to-do| bring every profile up to 'standard' ✔ including family tree stuff ✔ sort learned lists make all of the stats and info i want on the firstpage... but what do? training to-do lists? register lots of stuff work on the fking house
<0 |The creature hates you, and aggressive species will certainly try to attack or hurt you. A pet with less than 0 loyalty will never listen to you, and may be controlled by the staff.
1 |The creature does not know you. It will not listen to your commands, generally ignores you. Aggressive species may attack you at random, and skittish ones may bolt for no reason.
2 |The creature barely knows you. It will not listen to your commands, and generally ignores you. It will only attack or run away if provoked or startled.
3 |The creature is getting used to you. It will often ignore you, but will not attack or run away unless provoked.
5 |The creature knows you pretty well. It will not attack you unless heavily provoked, and usually listens to your commands. loyalty tricks| Name
7 |The creature is starting to favor you. It will not attack you unless heavily provoked, and it usually listens to your commands. Though it trusts you, the creature will always "spook" and abandon you in a moment of crisis. loyalty tricks| No
10 |The creature likes you a lot. It will never attack you, not even when provoked. It always listens to your commands. However, the creature will always "spook", and abandon you in a moment of crisis. loyalty tricks| Come, Stay, Follow, Move
15 |The creature loves you, and will generally refuse to listen to anyone else's commands. It wants to follow your commands, which it always does when you give one. It will never attack you, and it even feels the need to try and defend you. However, it can still "spook", and abandon you in a moment of crisis, though not always. loyalty tricks| Tolerance, No Bites
20 |The creature loves you, and no other. You're quite bonded now, and it will always listen to your commands. It will never attack you, and will defend you to the best of it's ability, never abandoning you, even in peril.
25 |The creature loves you very much. It will defend you to the death. It will never leave you. Abandoning the pet at this point makes them very sad and lonely, they may even refuse to listen to a new owner.
30 |The creature knows you as well as it knows itself. It may even seem to know what you want before you tell it! Abandoning a pet at this point is very harmful to them, as it may even die of stress if you leave it.
50 |The creature is so bonded with you that your hearts beat together and you share emotions. It's rumored that the creature will never leave your side, not even after death has taken it from this world. Special: When a pet reaches Loyalty 50, it gains the ability 'Empathetic Link' if it did not have it already. Unlike obedience tricks, this is a permanent change, however it still only works between you and your pet.
Once a pet reaches a certain level of loyalty, it has some assumed obedience towards it's owner. For example, a pet that loves you would never bite you, and would not need to be explicitly taught not to. However, if you are not around to stop it, it will not listen to anyone else.
To clarify, these are not 'free tricks' and you do not add them to your 'tricks known'. Instead, it is assumed your pet will generally follow these commands with you around. They still must be 'taught' (and the appropriate TP spent) if other people are trying to ask your pet to obey the command.
loyalty trick list| Name (loyalty 5), No (loyalty 7), Come (loyalty 10), Stay (loyalty 10), Follow (loyalty 10), Move (loyalty 10), Tolerance (loyalty 15), No Bites (loyalty 15)
Beyond just moves and abilities, creatures have a list of numerical stats. Confused about what those stats mean? Well, here's an explanation of what those stats do for you, in and out of battle!
Stamina Stamina is a measure of a creature's health as well as its bulk. Larger creatures tend to have more Stamina than smaller ones. In addition, creatures that are generally healthy have higher Stamina then those that are weak and sickly. No creature can have less than 1 Stamina.
In battle, a creature's Stamina is a measure of how much damage it can take. At 0 Stamina, a creature is no longer able to battle, and -10 Stamina means a creature dies.
A person has 3 Stamina, a horse would have 8 Stamina, and an elephant would have as much as 20 Stamina.
Strength Strength is a measure of a creature's physical power. A strong creature can lift and carry more weight, as well as put more power into their physical attacks. Bigger creatures tend to have a higher Strength, though this is not always true.
In battle, a creature's Strength is often added to the damage the creature does with a physical attack. Attacks that do not make physical contact do not add Strength to their damage.
