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Post by Twilight-Claw on Feb 6, 2018 13:43:49 GMT -6
Owner of Journal; Claw
The Draconics, the dynamics I led my self to belief are starting to crumble and be blown to dust ever so softly, I first thought that perhaps the dynamics where simple master and.. companions perhaps? I'm not sure about that anymore, some I still feel that should be looked upon as mere tools and yet not quite completely. Its difficult writing this down in my Journal, my beliefs are starting to shake and break in tiny pieces for what they have shown me for months now. We are not just Human and Draconic that live inside Tengoku, we are family, that is what they have starting showing me all along yet I had my eyes closed tightly, and my hands on my ears to block the mere though of it out of my mind.
Now I have my eyes at least partly open, looking in wonder at the dynamics they insist is what family is supposed to be. I feel my self starting to relax and enjoy being more in there company than ever before. They know that even if I'm starting to mellow down somewhat that still doesn't change completely who I am, but I'm thankful for there patience in me. I may not change my self complete to there liking, but I can try to be more caring and see who they truly are instead of the means to an end I first saw them as..
Still doesn't mean I won't try and search for the one who will become my other half though..
Page One, Statistics of those that reside in the City TengokuPage Two, Training ListPage Three, Equipment ListPage Four, Canyon of Eterra RulesPage Five, Question & Answer, Canyon of EterraPage Six, Question & Answer, Extra Note SpacePage Seven, Draconic Clans and Different BreedsPage Eight, Notes about Draconic breedingPage Nine, Breeding ProgramPage Ten, Family Tree
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Post by Twilight-Claw on Feb 6, 2018 13:45:59 GMT -6
Statistics of those that reside in the City Tengoku
----------------------------------------------------------------------------------------------------------------------------- Name: Izumi Gender: Female Generation: One Parents: Unknown Current Location: Here in the cave. Posts: 25 Level: 0 Loyalty: 0 General Intelligence: 5 Power Level: 6 Size: 4 Stats Stamina: 7 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 10 Movement Crawl: Yes Leap: No Flight: Yes Swim: No Burrow: No Powers Innate Magic: Fog Breath: Awe Abilities: Light Immunity Moves: Feather Flow, Scratch Tricks: None----------------------------------------------------------------------------------------------------------------------------- Currently guarding: A Makiyan & Shalaya Hatchling Name: Rakozu Gender: Male Species: Tat-Lung Breed: Agata Current Location: Here in the cave. Posts: 0 Level: 0 Loyalty: 0 Stats Stamina: 5 Strength: 7 Resistance: 6 Dexterity: 7 Mentality: 5 Movement Crawl: Yes Leap: No Flight: Yes Swim: Yes Burrow: No Powers Abilities: Moves: Tricks: ----------------------------------------------------------------------------------------------------------------------------- Name: Daisuki Gender: Male Generation: Two Parents: Izumi X DracoCurrent Location: Trained outside the cave..Posts: 40 Level: 13 Loyalty: 13 GeneralIntelligence: 4 Power Level: 7 Size: 5 StatsStamina: 4 Strength: 7 Resistance: 7 Dexterity: 7 Mentality: 10 MovementCrawl: Yes Leap: Yes Flight: Yes Swim: No Burrow: No PowersInnate Magic: None Breath: Awe Abilities: Light Immunity Moves: Wing Buff, Snatch, Claw Tricks: Knows Speak; Poorly ----------------------------------------------------------------------------------------------------------------------------- Makiyan & Shalaya
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Post by Twilight-Claw on Feb 6, 2018 13:50:42 GMT -6
----------------------------------------------------------------------------------------------------------------------------- Daisuke Basic Tricks- [] Name [1] [] Move [1] [] Come [1] [] Follow [1] [] Go [1] [] Stop [1] [] Stay [1] [] Sit [1] [] Lay Down [1] [] Jump Over [1] [] Leap [1] [] Step Up[1] [] Off [1] [] Bow [1] [] "Fancy" Walk (Proud and Controlled) [3] [] Spin Item [3] ~~~~~~~~~~~ [] Read [5] [] Count [8] [] Feed [4] [] Nest [4] ~~~~~~~~~~~ [] Recognize Color (Black) [1] [] Recognize Color (Gray) [1] [] Recognize Color (White) [1] [] Recognize Color (Yellow) [1] [] Recognize Color (Orange) [1] [] Recognize Color (Red) [1] [] Recognize Color (Pink) [1] [] Recognize Color (Purple) [1] [] Recognize Color (Blue) [1] [] Recognize Color (Green) [1] [] Recognize Color (Cream) [1] [] Recognize Color (Brown) [1] [] Recognize Color (Dark ---) [1] [] Recognize Color (Light ---) [1] [] Recognize Color (Mixed color of --- and ---) [1] ~~~~~~~~~~~ [] Location "Go Home" (Cave of Forgotten City) [1] [] Get "Creature Bags" [1] [] Get "Saddle" [1] [] Get "First Aid Kit" [1] [] Get "Lotion" [1] [] Get "Bottle of Scale-Shine" [1] [] Get "Big Brush" [1] ~~~~~~~~~~~~~~~~ = 63 levels
Tricks known subconsciously- [] Accept Enclosed Spaces [2] [] Accept sudden movements [2] [] Accept blood/scary sights [2] [] Accept Darkness [2] [] Accept Noise [2] [] Tolerance [2] ~~~~~~~~~~~~~~~~ = 12 levels
Tricks for Guarding and Hunting- [] Guard [5] [] Cover (Lie low) [2] [] Combat Crawl (Crawl) [2] [] Growl (back off) [1] [] Silence (Be quiet) [2] [] At Ease [3] ~~~~~~~~~~~ [] Hunt (Hunting) [5] [] Fishing [5] [] Forage [5] ~~~~~~~~~~~~~~~~ = 30 levels
Aerial and Nautical Tricks- [] Hover [2] [] Dive [2] [] Higher! [2] [] Barrel Roll [4] [] Flip [3] [] Land [1] ~~~~~~~~~~~~~~~~ = 14 levels
