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Post by Twilight-Claw on Aug 25, 2020 11:21:11 GMT -6
“Nature cannot be controlled. Nature will do as it dictates, with or without our consent. That's just the way the universe works. To assume we have power over the Planet would be to assume we are our own self-made Gods. In the end, though, our species was born to adapt and coexist; not overpower.” Name: Zephyrus Pyralis Species: Humanish ( Human / Kriphal Mammalian ) Gender: Male Orientation: Bisexual Native Language: Common Birthday: February 2th Age: Fourteen Height: 3'11 ft Weight: 41 lb History: ∞ Journal('s): ∞, Combat Statistics, Grimoire Residence: Advent District 19 Job: None
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Physical Description: Zephyrus has always have had himself placed in both worlds of looking neither human enough to pass off as one completely, nor be seen as being of the Kriphal race either when it comes to appearance. Too short for his age when compared to the first, but perfectly in the norm with the latter when one has yet to reach the age they would be allowed to go through the Rite of Adulthood. He has a slim build that is starting to become muscular the more he is working out, and has a fair skin tone. It is difficult for him to get a tan. He has blond hair that has a soft texture to it that he tends to dye from the front to the back of his head to have the tips at some sections carry a black tint instead, giving it a spotted look between the blond hair. The most interesting part about his hair is that when his hair is till just about the length of one and a half to two inches it is naturally spiked, that only with more length can be weighted down to not stand up in every direction that seemingly seems to defy gravity. Currently he keeps his hair short with choppy bangs that hang over his long narrow eyebrows, as that is lower care maintenance then he would have with longer hair. On top of his head he has two feline like ears, rounded at the tips, and long fur spilling out of it when he decides not to cut the hair shorter at the inside of his ears to make it less obvious. It’s usually just kept a little thicker, but short enough to not seemingly spill out of his ears as it is quicker to droop then spike up when it reaches somewhere past the one and a half inch. The shape of his eyes is to define it, sharp. And not just because at the part where his eyelashes grow it has a natural black pigmentation line going on that emphasizes it. While his irises are a radiant violet color, he has round pupils that can contract into slits depending on his mood or when looking into a bright light. At the corner of his eyes where the tear ducts are located, smooth and very fine short black fur forms there and travels in a line almost completely downwards where it veers in the middle slowly a quarter away in a round line that ends before his nostrils begin. It is at the end part a bit thicker in line compared to when it first forms. It is often called out as ‘tear marks’ despites never reaching the corners of his mouth. He has a mostly straight set of teeth with only the canines being slightly pointier, and has just the right gaps between the canines that they easily slot into place without complications when he has his mouth closed or is chewing on food. It can be noted that he has long nimble fingers that are also quite clearly becoming calloused from gardening and working out, or just in general hard labor should someone shake his hand or look upon them more closely. Not too often it happens he forgets to clean under his nails, so its easy to find a little dirt under them from the numerous activities he does. He may be described as handsome, but those occasions only take place if one doesn’t mind some of his more peculiar markings, and they are not just on his face. People either tend to feel like it adds to his aesthetic, are neutral about it, or find it too strange to look past it. A few other more notable features of him are that should he be undressed one can see at the back of his neck, on his shoulders, down his back, hips and buttocks that there are more markings of smooth very fine short black fur there that could be likened to that of a King Cheetah in how it is formed with each part. His ears and tail, not to mention his face, might be a dead giveaway with it too. As for his tail, it is longer than one would usually see with a pure humanish feline as he is able to wrap it around his waist twice with another half a length left over. His tail is thicker as well, not just because his fur is longer there, but also because it is packed with muscles, and has just enough prehensility with it that he is capable of using it to pick up, carry or drop objects or animals that have a lower percentage in body weight compared to his own in order to not lose his balance while doing so. As well as should there be need for it, he is able to use his tail to wrap it around something and hang for a short period of time with just his tail, keeping his feet and hands free to do other objectives with it. But, if he hangs too long he starts to strain his tail from his own weight and quite possible injure himself that way. He can even use his tail almost as a third hand so long as the task needed to accomplish doesn’t require the precision true prehensility would need. As for what he tends to typically wear, since he and his dad are tight on money, he doesn’t own a lot of clothes, it is just enough to last through the week. He has only three shirts in various shades of green and a purple shirt that highlights his eyes. The latter, which he only wears on special occasions. As he hates having this one become as threadbare as the green shirts will end up being with the frequency at which he needs to use them all through the seasons. In the winter he has three hoodies that are again in different shades of green, and look rather simple. He has a gray summer jacket, and a dark blue winter jacket, both of which fortunately have a hood and two pockets to put his hands into for extra heat. He also has two classic blue pants for all seasons. Modified by his father to have a Velcro band in the back that he can tear off at one end, so his tail slides easily into the space that is cut on the back of the pants, and sewn with enough thread to keep it from being ripped with the modifications they made with them. Finally, he possesses a pair of basic brown shoes and a couple of black socks. Most of his cloths tend to have been sewn up, or have a different patch of green or blue fabric on them if the hole was too big to close with simple needle work. He's not really proud of the clothes he wears, but he also knows that they can't afford anything too expensive either, living in the city is not cheap. The only thing he really can say he wears with pride is the purple shirt, and after saving some money from his birthday and simple jobs around the city any kid could take on, a fawn bandana that looks a bit worn out with the frequency he wears it, but luckily without any holes in it. That the colors and style remind him of both himself and his father is the reason why he bought and favors wearing it often, is something he keeps to himself. Mental and/or Social Description: With the way he grew up in his old home town, it didn't turn him into a person who sees positivity in others, rather, the contrary. Knowing what it is to be considered a second-class citizen, he has a tendency to reserve his judgment on a person until he gets to know them well enough. While often, it is also instinctual to know if someone is trustworthy or isn't hiding anything from him, if it does turn out that way, he'll than need to decide how to deal with it. As it is, he doesn’t have much of a moral compass in the way that is common on what is right or wrong, rather, he decides matter such as that depending on the circumstances, and if you are one of the few individuals he considers his or not. Though something he has a hard time understanding is how the older students behave, their kissing is just gross, their rather hypocritical statement of them being mates forever, or should he say lovers? That’s the term most people use here he supposes, tends to be more short trysts that if one of them fails to meet a certain expectation of the other, is broken just as easily as it was stated to them being together. Quite frankly he doesn't want anything to do with it himself, and rather wants to avoid the person who acts in such a behaviour towards him. He prefers -not that he actually wants to think about doing something like this himself- what his father said about the way he courted his mother, and the religion and rituals that are behind it, it feels like it proves much better in how to choose someone to be yours forever because it is not a decision that is made lightly. The tokens being made to hand out to your chosen one is not infinite, especially when taken into account that his father only had enough to carve one out of the material he brought with him while traveling, and no more than that. That his father still kept the ashes of the token he gave mother when they courted to be used in one such a ritual that will deal with him when it is time to pass his own rite, means a lot to him. As far as hobbies go, he likes to garden, swim and climb high obstacles or explore the neighborhood. Either alone or with friends doesn't matter too much for him. He reads whenever he isn’t in the mood for much physical activity, and studies diligently to get high marks in his school subjects. He likes to cook as well, but is limited in what he can make as food isn’t cheap, so he isn’t able to just experiment with his taste buds too much. He is lucky that he not just inherited his father’s sharp hearing in how far off in the distance he can hear, but that his sense of smell is also one of the best, at least compared to a human from what he can tell when he and his mother, when she was still alive, experimented with it. May Yunaki have her soul be at peace. Something he also misses when he and his father started living within the city is that they don’t live inside a forest any longer. Rather, it’s a dingy looking apartment that is just barely big enough for three people to live in at most, and located in one of the poorer parts of the city. He hopes that once he is done with his education, his father will be able to afford a better living space, as they both long to surround themselves within the woods once more after all these years. Goals:
- Complete the 'Rite of Adulthood' once he is old enough. Its starting to become obvious which side of the family he takes after the most.