A person has a Strength of 3, a tiger would have a Strength of 6, and a grizzly bear would have a Strength of 8.
Resistance Resistance is a measure of a creature's toughness and ability to resist injury. A creature with a thick hide or strong scales will have a higher Resistance than those without. Wearing armor will add to Resistance. Do not confuse the ability to resist damage (Resistance) with the ability to take damage (Stamina)!
In battle, Resistance allows a creature to resist taking damage. When an attack is made, a creature's Resistance is subtracted from the damage before it can affect Stamina. Resistance cannot lower damage below 1 point.
An average person has a Resistance of 3, a horse would have a Resistance of 5, and an armadillo would have a Resistance of about 8.
Dexterity Dexterity is a measure of how fast and agile a creature is. Nimble and agile creatures have high Dexterity. A creature with high dexterity may be able to run fast as well, though running speed and Dexterity are not directly linked. Quick reaction speeds and the ability to dodge attacks are also related to Dexterity.
In battle, Dexterity determines who goes first, with the pet with the highest Dexterity making the first move. In addition, Dexterity determines whether or not attacks hit their opponent.
A person has an average Dexterity of 3, a dog would have a Dexterity of around 4, and a squirrel would have a Dexterity of around 9.
Mentality Mentality is not so much as a way to measure intelligence, but rather a creature's mental endurance and willpower. Creatures with a higher Mentality are stronger psychics or better magic users. There is currently no way to increase a creature's Mentality outside of magic.
In battle, Mentality determines the effectiveness and power or nonphysical moves. Attacks that do not make physical contact often add Mentality to their damage.
Most creatures, such as dogs and average humans have a Mentality of 3, bugs usually have a mentality of 1, and a rock would have a Mentality of 0.
WHAT CAN YOU RIDE?? The Creature have a minimum of 3 stamina OR strength to carry the weight of a (normal sized) rider on land or in the sea.
The Creature must have a minimum of 4 stamina OR strength to carry the weight of a (normal sized) rider in Flight.
When using a Elixir of Giant growth, all small creatures become the size of a medium pony, which is technically big enough to carry a rider. Keep in mind the strength/stamina requirements.
Cunning is a guide to help you judge the intelligence of your creature. It does not effect actual game-play, but I felt it was an important stat to have (in comparison to mentality, which is for magic, psychic abilities, and willpower).
1 Dense: Generally does not know how to defend itself, or react properly. Is usually too trusting, or has no concept of trust at all. If it rains, the creature will likely stand in it, rather than move to get dry. Can learn to follow commands, but is difficult to teach, and follows out commands like a robot. If you teach it to "go", it may not ever stop until it dies unless you thought to teach it to "stop". It cannot make that judgment call on it's own.
2 Critter: Critters know enough to move out of harms way, but generally have no fore-sight. They are not like rats in a maze, and would likely starve if put though such a simple test. Beetles are generally creatures associated with the "critter" level of intelligence. Teaching a critter to follow commands is usually done by bribery with food.
3 Animal: An animal is a creature of lesser intelligence than a human, but is clever enough to think up it's own tricks. After all, a dog may learn how to open a door, or jump onto the counter to get the goodies when you're not looking. Most animals fit into this category of intelligence and they can be taught many tricks with a good trainer. They usually understand the company of other creatures, such as humans, and generally enjoy it.
4 Beast: A beast is a creature that is considered non-sentient yet borders on an intelligence that rivals humans. Many people think gorillas are unintelligent, yet they can learn to use tools. Parrots too, are considered unintelligent, yet they can learn how to communicate with us (while we cannot learn to communicate with them). Beasts are very intelligent - more so than a common animal, yet they still do not have their own society. A human my learn to build a civilization, but a beast will continue to be wild on it's own accord. Such creatures, as clever as they are, are considered beasts.
5 Sentient: Sentient creatures are those that have a keen enough intelligence to comprehend language, even if they cannot speak it. They have the ability to understand tools, even if they have no means to use them. They can think up of their own ways out of difficult situations and traps, and can usually use complex strategies against their prey or foes. They are usually a people of a society, if not a creature that is of human-like intelligence. A creature of Sentience (or greater) is usually considered a slave when owned by another.
