Area Description and Rules
Jan 1, 2023 22:16:11 GMT -6
Post by NPC on Jan 1, 2023 22:16:11 GMT -6
Setting
It had once been in a darker corner of the city, down an alleyway or two before you reached your destination. This was not so anymore. Years had passed and the Pit had gone from the once shady establishment to something that was at least tolerated, if not respected. The dome was no longer just a dome, but a large building, sections of it stretching in all directions.
Once you'd been able to enter the stone area directly trough the door, now you'd have to walk up to the two glass-doors that made up the main entrance. As opposed to the now-outdated process, of letting the Ssashirk know who you were when you walked in, the secretary, at the desk a few feet away, would now take those notes and update the information on her computer.
And if entering a tournament or challenging an opponent was not your purpose, she'd easily send you down one of the countless hallways to view a fight, visit the library or perhaps walk down to the public areas of the stables. As before the countless renovations the training grounds, waiting room and other areas were still off-limit. But there would be plenty to do anyway, was it not so?
And if you really did wish to join a tournament, you would find that not everything had changed. In fact, one area had deliberately been kept the same way. The arena. It was still a gray, stone area and the same wooden bleachers surrounded the deep pit as they always had. To the side of the entrance which was now well-lit, one would notice the stairwells down on either side... What those were for, that was common knowledge.
Both stairwells lead to a long hallway, rooms for the medics and for the workers on their breaks, were far from the only places you could enter trough the doors... You'd notice a room off to the side, its door was closed and it smelled of blood and sweat. Taped on it was the text 'Waiting Room', but you knew you should simply pass it. Whoever was in there was unlikely to wish for company.
Following the hallway to its end, bright lights would flash in your eyes as you found yourself at the bottom of the pit. Sand stretched from one edge to the other, and dried blood splatters served as morbid decorations on the walls and on the ground itself.
This had not changed.
Most of the building was new, old and slow ways had been exchanged for more efficient ones, new people had been recruited from all over the globe, but there was one thing that would never change. One thing that never could change.
This was a place of fighting. A place of fear, courage and glory. Mercy was not given easily. Neither should it be.