- Train himself to be capable of fighting against anyone with either his own fists, weapons or magic should he be lucky enough to develop it.
- Become one of the top students in his class and graduate early, preferable before he is seventeen years old!
- Figure out why animals dislike his presence near them, he isn't that scary! Surely?
- Make some more friends outside of the ones he made at school.
Development since living in the CityStory here
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Post by Twilight-Claw on Aug 25, 2020 11:21:21 GMT -6
Acquaintances & Relationships
Friendly With: Likes - I can't help but smile when seeing you. Friend - Your my friend, I always like to hang out with you. Best friend - Even if we are not blood related, your like family to me.
I neither like nor dislike you: Recognized - Where have I seen you before? Acquaintance - I know at least a thing or two about you. Indecisive - I don't know if I should like, or dislike you. What a conundrum.
Hostile With: Fearful -While fearing something or someone can be good in keeping you alert, its rather unpleasant, enough so that I'd rather punch whatever or whoever away from me. Dislike - Great, its you again... Can't you see I'm busy?! Hate - You can tell quite easily that I hate you, so why do you feel the need to come near me again? Jerk. Arch Enemy - I've had it with you. Like my ancestor, I will find a opportunity to slip my claws in your back, give it a extra turn near the heart, and make sure you won't come back seeking revenge.
Interested In Something: Flirt - You've certainly grabbed my attention in you, perhaps we'd fit quite well together. Only time will tell. Lust - Interested in a date with me? I'll be sure to make it well worth it. Love - Whether this is a type of love that goes beyond friendship and more towards Mateship, or loving you enough to die in your place if it means saving you. There is no doubt in my mind that this is how I feel about you.
ParentageMain Blood RelativesMaternal Blood RelativesPaternal Blood RelativesFamiliarityI neither like nor dislike youI neither like nor dislike you
Friendly With Hostile WithInterested In Something Companions
| | Name, Description.
[img]link[/img] [font size="3"][font face="segoe script"][b][font color="gray"]NameAlsoShowsGender[/font][/b][/font][/font] [b]Level[/b]: [b]Loyalty[/b]: [i]Stamina: Strength: Resistance: Dexterity: Mentality: [/i] [b]Special Abilities[/b]: [spoiler]None
[/spoiler][b]Moves[/b]: [spoiler]None
[/spoiler][b]Tricks[/b]: [spoiler]None
[/spoiler]
EXTRA NOTES Experience Points: 0 Training Points Used: 0 Raised Stats: Stamina: 0 (+0) Strength: 0 (+0) Resistance: 0 (+0) Dexterity: 0 (+0)
| Name, Description.
[img]link[/img] [font size="3"][font face="segoe script"][b][font color="gray"]NameAlsoShowsGender[/font][/b][/font][/font] [b]Level[/b]: [b]Loyalty[/b]: [i]Stamina: Strength: Resistance: Dexterity: Mentality: [/i] [b]Special Abilities[/b]: [spoiler]None
[/spoiler][b]Moves[/b]: [spoiler]None
[/spoiler][b]Tricks[/b]: [spoiler]None
[/spoiler]
EXTRA NOTES Experience Points: 0 Training Points Used: 0 Raised Stats: Stamina: 0 (+0) Strength: 0 (+0) Resistance: 0 (+0) Dexterity: 0 (+0)
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Post by Twilight-Claw on Aug 25, 2020 11:21:32 GMT -6
Worldly PossessionsEven when not mentioned, he always keeps it near himself.Nourishment | Small Spoils Acquired | Nourishment Chicken Leg | | | | | |
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0 [item=Gold] CreditsConstantly Worn On His PersonNothing Here
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Post by Twilight-Claw on Aug 25, 2020 11:22:19 GMT -6
“The more we get out of the world the less we leave, and in the long run we shall have to pay our debts at a time that may be very inconvenient for our own survival.”Level: 0 Experience Points
Basic Areas (10 xp for 1 lv) None
Advanced Areas (20 xp for 1 lv) None
Plot area (5 xp for 1 lv) None
Skill Points Left: 1 Skill Points Spend: 3 Skill Points Information: Always count current level plus 4 from creating your character, than detract from the points already spend to see how many Skill Points are left available.
With the trait 'The Thing' Husbandry skills cost Regular Price + 8 sp
Skill Points Goal: Not known as of yet.
Book Knowledge: [1+ Swimming Skill Rank] | [2+ Charisma Skill Points] | [2+ Magic Skill Points] | [1+ Foreign Script (Layan) Skill Rank] | [1+ Foreign Script (Shakaash) Skill Rank] | [1+ Labs Sign Language Skill Rank] | [1+ Mythology (Pantheon) Skill Rank] | [1+ Mythology (Fae Gods) Skill Rank] | [1+ Mythology (Ssashirk Gods) Skill Rank] | [1+ Riddle-Speaker Skill Rank] | [1+ First Aid Skill Rank] | [1+ Local Lore (Wild Draconics) Skill Rank] | [1+ Local Lore (Tumai) Skill Rank] | [1+ Local Lore (Forbidden Forest) Skill Rank] | [1+ Local Lore (Marsh-Walkers) Skill Rank] | [1+ Combat (Martial Arts) Skill Rank] | | | | | |
Attribute: Nightvision
Traits: 6 Trait Points Phobia +3 | +9 The Thing 6+ | +15 Jack of all Trades -6 | +9 Wolverine's Rage -6 | +3 Ambidextrous -1 | +2 Falcon's Grace -2 | +0 (+1 Dex)
Stat Points Stamina: 3 | 0 Strength: 3 | 0 Resistance: 3 | 0 Dexterity: 3 | +1 Mentality: 3 | 0
Erotophobia The Thing Jack of all Trades Wolverine's Rage Ambidextrous Falcon's Grace
Skill Groups: Academics, Artisan, Tinkering, Combat, Marksmanship, Magic, Botany, Survival, Seamanship, Charisma | |
“Destiny is not a matter of chance. It is a matter of choice: It is not a thing to be waited for, it is a thing to be achieved.”