"Mount" Tricks- [] Carry Rider [2] [] Carry load [2] [] Tack Up [1] [] "Up" [2] [] "Back" [1] [] Turn Right/left [1] [] Faster/slow down [1] ~~~~~~~~~~~~~~~~ = 10 levels
Abilites- Light Immunity [] Speak "Common" [5] [] Fly [3] [] Glide [2] [] Swim [3] [] Nightvision [8] [] Alpha [10] [] Pack Instincts [10] [] Intimidation [7] [] Stone Skin [4] [] Hardy [5] [] Endurance [4] [] Run [3] [] Tundra Dwelling [5] ~~~~~~~~~~~~~~~~ = 67 levels
Basic Moves- [] Hibernate [8] [] Lick Wounds [3] [] Climb [4] [] Dig [4] [] Stalk [3] [] Dodge [4] [] Bound [3] [] Struggle [0] [] Dash [3] [] Surprise! [2] [] Roar [3] [] Howl [3] [] Body Slam [9] [] Crunch [3] [] Pummel [3] [] Rend [3] [] Maul [4] [] Shred [6] [] Pounce [5] [] Tail Slap [2] ~~~~~~~~~~~~~~~~ = 75 levels
Wind Moves- [] Wing Buff [3] [] Harsh Gust [8] ~~~~~~~~~~~~~~~~ = 11 levels----------------------------------------------------------------------------------------------------------------------------- Rakozu Basic Tricks- [] Name [1] [] Move [1] [] Come [1] [] Follow [1] [] Go [1] [] Stop [1] [] Stay [1] [] Sit [1] ~~~~~~~~~~~ [] Read [5] [] Count [8] [] Feed [4] [] Nest [4] [] Spin Item [3] ~~~~~~~~~~~ [] Recognize Color (Black) [1] [] Recognize Color (Gray) [1] [] Recognize Color (White) [1] [] Recognize Color (Yellow) [1] [] Recognize Color (Orange) [1] [] Recognize Color (Red) [1] [] Recognize Color (Pink) [1] [] Recognize Color (Purple) [1] [] Recognize Color (Blue) [1] [] Recognize Color (Green) [1] [] Recognize Color (Cream) [1] [] Recognize Color (Brown) [1] [] Recognize Color (Dark ---) [1] [] Recognize Color (Light ---) [1] ~~~~~~~~~~~~~~~~ = 46 levels
Tricks for Guarding and Hunting- [] Guard (Nest, Hatchlings, Eggs) [5] [] Growl (back off) [1] [] Silence (Be quiet) [2] [] At Ease [3] ~~~~~~~~~~~ [] Hunt (Hunting) [5] [] Fishing [5] [] Forage [5] ~~~~~~~~~~~~~~~~ = 36 levels
Abilites- [] Pack Instincts (Draconics) [10] [] Cave Crawler [5] [] Diurnal Spirit [8] [] Endurance [4] [] Intimidation [7] [] Stone Skin [4] [] Hardy [5] [] Swim [3] [] Fly [3] ~~~~~~~~~~~~~~~~ = 49 levels
Basic Moves- [] Hibernate [8] [] Lick Wounds [3] [] Climb [4] [] Stalk [3] [] Dodge [4] [] Bound [3] [] Dash [3] [] Roar [3] [] Howl [3] [] Body Slam [9] [] Crunch [3] [] Rend [3] [] Maul [4] [] Shred [6] [] Pounce [5] ~~~~~~~~~~~~~~~~ = 64 levels
Earth Moves- [] Summon Wooden Spear [8] [] Verdant Growth [5 [] Overgrowth [8] [] Rapid Bloom [6] [] Plant Burst [4] [] Earthen Aspect [5] [] Grounded [2] [] Burrow [8] [] Dig [3]
~~~~~~~~~~~~~~~~ = 49 levels
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Post by Twilight-Claw on Feb 6, 2018 13:56:52 GMT -6
Equipment List
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[] Collar of Speech Notes; This beautiful and flexible bronzite collar will grant the gift of speech to any creature that wears it. This enables the creature to speed a "common language", which can be understood by all language-speaking people. However, this does not grant the creature the ability to understand speech itself, so translating is nearly impossible, and a collar of speech does not grant any intelligence or bonus to training. It simply allows the creature to voice out-loud, in an understandable way, it's thoughts and feelings. Think for a moment if you will of your pet dog. Your dog needs to go out. Every time you take it out, you say, "You want to go out?" The dog may learn to tell you specifically (when it needs to go), "Go out!". After all, if they can learn to tell you without words, surely they can learn a few things to tell you with words. Of course, the limitations of the creatures' intelligence is... always present. * Will be placed around Rakozu's neck [] Ring of Animal Tongues Notes; This is a very nice ring indeed. It may not look like much, but it's very helpful. It allows the wearer to speak to, and understand the speech of one species of their choice. Even species that sound similar (such as the Rakai and Vulticus) must have separate rings. Once the species is chosen, it can never be changed. Of course, just because you can speak the language of a creature doesn't mean it automatically understands everything you tell it. The creature is still always bound by it's intelligence, much like with a collar of speech. There's also a chance that it just doesn't want to talk to you, as well... * Will be given to the Soul bound Draconic to let it understand there own creature(s) [] Berries & Meat Squishy Goodies Notes; The perfect squishy treat for a carnivore or herbivore! [] Violet & Blue Towel's Notes: A nice soft, fluffy towel to dry people and pets alike. [] Canteen Notes; Water tight, and it has a convenient carry strap. [] Tent Notes; You can count on this sturdy tent to keep you dry, safe, and warm during your travels! It's even big enough to fit you and 2 medium pets in! [] Sleeping Bag Notes; This sleeping bag is so snuggly and warm! It will keep you warm even in the coldest of places. [] Traveling Backpack Notes; Carry things on your back in this nice comfortable backpack! [] Creature Bags Notes; These, when put onto a pet, can be useful for carrying heavier supplies or more supplies than you can carry yourself. [] Wiurn and Pliathor Saddle Notes; Designed specifically with Wiurn in mind - with a large opening for their wings, durable leather, and even slots for their spikes to go... we kept the rider in mind too; for when the wiurn stands upright (which would normally make the rider fall off completely), the rider simply lays back in the super-tall support of the saddle. This saddle is also compatible with Pliathor - but you'll want to treat it for waterproofing first. When placing the saddle on a Pliathor, be sure to place it over it's main fins (the fins going where