Amulet Spirits
Jan 7, 2023 9:01:05 GMT -6
Post by NPC on Jan 7, 2023 9:01:05 GMT -6
Amulet Spirits
Amulet spirits are unique creatures, in that they do not gain levels, loyalty is the only stat that matters - and they can not be "trained" by another individual. Amulet Spirits are contained within the amulet itself, which is summoned from another plane of existence. If the amulet is destroyed, so is the Spirit within.
Standard Amulet Spirit Stats
Cunning: 5 Sentient
Average Top Speed: *travels the same speed as the owner
Power Levels: *un-documented
Special Requirements: None
Notes: Never gains levels, but does gain loyalty
Breed: Air
Special Abilities: Wind Immunity
Moves: None
Magic:
Loyalty 5 = Breeze
Loyalty 10 = Aura of Wind
Loyalty 20 = Gift of Sky
Loyalty 35 = Ball of Wind's Fury
Loyalty 50 = Circle of Wind
Breed: Water
Special Abilities: Water Immunity
Moves: None
Magic:
Loyalty 5 = Create Water
Loyalty 10 = Aura of Water
Loyalty 20 = Gift of Sea
Loyalty 35 = Ball of Water's Fury
Loyalty 50 = Circle of Water
Breed: Fire
Special Abilities: Fire Immunity
Moves: None
Magic:
Loyalty 5 = Candle-Flame
Loyalty 10 = Aura of Fire
Loyalty 20 = Gift of Flame
Loyalty 35 = Ball of Fire's Fury
Loyalty 50 = Circle of Fire
Breed: Earth
Special Abilities: Earth Immunity
Moves: None
Magic:
Loyalty 5 = Angry Pebbles
Loyalty 10 = Aura of Earth
Loyalty 20 = Gift of Wood
Loyalty 35 = Ball of Earth's Fury
Loyalty 50 = Circle of Earth
A Spirit never forgets it's previously known magic, but it does learn new magic as it's bond tightens. An amulet spirit has no "mp" so to speak, but rather can use it's magic once per day. Choose the magic wisely!
You may notice an Amulet Spirit starts with 0 in almost all stats! This is unique to amulet spirits in that stamina is not important except for battling, as long as the amulet itself is intact, so is the spirit.
As a Spirit gains loyalty, it's bond with it's owner tightens, as does it's ability to draw strength from the owner (and provide it to the owner). Because of this unique ability, it is argued that Amulet Spirits make the best of Familiars.
Here is a chart for how their stats increase with Loyalty:
(the mp shown is only for reference for custom Amulet Spirits)
Loyalty = 0
Stamina: 0
Strength: 0
Resistance: 0
Dexterity: 4
Mentality: 0
(mp = 0)
Loyalty = 5
Stamina: 1
Strength: 0
Resistance: 0
Dexterity: 4
Mentality: 2
(mp = 2)
Loyalty = 10
Stamina: 2
Strength: 0
Resistance: 0
Dexterity: 4
Mentality: 4
(mp = 4)
Loyalty = 20
Stamina: 3
Strength: 0
Resistance: 0
Dexterity: 4
Mentality: 8
(mp = 8)
Loyalty = 35
Stamina: 3
Strength: 1
Resistance: 1
Dexterity: 4
Mentality: 10
(mp = 12)
Loyalty = 50
Stamina: 3
Strength: 1
Resistance: 1
Dexterity: 4
Mentality: 15
(mp = 20)
Custom Amulet Spirit Stats
All Custom Amulet Spirits will have their stats posted here. Register their stats in the Unique Pet Stats thread with the correct form. Staff with post them to this thread.
Custom Amulet Spirits follow the same format as any other Spirit (see chart above). However, their magic is entirely unique to them and their element. Do you see the mp listed in brackets in the chart under their stats? That applies to the custom Amulet Spirits. This is how many points in magic that an Amulet Spirit can know, and the magic MUST pertain to it's element! If your Spirit's element is "lava", don't expect it to learn wind magic.
It's Immunity reflects it's element, Time would be Wind, Undeath would be Shadow, etc. Please refer to the Introduction to Elements for choosing it's immunity to match the correct element.
When choosing Magic for your custom Amulet Spirit, refer to the Magic section to select your spells. Please note the MP stat for customs per loyalty, that is the maximum amount allowed at that point, no Amulet Spirit may know over 20 MP worth of magic total.