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Species Name: Faeron Species Number: 15 Pronunciation: fay - ron Breeds Available: Frolic, Rascal, Starlight, Earbiter VSC Breeds: Shimmer, Shine, Snowdrop, Knothole, Aquabubble Feral Breeds: None Super-Rare Breeds: None Stats:here
Preferred Habitat: Faeron like to live in leafy forests and woody jungles. They do not tolerate cold well, so during the colder times of the year, they will nest in warm places such as tree hollows and the abandoned dens of other creatures.
Diet: It’s hard to say what Faeron eat since they will try to take a bite out of almost anything. Generally, they are happy to eat fruit, but they will happily take candy, bread, meat, and even pocket change. In fact, Faeron love nibbling on any shiny objects they can get their claws on.
Call: Generally, Faeron make similar sounds to a young kitten including mewing, squeaking, and chirping. They are known to occasionally giggle (or is it a cackle?).
Special Care Needs: Faeron need a very patient owner to deal with their hyper nature. They require a ton of space to fly around and burn off energy. Their shiny scales should be oiled frequently to avoid painful cracking.
Biology and Anatomy: Faeron are small, warm-blooded dragons with insect-like wings. They can fly as soon as they’re born. As they grow, they develop long curling horns, twisting tendrils along their backs, and additional sets of wings. All of these horns, antenna, and tendrils are purely for show; they are poorly suited for use during fights. Though they look very delicate, many Faeron breeds are impossibly tough and difficult to damage. The large feathery crest on top of their head is for stability during flight, as well as a mating display. It is very expressive and is a good way to keep track of a Faeron’s rapidly changing emotions.
Behavioral Study: As a whole, Faeron are friendly and playful, though some breeds are shyer than others. They have a reputation for being pesky and mischievous. They will happily steal any shiny object that they can get their claws on, so owners are cautioned to be careful with their pocket money. Faeron prefer to run away instead of fighting and will use their psychic powers to trick their opponent and make an escape. Though they cannot speak, they are intelligent enough to understand some speech. Whether or not they choose to listen is a different matter entirely.
Suggested Uses: Faeron make excellent show pets; they learn tricks quickly and come in a variety of bright colors. They are great companions due to their cleverness and affectionate nature. Faeron are a popular choice as mages’ familiars.
Breeds Frolic: Frolics are the most common and most friendly of all Faeron. They are incredibly sweet and loving without much of a mischievous streak. In fact, they’re so friendly that they have a hard time understanding aggression toward them and will assume any hostility is just a joke. They love candy, flowers, butterflies, and all things cute and sweet.
Rascal: Like Frolics, Rascals are common and cheerful. However, they are also incorrigible pranksters. They just can’t get enough of playing tricks on people. Luckily for their owners, the sorts of pranks they play are mostly harmless, like hiding their owner’s keys or pinching a stranger and pretending it was someone else.
Starlight: Unlike most other Faeron, the Starlight breed is known to be extremely shy. They like to keep to themselves which might be why they’re only seen at night. Starlights are not as tough as other breeds, but they make up for it with unique magical tricks.
Earbiter: They sure aren’t called Earbiters for no reason! These nasty little Faeron like to play mean pranks and often nip at unsuspecting victims. Even if they get along well with someone, they still think it’s funny to torment them whenever possible.
Shimmer: Shimmers are prized (and named) for their shiny coat of golden scales. They love sunshine and the way it reflects off their glimmering hides. They are obsessed with gold and hoard it compulsively. Shimmers are the vainest of all Faeron, and also the rarest.
Shine: Shine LOVE silver, and just like their Shimmer brethren, they obsessively hoard it. Their metallic hides twinkle in the moonlight. Like Starlights, they are nocturnal and rather shy. Thankfully, they’re easy to win over if you happen to have a piece of silver to share with them. Sadly, they are quite scarce.
Snowdrop: Snowdrops are the only Faeron known to not only tolerate but actually prefer cold weather. They are only found in the short window of time when the frost first starts to thaw at the start of spring.
Knothole: Knotholes are so hard to find that they are considered by some to be only a fable. They live obscured in tree hollows and under rotting logs. If they don’t want to be found, they won’t be, and those that are lucky enough to see one suddenly forget what they saw. How mysterious.