a Wiurn’s wings normally would). [] Vanilla, Autumn & Cherry Scented Candles Notes: Light these and let their scent fill the room! Very popular, especially with girls or owners of stinky pets. [] Blue Ocarina Notes; A simple instrument that's really easy to play, but really hard to master [] Black Dice Notes; Lets play a game of Dice! [] Dominoes Notes; Contains all you need to play a game of dominoes with your friends! [] Playing Cards Notes; Lab themes playing cards, appropriate for most card games. [] Charcoal Stick Notes; For drawing! [] Sketchpad Notes; It's not so great for making maps, but you can easily sketch something down when you need to. [] Brown Blank Journal Notes; For keeping Notes, Sketches, or Maps - you never know when a blank book will come in handy! [] First Aid Kit Notes; You can't perform first aid unless you have a first aid kit, right? [] Hand Mirror Notes; Need a reflective surface for some reason? Why not use this mirror? [] Dawn Musk, Lotus Petal & Sweets Perfume Notes: Nice perfume for smelling good for that important date! Not for use on pets with sensitive skin and noses. [] Autumn Leaves Bar of Soap Notes: For people and pets! Smells great! Don't drop it! [] Blue Toothbrush Notes; Don't forget to take care of your teeth and make them sparkley! [] Plains Berry Toothpaste Notes; Don't forget to take care of your teeth and make them sparkley! [] Lotion Notes; Lotion makes your skin soft, or helps those pets that need oiling (such as the wings of a Wiurn, or the skin of a Tilvander). [] Wiurn Scale-Shine Notes; To keep the scales of a Wiurn shiny. Probably works on other creatures with scales too. [] Big Brush Notes; Wonderful for grooming larger creatures with short hair, such as Equillion (not manes or tails), this brush is sure to do the tricks. Plus, the bristles are soft, and feel oh-so-nice! [] Quicksilver Pliathor Snuggly Boa Super-Rare Plushie Notes; Drape it around your bed, your desk, your cupboard or your neck! [] Teal Tat-Chew Notes; Lovely ball to play with, and chew.. [] Yellow Flyball Notes; Great learning motivation to get young Draconics up in the air too! [] Picture Book Notes; Great tool for learning to read and know what each picture means. [] Common ABCs for Dummies Notes; A useful guide to learning the Common Language for the foreign-tongued, with grammar, common phrases and tasks. [] Small Fishing Net Notes: A great tool for fishing. [] Long Handled Fishing Net Notes: Better than the smaller version, longer too! [] Pro Fishing Pole Notes: Just be reeaally quiet and still when using this tool, you might get bait much much sooner than you think. [] Green Snazy Wooden Lure Notes: A much more colorful lure than most. [] Fuzzy Lure Notes: Maybe th fish like being tickled at the nose? [] Extra Line Notes: If you're line breaks, you got more than plenty extra. [] Fancy Bobber Notes: Maybe the fish wont care that its extra fancy than normal, but you sure would. [] Pellets Notes: Just drop some in the water and hope the fish will come closer. [] Worms Notes: It wiggles and wiggles, and squirms!
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Post by Twilight-Claw on Feb 6, 2018 13:58:51 GMT -6
Canyon of Eterra Rules
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Canyon Caverns and Mazes, All Information about Caverns These are regulations for the Canyon city of the Canyons of Eterra.
1. Each Owner of Draconics (player) is allowed one "House" within the city.
2. Your "house" may contain up to 5 draconics (a single bonded, and up to 4 "kin"). No more than that.
3. You should list all the stats, including level, of your draconic. To assist in breeding later on, as well as training, etc.
4. You cannot have any more than a total of 3 creatures from MML in your Draconic "home". Fewer is better.
5. You may describe your "house" however you wish, but keep these thoughts in mind:
--This is a city, on the side of a cliff, with it's canyon walls the brilliant reddish-brown of the desert rock. It's deserty color however, does not prevent grass and plant-life from growing in clusters along the cliff - clinging for dear life by it's tangled roots. It does not also, elude to the enormous amounts of marble, crystal, and gem found deep within the canyon - when caverns are hollowed out.
--Your "house" may be a beautifully carved sanctuary, with pillars carved from stone, and statues of your beloved bonded dragon decorating it's entrance. It may be a dank cavern, with mineral-rich waters dripping from spires in the roof - bats roosting there. Or perhaps your "house" is a structure made from what appears to be brick, laid just so in the little nook of the canyon wall, creating your own ancient-looking building to match the cliff's walls. Or perhaps, even still, a farther stretch of the imagination - a great steel vault, gutted out of the mountain, hiding great amounts of technology behind it's magnetically sealed door. Whatever the case, surely it's up to you.
Caverns... Caves... Chambers... Villas... whatever you wish to call your "house" - please just make sure that it matches the "feel" of the cliff-side city. Advanced Tutorial, Goin' Fishing You may wonder by now, what exactly you do with the River Below, right? Well - the answer is simple - you go fishing!!
Of course, there's more to it than that.
Once every two weeks, you are allowed to go into the River Below and find yourself a nice spot along the bank to go fishing. Don't worry about bringing your supplies, the local shops will happily provide anyone who passes with the basic supplies to go fishing - so there's no need to go spending credits before you fish, isn't that nice?