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Post by Twilight-Claw on Aug 25, 2020 11:23:00 GMT -6
“The survival of the fittest is the ageless law of nature, but the fittest are rarely the strong. The fittest are those endowed with the qualifications for adaptation, the ability to accept the inevitable and conform to the unavoidable, to harmonize with existing or changing conditions.”Academics
[1] [1] Literacy Max Ranks 1, Cost 1 [ ] [ ] Proper Language Max Ranks 1, Cost 1 [1] [B] Riddle-Speaker Max Ranks 1, Cost 1 [ ] [ ] Cryptic Script Understanding Max Ranks 1, Cost 4 [ ] [ ] Cryptic Language Understanding Max Ranks 1, Cost 4 [ ] [ ] Savage Language Understanding Max Ranks 1, Cost 8 [ ] [ ] Runes Max Ranks 1, Cost 4
[∞] [2+B] Foreign Script
[ ] [ ] Kriphalis Max Ranks 2, Cost 2 [ ] [ ] Marhoo (Avian) Max Ranks 2, Cost 2 [1] [B] Laiyan (Fae) Max Ranks 2, Cost 2 [ ] [ ] Nija (Kapper) Max Ranks 2, Cost 2 [1] [B] Saakash (Ssashirk) Max Ranks 2, Cost 2 [ ] [ ] Dubai (Uthax) Max Ranks 2, Cost 2 [ ] [ ] Kwalish (Xeno-Kwal) Max Ranks 2, Cost 2
[∞] [2+B] Foreign Language
[1] [2] Kriphalis Max Ranks 2, Cost 2 [1] [B] Labs Sign Language Max Ranks 2, Cost 2 [ ] [ ] Marhoo (Avian) Max Ranks 2, Cost 2 [ ] [ ] Laiyan (Fae) Max Ranks 2, Cost 2 [ ] [ ] Nija (Kapper) Max Ranks 2, Cost 2 [ ] [ ] Saakash (Ssashirk) Max Ranks 2, Cost 2 [ ] [ ] Dubai (Uthax) Max Ranks 2, Cost 2
[ ] [ ] Mathematics Max Ranks 10, Cost 1 [ ] [ ] Physics Max Ranks 4, Cost 1 [ ] [ ] Biology Max Ranks 4, Cost 1 [ ] [ ] Draconic Anatomy Max Ranks 1, Cost 3 [ ] [ ] Geology Max Ranks 4, Cost 1 [ ] [ ] Paleontology Max Ranks 4, Cost 1
[∞] [B] Local Lore
[ ] Magical Menagerie Labs [ ] The Mines [ ] The Eccentric Mansion [ ] (Name of own Garden) [B] Forbidden Forest [B] Marsh-Walkers [ ] Ocean Sirens [B] Tumai [B] Wild Draconics Max Ranks 1 (Per Area), Cost 1
[3] [B] Mythology
[B] Pantheon ----Order, Chaos, Light, Dark, ----Luck, Dream, Harvest [B] Fae Gods [B] Ssashirk Gods [ ] Avian Gods [ ] Godly Creatures Max Ranks: 5, Costs 1
[ ] [ ] Draconic History Max Ranks 4, Cost 1
Total Skill Points Used: 3+B | Artisan
[ ] [ ] Cooking Max Ranks 4, Cost 1 [ ] [ ] Storytelling Max Ranks 1, Cost 4 [ ] [ ] Singing Max Ranks 1, Cost 3
[∞] [ ] Play Instrument
[ ] Ocarina Max Ranks 1 (Per Instrument), Cost 4
[ ] [ ] Formal Dancing Max Ranks 1, Cost 2 [ ] [ ] Rave Dancing Max Ranks 1, Cost 1 [ ] [ ] Tribal Dancing Max Ranks 1, Cost 1 [ ] [ ] Stage and Body Make-up Max Ranks 3, Cost 2 [ ] [ ] Disguise Artist Max Ranks 3, Cost 3 [ ] [ ] Artist Max Ranks 1, Cost 1 [ ] [ ] Architect Max Ranks 3, Cost 3 [ ] [ ] Sculptor Max Ranks 1, Cost 2 [ ] [ ] Wood Carver Max Ranks 1, Cost 3 [ ] [ ] Carpenter Max Ranks 3, Cost 3 [ ] [ ] Mason Max Ranks 3, Cost 3 [ ] [ ] Leatherworker Max Ranks 5, Cost 5 [ ] [ ] Tailor Max Ranks 2, Cost 3 [ ] [ ] Fashion Design Max Ranks 4, Cost 1 [ ] [ ] Smelting Max Ranks 1, Cost 1 [ ] [ ] Welding Max Ranks 1, Cost 1 [ ] [ ] Smithing Max Ranks 1, Cost 2 [ ] [ ] Silversmith Max Ranks 1, Cost 3 [ ] [ ] Metallurgy Max Ranks 1, Cost 4 [ ] [ ] Gem Cutter Max Ranks 5, Cost 3 [ ] [ ] Jeweler Max Ranks 5, Cost 2 [ ] [ ] Master of Design Max Ranks 1, Cost 5 [ ] [ ] Weaponsmith Max Ranks 5, Cost 5 [ ] [ ] Armorsmith Max Ranks 5, Cost 5 [ ] [ ] Bowyer Max Ranks 3, Cost 5 [ ] [ ] Fletcher Max Ranks 1, Cost 3
Total Skill Points Used: 0 | Botany
[ ] [ ] Agriculture Max Ranks 3, Cost 3 [ ] [ ] Plant Lore Max Ranks 1, Cost 1 [ ] [ ] Berry Picking Max Ranks 1, Cost 1 [ ] [ ] Toxin-wise Max Ranks 1, Cost 1 [ ] [ ] Expert Gardener Max Ranks 1, Cost 4 [ ] [ ] Floral Bond Max Ranks 3, Cost 2 [ ] [ ] Verdant Lord Max Ranks 1, Cost 8 [ ] [ ] Herbal Healing Max Ranks 1, Cost 2 [ ] [ ] Herbal Cure Max Ranks 1, Cost 2 [ ] [ ] Healing Salve Max Ranks 1, Cost 5 [ ] [ ] Curing Salve Max Ranks 1, Cost 5 [ ] [ ] Exotic Medicines Max Ranks 1, Cost 10 [ ] [ ] Brew Potion of Enhancement Max Ranks 1, Cost 6 [ ] [ ] Brew Elixir of Life Max Ranks 1, Cost 6 [ ] [ ] Sleeping Salve Max Ranks 1, Cost 4 [ ] [ ] Lesser Poison Max Ranks 1, Cost 2 [ ] [ ] Greater Poison Max Ranks 1, Cost 4 [ ] [ ] Deadly Poison Max Ranks 1, Cost 8
Total Skill Points Used: 0 | Charisma
[ ] [ ] Barter Max Ranks 2, Cost 2 [ ] [ ] Appraise Max Ranks 4, Cost 2 [2] [B] Intuition Max Ranks 3, Cost 1 [ ] [ ] Diplomat Max Ranks 1, Cost 3 [ ] [ ] Morale Max Ranks 1, Cost 4 [ ] [ ] Bestial Presence Max Ranks 1, Cost 4 [ ] [ ] Battle Commands Max Ranks 1, Cost 5
[∞] [ ] Never Give Up!
[ ] Name, Breed, Species [ ] Name, Breed, Species [ ] Name, Breed, Species Max Ranks : 1 (Per Pet), Cost: 10
[ ] [ ] Command Attention Max Ranks 1, Cost 4 [ ] [ ] Fearful Presence Max Ranks 1, Cost 4 [ ] [ ] Awing Presence Max Ranks 1, Cost 4 [ ] [ ] Star Charisma Max Ranks 1, Cost 8
Total Skill Points Used: 0+B | Combat
Total Skill Points Used: 0+B | Husbandry
[ ] [ ] Veterinarian Max Ranks 4, Cost 3+8
[∞] [ ] Clever Communication
[ ] Species [ ] Species [ ] Species Max Ranks 1 (Per Species), Cost 5+8
[ ] [ ] Mother Nature Max Ranks 1, Cost 2+8
[∞] [ ] True Bonding
[ ] Name, Breed, Species [ ] Name, Breed, Species [ ] Name, Breed, Species Max Ranks 1 (Per Pet), Cost 5+8
[ ] [ ] Natural Bond Max Ranks 3, Cost 2+8 [ ] [ ] Gem Caller Max Ranks 1, Cost 8+8 [ ] [ ] Gentle Touch Max Ranks 5, Cost 3+8 [ ] [ ] Ghost Rider Max Ranks 1, Cost 24+8 [ ] [ ] Mounted Combat Max Ranks 5, Cost 3+8 [ ] [ ] Mounted Archery Max Ranks 5, Cost 3+8
Total Skill Points Used: 0 | Magic
[ 1] [ B] Magical AwarenessMax Ranks 1, Cost 2[ ] [ ] Mystical ShieldMax Ranks 1, Cost 1[ ] [ ] Daily MeditationMax Ranks 1, Cost 6[ ∞] [ ] Arcane Mechanics [ ] ??? [ ] ??? [ ] ??? Max Ranks 1 (per item type), Cost 3
[ ] [ ] Feel the NodeMax Ranks 1, Cost 4[-] [ ] Learn SpellCost 1 Skill Point per MP[ -] [ ] Research SpellCost 2 Skill Points per MP[ ] [ ] FamiliarityMax Ranks 4, Cost 8[ ] [ ] Fine TuneMax Ranks 1, Cost 5[ ] [ ] ArcMax Ranks 1, Cost 8[ ] [ ] Restore FamiliarMax Ranks 2, Cost 3[ ] [ ] Enhance FamiliarMax Ranks 5, Cost 4[ ] [ ] Imbue FamiliarMax Ranks 10, Cost 10[ ] [ ] TakeMax Ranks 10, Cost 3 Total Skill Points Used: 0+B | Marksmanship
[ ] [ ] HawkeyeMax Ranks 2, Cost 6[ ] [ ] ViperMax Ranks 2, Cost 6[ ] [ ] WaspMax Ranks 2, Cost 6[ ] [ ] MarksmanshipMax Ranks 100, Cost 3[ ] [ ] Mounted ArcheryMax Ranks 5, Cost 3 Total Skill Points Used: 0 | Seamanship
[1] [B] Swimming Max Ranks 1, Cost 1 [ ] [ ] Surfing Max Ranks 1, Cost 3 [ ] [ ] Warnings Max Ranks 1, Cost 1 [ ] [ ] Navigator Max Ranks 1, Cost 2 [ ] [ ] Homeward Bound Max Ranks 1, Cost 4 [ ] [ ] Wisdom of the Reef Max Ranks 1, Cost 2 [ ] [ ] Marine Biology Max Ranks 4, Cost 2 [ ] [ ] Aquatic Bond Max Ranks 3, Cost 2 [ ] [ ] Fisherman Max Ranks 4, Cost 4 [ ] [ ] Harpooner Max Ranks 1, Cost 8
Total Skill Points Used: 0+B | Survival
[ ] [ ] Stealth Max Ranks 10, Cost 2 [ ] [ ] Free-Running Max Ranks 4, Cost 1 [ ] [ ] Wild Speak Max Ranks 1, Cost 3 [ ] [ ] Skinning Max Ranks 1, Cost 3 [ ] [ ] Butchery Max Ranks 3, Cost 2 [ ] [ ] Build Fire Max Ranks 1, Cost 1 [ ] [ ] Cleanse Water Max Ranks 1, Cost 1 [ ] [ ] Climb Max Ranks 1, Cost 1 [ ] [ ] Cliffhanger Max Ranks 1, Cost 4 [ ] [ ] Tracking Max Ranks 1, Cost 4 [ ] [ ] Advanced Tracking Max Ranks 1, Cost 8 [ ] [ ] Knot Know-How Max Ranks 1, Cost 1 [ ] [ ] Mending Max Ranks 1, Cost 2 [ ] [ ] Trap-Setting Max Ranks 5, Cost 3 [ ] [ ] Cartography Max Ranks 1, Cost 3 [ ] [ ] Inner Compass Max Ranks 1, Cost 2 [ ] [ ] Constellation Knowledge Max Ranks 3, Cost 3
[ ] [ ] Range-Striding
