Half-breed: Panyssa Cunning: 3 Animal Average Top Speed: 30 mph Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 4 Resistance: 2 Dexterity: 3 Mentality: 2 Special Abilities: Loosen Fur, Forest-Dweller Moves: Nip, Moonlight Size Chart Reference: 2
Aw... Lookit the cute little fluffykins!... But seriously, these little guys are soft sweethearts. Tantrum? They know the word not. They are highly companionable creatures, and get despairingly lonely when left along for too long. They enjoy being pet and scratched and doted on in general- though they prefer this towards the later evening hours. While not strictly nocturnal, night time is the preferred time of activity for Panyssas. They do, however, make a point to venture out while the sun is out (but fading)- we're not sure why, but we suspect it has to do with the health of their plant-oriented parts. Their diet is consisted of anything you might feed a panilla- largely bamboo, with fruit being the rare craving. While they can, as a plant, get nutrients from the sun, it's very limited and is not sufficient enough to sustain a healthy animal.
Half-breed: Tatsaur Cunning: 5 Sentient Average Top Speed: 20 mph, 30 (Swimming) Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 2 Resistance: 2 Dexterity: 4 Mentality: 3 Special Abilities: Swim, Lava Bathe, Speak Moves: Dodge, Bite, Sparkling Dust Size Chart Reference: 4
They're quite intelligent - so intelligent in fact, that they can learn to speak! Their parents were clever, and so are they.. however, they seem to be lacking... arms.. Centaur-like, but lacking arms? Well, that may be very frustrating to them - but then again, one of their parents didn't have opposable thumbs, and they did just fine, didn't they..? Though their wings exist, they're too tiny to fly - but that doesn't mean they can't carry their own weight (in the form of a person or a backpack.. which, their owner would have to put on, considering their lack of arms)!
Half-breed: Rokhawk Cunning: 3 Animal Average Top Speed: 20 mph Power Levels: 3 Special Requirements: None Notes: None Stamina: 3 Strength: 3 Resistance: 2 Dexterity: 6 Mentality: 1 Special Abilities: Lone Wolf, Wind Resistance Moves: Thunder, Bite, Pounce Size Chart Reference: 3
These "feathered cat-birds" are quite ferocious in attitude. They're territorial, irritable, and don't much like company. As such, a wise trainer will spend quite a bit of time with their beast before letting small children pet it.
Half-breed: Lophii Cunning: 4 Beast Average Top Speed: 20 (Swimming), 35 (Flying) Power Levels: 3 Special Requirements: None Notes: When "swimming", the creature does not need to worry about air or breathing. Stamina: 4 Strength: 0 Resistance: 1 Dexterity: 4 Mentality: 6 Special Abilities: Swim, Float, Shadow Resistance Moves: Intangible Body, Shadow Bite Size Chart Reference: 3
Dead fish!! Um... Well... dead... magical.. ethereal fish. They may look icky, but at least they're quite friendly.. perhaps.. TOO friendly.. I would certainly be suspicious - if I were you.
Half-breed: Taizer Cunning: 4 Beast Average Top Speed: 15 mph Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 0 Resistance: 1 Dexterity: 4 Mentality: 6 Special Abilities: None Moves: Peck, Dodge, Levitate Size Chart Reference: 3
Aren't they so cute?! Though both of their parents could fly (through different means), the children seem to have only taken on a small amount of that aspect - and can only "fly" for short lengths of time - as their willpower allows.'
Half-breed: Spectrii Cunning: 3 Animal Average Top Speed: 50 (Fly) Power Levels: 3 Special Requirements: None Notes: None Stamina: 2 Strength: 0 Resistance: 1 Dexterity: 8 Mentality: 4 Special Abilities: Float, Shadow Resistance, Light Weakness Moves: Intangible Body, Howl, Horn-Strike Size Chart Reference: 3
The only thing physical on these ethereal beasts is their horn... and though we first thought they would have more ... physical-ness to them, it seems crossbreeding with ethereal beings had poor effects... look at that poor thing's ear! It's half-disappeared! Not that it seems to mind...
Half-breed: Oylempus Cunning: 4 Beast Average Top Speed: 25 mph swimming Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 3 Resistance: 3 Dexterity: 3 Mentality: 2 Special Abilities: Stone Skin, Aquatic Moves: Dodge, Bite, Hydro Sphere, Hydro Jet Size Chart Reference: 4
What sort of insanity was this?... While certainly not the prettiest or most graceful of creatures, these... erm... things... certainly do have an affinity for water. Besides being fully aquatic, they are elementally aligned with it, able to manipulate it to assist in attacks. They swim using their finned tail as a rudder and using their "wings" to assist in gliding and turning. Their little hoof-like appendages are fairly useless besides striking out at foes- though, they do have a thick, hard skin that is difficult to penetrate, which assists in their battles. Despite the slight awkwardness associated with these creatures, they are quite intelligent, and are capable of all kinds of problem solving. They eat anything from sea weed to algae and small fish, and make odd, wavering calls and something like the parody of a neigh... All that asides, they are quite loyal creatures.