Aqua Bubble: Aqua Bubbles are unique among Faeron - they have no wings, and cannot fly. Instead, they live only underwater. They are capable of floating through the air but only for a few minutes since they have to hold their breath to do so. Rumor has it that Aqua Bubbles will bestow soothing water droplets on anyone who befriends them.
Wandering the face of the earth, wondering what our dreams might be worth. Learning that we're only immortal for a limited time.
Preferred Habitat: Shijin exist in the space between dimensions. Aside from that, they are happy to be anywhere where their bonded person is comfortable.
Diet: As far as anyone can tell, Shijin survive off of the spirit energy of their bonded person, but they would rather starve than take enough to harm their bonded in any way.
Call: Shijin do not make any audible calls.
Special Care Needs: It would seem that all Shijin really need is a good connection to their bonded person. The stronger the bond, the more they thrive.
Biology and Anatomy: Shijin start out as small balls of glowing light that grow in size and power as the bond with their bonded person gets stronger. Shijin are incorporeal and feel like room temperature mist to anyone but their bonded person. The only way they can interact with the world (outside of their bonded) is through telekinesis. They can never physically leave their bonded person’s aura. Once they are fully bonded, Shijin are capable of growing into their final form. Each breed has a completely different final form, but they are all about the same size.
Behavioral Study: It is still unclear, even to those who have already bonded, why a Shijin chooses to bond to a particular person. They share everything with their bonded, even emotions. Each one has a distinct personality and quirks, and they are smart enough to completely understand when spoken to. Fully bonded Shijin show subtle hints of knowing things that would be impossible for a person to perceive - as if they’re in tune with something that ordinary people could never understand.
Suggested Uses: The benefits of bonding to a Shijin are numerous. They are a constant and unwavering companion with helpful powers and a strong investment in the health and happiness of their bonded person. Such a bond is not to be taken lightly, however, as it is permanent and cannot be undone.
Breeds Byakko: Byakko grow into white tigers as they bond. They are associated with strength, virtue, elemental earth, and the season of autumn. Curiously, they naturally gravitate to the West of their bonded person.
Seiryuu: Seiryuu grow into blue dragons as they bond. They are associated with adaptability, cleverness, elemental wind, and the season of spring. Curiously, they naturally gravitate to the East of their bonded person.
Genbu: Genbu grow into black tortoises as they bond. They are associated with wisdom, endurance, elemental water, and the season of winter. Curiously, they naturally gravitate to the North of their bonded person.
Senzaku: Senzaku grow into vermillion birds as they bond. They are associated with beauty, inspiration, elemental fire, and the season of summer. Curiously, they naturally gravitate to the South of their bonded person.
Species Name: Malii Species Number: 18 Pronunciation: mahl - ee Breeds Available: Akui, Zeni, Fire, Woodland, Gem VSC Breeds: Foxfire, Raincloud, Stormcloud Feral Breeds: None Super-Rare Breeds: None Stats:Here
Preferred Habitat: Malii thrive in a temperate rainforest climate, especially in areas around lush rivers where they can catch a lot of fish. They also adapt well to an urban environment.
Diet: Malii are infamously picky eaters. They only eat fish. Some Malii can be taught to eat poultry if they are raised on it from the time they are babies, but once a Malii prefers poultry it will never go back to eating fish.
Call: As babies, Malii make a soft bleating meow. Adults make a loud ‘bwark’ sound. When upset, they growl deeply with an undertone that resembles a cello. Older Malii are capable of making the baaing meow as well, but they would only ever do it around someone they feel truly safe around. During mating season, their loud howls have a sound like a piano mixed in. A female will pick a mate with the sound that compliments her own.
Special Care Needs: For the most part, Malii are independent and do not need a lot of specialized care. However, they are also so independent that they don’t easily bond to their owners. It is recommended that you form a strong bond with your Malii while they are young before they grow old enough to decide they don’t need you.
Biology and Anatomy: Though they are often mistaken for foxes, Malii are actually closely related to fossas, mongooses, and possibly cats. Their five long tails tend to move as one, especially as they get older and become more graceful. They are capable of moving them independently, but they generally find it uncomfortable to do so. Though Malii’s eyes are eerily white without visible pupils, it doesn't seem to affect their sight at all. Their sharp horns are their primary means of defense until they are able to master their elemental and magical abilities.