[ ] Desert [ ] Scrub [ ] Redwall [ ] Lifewood [ ] Darkwood [ ] Open Isle [ ] Polar Flats [ ] Jagged Tooth Mountains [ ] Forest [ ] Plains [ ] Bayou [ ] Jungle [ ] Tropical Isles Max Ranks 13, Cost 2
[ ] [ ] Wilderness First Aid Max Ranks 1, Cost 4 [1] [B] First Aid Max Ranks 1, Cost 1 [ ] [ ] CPR Max Ranks 1, Cost 2 [ ] [ ] Suck Poison Max Ranks 1, Cost 2
Total Skill Points Used: 0+B | Tinkering
[ ] [ ] Open Lock Max Ranks 5, Cost 3 [ ] [ ] Basic Software Max Ranks 4, Cost 4 [ ] [ ] Basic Hardware Max Ranks 4, Cost 1 [ ] [ ] Electrician Max Ranks 1, Cost 2 [ ] [ ] Basic Mechanics Max Ranks 4, Cost 1 [ ] [ ] Basic Pyrotechnics Max Ranks 1, Cost 4 [ ] [ ] Clockworks Max Ranks 4, Cost 5 [ ] [ ] Biotech Max Ranks 10, Cost 2
[∞] [ ] Operate XXX
[ ] ??? [ ] ??? [ ] ??? Max Ranks 1 (Per Machine), Cost 3
Total Skill Points Used: 0 | Symbols used and what they Mean- * The [-] means that it can't be counted in what it is in total.
- * The [∞] means Infinity, and this Skill can be used as many times as you want.
- * The [B} means learned from an Book, and can't be counted. Except for if it has more ranks and you do use Skill points, it would then look like this as an example [2+B}.
- * The [ ] [ ] left side of these squares is used to indicate Max Ranks currently achieved, and the right side indicates how many Skill Points it has cost.
- * The color "Lightgreen" is used for those sections that are in use.
- * The color "171717" is used to hide text, like this whole list here when using the Dark Skin setting of this site.
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Post by Twilight-Claw on Aug 25, 2020 11:23:34 GMT -6
“Flexibility is a learned mental skill. In today’s dynamic world, your effectiveness as a professional depends on your readiness to adjust quickly to the moments of need or opportunity, adversity, and change.” Stats
| Situational Awareness
| | | | - Stamina: 3
Strength: 3 Resistance: 3 Dexterity: 4 Mentality: 3 Hit Points: 80
| - Nightvision, Wolverine's Rage, Ambidextrous, Swimming
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Armor
| Weapons
| Accessory
| | Weapons | Weapons | Weapons | Weapons |
| Accessory | Accessory | Accessory | Accessory |
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“Train your head and hands to do, your head and heart to dare.” [b]ExpertiseName[/b][i] - Offensive/Defensive[/i] [font size="1"][u]Requires[/u]: - None [u]Expertise[/u]: ExpertiseUsed | 0/10 [u]Description[/u]: [i]Text [/i][u]Effect[/u]: text[/font]
Combat Points spent entirety at Combat Expertise: 5/700 Skill Ranks in total: 1/140
Combat Expertise Broken down In Groups Brawling: -/- Martial Arts: 5/100 Blademastery: -/- Spearguard: -/- Vigilance: -/- Assassination: -/- Exotic: -/10
Combat Points spent entirety at Marksmanship Expertise: 0/300 Skill Ranks in total: 0/60
Total Combat Points Combined: 0/1000 Passive Combat Skills AcrobaticsSkill Group: Combat | Rank: 0/2 You're trained to be nimble and agile, to better utilize this flexibility in combat. You gain +1 to dexterity (attacking only) when using any Combat Expertise that uses Dexterity.AthleticsSkill Group: Combat | Rank: 0/2 You're trained to be tougher and stronger, to better utilize this well-built nature in combat. You gain +1 to strength (attacking only) when using any Combat Expertise that uses Strength.HawkeyeSkill Group: Marksmanship | Rank: 0/2 You're trained to see better at long distances from a lot of practice with a long range weapon. You gain +1 to dexterity (attacking only) when using any Marksmanship Expertise.ViperSkill Group: Marksmanship | Rank: 0/2 Deadly as a viper you are an expert when attacking with your ranged weapon! You've trained your shot so well that you may roll an extra die to see if you succeed in your attack (when attacking) with any Marksmanship Expertise.WaspSkill Group: Marksmanship | Rank: 0/2 Nimble as a wasp with a stinger, you are quick with a ranged weapon in hand. You simply have a better intuition and you're "one" with your weapon. You are so well trained, that you may roll an extra die to see if you succeed in your defense (when defending) with any Marksmanship Expertise.Mounted ArcherySkill Group: Marksmanship | Rank: 0/5 Allows you to use most marksmanship expertises while mounted, and for you to stay mounted while your mount attacks. Every successful attack while mounted starts at a 50% chance to miss. Each Skill rank reduces this chance by a cumulative 10%, with 5 ranks reducing this chance to 0. Note: You must have the proper riding skill to ride the creature, and it needs to be trained how to carry and fight with you.Armor & Weapon Proficiency -/-Weapon Techniques Offensive Aptitude -/-Defensive Aptitude -/-Habitually -/-Hand To Hand Combat Offensive Aptitude Tail Combat - OffensiveRequires: - Long tail (any) Expertise: Exotic | 0/10 Description: The warrior may use their tail to the fullest advantage, by slamming or tripping their foe. Effect: Add 1 point of damage for every point in strength you have to the damage total.Defensive Aptitude Hiyaku (“Soar”) - DefensiveRequires: - None Expertise: Martial Arts | 5/100 Description: The user leaps into the air, either away from the opponent or over the head of the opponent, to avoid damage in battle, sometimes even following up with Buttobasu. Effect: Upon successful defense, avoid 50% of the damage done. At 30 CP in Hiyaku, the user may make one short Move at the same time (Melee < - > Close). At 60 CP in Hiyaku, the user may make one long move (instead of short) at the same time (Close < - > Medium). User’s jump distance also increases, up to 15 feet.Habitually -/-
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Post by Twilight-Claw on Aug 25, 2020 11:24:57 GMT -6
Beings with a disposition for Combat Expertise Name: Gender: Species: Combat Talent Scale: Average Top Speed: Cunning:
Stats Stamina: Strength: Resistance: Dexterity: Mentality: Special Abilities: Moves: | |
Combat Moves Learned
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Post by Twilight-Claw on Aug 25, 2020 11:26:02 GMT -6
Unarmed StrikesHands Used: One Distance: Melee Damage: 1d6 (blunt) Dice Effect: +2 to “chance to hit” or “chance to defend”Note: This effect only works if the user has at least one hand free (not holding a weapon or shield).Weapon - Unarmed Strikes - PassiveRequires: - Expertise: Martial Arts | 0/10 Description: This allows the user to use their body to the fullest extent, making their hands as dangerous as any weapon. Effect: No effect in battle. A player must spend a minimum of 10 CP in this skill for it to take effect. No more than 10 CP can be spent in this skill.Add something here later
[b]ExpertiseName[/b][i] - Offensive/Defensive[/i] [font size="1"][u]Requires[/u]: - None [u]Expertise[/u]: ExpertiseUsed | 0/10 [u]Description[/u]: [i]Text [/i][u]Effect[/u]: text[/font]
Saving this from old character profile, might be used later on again.Zephyrus has always have had himself placed in both worlds of looking neither human enough to pass off as one completely, nor be seen as being of the Kriphal race either when it comes to appearance. Too short for his age when compared to the first, but perfectly in the norm with the latter when one has yet to pass the Rite of Adulthood. He has a slim build that is starting to become muscular the more he is working out, and has a fair skin tone. It is difficult for him to get a tan. Age: Fifteen Height: 3'11 ft Weight: 41 lb - Complete the 'Rite of Adulthood' once he is old enough. Its starting to become obvious which side of the family he takes after the most.
