Kristofor
Oct 27, 2020 21:28:24 GMT -6
Post by Kristofor on Oct 27, 2020 21:28:24 GMT -6
Specialization
Martial arts - 3 ranks
Expertise
Martial arts:
Weapon; Unarmed Strikes - Passive (spent 10cp)
Requires: None
Description: This allows the user to use their body to the fullest extent, making their hands as dangerous as any weapon.
Effect: No effect in battle. A player must spend a minimum of 10 CP in this skill for it to take effect. No more than 10 CP can be spent in this skill.
Shuto (“Knifehand Strike”) - Offensive (spent 10cp)
Requires: 10 CP in Weapon; Unarmed Strikes
Description: The attacker uses their hand like a knife, keeping it open and firm, to strike down upon the foe's shoulder or arm. The point is to disable the foe by numbing the arm they prefer to use.
Effect: Add one 4-sided die for every point in dexterity you have to the damage total. There is a 5% chance the foe’s main arm will be disabled for their next two (Defending and Attacking) turns. This prevents the foe from using weapons, unless they have Ambidextrous. For every 10 CP in Shuto, increase this chance by 5%.
Waza (“Form”) - Offensive (spent 10cp)
Requires: None
Description: The user attempts to grab the arms of the foe and fold them behind their back, preventing them from making any further attacks. Of course, this also prevents the user from making further attacks, but it does tend to hurt the foe.
Effect: Add 1 point of damage for every point in dexterity you have to the damage total and begin a test of dexterity. You and the foe must then roll against each other’s dexterity (one 4-sided die per point in dexterity) to see if you can Restrain the foe. A Restrained foe cannot use Attacks or Defenses requiring the use of arms while Restrain lasts, but they can initiate a new test each (Attacking and Defending) turn. This test can be another dexterity test or a strength test (one 4-sided die per point in strength), but if choosing strength the foe takes damage equal to their strength, per attempt. User can only use Waza and Jinku or they break the Restrain.
Martial arts - 3 ranks
Expertise
Martial arts:
Weapon; Unarmed Strikes - Passive (spent 10cp)
Requires: None
Description: This allows the user to use their body to the fullest extent, making their hands as dangerous as any weapon.
Effect: No effect in battle. A player must spend a minimum of 10 CP in this skill for it to take effect. No more than 10 CP can be spent in this skill.
Shuto (“Knifehand Strike”) - Offensive (spent 10cp)
Requires: 10 CP in Weapon; Unarmed Strikes
Description: The attacker uses their hand like a knife, keeping it open and firm, to strike down upon the foe's shoulder or arm. The point is to disable the foe by numbing the arm they prefer to use.
Effect: Add one 4-sided die for every point in dexterity you have to the damage total. There is a 5% chance the foe’s main arm will be disabled for their next two (Defending and Attacking) turns. This prevents the foe from using weapons, unless they have Ambidextrous. For every 10 CP in Shuto, increase this chance by 5%.
Waza (“Form”) - Offensive (spent 10cp)
Requires: None
Description: The user attempts to grab the arms of the foe and fold them behind their back, preventing them from making any further attacks. Of course, this also prevents the user from making further attacks, but it does tend to hurt the foe.
Effect: Add 1 point of damage for every point in dexterity you have to the damage total and begin a test of dexterity. You and the foe must then roll against each other’s dexterity (one 4-sided die per point in dexterity) to see if you can Restrain the foe. A Restrained foe cannot use Attacks or Defenses requiring the use of arms while Restrain lasts, but they can initiate a new test each (Attacking and Defending) turn. This test can be another dexterity test or a strength test (one 4-sided die per point in strength), but if choosing strength the foe takes damage equal to their strength, per attempt. User can only use Waza and Jinku or they break the Restrain.