around to do such for them protects them both physically and from having to something so menial as, ugh, physical labour. They prefer to instead lounge on the sides of their carefully chosen (shallow) pools or ponds, decorating it with the riches and glories they're presented. Always carefully well kept, with their lush fur in meticulous order, it may take a prospective owner quite some time to garner the attention of the creature, and even more time to be seen in return.
Name: Sanga || Chee Gender: Male || Female Age: Adult Species: Pixiru Stats Cunning: 4 Beast Average Top Speed: 10 mph, 10 mph (fluttering) Special Requirements: None Size Chart: ? Power Levels: 1 Notes: Can use Bioluminescence at will* Stamina: 1 Strength: 1 Resistance: 0 Dexterity: 2 Mentality: 1 Special Abilities: Flutter, Bioluminescence* Moves: Starlight, Mimic
When you're out and about the dark night-time forests and you spot some flickering, twinkling lights in the darkness, it might pay to take a closer look, for it might not be fireflies you're observing but rather these bouncy energetic half-breeds. And when you do, take just as much care to avoid disturbing them, for despite their small stature and frail nature, their tiny little lights can still give quite a sting. For the scientists of the Labs, they're somewhat an anomaly - the first species where the usually quite persistent bioluminesence seems to be.. optional. Of course it is no doubt a result of their orbaru parentage where the trait tends to come with some genetic predispositions, but for these half-breeds that border doesn't seem to be as clear-cut. Small in stature, their light frames make them quite adept acrobats, though much of that requires some aid of their half-formed wings. They are a curious sort, able to range from a care-free nature of their orbaru parents, to a slightly more suspicious nature the harachiu might adopt of strangers. But whichever of the sides takes hold at the time, you can be certain their prefer fun over confrontation and take great pleasure in imitating those around them. It is, perhaps, the closest they could get to speech, but that isn't to say the calls of other creatures are no less fun to imitate. A crow of an izer or a howl of a vulticus could very well just be a fairly hidden one attempting to play games, or to get their owner's attention. All in all they are kind, friendly types who will need attention to keep them happy. Not because there's a threat to them feeling abandoned, but because much like any fey-blooded creature - they otherwise will simply demand it.
Sarane Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding), 50 (flying) Power Levels: 1 (hatchling), 4 (hen), 5 (drake) Special Requirements: None Notes: All Sarane are tamable and trainable in their hatchling stage. However, when a DRAKE (male) Sarane reaches adulthood, it is no longer trainable. To continue training your Drake, you must "break" it. For more information on breaking your Drake, please use the Sarane guide... which will be coming soon.
Name: Niya Gender: Hen Age: Adult Species: Sarane Breed: Brown Stats Level: 3 Loyalty: 3 Stamina: 5 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Forest Dweller, Wind Resistance Moves: Climb, Gash, Bite, Harsh Gust Knows Name (1)
Name: Alexei Gender: Male Age: Adult Species: Sarane Breed: Gold Stats Level: 82 Loyalty: 53 Stamina: 8 Strength: 7 Resistance: 6 Dexterity: 6 Mentality: 2 Special Abilities: Fly, Desert Dwelling, Fire Resistance, Hardy, Danger Sense, Stone Skin, Empathetic Link Moves: Climb, Rend, Crunch, Headbutt, Breathe Fire, Dodge, Roar, Vice Grip, Wing Buff, Tail Strike Knows Name (1) Come (1) Stay (1) No (1) Rend (3) Dodge (4) Hardy (5) Danger Sense (10) Fly (3) Stone Skin (4) Roar (3) Crunch (3) Vice Grip (3) Wing Buff (3) Tail Strike (3) Tack Up (1) Carry Rider (2) Bridle Knowledge (1) Breathe Fire (7) =59 Notes Broken +2 Dex, +1 Res, +1 Stam from Gym Next post: Alexei: 82 5/5; 53 5/5 +1
Alurook Cunning: 4 (beast) Average Top Speed: 10 mph, 60 (flying) Power Levels: 1 (hatchling), 4 (adult) Special Requirements: Loyalty 5 (adult - all breeds). Notes: If an Alurook reaches 15 loyalty before it becomes an Adult, it can also learn the ability "Empathetic Link".
Wiurn Cunning: 3 Animal Average Top Speed: 25 mph, 100 (flying) Power Levels: 2 (baby), 3 (juvie), 4 (adult), 7 (old) Special Requirements: Level 5 (adult - Warlord, Crag, Thorn). Notes: As adults, because they have not yet grown to their full size they can only carry ONE rider at a time.. And if they are carrying a rider while flying, they can fly - but do not get the dex bonus of "fly". As old, wiurn may carry ONE rider at a time with no problem. They may also carry two riders, but if they are carrying two riders while flying they do not gain the dex bonus of "fly".
