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Post by Morgan on Nov 20, 2021 13:21:36 GMT -6
Due to the new change in cost for permanent Secondary Characters, the QP cost of such should be cut down to make more sense.
The QP shop already allows the purchase of 1000 credits at 5 QP, so with the new Secondary Character Permanency Credit Cost being so Low, it now doesn't make sense to spend so many QP on something that costs so little. Secondary Character Permanency being lowered to something like 7-9 QP now makes more sense.
Edit: The QP cost for Permanency was originally balanced with the original costs in mind.
Edit-Edit: Redid the math, for some reason I was thinking that permanent secondaries were closer to 1100 than 1500 credits.
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Post by Swell on Nov 20, 2021 14:19:00 GMT -6
Idk to me it actually sounds like the QP for credits should be put in line to better match the donation shop. It's $20 for 1000 credits and $30 for a secondary character outright so long as you've already met the requirements with all characters. So it sounds like 5QP should actually be adjusted to something more along the lines of 250 credits making the conversion:
1QP= 50 credits 2QP= 100 credits 3QP= 150 credits 4QP= 200 credits 5QP= 250 credits
Which honestly.... makes sense if we're also looking to kind of utilize the donation shop for creature growths and sitewide art improvemets, new items, events and whatnot like there's an incentive to use that system. And even if we were to adjust the conversion of QP it still doesn't lock players who can't necessarily buy $20 worth of credits out of earning credits, like one QP can be earned in as a little as five posts which is still 10 credits per one post's worth of effort making even larger credit items or VSC still well within the reach of the average non-paying player.
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Post by Morgan on Nov 20, 2021 14:25:45 GMT -6
QP is historically a little difficult and limited to get (even if you do all of the quests in a straight shot and get prize points for it, you can never get the prize points from the same quest again), which is why it was set in line to match other prize shops (IE: The Contest and Pit Prize credits are kind of not worth it to get overall) instead of something not worth much.
The Quest system got changed so much all at once that the original intents of it were left by the wayside, thus the appearance of the system being Easy.
EDIT: The more I think about it, the more it looks like the site (now that it is more 'Alive' again, since the Quests were implemented when the site was on the Dying End and needed Rejuvenation) has grown Past the need for Questing Altogether. It was originally there to ensure people would 'play' each month (and also to provide opportunity for people to not have to feel like they have to post a specific amount of times to get rewards- That use was Stripped from the System actually) and that's just not needed anymore with how busy the site has become (busy enough to need money to grow old species- cool!).
I admit, I do not particularly like the spirit of the idea of stripping of the QP system in order to gear the site more towards getting Real Money out of people to keep up with Credit Demands, but alas; I guess the member base tends towards adults that have more disposable income (for at least some part) now. There's the possibility of people that do not have access to spendable income on here to further lose out on 'cool' stuff or secondary accounts and the like, since it is much easier to throw some amount of cash at the site per month as opposed to posting, and the questing system could be a good round-about to equalize this.
I hope what I wrote makes sense, I apologize. <3
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Post by Swell on Nov 20, 2021 15:04:50 GMT -6
I mean as a returning player I don't think there's anything wrong with the questing system, I think it's good to give people a system to get goodies in exchange for effort! I will say, however, that there's a pretty large amount of quests available to the average user (from last year and on) these days which an make grinding QP out pretty easy (also not a bad thing!).
I think the questing system functions as it is intended and it allows players to use dedicated effort to get items that normally would take much longer to acquire, and even in that case having a limited number of quests allows for there to not be an actual abuse of the system and keep it more limited so one player isn't like buying 6 VSC a month. There are currently 13 active QP quests which range in difficulty and payout which all seems very balanced to me. I'd of course love to see more rolling retirements and new quests each month or holiday too to keep up with everything and allow any new players we get to have the chance to get some cool stuff.
Ultimately what is a little unbalanced is that you can get 1000 credits for at minimum 30 posts with the currently active QP Giving Quests. The new credit conversion rate seems pretty geared to being equitable across the board, with the $30 price tag of a secondary matching the 1500 credit price so it just seems in terms of investment vs effort that they should just be adjusted. I'm not arguing for a "stripping" of the quest system, just some tweaks to make things more consistent for all involved.
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Post by Morgan on Nov 20, 2021 15:11:49 GMT -6
Right, you're right there. -nod- Quests were not originally designed to be doable after the first month that they are done, which is why there are so many (I did forsee this becoming a concern with the system, but yeah...) There never really should have been, with the current system. I'm not entirely sure what 'switches' should be made, just that there certainly should be one- though with how slowly the Quests are 'rolled' it sort of sucks that some folks are probably not going to get the chance to offload their QP in the same 'windfall' manner that the people that currently are doing so can; if the Credits are Adjusted. I'd think it most fair to adjust it after the current QP (Edit: Including those of us whose completed quests have not been paid out/rolled) is allowed to be rolled out.
This is why I suggested the QP Price of Permanent Secondaries to be Decreased Instead; it has the possibility of uh, doing the least harm to people that would be affected. We already don't get a lot of the same info that other people get if we don't participate in the Discord, so I'm a little anxious about the prospect.
I don't really feel like it functions as intended, but that's probably just my old-timey weird feelings about it, since the system was designed by myself originally for a different Era of the Site. -rubs back of neck- So my opinion probably isn't 'right' anymore. I hardly even know what is 'right' anymore, since the site has changed in such a whirlwind fashion this year. I barely recognize it from a year ago and it's disorienting to me, at least.
I am not meaning that the changes are bad; I like them overall; it's just some things (like the Questing System) were made for a Different Time Altogether and have been updated by piecemeal in a way that just doesn't mesh anymore.
I just don't feel like $30 to most people is the Same as '1500 credits'. 1500 credits worth of words, done by hand, is not the same amount of time as most people earn $30 (admittedly this view is coming from an American, so I cannot speak for people from other countries) since writing takes longer. That's my main concern; it's just far more Equitable to spend money, time-wise, and puts people at an unfair edge.
Of course, I could be missing something, as well.
Thank you for your views!
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Post by Silver on Nov 22, 2021 18:29:33 GMT -6
As we make changes, it has a ripple effect on other systems throughout the site. Especially when the value of things is changed. QP is an interesting case - as Morgan already said, there is a finite amount of it available which changes its inherent value compared to other things.
That said, I can say that the Questing Inquisitor will almost definitely need adjusting. It will take some time for us to decide what is the best way to approach this so that it is as fair as possible for everyone.
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