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Post by Flare on May 26, 2021 22:38:29 GMT -6
Flash [Lmt #1] A brilliant light flashes off of the creature's body in some way, temporarily blinding the opponent. Opponent loses 2 turns. Light - 4
As I'm reading down the list of light oriented moves, I would like to know what sort of moves that can be learned as an offshoot of Flash. The creature in question is a radiant enileaf, who has Flash as a natural move as an adult.
Sun Spot [Flt] [Nrs] Creates a small but bright flare of light to damage the opponent. 1 Damage. Light - 3
Shimmer [Cdn #5] A bright light is emitted from the creature's body, temporarily blinding the opponent. Shimmers with a bright light, causing opponent to only have 1/2 accuracy the next turn. Light - 4
Light Burst [Mnt] The creature sends out a "burst" of its element, causing damage to its foe. +1 Damage Light - 4
Bathe in Light [Tmp #3] [Lmt #1] A brilliant light consume the area, removing all shadows. This is either done with magic, mind, or even the presence of strange "bioluminescent" bacteria. Grants temporary immunity to Shadow damage and effects, and gives all "shadow-oriented" creatures 1/2 accuracy. Does not effect creatures that are immune to light damage (or effects). Light - 6
Gleam Must choose one at the beginning of battle, only use once per battle... The user reflects a bright light off of it's skin/feathers/fur and increases the user's resistance by +1 or strength by +1 depending on user's choice. Passive - Untrainable
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Post by Silver on May 27, 2021 16:43:30 GMT -6
Shimmer - Yes this seems feasible as the effect isn't that different from Flash.
Damaging moves - No, you cannot base a damaging move on the ability to do a non-damaging move.
Bathe in Light - No, this is too 'powerful' of a light compared to Flash.
Gleam - No, this is untrainable.
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