All Malii are at least a little bit magical, as evidenced by the dramatic changes to their anatomy late in their physical development. They sprout a branch-like wing from their shoulders, with some breeds also having a transparent magical mist that comes off of the wing. Malii without the magical mist can hover briefly, and those with full wing-magic can sustain flight. The flames on a Malii’s feet are not hot to the touch, since they are not made of literal fire, but pure magic essence. This fire grows in size when a Malii is using its magical abilities and dies down when it is calm or resting. The floating orbs between a Malii’s wings are a mystery - they probably shouldn't be touched.
Behavioral Study: Malii are perfectly capable of taking care of themselves, though they do seem to enjoy companionship. If a Malii is raised from the time they are young, they will be a devoted and loyal partner. However, a Malii that is not as well cared for will become more independent and may even reject their owners. One thing all Malii hate is their tails being touched. It is said that good fortune befalls anyone who is lucky enough to stroke the tails of a Malii without angering it. A Malii would have to be raised with plenty of love and attention in order to let their owner touch their tails.
Suggested Uses: Malii are excellent companions, and all of that magical power has to be useful for something.
Breeds Akui: Akuis are by far the least social of all Malii. They are difficult to win over, perhaps because of their complete apathy toward others. Their horns are imbued with the power to sap the life out of living beings, which is something they do without remorse. Taming an Akui Malii is difficult, but potentially worth it for a powerful magical companion.
Zeni: Zenis are fiercely loyal to the ones they love. They are calm and sweet around those they know, but extremely skittish around anyone they’re unfamiliar with. It takes a long time to earn their trust, but once someone does, the Zeni will do anything to protect and care for them. Rumor has it that a touch from a Zeni’s horn can soothe the soul.
Fire: Fires are aggressive and dangerous. They’re the only breed whose feet flames are made of actual fire! It is recommended that only experienced trainers adopt these temperamental Malii.
Woodland: Woodlands are the least magical breed of Malii. Combined with their placid temperament, this makes them easy to raise. They are generally passive and easy going, though they are known to have a mischievous streak.
Gem: Gems are the most common breed, and they are highly prized as pets due to their brightly colored coat. They are fairly friendly (for a Malii) and just a bit vain.
Raincloud: Rainclouds are typically bored and depressed. They lay about for hours, sighing and staring up at the sky. Rumors say that every time it rains, a Raincloud Malii is somehow responsible. If a Raincloud can see a rainbow, their personality totally flips. They become the happiest and most cheerful things in the whole world! At least for a little while.
Foxfire: Foxfires are the rarest and most mysterious Malii. They are magical tricksters who are just as mischievous as they are clever. One of their most interesting tricks is their ability to understand and mimic human speech... or do they actually know what they are saying?
Stormcloud: Stormclouds are unique in a few ways. They have haunting red eyes, they only ever have one tail, and they lack the magical flames and wings that fully grown Malii are known for. Legends say that a Stormcloud is born when a Raincloud is struck by lightning.
Preferred Habitat: Varies by breed - see breed differences below. The original samples of the species’ genetics were found near the base of an extinct volcano, suggesting a general preference of mountainous lush forests.
Diet: Chelcaudi are completely carnivorous and eat pretty much anything they can find on their personal territory. They love to eat fish (which are swallowed whole) and other small animals (which are not), but will also sway toward scavenging on larger creatures if there’s not enough of either to go around. While they certainly have the strength to, chelcaudi tend to be just a little bit too slow and cumbersome to chase down any bigger kind of game, preferring to gradually track down and finish off anything slower than them (such as prey that is wounded or injured), rather than expending energy and effort on running long distances.
Call: The baby checlaudi chirp and chitter, but as the species grows, more types of vocalizations are learned and used, each with their own meaning - A high-pitched shriek is considered a challenge (usually for territory), where-as a deep throated gurgling noise is affectionate; A muted hiss (in combination with the waving of the tail) is to serve as a warning, and after winning a battle (or the rare times prey that is neither fish nor small animal is taken down), they always have a desire to let out a mighty roar.
