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Post by Ashe on Dec 16, 2017 13:14:05 GMT -6
MAJOR WIP
"Crest"
This is the home of the Aquatic division of the army, Keeps of Glory.
If you are interested in being involved, you must meet a few basic requirements and apply via Izer Mail (PM) to Ashe, or look at the Bulletin board.
We are aligned with the Sunken Treasures Aquarium.
Members Admiral - Ashe Captain - Vixen Lieutenant - Commander - Seaman - Sentry - (lives in the shack) Recruits - (Don't live on the grounds, but train here and serve)
Pets Admiral's - Alaska Captain's - Nessie, Neptica Lieutenant's - Commander's - Seaman's - Sentry's - Fathom Pool - 9/11
Needed: Training Facility: 0/375, upgrades: 0/750 Aquarium: 0/1000, upgrades: 0/4000 (2000 if bought with base) Keep: 1000/1000, upgrades: 0/47500 Pool: 250/250, upgrades: 75/75 Shack: 25/25
Donations: Ashe - 550 (Pool/upgrades, shack, 200 toward Keep, Training Facility) Selindra - 200 (toward Keep) Seth - 189 (toward Keep) Skylark - 200 (toward Keep) Tala - 211 (Keep)
***Note, type of water used in the loch will depend on what other creatures join
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Post by Ashe on Dec 16, 2017 13:14:43 GMT -6
Entrance here. Bridge goes over a semi-moat, which hosts fresh water creatures, such as young Tat Lung and baby Pliathor. the water is safe to swim in, and is cleaned regularly. During wartime, however, the moat will be the home of a vicious Pliathor that will guard the entrance. There are a set of waist-high iron gates at the street-entrance to the bridge, and a pair of heavy iron ceiling-high gates at the building. The 'moat', however, only goes 3/4s the way around the housing; the rest of the property is protected by rocky ridges and stone walls. Of course, who would dare to break into a place known for housing Pliathor? The building itself is not used as housing. It is where guards will be posted, and where paperwork for new recruits is taken care of.
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Post by Ashe on Dec 16, 2017 13:15:05 GMT -6
The main building on the property, it is also the biggest and most intimidating. Thick walls protect it from attacks, the building itself is reachable only by the bridge crossing from the turf onto the 'island' the castle was built upon. It is sturdy, if not the prettiest building, and can withstand the weather conditions. Inside, it is enormous- riddled with swimming pools and training and rooms and libraries. There is a lighthouse on the far side, hidden from view, that serves to signal those training in the Loch at the time if the Admiral wants a meeting or if there's an emergency. It also serves as a beacon in case a storm comes up and it's hard to see. It's extremely handy when Fathom's coming back from delivering a message to one of the other Keeps. Outside, the 'beach' around the Keep is rocky. You can go out and fish, or jump in and swim (if you really want to). On the far side, around the Keep and attached to the land/sand beach is the 'dock' for the water beasts. On the close side is the beach you see pictured further down.
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Post by Ashe on Dec 16, 2017 13:15:22 GMT -6
DESC COMING Docks/housing for pets here. Provides shelter, netting to keep the creature enclosed while not in training, walkway for human trainer to interact and walk around it. Ashe's Dock; Vix's Dock;
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Post by Ashe on Dec 16, 2017 13:15:39 GMT -6
Human training grounds
For use in desensitizing people to killing other people. There is an endless supply, and when approached within a certain range- let's say five feet- they'll throw up their arms(as pictured) and scream one of these phrases: "Please don't kill me!" "I have a family!" or "Dear gods, no!" They should be stabbed in the stomach for best results, as that's where the voice recording box is, and it would shut the dummy up. But for re-using dummies over and over and also practicing aim, stabbing in the thigh, neck, or heart can also do well. Keep in mind that in this dummy, the bones are made of stone. They -can- break with enough force, but they're not designed to.
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Post by Ashe on Dec 16, 2017 13:16:16 GMT -6
Central hall Also serves as the lounge. Upstairs is where the main rooms are (library, bedrooms), but to the right is where the pools (and further, the outdoor loch) are located. The stairs are situated right across from the living quarters' entrance. To the left is the dining hall and the kitchen. The Armory and dungeons are downstairs to the back
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Post by Ashe on Dec 16, 2017 13:16:26 GMT -6
Library Reference Room
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Post by Ashe on Dec 16, 2017 13:17:29 GMT -6
Meeting room/discussion
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Post by Ashe on Dec 16, 2017 13:17:44 GMT -6
Armory/Weapons room
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Post by Ashe on Dec 16, 2017 13:18:00 GMT -6
First-aide room/makeshift hospital
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Post by Ashe on Dec 16, 2017 13:18:17 GMT -6
Inner pools (training/exercise)
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Post by Ashe on Dec 16, 2017 13:18:30 GMT -6
Relaxation Room When "off duty", this pool is simply for goofing off. Having fun playing volleyball, just sitting on the edge and relaxing, etc. Every hard worker deserves a day off! However, this room is usually locked to avoid making people lazy.
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Post by Ashe on Dec 16, 2017 13:18:45 GMT -6
Dining room.
I don't always dine at home. But when I do, I dine in style~
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Post by Ashe on Dec 16, 2017 13:18:59 GMT -6
Ballroom. Used to host parties and promote "come join me!"
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Post by Ashe on Dec 16, 2017 13:19:54 GMT -6
Messenger Tower, located on the top of the Keep. Since there is no way to travel by sea to interact with the other Keeps, this will be the home of a messenger Gallor.
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