Kapper
Dec 19, 2017 23:27:23 GMT -6
Post by NPC on Dec 19, 2017 23:27:23 GMT -6
Name: "Kapper" (Real Name Unknown)
Species: Kapper
Gender: Male
Age: 78
Native language: Nija
Spoken Languages: Nija, Common
Physical Description:
Kapper is... well, a Kapper. The first thing one is to notice about Kapper is his short stature, as he barely reaches 3 feet, if that. Then, there are his other features which, though common to his race, seem odd in a world of mostly humans. Like most Kappers, his arms are much longer than his legs, and he leans forward while he walks, accentuating his height issue even more. His skin is rough like that of an iguana, and is a reddish brown color with hints of copper yellow. His face resembles that of a baboon without such a dramatic mane surrounding it. His eyes are small and golden yellow. The ears that sit atop his head are long and pointed, like that of a Lerrel, both standing up neatly. His tail is not particularly short or long, and it is of an average thickness, more like a monkey than a rat. Both his hands and feet have articulate digits ending in small claws. Kapper is always clean and well groomed.
Mental and/or Social Description:
Though most Kappers are fond of chaos and disorder, Kapper is the exact opposite of that. The most important thing to Kapper is order and organization. Everything in his shop is always meticulously clean and orderly, and he does not allow it to be any other way. Kapper likes formality and intelligence, and customers that prove to him that they have either are often more welcomed than those without. Respect is very important to Kapper; it is not smart to show him any form of disrespect.
Kapper isn't a bad guy, really, though his people skills aren't always the greatest. He has a habit of being very blunt and too the point, which often comes off as rude. Still, he's not particularly mean to anyone; he just doesn't see a point in sharing needless pleasantries. Along with that, Kapper is very strict and always follows a very specific set of rules and guidelines. People who ignore (knowingly or not) said guidelines are swiftly reprimanded.
Kapper has an ambitious goal in mind with everything he does: he wants to fix all of the world's problems with machines. There is nothing more orderly than a machine, and Kapper fully believes that mechanization is the true way to the future. A well made machine is far more interesting to Kapper than any life form ever could be. For this, he often gets brandished as evil by people who don't understand what he strives for. Though, this is very far from the truth - he does want to integrate robots into society to improve the lives of people around him, after all.
Goals:
- Sit in a perfect English Victorian garden and sip tea.
- Cure all deformities and crippling injuries by use of advanced prosthetics.
- Create the perfect robotic companion.
- Improve the quality of life by use of robotics in every household.
- Keep things organized.
- Establish strict and useful laws.
Stats:
Stamina: 3
Strength: 1
Resistance: 3
Dexterity: 4
Mentality: 3
Attribute:
Mechanical Genius
Traits:
Lame
Really Short
Adept (Tinkering)
Good with Computers
Prejudice (Bigger People)
Compulsion (Organization)
Skill Groups:
Tinkering, Academics, Artisan
Skills:
Private!
Species: Kapper
Gender: Male
Age: 78
Native language: Nija
Spoken Languages: Nija, Common
Physical Description:
Kapper is... well, a Kapper. The first thing one is to notice about Kapper is his short stature, as he barely reaches 3 feet, if that. Then, there are his other features which, though common to his race, seem odd in a world of mostly humans. Like most Kappers, his arms are much longer than his legs, and he leans forward while he walks, accentuating his height issue even more. His skin is rough like that of an iguana, and is a reddish brown color with hints of copper yellow. His face resembles that of a baboon without such a dramatic mane surrounding it. His eyes are small and golden yellow. The ears that sit atop his head are long and pointed, like that of a Lerrel, both standing up neatly. His tail is not particularly short or long, and it is of an average thickness, more like a monkey than a rat. Both his hands and feet have articulate digits ending in small claws. Kapper is always clean and well groomed.
Mental and/or Social Description:
Though most Kappers are fond of chaos and disorder, Kapper is the exact opposite of that. The most important thing to Kapper is order and organization. Everything in his shop is always meticulously clean and orderly, and he does not allow it to be any other way. Kapper likes formality and intelligence, and customers that prove to him that they have either are often more welcomed than those without. Respect is very important to Kapper; it is not smart to show him any form of disrespect.
Kapper isn't a bad guy, really, though his people skills aren't always the greatest. He has a habit of being very blunt and too the point, which often comes off as rude. Still, he's not particularly mean to anyone; he just doesn't see a point in sharing needless pleasantries. Along with that, Kapper is very strict and always follows a very specific set of rules and guidelines. People who ignore (knowingly or not) said guidelines are swiftly reprimanded.
Kapper has an ambitious goal in mind with everything he does: he wants to fix all of the world's problems with machines. There is nothing more orderly than a machine, and Kapper fully believes that mechanization is the true way to the future. A well made machine is far more interesting to Kapper than any life form ever could be. For this, he often gets brandished as evil by people who don't understand what he strives for. Though, this is very far from the truth - he does want to integrate robots into society to improve the lives of people around him, after all.
Goals:
- Sit in a perfect English Victorian garden and sip tea.
- Cure all deformities and crippling injuries by use of advanced prosthetics.
- Create the perfect robotic companion.
- Improve the quality of life by use of robotics in every household.
- Keep things organized.
- Establish strict and useful laws.
Stats:
Stamina: 3
Strength: 1
Resistance: 3
Dexterity: 4
Mentality: 3
Attribute:
Mechanical Genius
Traits:
Lame
Really Short
Adept (Tinkering)
Good with Computers
Prejudice (Bigger People)
Compulsion (Organization)
Skill Groups:
Tinkering, Academics, Artisan
Skills:
Private!