Special Care Needs: The baby chelcaudi are quite chubby to resist the cold, and can do fine in cooler weather. However, in warmer weather, such as summer, they would need to be kept in a cool area or they may suffer a heat stroke. Due to their young age, they are very curious and quiet ignorant of the dangers around them, so it’s suggested to keep an eye on them while outdoors, lest they get themselves into trouble. As the chelcauda grows, they get more confident and begin to throw their weight around more, as the chubbiness gradually gets replaced with growing muscle. Juveniles can be particularly troublesome because of this, as the previous games they play with siblings (or owners) can start to take a more serious tone, and the need to carve out some form of territory grows. It is around this time that siblings can begin to drift apart and become more independent from one another. Once a chelcauda has grown to adult, they are (largely) self-sufficient.
Biology and Anatomy: As all chelcaudi are warm-blooded, they aren’t considered to be "true" reptiles - their overall anatomy sways more towards therapsids than the common lizard. Their skin is coarse and rough, made up of many small dermal denticles. A row of spinal blades runs along their back, largely to threaten and impress as they are not sharp enough to damage, while bony plating covers the top of their head and part of their neck. There are two sets of horns growing from the skull, which gradually grow to fuse together mid-way, once they’re mature. The jaws are large and strong, filled with fine serrated teeth, the upper ones angling backwards - the better to grab and hold their prey with. As there are no molars to chew with, the chelcaudi method of eating is to largely eat the prey whole (if it’s small enough) or to rip it into smaller chunks and swallow those. Despite their tendency to be territorial, the chelcaudi have a preference to intimidation rather than fighting - Their necks have flaps of skin that can flare out into vibrant frills, to better scare off any would-be intruders. The clubs on their tails are solid bone - with blunt, serrated edges - and its often waved around during threat displays, loose bone rattling inside it to add to the effect. Although they love to eat fish, they aren’t fast swimmers.. And they aren’t all that great at running either. Because of this, their main strategy for catching prey is to stalk and track, which they are quite expert at - Their eyesight is built to catch the tiniest movement, letting them more easily spot fish swimming past underwater as they loom over it (sometimes even extending the fills to create a bigger ‘shade’) before biting down to snag them; And with smaller prey, a row of small indents on their upper jaws act as thermal sensors, allowing them to locate their quarry in burrows and holes, then using their large bony claws to easily dig up the earth and snatch them. In the rare event a chelcauda actually goes after bigger prey (usually out of desperation or over-confidence) they will try to stalk by blending into their surroundings and making a short run for the prey (for they cannot run very long) and go for the throat with their serrated teeth, holding on until the prey stops struggling.
Behavioral Study: In the wild, it is uncommon to see two or more chelcaudi moving together as a pack, due to their solitary nature. As young siblings, it is usually the parent that drives each of the offspring off on their own, once they are old enough to fend for themselves. However, if that should not take place, the siblings may travel and hunt together for a time, forming a protective bond between one another instead of each carving out their own territory. These types of pairs are usually more nomadic in their behaviour, as a result, rarely claiming any set piece of territory. The more ‘domestic’ variations made by the Labs have had their genetics altered enough so that parents no longer driver off their offspring. Instead, the young are instilled with a sense of competitiveness, which reflects early on in games of power and play fights. As the siblings grow, it isn’t unusual for one (the stronger of the group) to gain more influence over the others. These siblings can inhabit the same territory without all too much issue, so long as they respect the power balance between them. Overall, the chelcaudi are surprisingly mild-mannered species. They are largely unconcerned about anything smaller than them (which can include negligent owners), and so long as anything equal-sized or bigger doesn’t threaten their territory, they’re perfectly fine eating, sleeping and generally wandering around their space. Once a chelcauda does feel threatened, however, they can be quite vicious. The first step is always a long, deep, muted hiss. If that doesn’t do it, then the frills come out, followed by the waving of the tail and exposing the teeth into a more louder, open-mouthed hiss. Some chelcaudi can back off and run away after that, if they feel a fight isn’t worth it, but others might let their over-confidence take them into a direct fight as well - They might not be the fastest creatures, but they are still predators for a reason.