6 Mystic: A mystic is always a creature of greater cunning than just any other Sentient being. Though they are sentient themselves, they have a much wider understanding of the world - a connection there-of. They are usually the magic-users of the world (though many sentient creatures can learn to use magic), as magic seems to almost come naturally to them. They are the great puzzle-builders and magic-weavers, or even those creatures that consider themselves pious and can simply understand everything's place in a much cleaner manner.
7 Divine: Divine creatures seem to have the mysteries of the world wrapped around their little finger - assuming they have one. They have an understanding of the world that humans cannot hope to possess. Not many creatures can understand the way of the Divine intelligence, and creatures of Divine intelilgence usually look upon less cunning beasts with pity or apathy.
Power Levels are a way to measure how powerful a pet is. This does not always determine who will win in a battle, but it's a good bet that a creature with a PL of 8 will kick the rear end of a creature with a PL of 2.
5 stat points = 1 power level
When trying to match battles, you may want to match battles no further than 1 PL away from you. So if your pet has a PL of 5, you may want to battle pets that have a PL of 4, 5, or 6, but 7 might be too much for you.
All Player-Characters have a Power Level of 3. Or at least, that's what they start with.
Twilight-Claw: Hey Ridelys, I still got a Sarane Fidelity Egg if your interested in trading your Green Drake for it, you'd have another shot in trying for it then.
May 31, 2020 1:11:44 GMT -6
Ridelys: If you can barter someone else's champion voucher off them for a gold hen, I'm happy with that too. XD \ Otherwise, I'm open to hearing offers.
May 30, 2020 21:19:39 GMT -6
Aster: Hey, if you don't want that green drake, I'd be happy to offer on him :U Alas, I don't have a gold hen either
May 30, 2020 21:18:03 GMT -6
Ridelys: Well, like I said, I'd have to get lucky.
May 30, 2020 21:13:55 GMT -6
Ridelys: I have a feeling its going to be a long one unless I get lucky.
May 30, 2020 18:19:31 GMT -6
Riku: Good luck with your golden egg hunt, BD! <3
May 30, 2020 15:40:20 GMT -6
Jack: Thanks for the notice!
May 28, 2020 10:05:26 GMT -6
Darky: Heads up: there's a chance you might notice Trepuldra images having loading issues on June 3rd, for about 3h. No need to panic, Veebimajutus just notified there's going to be some scheduled maintenance, is all x3
May 28, 2020 10:05:06 GMT -6
Fiera Ferella: right??? i was really hoping i could find one of those pachee before the season was out.
May 26, 2020 18:51:32 GMT -6
Fanged: Oh wow that's an awesome garden find FF
May 26, 2020 18:13:26 GMT -6
Riku: Oh how perfect! I woke up wanting to post (unexpected, but yay) and saw I had a reply. <3 Meant to be.
May 26, 2020 6:40:43 GMT -6
Twilight-Claw: I really, really love all the updates that have come~! <3
May 24, 2020 2:12:37 GMT -6
Fiera Ferella: np!!! I hope y'all like it!
May 23, 2020 13:45:06 GMT -6
Riku: What an awesome update, staff! Thanks for that! <3
May 23, 2020 12:06:52 GMT -6
Jack: All have been found!
May 23, 2020 9:53:27 GMT -6
Jack: Might want to be on the lookout for anything... odd
May 22, 2020 23:51:22 GMT -6
Fiera Ferella: Yeah it’s definitely a coincidence but wow did it work out well for us! XD
May 22, 2020 6:43:27 GMT -6
Silver: I'm pretty sure that was just a coincidence, but it sure feels lucky!
May 22, 2020 2:07:09 GMT -6
Riku: So did you guys make this hosting switch perfectly RIGHT before pb broke? >.< Thaz crazy. It’s a huge relief and I’m very glad we’ve come to this. <3
May 22, 2020 1:41:01 GMT -6
Fiera Ferella: It’s free up to a certain number of GB, which we haven’t hit yet.
May 21, 2020 6:46:33 GMT -6