- Figure out some way to truly 'hear' once more, a voice that might, or might not be just inside his mind isn't exactly ideal on occasion..
- Train himself to be capable of fighting against anyone with either his own fists, weapons or magic should he be lucky enough to develop it.
- Tame a creature or two large enough to serve as a mount in combat for both the land, sea and air.
- Make some more friends outside of the ones he made at school.
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Post by Twilight-Claw on Aug 25, 2020 11:26:12 GMT -6
Experimenting with text etc
“Train your head and hands to do, your head and heart to dare.” Combat Points spent entirety at Combat Expertise: 0/700 Skill Ranks in total: 0/140 Combat Expertise Broken down In GroupsBrawling: -/- Martial Arts: -/100 Blademastery: -/- Spearguard: -/- Vigilance: -/- Assassination: -/- Exotic: -/10Combat Points spent entirety at Marksmanship Expertise: 0/300 Skill Ranks in total: 0/60 Total Combat Points Combined: 0/1000 Passive Combat Skills AcrobaticsSkill Group: Combat | Rank: 0/2 You're trained to be nimble and agile, to better utilize this flexibility in combat. You gain +1 to dexterity (attacking only) when using any Combat Expertise that uses Dexterity.AthleticsSkill Group: Combat | Rank: 0/2 You're trained to be tougher and stronger, to better utilize this well-built nature in combat. You gain +1 to strength (attacking only) when using any Combat Expertise that uses Strength.HawkeyeSkill Group: Marksmanship | Rank: 0/2 You're trained to see better at long distances from a lot of practice with a long range weapon. You gain +1 to dexterity (attacking only) when using any Marksmanship Expertise.ViperSkill Group: Marksmanship | Rank: 0/2 Deadly as a viper you are an expert when attacking with your ranged weapon! You've trained your shot so well that you may roll an extra die to see if you succeed in your attack (when attacking) with any Marksmanship Expertise.WaspSkill Group: Marksmanship | Rank: 0/2 Nimble as a wasp with a stinger, you are quick with a ranged weapon in hand. You simply have a better intuition and you're "one" with your weapon. You are so well trained, that you may roll an extra die to see if you succeed in your defense (when defending) with any Marksmanship Expertise.Mounted ArcherySkill Group: Marksmanship | Rank: 0/5 Allows you to use most marksmanship expertises while mounted, and for you to stay mounted while your mount attacks. Every successful attack while mounted starts at a 50% chance to miss. Each Skill rank reduces this chance by a cumulative 10%, with 5 ranks reducing this chance to 0. Note: You must have the proper riding skill to ride the creature, and it needs to be trained how to carry and fight with you.Armor & Weapon Proficiency -/-Weapon Techniques Offensive Aptitude -/-Defensive Aptitude -/-Habitually -/-Hand To Hand Combat Offensive Aptitude Tail Combat - OffensiveRequires: - Long tail (any) Expertise: Exotic | 0/10 Description: he warrior may use their tail to the fullest advantage, by slamming or tripping their foe. Effect: Add 1 point of damage for every point in strength you have to the damage total.Defensive Aptitude Hiyaku (“Soar”) - DefensiveRequires: - None Expertise: Martial Arts | 0/100 Description: The user leaps into the air, either away from the opponent or over the head of the opponent, to avoid damage in battle, sometimes even following up with Buttobasu. Effect: Upon successful defense, avoid 50% of the damage done. At 30 CP in Hiyaku, the user may make one short Move at the same time (Melee < - > Close). At 60 CP in Hiyaku, the user may make one long move (instead of short) at the same time (Close < - > Medium). User’s jump distance also increases, up to 15 feet.Habitually -/-
“Train your head and hands to do, your head and heart to dare.” Combat Points spent entirety at Combat Expertise: 0/700 Skill Ranks in total: 0/140 Combat Expertise Broken down In GroupsBrawling: -/- Martial Arts: -/100 Blademastery: -/- Spearguard: -/- Vigilance: -/- Assassination: -/- Exotic: -/10Combat Points spent entirety at Marksmanship Expertise: 0/300 Skill Ranks in total: 0/60 Total Combat Points Combined: 0/1000 Armor & Weapon Proficiency -/-Weapon Techniques -/-Hand To Hand Combat Hiyaku (“Soar”) - DefensiveRequires: - None Expertise: Martial Arts | 0/100 Description: The user leaps into the air, either away from the opponent or over the head of the opponent, to avoid damage in battle, sometimes even following up with Buttobasu. Effect: Upon successful defense, avoid 50% of the damage done. At 30 CP in Hiyaku, the user may make one short Move at the same time (Melee < - > Close). At 60 CP in Hiyaku, the user may make one long move (instead of short) at the same time (Close < - > Medium). User’s jump distance also increases, up to 15 feet.Tail Combat - OffensiveRequires: - Long tail (any) Expertise: Exotic | 0/10 Description: he warrior may use their tail to the fullest advantage, by slamming or tripping their foe. Effect: Add 1 point of damage for every point in strength you have to the damage total.
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Post by Twilight-Claw on Aug 25, 2020 11:26:27 GMT -6
Experimenting with text part 2
“The more we get out of the world the less we leave, and in the long run we shall have to pay our debts at a time that may be very inconvenient for our own survival.”Level: 0 Experience Points
Basic Areas (10 xp for 1 lv) None
Advanced Areas (20 xp for 1 lv) None
Plot area (5 xp for 1 lv) None
Skill Points Left: 0 Skill Points Spend: 5 Skill Points Information: Always count current level plus 5 from creating your character, than detract from the points already spend to see how many Skill Points are left available.
With the trait 'The Thing' Husbandry skills cost Regular Price + 8 sp
Skill Points Goal: Not known as of yet.