Suggested Uses: Although their mature stage would certainly be large enough to carry a rider, the spinal blades along their back make it quite impossible to fit an average humanoid, much less a traditional saddle. At best, a young child could perhaps fit between the spades, though it would not be the most comfortable ride. Still, their size and strength can make them great at carrying loads and heavy objects, if properly tacked. Their best quality, however, would be their ability to hunt and track, which makes them excellent companions to hunters. Where their keen eyesight and thermal sensors are generally used to track small prey, a good enough trainer can teach them to use it for much larger quarry as well. And if they encounter any foes, they are most certainly “battle ready”, able to defend themselves and others.
As a chelcauda is always protective or something - be it territory or a mate - and if one were to raise it well from a young age, they can redirect that protection need towards themselves, making them quite excellent guardians. And given their size, perhaps having them throw their weight around things that threaten their “subject of protection” isn’t such a bad idea..
Breeds Chlorderm: Often regarded as the smallest of the breeds, Chlorderm are also the least territorial due to their migratory habit, making for more placid natures and easier handling. They prefer mild and warm climates, between sub-tropical and heavily forested temperate areas, where their particular pattern makes it easier to blend into the surroundings. They migrate southward during winter time, due to it being too cold in the north, and back again during summer, when it’s too warm in the south. A comfortable temperature for them generally rests around the 20C/70F range.
Castanea: Inhabiting the more tundra-based and snow-covered areas, the Castanea is also the largest of the breeds. Having adapted almost completely to the harsh conditions set before them, they have taken on an unusual colouration, resembling snow-covered patches of foliage and dried branches of trees. They prefer snow-covered mountain regions with more sparse forests, and are the only breed who largely retains their baby chub into adulthood, which helps them keep warm.
Baenarch: The Baenarch is the reason the species is available in the Labs today, as they were directly derived from a clutch of eggs found at the base of the dormant volcano. Prior to this find, the chelcaudi were thought to have been long-extinct, as only fossilised bones were ever found of them. Where the rest of the breeds had adjustments and additions made to the genetic make-up derived from the eggs, the Baenarch were changed very little, only enough to fill a few genetic gaps as the scientists were hoping to unlock the secrets of this strange extinct species. When young, the Baenarch appears and behaves almost no different to the rest of its kind, save for a few peculiarities: for one, they are always all-too-warm to the touch, suggesting a more magical affiliation; second, they rarely sleep, seemingly fuelled by their internal little furnace for days on end; and thirdly, where the other breeds put emphasis on blending in, the Baenarch boasts bright and bold colours, with markings that seem to faintly glow. The heat they generate and the glow of these markings intensify as the chelcauda matures, and when the rings are bright enough to match the white centre, the creature is close to a sudden and very drastic change - when they reach adulthood, they explode in a fiery inferno, burning off their fleshy form to reveal the fossilized final form beneath. Beyond this change and a new-found fiery appearance, their behaviour changes very little otherwise - The scientists are still debating whether this final form is true to how the species has always been (suggesting the link to fossil finds) or if the minor tampering of the genetic code was enough to change something crucial. As far as the Baenarch themselves go, they simply wish to eat, lounge and guard their territory, as normal.
Stoneskin: A close cousin to the Chlorderm, the Stoneskin excels in the more rocky parts of mountainous forests, where it can better blend into the environment. Despite what it’s name inters, their skin is not actually “made of stone”, although the dermal denticles are certainly a lot rougher and sharper than any other breed. Likewise, where the Chlorderm is all-physical, the Stoneskin does have a small spark of the something else to them, able to infuse their strikes with earthy power.
Callidryas: Where the Chlorderm likes tempered forest, the Callidryas is designed to survive in the hot and humid jungles. Being of smaller stature like the Chlorderm, the Callidryas has no shortage of small game to find and has even been known to snatch paradise birds out of the air, if able to sneak up on them. Given the abundance of food at any given time, they tend to carve out a larger swaths of territory than other chelcaudi, as they have more time to maintain it. Rivers and streams are of particular prize to the Callidryas, as they fight fiercely for their favourite fishing spots. With other predators being few and far between, they can also be the most confident of the breeds, being more prone to fighting than fleeing. Given their sleek skin (a much finer and smoother texture than any other breed) doesn’t just contain the humidity of the jungle, but a deadly toxin as well, perhaps they have the right to be so confident..
