Sug: Combat Skills->CP Rebalance (Accepted!)
Aug 8, 2020 17:07:41 GMT -6
Post by Linyü on Aug 8, 2020 17:07:41 GMT -6
I was looking at player combat today and... Long story short, I think it'd be a good idea to have 1 skill rank give 10 CP, instead of 5.
Reasoning:
Breakdown of the first point:
The cap for combat is 700 CP. If you spent it ALL in the lowest-cost expertises (say, Blademastery), it would take 280 levels to max out your combat points if you had the Combat skill group.
If you didn't have it, it would take double that (+2 skill points per rank) for a total of 560 levels.
That's literally more levels than any player has on this site, with the exception of Jack, and we've all collectively been playing for over 10 years. And that's not even getting into the higher cost expertises (ie Exotic, at 4 skill points per rank WITH Combat as your skill group, anyone?).
I know an argument could be made here that player combat is sort of an 'endgame' and you're not supposed to be able to max it out, but the way it's set up now, it's such a heavy point investment relative to almost any other skill group that it feels unbalanced to me.
Player combat doesn't see much interest at the moment, and I think the skill point investment is at least a part of that problem. Besides which, from a 'players having fun' perspective, I honestly don't think it should cost hundreds of levels for your character to be able to hold their own and do some cool things in a fight, if the majority of players don't have the levels to support that.
Reasoning:
- (and this is the main issue) As it stands right now, player combat is extremely expensive (more on that below)
- 5 points on their own... basically doesn't do anything in any combat expertise. Expertises seem to have to move up in increments of 10 CP for it to have more effect, and even the 'equip weapon' skills cost 10 each. Basically right now, you need 2 ranks each time to make a difference in a combat expertise anyway
- This fix is pretty low-work (just change a few numbers in a couple of the guide threads) and it'd be across the board for player combat, so there shouldn't be too much of a balance issue, I don't think
Breakdown of the first point:
The cap for combat is 700 CP. If you spent it ALL in the lowest-cost expertises (say, Blademastery), it would take 280 levels to max out your combat points if you had the Combat skill group.
If you didn't have it, it would take double that (+2 skill points per rank) for a total of 560 levels.
That's literally more levels than any player has on this site, with the exception of Jack, and we've all collectively been playing for over 10 years. And that's not even getting into the higher cost expertises (ie Exotic, at 4 skill points per rank WITH Combat as your skill group, anyone?).
I know an argument could be made here that player combat is sort of an 'endgame' and you're not supposed to be able to max it out, but the way it's set up now, it's such a heavy point investment relative to almost any other skill group that it feels unbalanced to me.
Player combat doesn't see much interest at the moment, and I think the skill point investment is at least a part of that problem. Besides which, from a 'players having fun' perspective, I honestly don't think it should cost hundreds of levels for your character to be able to hold their own and do some cool things in a fight, if the majority of players don't have the levels to support that.