Book Knowledge: [1+ Swimming Skill Rank] | [2+ Charisma Skill Points] | [2+ Magic Skill Points] | [1+ Foreign Script (Layan) Skill Rank] | [1+ Foreign Script (Shakaash) Skill Rank] | [1+ Labs Sign Language Skill Rank] | [1+ Mythology (Pantheon) Skill Rank] | [1+ Mythology (Fae Gods) Skill Rank] | [1+ Mythology (Ssashirk Gods) Skill Rank] | [1+ Riddle-Speaker Skill Rank] | [1+ First Aid Skill Rank] | 1+ Local Lore (Wild Draconics) Skill Rank | 1+ Local Lore (Tumai) Skill Rank | 1+ Local Lore (Forbidden Forest) Skill Rank | 1+ Local Lore (Marsh-Walkers) Skill Rank | | | |
Attribute: Nightvision
Traits: 6 Trait Points Deaf +4 | +10 The Thing 6+ | +16 Jack of all Trades -6 | +10 Wolverine's Rage -6 | +4 Ambidextrous -1 | +3 Falcon's Grace -2 | +1
Stat Points Stamina: 3 Strength: 3 Resistance: 3 Dexterity: 4 Mentality: 3
Deaf The Thing Jack of all Trades Wolverine's Rage Ambidextrous Falcon's Grace
Skill Groups: Academics, Artisan, Tinkering, Combat, Marksmanship, Magic, Botany, Survival, Seamanship, Charisma | |
“Destiny is no matter of chance. It is a matter of choice: It is not a thing to be waited for, it is a thing to be achieved.”
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Post by Twilight-Claw on Aug 25, 2020 11:26:47 GMT -6
Keep this just in case!
“The more we get out of the world the less we leave, and in the long run we shall have to pay our debts at a time that may be very inconvenient for our own survival.”Level: 0 Experience Points
Basic Areas (10 xp for 1 lv) None
Advanced Areas (20 xp for 1 lv) None
Plot area (5 xp for 1 lv) None
Skill Points Left: 0 Skill Points Spend: 5 Skill Points Information: Always count current level plus 5 from creating your character, than detract from the points already spend to see how many Skill Points are left available.
With the trait 'The Thing' Husbandry skills cost Regular Price + 8 sp
Skill Points Goal: Not known as of yet.
Book Knowledge: [1+ Swimming Skill Rank] | [2+ Charisma Skill Points] | [2+ Magic Skill Points] | [1+ Foreign Script (Layan) Skill Rank] | [1+ Foreign Script (Shakaash) Skill Rank] | [1+ Labs Sign Language Skill Rank] | [1+ Mythology (Pantheon) Skill Rank] | [1+ Mythology (Fae Gods) Skill Rank] | [1+ Mythology (Ssashirk Gods) Skill Rank] | [1+ Riddle-Speaker Skill Rank] | [1+ First Aid Skill Rank] | 1+ Local Lore (Wild Draconics) Skill Rank | 1+ Local Lore (Tumai) Skill Rank | 1+ Local Lore (Forbidden Forest) Skill Rank | 1+ Local Lore (Marsh-Walkers) Skill Rank | | | |
Attribute: Nightvision
Traits: 6 Trait Points Deaf +4 | +10 The Thing 6+ | +16 Jack of all Trades -6 | +10 Wolverine's Rage -6 | +4 Ambidextrous -1 | +3 Falcon's Grace -2 | +1
Deaf The Thing Jack of all Trades Wolverine's Rage Ambidextrous Falcon's Grace
Skill Groups: Academics, Artisan, Tinkering, Combat, Marksmanship, Magic, Botany, Survival, Seamanship, Charisma | |
“Flexibility is a learned mental skill. In today’s dynamic world, your effectiveness as a professional depends on your readiness to adjust quickly to the moments of need or opportunity, adversity, and change.” Stats
| Situational Awareness
| | | | - Stamina: 3
Strength: 3 Resistance: 3 Dexterity: 4 Mentality: 3 Hit Points: 80
| - Nightvision, Deaf, Wolverine's Rage, Ambidextrous, Swimming
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| | Weapons | Weapons | Weapons | Weapons |
| Accessory | Accessory | Accessory | Accessory |
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Post by Twilight-Claw on Aug 25, 2020 11:27:05 GMT -6
Add something here later
“Nature cannot be controlled. Nature will do as it dictates, with or without our consent. That's just the way the universe works. To assume we have power over the Planet would be to assume we are our own self-made Gods. In the end, though, our species was born to adapt and coexist; not overpower.” Name: Zephyrus Pyralis Species: Humanish ……………( Human / Kriphal Mammalian ) Gender: Male Orientation: Bisexual Native Language: Common Birthday: February 2th Age: Fifteen Height: ??? feet Weight: ??? lb History: ∞ Journal: ∞ Residence: ∞ Job: ???
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Physical Description: Zephyrus has always have had himself placed in both worlds of looking neither human enough to pass off as one completely, nor be seen as being of the Kriphal race either when it comes to appearance. Too short for his age when compared to the first, but perfectly in the norm with the latter when one has yet to pass the Rite of Adulthood. He has a slim build that is starting to become muscular the more he is working out, and has a fair skin tone. It is difficult for him to get a tan. He has blond hair that has a soft texture to it that he tends to dye from the front to the back of his head to have the tips at some sections carry a black tint instead, giving it a spotted look between the blond hair. The most interesting part about his hair is that when his hair is till just about the length of one and a half to two inches it is naturally spiked, that only with more length can be weighted down to not stand up in every direction that seemingly seems to defy gravity. Currently he keeps his hair short with choppy bangs that hang over his long narrow eyebrows, as that is lower care maintenance then he would have with longer hair. On top of his head he has two feline like ears, rounded at the tips, and long fur spilling out of it when he decides not to cut the hair shorter at the inside of his ears to make it less obvious. It’s usually just kept a little thicker, but short enough to not seemingly spill out of his ears as it is quicker to droop then spike up when it reaches somewhere past the one and a half inch. The shape of his eyes is to define it, sharp. And not just because at the part where his eyelashes grow it has a natural black pigmentation line going on that emphasizes it. While his irises are a radiant violet color, he has round pupils that can contract into slits depending on his mood or when looking into a bright light. At the corner of his eyes where the tear ducts are located, smooth and very fine short black fur forms there and travels in a line almost completely downwards where it veers in the middle slowly a quarter away in a round line that ends before his nostrils begin. It is at the end part a bit thicker in line compared to when it first forms. It is often called out as ‘tear marks’ despites never reaching the corners of his mouth. He has a mostly straight set of teeth with only the canines being slightly pointier, and has just the right gaps between the canines that they easily slot into place without complications when he has his mouth closed or is chewing on food. It can be noted that he has long nimble fingers that are also quite clearly becoming calloused from gardening and working out, or just in general hard labor should someone shake his hand or look upon them more closely. Not too often it happens he forgets to clean under his nails, so its easy to find a little dirt under them from the numerous activities he does. He is sometimes described as handsome, but those occasions only take place if one doesn’t mind some of his more peculiar markings, and they are not just on his face. People either tend to feel like it adds to his aesthetic, are neutral about it, or too strange to look past it. A few other more notable features of him are that should he be undressed one can see at the back of his neck, on his shoulders, down his back, hips and buttocks that there are more markings of smooth very fine short black fur there that could be likened to that of a King Cheetah in how it is formed with each part. His ears and tail, not to mention his face, might be a dead giveaway with it too. As for his tail, it is longer than one would usually see with a pure humanish feline as he is able to wrap it around his waist twice with another half a length left over. His tail is thicker as well, not just because his fur is longer there, but also because it is packed with muscles, and has just enough prehensility with it that he is capable of using it to pick up, carry or drop objects or animals that have a lower percentage in body weight compared to his own in order to not lose his balance while doing so. As well as should there be need for it, he is able to use his tail to wrap it around something and hang for a short period of time with just his tail, keeping his feet and hands free to do other objectives with it. But, if he hangs too long he starts to strain his tail from his own weight and quite possible hurt himself that way. He can even use it almost as a third hand so long as the task needed to accomplish doesn’t require the precision true prehensility would need.