Brindle: The Brindle was an attempt by the Labs to bring back the species into the far-reaching wilds. Supposedly, they were raised and maintained in a testing facility far to the south, isolated from the rest of the world.. At least, according to rumour.
They are said to be not quite like any of the other breeds and are unique in that their bite can be much more worse than their bark, and are perhaps the only breed who actively hunts larger prey - reports have come in from the wild of game found half-eaten, with bite marks from serrated teeth and strange wounds oozing some form of substance.. But, again, that could just be rumour.
I know this is more for the Pocket Guide, but I'd also like to propose a simplification of their level/loyalty requirements, since it's been bothering me for years x3;
No big change, just making it simpler to keep track with:
Special Requirements: Loyalty 10 (adult - Baenarch) to continue training. Loyalty 10 (adult - Chlorderm) to become protective of owner. Level 5 (adult - all breeds except Baenarch) to continue training. Level 8 (adult - all breeds) to be able to learn Tracking. If not level 8 before growing, this threshold is increased to level 10 while adult, if the chelcauda can continue to be trained.
Preferred Habitat: High temperatures in green areas like forests, rainforests and similar places with a lot of cover are what will make your pet feel the most at home. If you have no such place for your creature, the best you can do is to make sure the area is warm and provides at least one place with adequate cover.
Diet: The Ghaenelt’s diet largely consists of meat and this creature is certainly not picky about where the meat has come from. They will hunt and eat anything as long as it’s smaller than them and doesn’t provide enough of a challenge to bring down - “challenge” depending entirely on the individual. Some Ghaenelts will quickly give up on a quarry and others are stubborn to a fault. Even though it will not search out fruits or greens on its own, it will not refuse eating them if they are being offered or if the Ghaenelt finds them lying around. It might be good to know that some owners have discovered that which we call the most poisonous of spiders, the Ghaenelt calls a lovely snack. Just… Don’t keep them near fledgling Weavers. Ghaenelts can’t tell the difference and it never ends well.
The species is capable of screeching at various pitches, most famously reaching high pitches when they are happy. Each Ghaenelt has its own “voice”, allowing others of its species to identify individuals. When a Ghaenelt is angry or feels threatened, it will click its tongue and rattle its neck plating.
Special Care Needs: A Ghaenelt doesn’t fare well in the cold. Furthermore, they require a lot of space to roam and are quite territorial. If it doesn’t have adequate space, the Ghaenelt will start encroaching upon the ‘territories’ of others and try to claim them for itself - even if that territory turns out to be your house. It doesn’t help that they will aggressively defend their territories and their ‘group’ against intruders. Ghaenelts sleep during the night in holes or caves, which they will dig or carve out themselves. Their claws can carve through dirt, rocks and metals with equal ease.
Biology and Anatomy: The calcified bone-like plate that goes over their head does not come off, as it's part of its body.The quills upon their back can both rise and fall according to its mood, flattening when they're happy or calm, and raising to defend themselves. If broken off, a quill will grow back within a matter of weeks.The plating along their neck not only serves to help protect the blood vessels, but also "rattles" when they're angry.
Behavioral Study: Ghaenelts tend to stick together in groups of three to eight and are not picky as to their group members’ species. They will just as easily form groups with their owners and their owner’s pets as they will form groups with their own species. However, the Ghaenelt is rather independent and will often walk far away from its group to explore its surroundings. The species is territorial and once they have grown comfortable in a new area, they will stake out a territory and guard it from outsiders. Once they have been introduced to someone and are convinced that the other one will cause no harm to its group, a Ghaenelt will let them walk freely through its territory though.
Suggested Uses: Ghaenelts are primarily considered companions and “guard dogs”. Keeping one may also result in the population of bugs in your area being greatly reduced.
Breeds Common: Well, this breed is quite boring to look at. They seem to be the most cheerful and active of the breeds, but that’s the only extraordinary feature. This is likely to be the last breed to retire as nobody seems to really want them.
Steel: This breed is almost identical to the Common, except for the colouration and a tendency to be extremely curious. In fact it’s almost impossible to keep the Steel away from something if it catches their eye (little buggers). They love to collect shiny objects, and can become quite aggressive when hoarding (stealing) anything - once they've "acquired" something, it's best not to take it away from them.