Half-breed: Salanelt Cunning: 4 Beast Average Top Speed: 40 mph Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 4 Resistance: 2 Dexterity: 4 Mentality: 1 Special Abilities: Shadow Resistance Moves: Scamper, Bite Size Chart Reference: 3
Hee... hehehe... No, I'm sorry, seriously: these creatures are pretty dang intelligent. But many (myself included) can't help but find amusement in how they carry their very long bodies on three pairs of tiny, short legs. Despite their small size and somewhat awkward movemens, Salanelts still find it within themselves to be very territorial. Once they stake a claim on an area or object, it is theirs, and ye shall not pass without approval. They will not hesitate to nip and hustle intruders away to the best of their abilities, and even when incapable of driving off strangers, Salanelts will follow relentlessly after them to harass. Salanelts are also very stand-offish and independent, which may make it difficult for owners to bond with them- careful, bond before you bring them home! Otherwise they may well mark your home as "theirs" and try to drive you away. As far as care goes, Salanelts are low maitenance. They can even feed themselves, being fairly sufficient hunters of anything the size of a large rabbit or smaller. They scent out their prey by flicking their tongues out and drawing in scent, and after finding a target, will both attempt to wrap around them and bite at their neck. While, like snakes, Salanelts can swallow things bigger than their heads, they are still limited and must tear of chunks of meat before swallowing.
Half-breed: Gallum Cunning: 3 Animal Average Top Speed: 20 mph, 45 (flying) Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 3 Resistance: 4 Dexterity: 3 Mentality: 1 Special Abilities: Fly, Stone Skin, Physical Resistance Moves: Peck, Play Dead, Squirm Size Chart Reference: 4
The shell is not what is referred to as a true shell; it is a true part of the critter's anatomy. The inside of its shell is made up ribs and the creature's back bone; that being said, no, they cannot crawl out of their shells. However, they can poke their feathery head out- often, though, they choose to keep their heads withdrawn (which is done by contracting the spine, thus allowing them to pull their necks in) for protection reasons. They choose to fly from place to place, largely because it is a strain on their forelimbs to drag their bodies along without the help of hind limbs. One can always tell when they are irritated, as they lash their tail to and fro and make irritable whining sounds. When angry, they might swat out and scratch the offender with their paws- but when threatened or scared, they withdraw inside their shells and simply play dead. These are not particularly vicious creatures; indeed, they're fairly docile- if not social. They enjoy rodents and, oddly, bamboo.
Half-breed: Salima Cunning: 4 Beast Average Top Speed: 25 mph, 20 mph (swimming) Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 5 Resistance: 2 Dexterity: 4 Mentality: 0 Special Abilities: Thick Fur, Fire Immunity Moves: Swim, Crunch, Tail Strike Size Chart Reference: 4
This experiment came with a bit of give, and a bit of take. On one hand, these creatures are extremely fast in the water, and can hold their breath for hours. They are amazing predators, preferring to stalk, strike, wrap around, then bite their prey's throat while simultaneously crushing them. While they cannot swallow prey whole, as a Salaves, they have a fully developed Jacobson's organ and can scent the air (and water) with their forked tongues. They even move decently on land; their muscular stomachs pull them along the ground, while their thin 'legs' assist in rough spots. All that is dandy; that's the 'give'... But here's the take: these creatures are an odd fusion between being endothermic and ectothermic- that is, warm-blooded, and cold-blooded. They cannot thrive in freezing waters or environments. Their thick mane protects their throats from attack and provides an intimidation factor, but does not warm the rest of their scaly body. While these creatures can survive colder temperatures than most reptiles, they are still victims to their environment, often needing to bask in the sun for periods of time. Thanks to their slow metabolism, they're also not extremely active. They are also territorial, and temperamental to boot!
Half-breed: Verrel Cunning: 4 Beast Average Top Speed: 30 mph Power Levels: 3 Special Requirements: None Notes: None Stamina: 3 Strength: 4 Resistance: 2 Dexterity: 5 Mentality: 1 Special Abilities: Nightvision, Intimidation, Bloodthirsty Moves: Climb, Bite, Scratch Size Chart Reference: 3
Something wicked this way comes... No, really, these things are just kinda creepy. They're absolutely blind and without eyes in their sockets; instead, they have a single eye on their forehead. As a result of both the sensitive, open sockets and the fact they only have one single eye, they are extremely nervy about things being near or touching their heads. They also have a limited range of vision, being able to see only what is directly in front of them; however, they can see in the dark- which is when, by the way, they prefer to be active. While they enjoy company, their hyperaware states make them liable to snap at anything around them out of caution alone. It's suggested you verbalize frequently around them, to alert them of your presence. Sadly, the wings of a Lerrel were only partially passed on, leaving the arm of the wing, but no skin flap to glide from. However, when threatened, these creatures will still raise the 'arms' to make themselves appear larger, thus adding to their intimidating appearance.