However, having supplies wouldn't hurt, and in fact, they'd be down-right handy! Why not head on down to the Nature's Bounty to pick up some supplies, such as hooks, bobbers, better poles, or even bait! That ought to increase the quality of your catch, right?
Also - you wouldn't want to go into the Canyon of Eterra without a Draconic, now would you? The Draconics, after all - don't take kindly to trespassing - so you'd best take one of your (best) Draconics with you! You can only take one however, so choose wisely!
You can also, if you choose - bring a single MML pet with you, but you cannot bring more than one - and you cannot go fishing unless you have a Draconic with you - so remember that!
I suppose I should start by stating HOW you are to make your FIRST post in the River Below... Your first post must have some information, if you're to pull up anything at all!
You may have a maximum of One type of Tool (pole or net).
Whenever you'd like to use a special type of hook or bait, be sure to add it to your post (the post you use it on, not the first post... the TOOL goes in the first post, but the "expendable" items go in the post you use them in).
Now that you've made your first post - it's time to play! Have fun! Play alone, or invite a friend - just have fun. ^.^
Your Draconics will gain loyalty in this area - but will not gain levels.
Attention: About Event Areas!
For the sake of this announcement, 'Event Areas' refers to the Mines, the River Below (Fishing), The Eccentric's Mansion, and the Gardens.
We need you, the users, to do a couple of things with your posts in these areas. It will help us give you rewards in the most accurate and quick way possible. It's just a few simple things, no worries.
First, we need you to number your posts in the Eccentric's Mansion (but no other areas). Restart the count at the beginning of every month. Make sure this number is easy to see and identify, and that it isn't going to be easily confused with any other notes you make in a post, such as pet level.
Then, in all of the event areas, we need you to put a link to your character in the first post. This lets us see what skills you have, so we can calculate how they effect the outcome if/when they do.
Also, in all of the event areas, we need you to include your pets' (all of them) full stats, including levels and loyalty in the first post. If you're not traveling with a pet, don't worry about this part.
If these things are not included, it may result in loss of rewards in the future.
And what if we change our pets?
Edit your first post to include the pet(s) you are currently working with.
Draconic Breeding Rules This is a combined rules/'how-to' for Draconic breeding.
Getting a Room, and Breeding 1. In order to breed, you must get a room. 2. In order to get a room, you must wait until one is available. It's "first come, first serve" (no reservations), so snag it fast when it comes! 3. You have 2 days for you and your partner to make your first posts in your room once you get it. If you have both not made at least one post in the first 2 days, then you forfeit the room. 4. There is one month to complete the breeding, minimum of 25 posts to "bond" the dragons. If you do not complete at least 25 posts (total, between the two players) within' one month of obtaining the room, then your breeding is unsuccessful.
Once Breeding is Complete 5. The dragons are then allowed a secluded "nest", where they are left alone until their eggs are ready. You will not be able to play with your "parents" while they are released from the nest. 6. Once the eggs are laid, the parents may go home to their owners. For best results with the eggs, it is suggested that the parents remain to guard the eggs until they've hatched! 7. Once eggs hatch, the owners then may decide which eggs go where. Do you wish to trade old dragons for new babies? Who gets which babies? Etc. Remember, each player may only have 5 dragons total! Spare eggs must be given to the rookery. 8. The unclaimed hatchlings are then placed in the rookery to be adopted out by worthy owners. The unclaimed hatchlings are no longer in the care of the parents (or their owners). The parents are also kicked out of the nests, and sent back to their homes to making room for more expecting parents.
Important Details 9. Draconic cannot breed within' the "kin", so one must partner up with another player. 10. Only male/female pairings can produce clutches (though any pairings are allowed). Male/male pairs, and female/female pairs can't produce clutches... Unless certain... magical means are used... *cough* 11. Only adults may breed. 12. Size is important! The farther apart two draconic are in size, the greater the risk of dud eggs! To breed a size 1 and 10 draconic together, is very risky, and difficult to do, but will no doubt result in more unique hatchlings.
Technical Details 13. There will be up to 5 rooms available each month for free. These rooms will be first come first serve. These breedings will look just like the parents (down to the line-art), but have special colors. 14. If you get a breeding, you must wait another month to get another. So, if you bred on the the 2nd month, you have to skip the 3rd month, and can breed again on the 4th. 15. Almost once every month (with few exceptions), there will be a special breeding allowed in a room. The offspring from this breeding will have special line-art, and will not just be a "recolor" of the parents. To get this room however, you have to win a competition, so be prepared! 16. If you'd like to skip the "waiting for a room" process, you can do this easily. You simpy buy one for a (discounted) price of $5. However, you STILL have to have a partner with an opposite gendered draconic, and roleplay it, etc. This price just grants you a room. 17. If you'd like to purchase a SPECIAL room (with unique line-art), the price is still being debated. It will most likely be $40
Draconic Nests Because it has become an issue where some members breed Draconics then disappear, leaving their partner unable to claim a baby because it needs to come to an agreement, and thus leaving the Nests full of unclaimed babies, a new rule is going into place.
It is effective as of now.
When babies are hatched, I will make a post about the births here, and from then on you will have exactly one month to claim babies. After that, the partner may lay claim to any they want, and the rest will go to the Rookery.
If you come back after that time, you can adopt it from the Rookery if it's still there the same way a normal person would.