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Post by Twilight-Claw on Aug 25, 2020 11:28:09 GMT -6
Add something here later Left over text from clothes, possible to reuse for mental babble; Most of his cloths tend to have been sewed up, or have a different patch of green fabric on them if the hole was too big to close with simple needle work. He isn’t exactly proud of the clothing he wears, but he also knows they can’t afford anything too expensive either, living in the city isn’t cheap. And his father doesn’t have much luck when it comes to money, as he tends to be charged a lot more then what stands on a price tag with the shopkeepers here. It’s come to the point that on occasion with large purchases, his father lets him handle it while he stands outside of the shop, or keeps browsing at the goods till the purchases are done, and they can take it all with them. It might not be the best solution, but it is one that has worked so far. vertical-align:top;width:500px; Table with spacing 1 Table with spacing 2 Table without spacing
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Post by Twilight-Claw on Aug 25, 2020 11:28:41 GMT -6
“The survival of the fittest is the ageless law of nature, but the fittest are rarely the strong. The fittest are those endowed with the qualifications for adaptation, the ability to accept the inevitable and conform to the unavoidable, to harmonize with existing or changing conditions.”Academics
[1] [1] Literacy Max Ranks 1, Cost 1 [ ] [ ] Proper Language Max Ranks 1, Cost 1 [1] [B] Riddle-Speaker Max Ranks 1, Cost 1 [ ] [ ] Cryptic Script Understanding Max Ranks 1, Cost 4 [ ] [ ] Cryptic Language Understanding Max Ranks 1, Cost 4 [ ] [ ] Savage Language Understanding Max Ranks 1, Cost 8 [ ] [ ] Runes Max Ranks 1, Cost 4
[∞] [2+B] Foreign Script
[1] [2] Kriphalis Max Ranks 2, Cost 2 [ ] [ ] Marhoo (Avian) Max Ranks 2, Cost 2 [1] [B] Laiyan (Fae) Max Ranks 2, Cost 2 [ ] [ ] Nija (Kapper) Max Ranks 2, Cost 2 [1] [B] Saakash (Ssashirk) Max Ranks 2, Cost 2 [ ] [ ] Dubai (Uthax) Max Ranks 2, Cost 2 [ ] [ ] Kwalish (Xeno-Kwal) Max Ranks 2, Cost 2
[∞] [2+B] Foreign Language
[1] [2] Kriphalis Max Ranks 2, Cost 2 [1] [B] Labs Sign Language Max Ranks 2, Cost 2 [ ] [ ] Marhoo (Avian) Max Ranks 2, Cost 2 [ ] [ ] Laiyan (Fae) Max Ranks 2, Cost 2 [ ] [ ] Nija (Kapper) Max Ranks 2, Cost 2 [ ] [ ] Saakash (Ssashirk) Max Ranks 2, Cost 2 [ ] [ ] Dubai (Uthax) Max Ranks 2, Cost 2
[ ] [ ] Mathematics Max Ranks 10, Cost 1 [ ] [ ] Physics Max Ranks 4, Cost 1 [ ] [ ] Biology Max Ranks 4, Cost 1 [ ] [ ] Draconic Anatomy Max Ranks 1, Cost 3 [ ] [ ] Geology Max Ranks 4, Cost 1 [ ] [ ] Paleontology Max Ranks 4, Cost 1
[∞] [ ] Local Lore
[ ] Magical Menagerie Labs [ ] The Mines [ ] The Eccentric Mansion [ ] (Name of own Garden) [ ] Forbidden Forest [ ] Marsh-Walkers [ ] Ocean Sirens [ ] Tumai [ ] Wild Draconics Max Ranks 1 (Per Area), Cost 1
[3] [B] Mythology
[B] Pantheon ----Order, Chaos, Light, Dark, ----Luck, Dream, Harvest [B] Fae Gods [B] Ssashirk Gods [ ] Avian Gods [ ] Godly Creatures Max Ranks: 5, Costs 1
[ ] [ ] Draconic History Max Ranks 4, Cost 1
Total Skill Points Used: 5+B | Artisan
[ ] [ ] Cooking Max Ranks 4, Cost 1 [ ] [ ] Storytelling Max Ranks 1, Cost 4 [ ] [ ] Singing Max Ranks 1, Cost 3
[∞] [ ] Play Instrument
[ ] Ocarina Max Ranks 1 (Per Instrument), Cost 4
[ ] [ ] Formal Dancing Max Ranks 1, Cost 2 [ ] [ ] Rave Dancing Max Ranks 1, Cost 1 [ ] [ ] Tribal Dancing Max Ranks 1, Cost 1 [ ] [ ] Stage and Body Make-up Max Ranks 3, Cost 2 [ ] [ ] Disguise Artist Max Ranks 3, Cost 3 [ ] [ ] Artist Max Ranks 1, Cost 1 [ ] [ ] Architect Max Ranks 3, Cost 3 [ ] [ ] Sculptor Max Ranks 1, Cost 2 [ ] [ ] Wood Carver Max Ranks 1, Cost 3 [ ] [ ] Carpenter Max Ranks 3, Cost 3 [ ] [ ] Mason Max Ranks 3, Cost 3 [ ] [ ] Leatherworker Max Ranks 5, Cost 5 [ ] [ ] Tailor Max Ranks 2, Cost 3 [ ] [ ] Fashion Design Max Ranks 4, Cost 1 [ ] [ ] Smelting Max Ranks 1, Cost 1 [ ] [ ] Welding Max Ranks 1, Cost 1 [ ] [ ] Smithing Max Ranks 1, Cost 2 [ ] [ ] Silversmith Max Ranks 1, Cost 3 [ ] [ ] Metallurgy Max Ranks 1, Cost 4 [ ] [ ] Gem Cutter Max Ranks 5, Cost 3 [ ] [ ] Jeweler Max Ranks 5, Cost 2 [ ] [ ] Master of Design Max Ranks 1, Cost 5 [ ] [ ] Weaponsmith Max Ranks 5, Cost 5 [ ] [ ] Armorsmith Max Ranks 5, Cost 5 [ ] [ ] Bowyer Max Ranks 3, Cost 5 [ ] [ ] Fletcher Max Ranks 1, Cost 3
Total Skill Points Used: 0 | Botany
[ ] [ ] Agriculture Max Ranks 3, Cost 3 [ ] [ ] Plant Lore Max Ranks 1, Cost 1 [ ] [ ] Berry Picking Max Ranks 1, Cost 1 [ ] [ ] Toxin-wise Max Ranks 1, Cost 1 [ ] [ ] Expert Gardener Max Ranks 1, Cost 4 [ ] [ ] Floral Bond Max Ranks 3, Cost 2 [ ] [ ] Verdant Lord Max Ranks 1, Cost 8 [ ] [ ] Herbal Healing Max Ranks 1, Cost 2 [ ] [ ] Herbal Cure Max Ranks 1, Cost 2 [ ] [ ] Healing Salve Max Ranks 1, Cost 5 [ ] [ ] Curing Salve Max Ranks 1, Cost 5 [ ] [ ] Exotic Medicines Max Ranks 1, Cost 10 [ ] [ ] Brew Potion of Enhancement Max Ranks 1, Cost 6 [ ] [ ] Brew Elixir of Life Max Ranks 1, Cost 6 [ ] [ ] Sleeping Salve Max Ranks 1, Cost 4 [ ] [ ] Lesser Poison Max Ranks 1, Cost 2 [ ] [ ] Greater Poison Max Ranks 1, Cost 4 [ ] [ ] Deadly Poison Max Ranks 1, Cost 8
Total Skill Points Used: 0 | Charisma
[ ] [ ] Barter Max Ranks 2, Cost 2 [ ] [ ] Appraise Max Ranks 4, Cost 2 [2] [B] Intuition Max Ranks 3, Cost 1 [ ] [ ] Diplomat Max Ranks 1, Cost 3 [ ] [ ] Morale Max Ranks 1, Cost 4 [ ] [ ] Bestial Presence Max Ranks 1, Cost 4 [ ] [ ] Battle Commands Max Ranks 1, Cost 5
[∞] [ ] Never Give Up!
