Kodai
Junior Member
Posts: 92
|
Post by Kodai on Sept 12, 2021 1:39:33 GMT -6
A small journal filled with Kodai's notes on her companions' abilities, moves, tricks, and skills.
1. Shuu 2. Mitsuaki 3. Kumani 4. Ciar 5. Merle 6. (Silver Malii) 7. Shai 8. Zhaneel
|
|
Kodai
Junior Member
Posts: 92
|
Post by Kodai on Sept 12, 2021 1:48:01 GMT -6
SHUU Senzaku Shijin Dream Skill SetSpecial Abilities– Empathetic Link Passive - Untrainable Has no use in battle. The creature shares a special bond with its owner, allowing it to feel the feelings and emotions that its owner has, and being able to project its own feelings onto the owner as well, such as "love", "fear", "sorrow", and "joy".– Ethereal Passive - Untrainable Immune to Physical damage. It takes double damage from Psychic attacks. It can never use Physical attacks, or touch anything in a physical manner.– Fire Immunity Passive - Untrainable Creature takes is immune to all damage of the particular damage type, i.e. Fire Immunity takes no damage from Fire.– Fly Active - 3 TP +5 to Dexterity when flying. Please note that your creature begins the battle on the ground. Flying creatures that were raised by players usually need to be taught to fly, as their parents were not able to teach them.Moves– Incendiary Illusion Psychic - 4 TP - [Lmt #1] The creature appears to explode into flames, setting ablaze the world around it, the "heat" searing the skin of the foe... Of course, it's all just a temporary illusion to scare the foe, but it works, right?The foe loses its next turn. – Spirit Flame Fire - 4 TP - [Mnt] Uses the fury of one's spirit to graze the foe with "physical" flames. The burn is mental, but they do leave burn scars, and the pain is all too real.+1 to damage. – Telekinetic Powers Psychic - 10 TP Uses the power of the mind to throw an object at the foe.Allows the user to manipulate objects with the mind, and in combat even allows them to "throw" objects at an opponent. The user does not have to be touching the object, but must see it. The weight of the object able to be moved is directly equal to the creature's Mentality, and so is the damage dealt. However, the damage is Physical, as the object hitting the opponent is a physical object. TricksNone Skills– Literacy (Common) Max Ranks: 1 - Cost per Rank: 1 TP You can read and write just as well as you can speak your native language. Certainly a handy skill to have! – Foreign Language (Common) Max Ranks: 2 (per language) - Cost per Rank: 2 TP This skill allows you to speak a new language! With 2 points in this skill, you can speak just like a native! Of course, you can't read and write it unless you also learn "Foreign Script". You may take this skill for as many languages as you wish. Teaching TimelineUnbondedSpecial Abilities– Empathetic Link: Base Ability – Ethereal: Base Ability – Fly: Base Ability Moves– Telekinetic Powers: Base Move TricksNone Skills– Foreign Language (Common): Learned Skill Fully BondedSpecial Abilities– Fire Immunity: Base Ability Moves– Incendiary Illusion: Learned Move – Spirit Flame: Base Move TricksNone Skills– Literacy (Common): Learned Skill
|
|
Kodai
Junior Member
Posts: 92
|
Post by Kodai on Sept 12, 2021 2:07:26 GMT -6
MITSUAKI Crystal Tat-Lung Dream Skill SetSpecial Abilities– Fly Active - 3 TP +5 to Dexterity when flying. Please note that your creature begins the battle on the ground. Flying creatures that were raised by players usually need to be taught to fly, as their parents were not able to teach them.– Prismatic Refraction Passive - Unteachable Light seems to dazzle and dance off of the creature's body, granting it unusual powers. Once every turn, a 6-sided die is rolled. The number rolled determines what immunity the creature has that turn. 1 = Fire, 2 = Water, 3 = Cold, 4 = Wind, 5 = Electricity, 6 = Light. The immunity will change every turn with the roll of a die, which a staff member will usually roll. – Shadow Weakness Passive - Unteachable Creature takes double the damage of the particular damage type (i.e. Fire Weakness takes double damage from Fire). – Swim Active - 3 TP Grants temporary immunity to Water, Fire, Wind, and Earth damage. Takes double Electrical and Cold damage when using this ability. When used with Aquatic neither of the effects stack. Moves– Bite Physical - 2 TP - [Str] Attacks the foe with teeth, biting down hard on the opponent.+3 damage. – Crystalline Power Earth - 4 TP - [Unl] The creature taps into the energy of a nearby crystal or gem, granting it mysterious powers. The creature gains +1 to a random stat. – Dodge Physical - 4 TP - [Tmp #0] Dexterously darts away from the foe, preventing damage by avoiding it altogether. +3 to Dexterity. – Flash Light - 4 TP - [Lmt #1] A brilliant light flashes off of the creature's body in some way, temporarily blinding the opponent. Opponent loses 2 turns. – Prismatic Light ** - 7 TP A multi-hued beam of light is fired at the foe, causing elemental damage of a random type. Attack this turn has the damage type of a random elemental (non-physical) attack. This is counted as a long range attack. The damage type will be determined randomly by the battle monitor. Its damage is equal to the creature's Mentality, with no added bonus.