*** If something came up IRL or something else, be sure to drop me a PM so I can keep this in mind.
Bonding with Draconics First of all - the Bonding is done at the [a href="http://hxrv2.freeforums.net/board/104/shrine-soul-stone[/a]. Seek out the priest of the Draconics, should you wish to bond your soul to a Draconic. The bonding of a soul is a magical and wonderful thing indeed! It allows you to share your joys, your pains, and some say, your thoughts with your bonded-one. The Priest resides at the Orb of the Soul. There, you may meet him and ask for his assistance. If he deems you worthy, he will perform the bonding ritual. As you've only one soul, you may only be bonded with one Draconic - a process that requires the use of the stone that makes up their heart - and the very flesh that makes up your own. Pay it no mind, there's no price to pay in life - and none to pay in death, lest you should fail your new "other half". If the humanish dies, then the Draconic dies as well. But if the Draconic dies, then the human's fate, is worse than death - said to forever wait as a ghost, until some day, your Draconic's stone is taken from its bones - and placed with your own - so that you may finally be re-united with your Draconic, to rest in peace together. So, as rumors have it - it is in your best interest, to protect the beast which could so easily best you in all aspects of life. Bonding of the soul to a Draconic is deeper than any love - and so, one must always care for their other-half. The process of soul-bonding is a simple enough one. All you have to do, is ask the priest, and he will perform the rite for you - bonding your two souls together, weaving them together to create a much stronger tie to one-another - fusing you in ways that cannot be un-done on this mortal realm. Dark things are bestowed upon those that betray their other-half - dark things indeed.. it's best not to try fate.... And so, step forth with the Draconic that you wish to bond your soul to - and choose wisely! What exactly happens when you bond your draconic? Other than the spiritual bond, you mean? Well... When you bond your draconic, it will be able to act as another character. With limitations, of course. Each level your draconic gains, it gets a new ability, if it's bonded to you. Please refer to this (ever growing) chart for general reference: Level 0 = Your draconic can feel your pain, and you it's. Level 5 = Your draconic can now speak with you telepathically, regaurdless of distance. Level 10 = Your draconic can now head off on it's own, and even help train your creatures! Level 20 = Your draconic can now own it's own creatures, with the exception of other draconics. It can even take them "beyond"! It can own a maximum of three creatures from MML. Now, it doesn't make sense for you to just walk in with a Draconic that's never been trained and ask to be bound with it. How do you expect to be forever connected with a creature that doesn't even know you? There will be a loyalty requirement based upon your chosen Draconic's Intelligence. The higher its Intelligence, the lower the loyalty it'll need in order to be bound to you. Intelligence - Loyalty1 - 20 2 - 18 3 - 16 4 - 14 5 - 12 6 - 10 7 - 8 8 - 6 9 - 4 10 - 2[/font] The Barracks Rules The Great Doors
Before the great doors that bar your way into the Barracks is a list of requirements is scribed in a mystical text... apparently, if you manage to meet the requirements, magic will allow the doors to open for you.
1. You must be bound to your Draconic. 2. Only the soul-bonded pair may enter (no kin or other creatures). 3. Only adults may enter - no hatchlings allowed. 4. Your draconic must be level 15 or higher to enter. 5. You must be prepared for the more serious environment.
With this knowledge.. are you prepared to enlist in the great order - to defend the world from the impending shadows? The gods have moved, and be creatures of great evil slowly seep up from the bowels of the world - closing in all around us. It is in beyond that this fight shows it's face the most, and we must not allow it to breech the safety of the towns... Are you prepared to commit yourself to the defense of the world?
Should you wish to enter the Barracks - You must stand before the great doors (you and your bonded Draconic), and simply knock.. Should you be worthy - the doors will open for you.
Be aware that once you enter, you cannot tell the outside world the secrets of the Barracks; what goes on in the Barracks, stays in the Barracks!
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Post by Twilight-Claw on Feb 7, 2018 7:35:55 GMT -6
Question & Answer Canyon of Eterra
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Draconics and Languages Okay, so here's the thing.
Your Draconic does not speak Common unless you -teach- it Common.
Your Draconic does not speak Draconic unless you -teach- it Draconic.
Kay?
You cannot 'learn Draconic' as a character and magically talk to all Draconics. Only NPC Draconics speak Draconic, unless you TEACH your Draconic to speak in Draconic. No matter -what- language you want your Draconic to speak in, it will have to be taught to do so.
It doesn't just magically know Draconic from birth. Only Draconics raised by people who speak Draconic will know how to speak it themselves. Think about it. If you adopted a French baby, it wouldn't speak French, now would it? No, it would speak English, cause you teach it English, right? If you taught it French, then it could speak French too! Same with Draconics.
The Exception?
Intelligence 8 Draconics speak one language from birth - whatever language you (the character) speak most.
Intellegence 9 Draconics speak all 'common' languages from birth. (This includes all racial languages, and common, but not 'foreign' languages. They can pick up 'foreign' languages pretty quickly, however.)
Bonded Draconics 'speak' to their bonded telepathically, once reaching level 5.
This also means that Draconics who speak different languages, or ones who don't speak at all, will probably have trouble speaking to each other, too. Of course, there is the universal 'body language' they could communicate with, but they probably can't make speeches to each other if they don't know how to talk.
Remember - Draconics are like PEOPLE. Just you know, scaly people. If they don't know how to talk, then talking to others is going to be hard for them. Sure, you could probably communicate what you want to someone who only speaks Chinese - but it might be a little difficult, yea?
And yes, this means that Draconics with intelligence too low to speak probably have a hard time communicating with those of high intelligence. I mean, they're described as being as smart as a 'dog', right? ...You can't talk to your dog. Your cat can't really talk to your dog either. But you do know when it's hungry, when it wants to cuddle, and when it has to pee.
Also; as a side note... Socially, Draconics with higher intelligence do not always look at those with very low intelligence as "dumb" - it is socially acceptable to look at them as "blessed". They feel that the "dumb" draconics are so blessed by the magics in their heart, that it took their thought as a price.
This of course, is up for debate - but Draconics usually treat the "dog" draconics with some manner of respect, rather that disgust at their idiocy.
Teaching Bilingual If your charactor is bilingual, can you choose to teach your draconic whichever of the languages that they want? (IE- Bob knows common and Saakash; can Bob choose to teach his draconic Filla (who has an intellegence that allows learning to speak) Saakash as opposed to Common?)Draconic Elemental Magic I think with the 'Colorless' bit there talking about the Hollow magic, but its the part with the elements that makes it hard for me to understand..
