Melee Weapons
Rapacious- Abigail
(
Dagger - Jambiya )
Power Level: 1
Hands Used: One
Distance: Melee
Damage: 1d6 (piercing)
Dice Effect: None
Magical Effects: - Damage: +1d4 earth (Power 1)
[Unnamed]- Abigail
(
Dagger - Dagger )
Power Level: 2
Hands Used: One
Distance: Melee, Close
Damage: 1d4 (bladed or piercing)
Dice Effect: None
Magical Effects: - Damage II: +1d6 shadow (Power 2)
Valor- Ashe
(
Sword - Falchion )
Power Level: 5
Hands Used: One
Distance: Melee
Damage: 1d6 (bladed)
Dice Effect: None
Magical Effects:- Damage II: +1d6 shadow (Power 2)
- Damage II: +1d6 acid (Power 2)
- Damage: +1d4 physical (Power 1)
Arensi-K`in- Darky
(
Sword - Longsword )
Power Level: 4
Hands Used: One
Distance: Melee
Damage: 1d8 (bladed)
Dice Effect: None
Magical Effects: - Damage III: +1d8 physical (Power 3)
- Damage: +1d4 fire (Power 1)
- Cosmetic Effect, Flavour: Cauterize (Power 0)
Corrosion- Darky
(
Sword - Longsword )
Power Level: 5
Hands Used: One
Distance: Melee
Damage: 1d8 (bladed)
Dice Effect: None
Magical Effects: - Damage V: +1d12 physical (Power 5)
- Cosmetic Effect, Flavor: Poisoning (Power 0)
Ka’Bahra- Darky
(
Exotic - Katar )
Power Level: 1
Hands Used: One (x2)
Distance: Melee
Damage: 1d6 (bladed or pierce)
Dice Effect: None
Magical Effects: - Damage: +1d4 shadow (Power 1)
Kingdom Brace-Blade- Darky
(
Exotic - Katar )
Power Level: 4
Hands Used: One
Distance: Melee
Damage: 1d6 (bladed or pierce)
Dice Effect: None
Magical Effects: - Damage II: +1d6 physical (Power 2)
- Damage: +1d4 earth (Power 1)
- Armour: 1 Armour Resistance. Arms Slot. Hands slot must be slim. (Power 1)
Glaive of Returning- Èdan
(
Polearm - Glaive )
Power Level: 5
Hands Used: Two
Distance: Melee, Close
Damage: 1d8 (bladed)
Dice Effect: -2 to “chance to hit” or “chance to defend” (+2 total)
Magical Effects:- Damage: +1d4 physical (Power 1)
- Balanced II: +4 to dice effects (Power 2)
- Spell Enchantment: Summon Staff (modified), allows the weapon to be summoned into the hand of its current owner. Limit 3/day. (Power 2)
Groundkeeper's Shovel- Evainmoire
(
Axe - Shovel )
Power Level: 5
Hands Used: Two
Distance: Melee
Damage: 1d8 (bladed or blunt)
Dice Effect: -2 to "chance to hit" or "chance to defend" (+0 total)
Magical Effects: - Damage II: +1d6 light (Power 2)
- Damage II: +1d6 psychic (Power 2)
- Cosmetic Effect, Flavour: Glows when hitting evil and/or shadow targets (Power 0)
- Balanced: +2 to dice effects (Power 1)
Walking Cane- Evainmoire
(
Staff - Short Staff )
Power Level: 5
Hands Used: One
Distance: Melee
Damage: 1d6 (blunt)
Dice Effect: +2 to "chance to hit" or "chance to defend" (+4 total)
Magical Effects: - Damage III: +1d8 physical (Power 3)
- Stat Bonus: +1 Dexterity (Power 1)
- Balanced: +2 to dice effects (Power 1)
Assassin's Sword and Dagger- Kadin
(
Sword - Short Sword )
Power Level: 5
Hands Used: One
Distance: Melee
Damage: 1d6 (bladed)
Dice Effect: +2 to “chance to hit” or “chance to defend”
Magical Effect: - Damage II: +1d6 Physical (Power 2)
- Damage I: 1d4 Acid (Power 1)
- Damage I: 1d4 Fire (Power 1)
- Spell Enchantment: Create Shurikens (daggers). Limit once per battle. (Power 1)
Crippling Dagger- Kadin