– Tail Slap Physical - 2 TP - [Str] Smacks a foe with its long tail.+2 damage. TricksNone Skills– Literacy (Common) Max Ranks: 1 - Cost per Rank: 1 TP You can read and write just as well as you can speak your native language. Certainly a handy skill to have! – Foreign Language (Common) Max Ranks: 2 (per language) - Cost per Rank: 2 TP This skill allows you to speak a new language! With 2 points in this skill, you can speak just like a native! Of course, you can't read and write it unless you also learn "Foreign Script". You may take this skill for as many languages as you wish. Teaching TimelineRegrow from Baby. BabySpecial AbilitiesNone Moves– Dodge: Base Move TricksNone SkillsNone JuvenileSpecial AbilitiesNone Moves– Bite: Base Move – Tail Slap: Learned Move TricksNone SkillsNone MatureSpecial Abilities– Fly: Base Ability – Prismatic Refraction: Base Ability – Shadow Weakness: Base Ability – Swim: Base Ability Moves– Crystalline Power: Learned Move – Flash: Base Move – Prismatic Light: Learned Move TricksNone Skills– Foreign Language (Common): Learned Skill – Literacy (Common): Learned Skill
|
|
Kodai
Junior Member
Posts: 92
|
Post by Kodai on Sept 13, 2021 0:00:25 GMT -6
KUMANI Female Talkesh Dream Skill SetSpecial Abilities– Fly Active - 3 TP +5 to Dexterity when flying. Please note that your creature begins the battle on the ground. Flying creatures that were raised by players usually need to be taught to fly, as their parents were not able to teach them.Moves– Bite Physical - 2 TP - [Str] Attacks the foe with teeth, biting down hard on the opponent.+3 damage. – Claw Physical - 2 TP - [Str] Lashes out at the foe with extended claws, raking the foe's flesh.+2 damage. – Headbutt Physical - 3 TP - [Str] Rams into the opponent, using its head as a weapon.+3 damage. – Lick Wounds Physical - 3 TP The creature licks its injured parts, helping with the healing process.Restores 1 point of Stamina. – Pounce Physical - 5 TP - [Lmt #3] The creature leaps upon its opponent and attacks.Causes the user to leap into the air and tackle the opponent with their whole body. Damage done is equal to the user's remaining stamina. In addition to this damage, the creature may also use a single attack with no strength added. Does double damage if you are currently using the attack "Stalk". – Poison Sting Acid - 2 TP - [Str] [DoT - P] After biting or stinging the foe, the foe becomes injected with a damaging toxin.+2 Physical damage. Does 1 point of damage to the opponent every turn afterwards. – Stalk Physical - 3 TP - [Lmt #1] Hides within the surroundings and tracks the foe while focusing on executing its next attack.Once in use, the user cannot be attacked until it attacks. Gives the next attack double accuracy. Gives a boost to the attack "Pounce" TricksNone Skills– Literacy (Common) Max Ranks: 1 - Cost per Rank: 1 TP You can read and write just as well as you can speak your native language. Certainly a handy skill to have! – Foreign Language (Common) Max Ranks: 2 (per language) - Cost per Rank: 2 TP This skill allows you to speak a new language! With 2 points in this skill, you can speak just like a native! Of course, you can't read and write it unless you also learn "Foreign Script". You may take this skill for as many languages as you wish. Teaching TimelineSpecial Abilities– Fly: Base Ability Moves– Bite: Learned Move – Claw: Base Move – Headbutt: Learned Move – Lick Wounds: Learned Move – Poison Sting: Base Move – Pounce: Learned Move – Stalk: Learned Move TricksNone Skills– Foreign Language (Common): Learned Skill – Literacy (Common): Learned Skill
|
|
Kodai
Junior Member
Posts: 92
|
Post by Kodai on Sept 13, 2021 0:37:00 GMT -6
CIAR Ashen Kairfuryoo Dream Skill SetSpecial AbilitiesNone Moves– Claw Physical - 2 TP - [Str] Lashes out at the foe with extended claws, raking the foe's flesh. +2 damage. TricksNone Skills– Literacy (Common) Max Ranks: 1 - Cost per Rank: 1 TP You can read and write just as well as you can speak your native language. Certainly a handy skill to have! – Foreign Language (Common) Max Ranks: 2 (per language) - Cost per Rank: 2 TP This skill allows you to speak a new language! With 2 points in this skill, you can speak just like a native! Of course, you can't read and write it unless you also learn "Foreign Script". You may take this skill for as many languages as you wish. Teaching TimelineSpecial AbilitiesNone Moves– Claw: Base Move TricksNone Skills– Foreign Language (Common): Learned Skill – Literacy (Common): Learned Skill