Is there chosen element of magic based on there breath weapon, or there line-art? That is where my question all boils down to..Breeding Draconic with the gender changing Spell Question 2; (Draconic Magic) Since Draconics can now use magic, what if you have a female Dragonic that knows Trick of the Incubi* and want to mate it with another female draconic..
Important Details 9. Draconic cannot breed within' the "kin", so one must partner up with another player. 10. Only male/female pairings can produce clutches (though any pairings are allowed). Male/male pairs, and female/female pairs can't produce clutches... Unless certain... magical means are used... *cough* 11. Only adults may breed. 12. Size is important! The farther apart two draconic are in size, the greater the risk of dud eggs! To breed a size 1 and 10 draconic together, is very risky, and difficult to do, but will no doubt result in more unique hatchlings.
Would that be considered the 'magical means' its talking about? XD Perhaps the male Draconics are going to be very happy that the magic for that spell only lasts 3 hours... Or what if.. Hmm this one is just to good not to ask *cackles insanely*, what if a Draconic male used Trick of the Incubi where they mate in exactly the 3 hours time it takes for the spell to fade.. only it doesn't fade because the 'seed' (all those teeny tiny tadpole thingy's) donated have enough magic on there own to stop the proces from happening even when merged with the egg cell, and the Draconic can only become a male again when all eggs are popped out of her body.. XDDRegistering the Draconics its Magic Do you need to register the Draconic at the magic section at 'Pets' or do they have a whole section solely for just Draconics? Draconics and the ability Swim Can an Draconic learn Swim even if they don't have it in there movements.. Or would an Draconic need Water Immunity perhaps to make it work if you also got an idea on how they could swim (like using there wings as if it where flippers), could that work?Amulet of Underwater Travel Can an Draconic because they are in a way additionel characters use Amulet of Underwater Travel?Draconics Using Items Can draconics have Labs Items used on them? [Not That I would force them to have them used- or use them for that matter] For example, stat-changing items like injections, pack items like the creature packs, or items that work differently- like the collar of bonding?Soul Port Stones If you are BOUND to your draconic, and want to go to the beyond with it, would you be able to use the same Soul Port Stone for both of your souls? Since you are bound, your soul and their's, it seems like it would, but I'm not too sure. Are Draconics Pacifists ? Would Draconics be able to/desire to fight in a war? I see them as the sentient charactors they are, and know that some would prefer being pacifists while others would jump at the chance to fight- if they wanted to fight alongside their 'person', could they?
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Post by Twilight-Claw on Feb 7, 2018 7:49:35 GMT -6
Registry Done Extra space reserved for when/if needed for Questions and Answers Canyon of Eterra
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Currently used for: Storing items that will need to be added to the Canyon City Cavern eventually.
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Post by Twilight-Claw on Feb 7, 2018 8:17:55 GMT -6
Draconic Clans and Different Breeds
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Clan of Steel This clan of Draconics is associated with strength, power, and cold thoughts. They are sharp, precise, and calculating. They are tough, and usually have short tempers. Draconics aligned with the elements of the physical world are generally in this Clan
Galathan Clan: Clan of Steel Size: 4 Intelligence: 4 Movements: Crawl, Leap, Burrow Stamina: 8 Strength: 5 Resistance: 10 Dexterity: 4 Mentality: 3 Abilities: Iron Will, Stone Skin Moves: Bash Breath: None Innate Magic: None
Flame Crest Clan Fast, Sharp, Fiery, Fierce. This clan is full of predators, hunters, and the proud. They enjoy the thrill of the kill, and are brothers of the flame, even if it resides only within' their hearts. They are quick tempered, and fleet of foot.
Lashak Clan: Flame Crest Clan Size: 5 Intelligence: 3 Movements: Crawl, Leap, Flight Stamina: 4 Strength: 7 Resistance: 7 Dexterity: 7 Mentality: 10 Abilities: Fire Resistance Moves: Wing Buff, Snatch, Claw Breath: Fire Innate Magic: None
Clan of Thalassa The Clan of Thalassa is generally one of peace, wisdom, and secrecy. They enjoy peace and quiet, but generally don't move to make it. They are seers, scryers, and mystics - hiding within' the mists and waters. They answer only to their goddess, and take pleasure in the beautiful.
Nanaiyesh Clan: Clan of Thalassa Size: 2 Intelligence: 8 Movements: Crawl, Swim Stamina: 4 Strength: 3 Resistance: 2 Dexterity: 5 Mentality: 6 Abilities: Water Immunity Moves: Scratch, Deluge, Illusion Breath: None Innate Magic: Gift of Sea
Clan of Gaia's Guardians Gaia's Guardians do just that. They guard the Earth, and all things in it. Do not think that they are peaceful - for they will fight for their precious mother, and kill for her well-being. Strong as stone, and as giving as a blade of grass in the wind, these draconics are masters of the world they live in.
Malavos Clan: Clan of Gaia's Guardians Size: 5 Intelligence: 1 Movements: Crawl, Leap, Burrow Stamina: 10 Strength: 10 Resistance: 9 Dexterity: 5 Mentality: 1 Abilities: Intimidation Moves: Crunch, Tail Strike, Horn Strike Breath: Acid Innate Magic: None
Kitchat Clan: Clan of Gaia's Guardians Size: 2 Intelligence: 4 Movements: Crawl, Leap, Flight Stamina: 4 Strength: 3 Resistance: 2 Dexterity: 6 Mentality: 5 Abilities: Jungle Dweller Moves: Scratch Breath: None Innate Magic: None
Clan of Clarity The Clan of Clarity is anything but.. They love riddles, puzzles, and can read the future.. Not all of them can, but.. they never give a straight answer. These are the speakers of the wind, and can see all. They prefer to know what's going on in the world, and will happily safeguard it's past.