Half-breed: Philaru Cunning: 3 Animal Average Top Speed: 25 mph Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 4 Resistance: 3 Dexterity: 3 Mentality: 1 Special Abilities: Stone Skin, Frenzy Moves: Tail Strike, Roar, Play Dead Size Chart Reference: 4
Oh, dear... Well, while these fellows are cute enough, it seems that crossing creatures with such drastically different personality programs is a bit... -cough-... consequential. Orbaru, designed to have the placid temperament of a stuffed animal (or perhaps a Disney character), being crossed with the very aggressive PHIL, has given a truly bipolar hybrid. Their moods are swift and unpredictable; not only will the Philaru get angry at small things, it will get angry at nothing sometimes for no reason, throwing literally roaring temper tantrums... In contrast to that, sometimes, even right after a tantrum, they will act as the most lovable, snuggly creatures in all of Pethia... Well, good luck. While smaller than a PHIL, these fellows can still pack a punch- you don't want to get clubbed with one of their tails. For protection, they may both curl into a small ball or, like an opossum, play dead.
Crossbreed: Bubee Cunning: 3 Animal Average Top Speed: 15 mph, 50 mph (flying) Special Requirements: None Power Levels: 3 Notes: None Stamina: 2 Strength: 2 Resistance: 4 Dexterity: 4 Mentality: 3 Special Abilities: Fly Moves: Nibble, Deceptive Lure Size Chart: 2
Biology: Buzzing busybodies these halfbreeds are rather affectionate things, liking to mingle and play with everyone and everything. Being small and with an affable disposition, they're considered largely harmless, except perhaps to even tinier little lizards that they so enjoy to hunt and eat (probably because of the long-distance relation to sarane). Chipper and active, they can make fine companions, though may be in need of some lessons on manners, or merely restraint - the beings or creatures they take to playing with may not always be the most patient of mind, after all.
Crossbreed: Lyrebard Cunning: 4 Beast Average Top Speed: 20 mph, 50 (flying) Special Requirements: None Power Levels: 3 Notes: Gains loyalty at half the normal creature rate. Stamina: 3 Strength: 4 Resistance: 2 Dexterity: 4 Mentality: 2 Special Abilities: Fly, Speak, Loosen Feathers Moves: Sweet Song, Phase Out, Shred Size Chart: 3
Bfomf. There's a spot of colour right there, between those branches. Bfomf. Oop, now it's gone. Bfomf.. And so on and so forth. These half-breeds give patience a run for its money, assuming your plan happens to involve trying to capture them. It is not shyness that makes them so elusive and fleeting, but something much more.. human than that - they just don't like anyone all too well. While more closer to the smarter classes of animals than the intelligence of humanoids, they make do with what cleverness they have, which tends to be plenty enough to leave many a person absolutely frustrated in the middle of the woods, as they spin and twirl through the invisible ether to new locations, take flight to heights far out of reach, explode into a disorienting flurry of feathers when even so much as touched or merely lulling their pursuers to sleep.
First and foremost, it should be said that while they have the vocal capacity for learning words, they do not have the degree of intelligence for comprehensible speech. Most chatter learned would be simple single- or two-word phrases intended to convey their thoughts or current moods. Even so, they would much rather learn and mimic the bird songs of the forest, their preferred environment, or formulate strange new words when communicating with one another. Physically, they are certainly on the frail side (especially the fae-membrane forming the primaries on the wings), which isn't to say they are harmless when on the offence - the claws might be small, but sharp enough to cause some serious damage when applied to just the right places. And they know a lot of soft places to rake them into. The most striking feature, however, are the patterns of eyes dotted all over their body, the most along the soft, airy down of their undercape, intended to disorient and confused beast and humanoid alike. It doesn't help that the center dots are known to shift and move, as if turning the focus of a hundred gazes on just you.
Ashe: When the credits have been handed over IC, and the transfer is posted. Threads are often left open a little longer, in case the customer wishes to RP their exit or anything else.
Sept 13, 2020 14:49:02 GMT -6
Renathan: I've been meaning to ask- is a person considered out of the shop when the shop transfer is posted/items are given, or when the shop thread is locked?
Sept 13, 2020 14:20:16 GMT -6
Flare: It was hinted in the discord, so nothing officially announced.
Sept 10, 2020 22:30:10 GMT -6
Riku: Oh, when and where was that announced? Lol
Sept 10, 2020 21:38:50 GMT -6
Xentus: Sarane eggs. Lil' egg hunt around the boards to get a brown with neat markings
Sept 10, 2020 13:45:16 GMT -6
Riku: What eggs...? 😅
Sept 10, 2020 13:40:49 GMT -6