Hydra: The Hydra breed sure is interesting, no? The heads on its body work independently of each other and both heads have to agree on a course of action, before their body can carry it out. An odd trait is that this creature prefers keeping itself company rather than at least acknowledging the presence of other beings. As such, this creature is harder to train as you first have to get them to even bother acknowledging your existence. Gaining their respect is a harder act to follow...
Stagnant: During the first two stages of their life, the Stagnant are sick, weak and constantly on the verge of death. Keeping them from succumbing is almost a full-time job and a great deal of Stagnant Ghaenelts have died before they could reach adulthood. Unfortunately, even the ones that did reach adulthood mysteriously began dropping off one by one. Fortunately? It didn’t take. Having come back from death with newly grown wings and the powers to control shadows and illness, Stagnant can often be seen spreading blight wherever they fly. Fortunately again, the Stagnant is a fiercely loyal companion for (un)life and it will never harm anyone who loved and cared for it while it was sick.
Junglecreeper: Junglecreepers are a rare breed of Ghaenelt indeed. They are extremely secretive, and spend their time stalking in the darkness of their jungle homes. you may not be able to ever see one in the wild, as they blend in very well - but the labs have managed to import a few.
Shadowcreeper: The Shadowcreepers are a pitch-black breed, rumoured to be able to control the shadows themselves!
Lightbender: The Lightbenders are quite the opposite of the Shadowcreepers, and instead of being rumoured to control the shadows themselves, they are rumoured to be able to "bend" light to their will - though that's not a bad thing - these creatures are revered to be quite "holy"!
Disinfected: The Disinfected is a Stagnant Ghaenelt that was treated with an extraordinarily rare cure before it grew into adulthood. All Disinfected are blind and for most of their lives they appear to be no more interesting than Common Ghaenelts. Once they grow old, however...
“The presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it.”
Preferred Habitat: Orbaru are not well equipped to survive in the wild, so they generally only live where there are people to take care of them.
Diet: Orbaru are strict herbivores that graze on short grasses, flowers, and leaves. They also love sweet fruits and veggies as treats.
Call: They make a distinct but simple call that sounds like, “Boop, boop, boo?” Attentive owners can learn what the different kinds of “boops” mean over time.
Special Care Needs: Since they were created to be the perfect pet, Orbaru are very easy to care for. All they need is a warm place to sleep, plenty of snacks, and something to play with. It is also best to keep Orbaru out of dangerous situations, as they aren’t well equipped to defend themselves.
Biology and Anatomy: Orbaru start their lives as a squishy blob that slowly grows and changes. When they are fully grown, they move around on their back legs with long, swift hops. Until then, they simply roll or toddle everywhere. While they can stand upright, they prefer to be slightly hunched over, using their large tails as a counterbalance. All mature Orbaru are covered in downy fur. Perfect for cuddling!
Once a male Orbaru is old enough to breed, it will grow a tail orb, which is how the species got its name. Tail orbs are a good indicator of an Orbaru’s health, as they can glow, or even flash brightly when the Orbaru is particularly pleased. Tail orbs are (usually) perfectly round and feel like polished crystal. Females do not have tail orbs.
Behavioral Study: These creatures are completely docile. They are extremely friendly and get along with people and other creatures alike. Orbaru like to play, eat, be pet, cuddle, and nap. That’s pretty much it.
Suggested Uses: Orbaru are affectionate and easy to care for, making them the perfect creature for beginners. They are also designed to be bred easily. With their highly mutable genetics and bright coat colors, they make good show pets. Having an extremely well bred Orbaru is a sign of prestige in some circles.
Version One (v1): The first Orbaru ever released were the v1. They came in three primary colors - red, blue, and yellow. From there they could be bred to produce a whole rainbow of coat colors, including rare Albino and Brown variants. Unfortunately, something about their genetics was unstable, and they became unable to breed until the new Breeding Center was constructed. Now, with the Breeding Center’s help, they can now breed with any variety of Orbaru!
Shadow: Other than their color, there is nothing particularly special about Shadow Orbaru. Shadow Orbaru could not be bred from the original primary colors, so they are quite rare.