Kivata Clan: Clan of Clarity Size: 3 Intelligence: 6 Movements: Crawl, Flight Stamina: 8 Strength: 2 Resistance: 4 Dexterity: 6 Mentality: 5 Abilities: Desert-Dwelling Moves: Peck, Dodge Breath: None Innate Magic: None
Clan of the Umbral Will The Clan of Umbral Will follows the beliefs of the Shadow Lord. Night, Darkness, Negative Energy, the Stars, and the Moon... These are all things the Umbral Will clan holds sacred. They do indeed serve death, if only to help the souls of the dead find their way home.
Makiyan Clan: Clan of the Umbral Will Size: 4 Intelligence: 6 Movements: Crawl, Leap Stamina: 7 Strength: 5 Resistance: 3 Dexterity: 6 Mentality: 9 Abilities: Umbral Bond Moves: Nether Claw, Darkness Breath: Fear Innate Magic: Shadow Bind
Clan of Sacred Hope Sacred Hope is that precious thing you hold onto when the world is at it's darkest. These Draconics hold onto hope, light, and the divine. They cling to that which is holy and good in the world - and often use it against those they would consider "unclean".
Harian Clan: Clan of Sacred Hope Size: 4 Intelligence: 5 Movements: Crawl, Flight Stamina: 7 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 10 Abilities: Light Immunity Moves: Feather Flow, Scratch Breath: Awe Innate Magic: Fog
Shalaya Clan: Clan of Sacred Hope Size: 2 Intelligence: 9 Movements: Flight Stamina: 3 Strength: 0 Resistance: 1 Dexterity: 5 Mentality: 11 Abilities: Diurnal Spirit Moves: Intangible Body, Bathe in Light Breath: Healing Innate Magic: Dazzle Lights
Clan of the Tainter This clan follows the whim of the Tainter.. The god of chaos. Often associated with Acid and Poison, these people are not much fun to be around.. Unfortunately, the god of Chaos rarely prefers this clan - even if they say the follow his whim. Beware the Clan of the Tainter.
Devaros Clan: Clan of the Tainter Size: 2 Intelligence: 4 Movements: Crawl, Flight Stamina: 5 Strength: 5 Resistance: 5 Dexterity: 3 Mentality: 2 Abilities: Infectious Bite Moves: Bite, Claw Breath: Acid Innate Magic: None
Frost Clan The Frost Clan is less of a clan, and more of a gathering of those Draconics that prefer to have nothing to do with the world or creatures in it. They usually prefer to stay by themselves, and do so (most of the time) by living where no other creature can - the frozen wastelands. They are also the people who find the greatest beauty in art.. usually.
Draconic Clan: Frost Clan Size: Intelligence: Movements: -- Abilities: -- Moves: -- Breath: -- Innate Magic: --
Thunderhead Clan The Thunderhead Clan is usually divided into two families.. The half that follows the might and power of Grandfather Thunder, and the half that follows the whim of the god of Chaos - and his favorite element of Electricity and Energy. Proud and Powerful, or striken with Maddness and Hyper... Which half would you trust more..?
Draconic Clan: Thunderhead Clan Size: Intelligence: Movements: -- Abilities: -- Moves: -- Breath: -- Innate Magic: --
Clan of the Veil The Clan of the Veil is the clan that is sworn to secrecy. They are the guardian's of the world's secrets, and rarely share them.. They are people who can use their minds far beyond one can generally imagine - and they do so without even thinking.. They enjoy their mysteries, and prefer to keep to themselves and their silent puzzles.
Draconic Clan: Clan of the Veil Size: Intelligence: Movements: -- Abilities: -- Moves: -- Breath: -- Innate Magic: --
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Post by Twilight-Claw on Feb 7, 2018 11:28:54 GMT -6
Notes about Draconic breeding----------------------------------------------------------------------------------------------------------------------------- Rules for Breeding is located; HereTo register for Breeding is located; Here* Breeding Rooms are located; HereClutch Temple is located; Here Breeding for better Intelligence or Size: This is rather easy to figure out..
If the parents have no differences in Intelligence/Size, the Hatchlings will have the Intelligence/Size of both parents..
Now on to the more harder part..
If Parent A has a Intelligence/Size of 4, and Parent B has a Intelligence/Size of 6, the difference of it is 2, and when you would divide that in two, the number that you will get out of it is 1.. If you than take the Intelligence/Size of the parent who has it the lowest, which is Parent A with the Intelligence of 4, you than add the number on it that you got out of the dividing, and that would be 1, so the Hatchlings will have a Intelligence/Size of 5.. So it would look like this.. 4 - 6 = 2 2 2 = 1 4 + 1 = 5
And what about the parents who's difference in Intelligence/Size, is more than just a number you can divide in two, like lets say a difference of 3 in Intelligence/Size you might ask? Well than again the lowest number will be used..
If Parent A has a Intelligence/Size of 3, and Parent B has a Intelligence/Size of 6, the difference of it is 3, and when you would divide that in two, the number that you will get out of it is 1.5.. Since you have a .5 extra Intelligence/Size it will be rounded up, and what is left will be the number that gets added on the Intelligence/Size of the parent with the lowest of it.. Which is Parent A with the Intelligence/Size of 3, you than add the number on it that you got out of the dividing, and that would be 2, the Hatchlings will have a Intelligence/Size of 5 in the end.. So it would look like this.. 3 - 6 = 3 3 2 = 1.5 ( .5 gets rounded up, making it 1) 3 + 2 = 5
Even if a parent only has 1 point of difference between them in Intelligence/Size, it will always get rounded up.