Name: Given Gender: Male Age: Adult Species: Wiurn v2 Breed: Offspring Stats Level: 29 Loyalty: 34 Stamina: 4 Strength: 4 Resistance: 5 Dexterity: 5 Mentality: 2 Special Abilities: Fly, Water Resistance, Uncontrollable Rage (Befoulment of the Sea), Amphibious Moves: Frost Bite, Poison Sting, Wing Buff, Hydro Sphere, Crunch, Rend Tricks: Name, No, Come, Stay, Follow, Sit, Lay Down, Tolerance, Tack Up, Carry Rider, Bridle Knowledge, Ground Tie, Higher!, Land (Flight)
Knows Name (1) No (1) Come (1) Stay (1) Follow (1) Sit (1) Lay Down (1) Tolerance (2) Tack Up (1) Carry Rider (2) Bridle Knowledge (1) Ground Tie (2) Crunch (3) Rend (3) Fly (3) Higher! (2) Land (Flight) (1) =27
Morgan: No one knows yet. But I did want to make it clear that the jar itself isn't used for lotine husbandry in any way. c:
Jun 5, 2020 4:24:19 GMT -6
Twilight-Claw: I'm only assuming that it does something similar like a Fungal Beast that infects a Leaf-scatter. (the one with moss and I think it was a pink flower growing on the head.)
Jun 5, 2020 4:18:34 GMT -6
Silver: I'll try it soon and we'll find out!
Jun 5, 2020 4:16:11 GMT -6
Silver: I don't think anyone knows yet!
Jun 5, 2020 4:16:05 GMT -6
Darky: What did the 'infection' do again?
Jun 5, 2020 4:14:43 GMT -6
Twilight-Claw: Thanks for this information, its really useful to know! <3
Jun 5, 2020 4:14:30 GMT -6
Morgan: The lolatic doesn't disappear after one use, and can be reused on the same lotine when it is allowed to 'infect' a lotine- to my knowledge.
Jun 5, 2020 1:41:37 GMT -6
Morgan: The only effect/thing that the jar can be used for is to open up into a lolatic. The jar itself has no use in lotine breedings.
Jun 5, 2020 1:39:52 GMT -6
Twilight-Claw: and the jar is then gone, if with the creature I am more guessing with this the creature doesn't disappear and it has unlimited use.
Jun 5, 2020 0:17:55 GMT -6
Twilight-Claw: Something else I am wondering about with the Lotine breeding is whether one would use the jar the Lolatic comes from in the breeding, or actually the creature itself. I'm assuming with it if its the jar, then it gives people only one shot in a breeding,
Jun 5, 2020 0:16:08 GMT -6
Twilight-Claw: Then using it in my rps is definitely just for the sake of rp's and not for anything additional.
Jun 5, 2020 0:12:17 GMT -6
Renathan: Fish are unlimited use once bought though. c:
Jun 4, 2020 22:31:17 GMT -6
Renathan: There's no additional effect for adding a fish to a magical berry in a lotine breeding. Magical Berry is kinda it's own thing. Adding a fish for roleplay value shouldn't hurt, but it has no effect when used on a magical berry lotine breeding.
Jun 4, 2020 22:27:14 GMT -6
Twilight-Claw: be just for the sake of rp, and perhaps seeing if it might lent a bigger chance to multiple offspring with unique pattern. X3
Jun 4, 2020 15:31:01 GMT -6
Twilight-Claw: I think your right on it being unlimited use yeah, although.. *cough* I only found out a couple hours after I started writing that I had yet to buy the fish in question so used the one you could get for free as a replacement, it still was meant to mostly
Jun 4, 2020 15:30:59 GMT -6
Riku: From what I loosely understand about the fish is that it isn't one-use, whereas the berry is. I feel like there wouldn't be any consequence of 'using' the fish...which I'd think just ooc wouldn't be counted for whatever rolls or whatever it is that it uses
Jun 3, 2020 14:14:30 GMT -6
Twilight-Claw: Thanks for that piece of info Ren! <3 | But would it be allowed for the flavor of the rp if the berry wasn't filling enough for the Lotine?
Jun 1, 2020 6:09:21 GMT -6
Renathan: There is no need to double up on a fish and a magical berry (doesn't change the effect of the berry at all) in a lotine breeding.
Jun 1, 2020 6:02:21 GMT -6
Twilight-Claw: Does anyone know if it is possible to combine both a magical berry and a fish in a Lotine breeding? Or is you can only choose one of them? (right now writing a Lotine breeding)
Jun 1, 2020 5:36:49 GMT -6
Twilight-Claw: I am still interested in trading it for a green drake.
Jun 1, 2020 0:31:33 GMT -6