[ Trepuldra Crossbreed Stat Archive ]
Feb 26, 2021 14:23:45 GMT -6
Post by Darky on Feb 26, 2021 14:23:45 GMT -6
Username: Jack
First Parent: sarane_offspring_35
Second Parent: Pure Equillion
Additional Options: NA
Theme: Fearless, Loyal, Mounts
First Parent: sarane_offspring_35
Second Parent: Pure Equillion
Additional Options: NA
Theme: Fearless, Loyal, Mounts
Crossbreed: Ankoken (96, 97)
Cunning: 3 Animal
Average Top Speed: 35 mph (35 mph Gliding)
Special Requirements: Loyalty 15 (to train)
Size Chart Reference: 4
Power Levels: 5
Notes: Highly aggressive until Loyalty 15.
Stamina: 7
Strength: 5
Resistance: 4
Dexterity: 4
Mentality: 5
Special Abilities: Glide, Cave Crawler, Light Resistance
Moves: Climb, Horn Strike, Bound, Give Way, Purify, Ker-zaap
Biology: Majestic and considerably deadly in one, there's a certain strong, iron-blooded pride in these creatures that isn't very easily broken. And yet despite that aggression they are also quite graceful, magnificent and otherworldly, seeming half here, half.. somewhere else.
Preferring solitude over company these creatures often find a home on the vast craggy slopes of mountains and cliffs, the in-between of not being trapped in the darkness underground like their cavern sarane blood while also not being exposed to the sheer blankness of the planes, the subject of detest to their pure equillion parents. From such vantage points they could easily survey and control their territory, ensuring no rock, stone, blade of grass nor subject of prey was out of place or taken away by intruders. Should they come upon such then the only part pure in them is their ability to glide in on silent wings of mist before the inevitable crackle of thunder.
Should an owner manage to get past these intrusion-repelling tendencies they would find these creatures with quite good backs and strong legs, ideal for use as mounts. The 'fans' along their spine are in truth only half-there, more for show and intimidation of intruders than any form of defence. A rider can easily place a saddle over them with the creature none the bothered. Of course.. like the unicorn legends of old, having a humanoid get so close as to even try to lay a hand on these creatures is a considerable feat. Mostly because unlike the passive unicorns of old, these creatures would much prefer to be aggressive instead.
Average Top Speed: 35 mph (35 mph Gliding)
Special Requirements: Loyalty 15 (to train)
Size Chart Reference: 4
Power Levels: 5
Notes: Highly aggressive until Loyalty 15.
Stamina: 7
Strength: 5
Resistance: 4
Dexterity: 4
Mentality: 5
Special Abilities: Glide, Cave Crawler, Light Resistance
Moves: Climb, Horn Strike, Bound, Give Way, Purify, Ker-zaap
Biology: Majestic and considerably deadly in one, there's a certain strong, iron-blooded pride in these creatures that isn't very easily broken. And yet despite that aggression they are also quite graceful, magnificent and otherworldly, seeming half here, half.. somewhere else.
Preferring solitude over company these creatures often find a home on the vast craggy slopes of mountains and cliffs, the in-between of not being trapped in the darkness underground like their cavern sarane blood while also not being exposed to the sheer blankness of the planes, the subject of detest to their pure equillion parents. From such vantage points they could easily survey and control their territory, ensuring no rock, stone, blade of grass nor subject of prey was out of place or taken away by intruders. Should they come upon such then the only part pure in them is their ability to glide in on silent wings of mist before the inevitable crackle of thunder.
Should an owner manage to get past these intrusion-repelling tendencies they would find these creatures with quite good backs and strong legs, ideal for use as mounts. The 'fans' along their spine are in truth only half-there, more for show and intimidation of intruders than any form of defence. A rider can easily place a saddle over them with the creature none the bothered. Of course.. like the unicorn legends of old, having a humanoid get so close as to even try to lay a hand on these creatures is a considerable feat. Mostly because unlike the passive unicorns of old, these creatures would much prefer to be aggressive instead.