|
|
Kodai
Junior Member
Posts: 92
|
Post by Kodai on Sept 13, 2021 1:07:07 GMT -6
MERLE Charcoal Seryn Dream Skill SetSpecial Abilities– Amphibious Passive - Untrainable The creature that is amphibious can not only use the ability "Swim" to its liking (with all the resistances and weakness that goes with it), but it can breathe underwater, too! Amphibious creatures are not confined to water like their Aquatic brethren.– Fly Active - 3 TP +5 to Dexterity when flying. Please note that your creature begins the battle on the ground. Flying creatures that were raised by players usually need to be taught to fly, as their parents were not able to teach them.– Magical Passive - Untrainable The creature is magical by nature, able to learn up to 10 "magic points" in magical spells, if applicable. Spells are usually found in the wild, or on enchanted scrolls.Moves– Dodge Physical - 4 TP - [Tmp #0] Dexterously darts away from the foe, preventing damage by avoiding it altogether.+3 to Dexterity. – Horn Strike Physical - 2 TP - [Str] Uses its horn(s) to attack the foe.+4 damage. – Nibble Physical - 1 TP - [Str] The creature weakly chews at its opponent.+0 damage. – Sphere of Life Water - 15 TP - [Tmp #3] The creature materializes a large sphere (or bubble) of air around any target, including itself or its owner. The sphere cannot be damaged by attacks, nor does it protect the one inside from any harm. It does, however, have a seemingly endless supply of "air", allowing the one(s) inside to breathe even while deep underwater.Temporarily grants "Underwater Breathing". Outside battle it lasts 3 hours. TricksNone Skills– Literacy (Common) Max Ranks: 1 - Cost per Rank: 1 TP You can read and write just as well as you can speak your native language. Certainly a handy skill to have! – Foreign Language (Common) Max Ranks: 2 (per language) - Cost per Rank: 2 TP This skill allows you to speak a new language! With 2 points in this skill, you can speak just like a native! Of course, you can't read and write it unless you also learn "Foreign Script". You may take this skill for as many languages as you wish. Teaching TimelineRegrow from Baby. BabySpecial AbilitiesNone Moves– Dodge: Base Move TricksNone SkillsNone JuvenileSpecial AbilitiesNone Moves– Nibble: Base Move TricksNone SkillsNone AdultSpecial Abilities– Amphibious: Base Ability – Fly: Base Ability MovesNone TricksNone SkillsNone OldSpecial Abilities– Magical: Base Ability Moves– Horn Strike: Learned Move – Sphere of Life: Base Move TricksNone Skills– Foreign Language (Common): Learned Skill – Literacy (Common): Learned Skill
|
|
Kodai
Junior Member
Posts: 92
|
Post by Kodai on Sept 15, 2021 1:10:16 GMT -6
KYRIE Silver Malii Dream Skill SetSpecial Abilities– Empathetic Link Base - Passive Has no use in battle. The creature shares a special bond with its owner - allowing it to feel the feelings and emotions that its owner has, and being able to project its own feelings onto the owner as well, such as "love", "fear", "sorrow", and "joy".– Fly Active - 3 TP +5 to Dexterity when flying. Please note that your creature begins the battle on the ground. Flying creatures that were raised by players usually need to be taught to fly, as their parents were not able to teach them.– Light Immunity Passive - Untrainable Creature is immune to all damage of the particular damage type (i.e. Fire Immunity takes no damage from Fire).– Magical Passive - Untrainable The creature is magical by nature, able to learn up to 10 "magic points" in magical spells, if applicable. Spells are usually found in the wild, or on enchanted scrolls.– Shadow Weakness Passive - Untrainable Creature takes double the damage of the particular damage type (i.e. Fire Weakness takes double damage from Fire).Moves– Heal Light - 4 TP - [Lmt #3] Using the power of light, the creature recovers a little of its lost energy.Heals up to 3 stamina. – Healing Aura Light - 8 TP A soft light emanates from the pet that uses this ability – and any "friendly" pet or person that touches this light feels its warmth and is healed.Heals all "friendly" pets or players within a distance of 5 feet from the pet using this ability by up to 5 Stamina. May be used once per day. – Holy Shield Light - 7 TP - [Cdn #1] Calling upon the power of light, the creature creates a glowing shield of energy that can absorb some damage from any attack thrown at it.Automatically resists 5 damage of any type. *Requires the user to have min. 1 Mentality. – Horn Strike Physical - 2 TP - [Str] Uses its horn(s) to attack the foe.+4 damage. – Purify Light - 20 TP The creature uses the power of the light to cleanse the entire area, and all things in it. The light, of course, is not prejudiced - even to enemies.Remove all secondary effects from the entire area, including all creatures. Tricks??? Teaching TimelineSpecial AbilitiesMovesTricks
|
|