(
Dagger - Dagger )
Power Level: 4
Hands Used: One
Distance: Melee
Damage: 1d4 (bladed or piercing)
Dice Effect: None
Magical Effects:- Damage I: 1d4 Physical (Power 1)
- Damage I: 1d4 Acid (Power 1)
- Damage I: 1d4 Fire (Power 1)
- Spell Enchantment: Crippling Poison (effect, not damage). Limit once per battle. (Power 1)
Stinging Sabre- Kadin
(
Sword - Sabre )
Power Level: 5
Hands Used: One
Distance: Melee
Damage: 1d6 (bladed)
Dice Effect: None
Magical Effects:- Damage II: 1d6 Physical (Power 2)
- Damage I: 1d4 Acid (Power 1)
- Damage I: 1d4 Fire (Power 1)
- Spell Enchantment: Poison Sting (effect, not damage). Limit once per battle. (Power 1)
Sword of Champions- Kadin
(
Sword - Longsword )
Power Level: 4
Hands Used: One
Distance: Melee
Damage: 1d8 (bladed)
Dice Effect: None
Magical Effects:- Damage II: 1d6 Light (Power 2)
- Damage II: 1d6 Shadow (Power 2)
Nameless Knife- Linyü
(
Dagger - Balanced Knife )
Power Level: 5
Hands Used: One
Distance: Melee, Close
Damage: 1d4 (bladed or piercing)
Dice Effect: None (+4 total)
Magical Effects: - Damage: +1d4 acid (Power 1)
- Damage: +1d4 shadow (Power 1)
- Balanced II: +4 to dice effects (Power 2)
- Spell Enchantment: Summon Staff (modified), allows the weapon to be summoned into the hand of its current owner. Limit 3/day. (Power 2)
- Binding: Can only be used by current owner (Power -1)
Refreaction- Silver
(
Exotic - Double-Bladed Sword ) / (
Sword - Short Sword )
Power Level: 5
Hands Used: Two (double) / One (x2) (short)
Distance: Melee (double) / Melee (short)
Damage: 1d8 (bladed) (double) / 1d6 (bladed) (short)
Dice Effect: +4 to “chance to hit” or “chance to defend” (double) / +2 to “chance to hit” or “chance to defend” (short)
Magical Effects:- Damage II: +1d6 shadow (Power 2)
- Damage II: +1d6 light (Power 2)
- Composite: Sword, Short Sword (Power 1)
Obsidian Fang- Skylos
(
Sword - Short Sword )
Power Level: 3
Hands Used: One
Distance: Melee
Damage: 1d6 (bladed)
Dice Effect: +2 to “chance to hit” or “chance to defend”
Magical Effects: - Damage II: +1d6 physical (Power 2)
- Spell Enchantment: Feather Flow. Limit 1/day. (Power 1)
Zheh’Riou- Skylos
(
Spear - Hunting Spear )
Power Level: 5
Hands Used: Two
Distance: Melee, Close
Damage: 1d8 (piercing)
Dice Effect: +2 to “chance to hit” or “chance to defend”
Magical Effects: - Damage II: +1d6 physical (Power 2)
- Damage II: +1d6 wind (Power 2)
- Damage: +1d4 cold (Power 1)
Riptide- Swell
(
Exotic - Chain-Blade )
Power Level: 5
Hands Used: Two
Distance: Melee, Close (Reach)
Damage: 1d8 (bladed)
Dice Effect: -4 to "chance to hit" or "chance to defend"
Magical Effects:- Damage II: +1d6 physical (Power 2)
- Spell Enchantment: Drown (as the spell, modified), no additional round effects. (Power 3)
Black Sabre- Twilight-Claw
(
Sword - Sabre )
Power Level: 2
Hands Used: One
Distance: Melee
Damage: 1d6 (bladed)
Dice Effect: None
Magical Effects: - Damage II: +1d6 physical (Power 2)
Dusk Render- *
(
Sword - Flamberge )
Power Level: 5
Hands Used: Two
Distance: Melee
Damage: 1d10 (bladed)
Dice Effect: -6 to "chance to hit", +6 "chance to defend"
Magical Effects: - Damage V: +1d12 shadow (Power 5)