[ ] Name, Breed, Species [ ] Name, Breed, Species [ ] Name, Breed, Species Max Ranks : 1 (Per Pet), Cost: 10
[ ] [ ] Command Attention Max Ranks 1, Cost 4 [ ] [ ] Fearful Presence Max Ranks 1, Cost 4 [ ] [ ] Awing Presence Max Ranks 1, Cost 4 [ ] [ ] Star Charisma Max Ranks 1, Cost 8
Total Skill Points Used: 0+B | Combat
Total Skill Points Used: 0 | Husbandry
[ ] [ ] Veterinarian Max Ranks 4, Cost 3+8
[∞] [ ] Clever Communication
[ ] Species [ ] Species [ ] Species Max Ranks 1 (Per Species), Cost 5+8
[ ] [ ] Mother Nature Max Ranks 1, Cost 2+8
[∞] [ ] True Bonding
[ ] Name, Breed, Species [ ] Name, Breed, Species [ ] Name, Breed, Species Max Ranks 1 (Per Pet), Cost 5+8
[ ] [ ] Natural Bond Max Ranks 3, Cost 2+8 [ ] [ ] Gem Caller Max Ranks 1, Cost 8+8 [ ] [ ] Gentle Touch Max Ranks 5, Cost 3+8 [ ] [ ] Ghost Rider Max Ranks 1, Cost 24+8 [ ] [ ] Mounted Combat Max Ranks 5, Cost 3+8 [ ] [ ] Mounted Archery Max Ranks 5, Cost 3+8
Total Skill Points Used: 0 | Magic
[ 1] [ B] Magical AwarenessMax Ranks 1, Cost 2[ ] [ ] Mystical ShieldMax Ranks 1, Cost 1[ ] [ ] Daily MeditationMax Ranks 1, Cost 6[ ∞] [ ] Arcane Mechanics [ ] ??? [ ] ??? [ ] ??? Max Ranks 1 (per item type), Cost 3
[ ] [ ] Feel the NodeMax Ranks 1, Cost 4[-] [ ] Learn SpellCost 1 Skill Point per MP[ -] [ ] Research SpellCost 2 Skill Points per MP[ ] [ ] FamiliarityMax Ranks 4, Cost 8[ ] [ ] Fine TuneMax Ranks 1, Cost 5[ ] [ ] ArcMax Ranks 1, Cost 8[ ] [ ] Restore FamiliarMax Ranks 2, Cost 3[ ] [ ] Enhance FamiliarMax Ranks 5, Cost 4[ ] [ ] Imbue FamiliarMax Ranks 10, Cost 10[ ] [ ] TakeMax Ranks 10, Cost 3 Total Skill Points Used: 0+B | Marksmanship
[ ] [ ] HawkeyeMax Ranks 2, Cost 6[ ] [ ] ViperMax Ranks 2, Cost 6[ ] [ ] WaspMax Ranks 2, Cost 6[ ] [ ] MarksmanshipMax Ranks 100, Cost 3 Total Skill Points Used: 0 | Seamanship
[1] [B] Swimming Max Ranks 1, Cost 1 [ ] [ ] Surfing Max Ranks 1, Cost 3 [ ] [ ] Warnings Max Ranks 1, Cost 1 [ ] [ ] Navigator Max Ranks 1, Cost 2 [ ] [ ] Homeward Bound Max Ranks 1, Cost 4 [ ] [ ] Wisdom of the Reef Max Ranks 1, Cost 2 [ ] [ ] Marine Biology Max Ranks 4, Cost 2 [ ] [ ] Aquatic Bond Max Ranks 3, Cost 2 [ ] [ ] Fisherman Max Ranks 4, Cost 4 [ ] [ ] Harpooner Max Ranks 1, Cost 8
Total Skill Points Used: 0+B | Survival
[ ] [ ] Stealth Max Ranks 10, Cost 2 [ ] [ ] Free-Running Max Ranks 4, Cost 1 [ ] [ ] Wild Speak Max Ranks 1, Cost 3 [ ] [ ] Skinning Max Ranks 1, Cost 3 [ ] [ ] Butchery Max Ranks 3, Cost 2 [ ] [ ] Build Fire Max Ranks 1, Cost 1 [ ] [ ] Cleanse Water Max Ranks 1, Cost 1 [ ] [ ] Climb Max Ranks 1, Cost 1 [ ] [ ] Cliffhanger Max Ranks 1, Cost 4 [ ] [ ] Tracking Max Ranks 1, Cost 4 [ ] [ ] Advanced Tracking Max Ranks 1, Cost 8 [ ] [ ] Knot Know-How Max Ranks 1, Cost 1 [ ] [ ] Mending Max Ranks 1, Cost 2 [ ] [ ] Trap-Setting Max Ranks 5, Cost 3 [ ] [ ] Cartography Max Ranks 1, Cost 3 [ ] [ ] Inner Compass Max Ranks 1, Cost 2 [ ] [ ] Constellation Knowledge Max Ranks 3, Cost 3
[ ] [ ] Range-Striding
[ ] Desert [ ] Scrub [ ] Redwall [ ] Lifewood [ ] Darkwood [ ] Open Isle [ ] Polar Flats [ ] Jagged Tooth Mountains [ ] Forest [ ] Plains [ ] Bayou [ ] Jungle [ ] Tropical Isles Max Ranks 13, Cost 2
[ ] [ ] Wilderness First Aid Max Ranks 1, Cost 4 [1] [B] First Aid Max Ranks 1, Cost 1 [ ] [ ] CPR Max Ranks 1, Cost 2 [ ] [ ] Suck Poison Max Ranks 1, Cost 2
Total Skill Points Used: 0+B | Tinkering
[ ] [ ] Open Lock Max Ranks 5, Cost 3 [ ] [ ] Basic Software Max Ranks 4, Cost 4 [ ] [ ] Basic Hardware Max Ranks 4, Cost 1 [ ] [ ] Electrician Max Ranks 1, Cost 2 [ ] [ ] Basic Mechanics Max Ranks 4, Cost 1 [ ] [ ] Basic Pyrotechnics Max Ranks 1, Cost 4 [ ] [ ] Clockworks Max Ranks 4, Cost 5 [ ] [ ] Biotech Max Ranks 10, Cost 2
[∞] [ ] Operate XXX
[ ] ??? [ ] ??? [ ] ??? Max Ranks 1 (Per Machine), Cost 3
Total Skill Points Used: 0 | Symbols used and what they Mean- * The [-] means that it can't be counted in what it is in total.
- * The [∞] means Infinity, and this Skill can be used as many times as you want.
- * The [B} means learned from an Book, and can't be counted. Except for if it has more ranks and you do use Skill points, it would then look like this as an example [2+B}.
- * The [ ] [ ] left side of these squares is used to indicate Max Ranks currently achieved, and the right side indicates how many Skill Points it has cost.
- * The color "Lightgreen" is used for those sections that are in use.
- * The color "171717" is used to hide text, like this whole list here.
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Post by Twilight-Claw on Aug 25, 2020 11:29:05 GMT -6
“Nature cannot be controlled. Nature will do as it dictates, with or without our consent. That's just the way the universe works. To assume we have power over the Planet would be to assume we are our own self-made Gods. In the end, though, our species was born to adapt and coexist; not overpower.” Name: Kriphago Pyralis Species: Kriphal Mammalian Gender: Male Orientation: Bisexual Native Language: Kriphalis Birthday: Age: Thirty-Five Height: ??? ft Weight: ??? lb History: ∞ Journal('s): ∞, Combat Statistics, Grimoire Residence: Advent District 19 Job: ???
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Physical Description: N/A Mental and/or Social Description: N/A Traits to describe him?N/A Goals:
- Goal
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Development since living in the CityStory here Orange= e09c0d Dark Orange= e07b0d K0I05rfR
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