Version Two (v2): The Orbaru known as ‘version two’ are actually a mutation of the v1 Orbaru. The mutation can be triggered by a special potion, or they can be born with it on rare occasions. V2 Orbaru have fluffier fur and longer ears than the v1s.
Battle: Using an Orbaru Growth Potion on any mature Orbaru turns them into a Battle Orbaru. Unlike other Orbaru, they are fully capable in a fight. They’re also huge! Sadly, their little wings and horns are only for show, and they cannot fly.
Zombie: A mysterious potion will turn any mature Orbaru into a Zombie Orbaru. They look rather sickly, but they otherwise seem to get along just fine. Be careful with their delicate tails, though.
Version Three (v3): With the help of the Breeding Center, an Orbaru ‘version three’ was created. They’re larger, softer, and floppier than ever before! V3 Orbaru are the new standard, and most breedings will result in a v3 offspring or a v3 specialty breed. Unfortunately, Orbaru v3 are unable to grow without help from the Breeding Center, and any offspring that may be born immature will not grow up naturally.
Sloth: This specialty v3 breed is known to be especially lazy. They often doze off right in the middle of something. They can only be obtained through breedings.
Bubbly: This specialty v3 breed is especially bouncy and playful. They love to chase things... like bubbles! They can only be obtained through breedings.
SD: This specialty v3 breed is super duper cute! They have huge heads with big eyes and giant ears, all for that extra dose of cuteness. They can only be obtained through breedings.
Silky: This specialty v3 breed is so soft. So so soft. They have long, luxurious fur that requires a lot of grooming. They can only be obtained through breedings.
Ebil: This specialty v3 breed has a slender build and sharp little fangs. Their mischievous attitude can be quite troublesome combined with their ability to (briefly) fly. They can only be obtained through breedings.
Aarg: This specialty v3 breed has sharp teeth and claws. It’s good that they’re friendly, because their bites are very nasty indeed. They can only be obtained through breedings.
------------------- Just realized I forgot to post this oop.
Silver: Weird! Sometimes the dice have a mind of their own, I guess.
Sept 27, 2023 4:34:02 GMT -6
Twilight-Claw: I actually thought the purple/green one would have been the rarest of them, since I have seen the blue and red one the most to be honest. x3
Sept 27, 2023 4:23:07 GMT -6
Silver: Those ones are the rarest, so we thought it'd be nice to give them a little bonus!
Sept 27, 2023 3:59:32 GMT -6
Twilight-Claw: Also surprising that the Karzik now has a 'Alpha' of its kind, a good surprise to see.
Sept 27, 2023 0:29:36 GMT -6
Twilight-Claw: Sweet! That Golem has been without stats for most of its life! <3
Sept 27, 2023 0:28:43 GMT -6
Silver: I use google docs for everything now because of stuff like that.
Sept 17, 2023 18:01:49 GMT -6
Riku: I had like 20 tabs open to eventually go through to add up all my character levels and copy/paste all my stuff/pets into my registry thread. When chrome updated all the tabs were gone. Oh well…
Sept 17, 2023 11:45:28 GMT -6
Riku: Muahaha! And you almost got away with it, too.
Sept 17, 2023 11:09:32 GMT -6
Silver: Oops looks like I deleted you two at the end when making an edit, fixing now!
Sept 17, 2023 5:16:05 GMT -6
Xentus: ah am i missing from the show ring?
Sept 17, 2023 2:15:25 GMT -6
Skylos: Oooh, this time I have an acid pet.
Sept 16, 2023 22:27:02 GMT -6
Fiera Ferella: Oh, good point, thanks for the reminder! :0 Gotta pick out something special for my characters, hmmmm
Sept 16, 2023 21:21:34 GMT -6
Silver: Show Ring is up! Reminder: October is Vai Min Mur and therefore a special contest! Train your shadow and acid pets in preparation. :3
Sept 16, 2023 21:14:38 GMT -6
Twilight-Claw: Thanks for this allowing the change in prizes Silver, even if it was forgotten by mistake, I am very happy to get the opportunity for this particular Estharne type. <3
Sept 14, 2023 0:17:37 GMT -6