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Post by Twilight-Claw on Feb 7, 2018 11:29:47 GMT -6
Breeding Program
----------------------------------------------------------------------------------------------------------------------------- Daisuke Clan: Clan Size: 5 Intelligence: 4 Movements: Crawl, Leap, Flight Abilities: Light Immunity Moves: Wing Buff, Snatch, Claw Breath: Awe Innate Magic: --
X
Kitava Clan: Clan Size: 4 Intelligence: 6 Movements: Crawl, Flight Abilities: -- Moves: -- Breath: Awe Innate Magic: --
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Offspring lashak Clan: Clan Size: 5 Intelligence: 5 Movements: Crawl, Leap, Flight Abilities: Light Immunity Moves: Wing Buff, Snatch, Claw Breath: Awe Innate Magic: --
X Option 1
Offspring Galathan x Makiyan Clan: Clan Size: 4 Intelligence: 5 Movements: -- Abilities: Umbral Bond, ?? Moves: Nether Claw, ?? Breath: -- Innate Magic: --
X Option 2
Galathan Clan: Clan of Steel Size: 4 Intelligence: 4 Movements: Crawl, Leap, Burrow Abilities: Iron Will, Stone Skin Moves: Bash Breath: None Innate Magic: None
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Offspring lashak Clan: Clan Size: 5 Intelligence: 4 Movements: Crawl, Leap, Flight Abilities: Iron Will, Stone Skin Moves: Wing Buff, Snatch, Bash Breath: Innate Magic: --
X
Makiyan Clan: Clan of the Umbral Will Size: 4 Intelligence: 6 Movements: Crawl, Leap Abilities: Umbral Bond Moves: Nether Claw, Darkness Breath: Fear Innate Magic: Shadow Bind
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Offspring lashak Clan: Clan Size: 5 Intelligence: 5 Movements: Crawl, Leap, Flight Abilities: ??, Umbral Bond Moves: Wing Buff, Nether Claw, ?? Breath: -- Innate Magic: --
X
Breed Intelligence Clan: Clan Size: 3 Intelligence: 7 Movements: -- Abilities: -- Moves: -- Breath: -- Innate Magic: --
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Offspring lashak Clan: Clan Size: 4 Intelligence: 6 Movements: Crawl, Leap, Flight Abilities: ??, Umbral Bond Moves: Wing Buff, Nether Claw, ?? Breath: -- Innate Magic: --
X
Breed Intelligence Clan: Clan Size: 3 Intelligence: 7 Movements: -- Abilities: -- Moves: -- Breath: -- Innate Magic: --
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Offspring lashak Clan: Clan Size: 4 Intelligence: 7 Movements: Crawl, Leap, Flight Abilities: ??, Umbral Bond Moves: Wing Buff, Nether Claw, ?? Breath: -- Innate Magic: --
X
Nanaiyesh Clan: Clan of Thalassa Size: 2 Intelligence: 8 Movements: Crawl, Swim Abilities: Water Immunity Moves: Scratch, Deluge, Illusion Breath: None Innate Magic: Gift of Sea
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Offspring lashak Clan: Clan Size: 3 Intelligence: 8 Movements: Crawl, Leap, Flight Abilities: ??, Umbral Bond Moves: Nether Claw, Deluge, Illusion Breath: -- Innate Magic: --
X
Shalaya Clan: Clan of Sacred Hope Size: 2 Intelligence: 9 Movements: Flight Abilities: Diurnal Spirit Moves: Intangible Body, Bathe in Light Breath: Healing Innate Magic: Dazzle Lights
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Offspring lashak Clan: Clan Size: 3 Intelligence: 9 Movements: Crawl, Leap, Flight Abilities: ??, Umbral Bond Moves: Nether Claw, Deluge, Illusion Breath: Healing Innate Magic: --
~~~~~~~~~~~~~~~~ Ideal one to try as end result the most
Offspring lashak Clan: Clan Size: 4+ Intelligence: 9 Movements: Crawl, Leap, Flight Abilities: Light Immunity, Umbral Bond Moves: Nether Claw, Intangible Body, Illusion Breath: Healing/Fire/Fear Innate Magic: --
Or
Offspring lashak Clan: Clan Size: 4+ Intelligence: 9 Movements: Crawl, Leap, Flight Abilities: Light Immunity, Iron Will Moves: Bathe In Light, Intangible Body, Illusion Breath: Healing/Fire/Fear Innate Magic: --
Possible gender/personality as end result Gender: Female Sexuality: Bisexual Personality: While he possesses a female body, he is in his opinion a male in mind. He is less inclined to actually care about it much, as aside from scent and voice pattern it is hardly visible what he actually is in gender, and doesn't feel it affects his day to day duties. He is in fact proud of who he is, and will strike back at any who try to belittle him for it. He has a slight tendency for being a mother hen against those he cares about and considers fragile if only in body compared to him. Magic Spells (18): Trick of the Incubus, 10 (8) Insulate, 1 (7) Voice 1, 6 ? Foresight 6, 0 ?
Second soul bonded Draconic? Offspring lashak Clan: Clan Size: 4+ Intelligence: 9 Movements: Crawl, Leap, Flight Abilities: Fire Resistance, Umbral Bond Moves: Nether Claw, Intangible Body, Illusion Breath: Healing/Fire/Fear Innate Magic: --
Draconic - Species Draconics - Group of Dracon's Dracon - Single Draconic, usually used for child, not gender specific Draconess - Female Draconic Draconare - Male Draconic
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Post by Twilight-Claw on Feb 7, 2018 11:31:57 GMT -6
Family Tree
----------------------------------------------------------------------------------------------------------------------------- Info; The parents will be first seen above, with there names, and just besides it there gender (F=Female M=Male), the name of there owners are standing on it when they first bred, so if it happens the parent isn't with that particular owner anymore, you can still see with who the original owner was, when being bred.. The offspring they produced are below them, with there ID.. Or so to say, the name of there very own special code they got when been born.. This is to keep track of them somewhat.. Notes; First breeding I did with my Draconics that produced 5 hatchlings.. The breeding started on Dec 8, 2007, 2:39pm and ended on Dec 22, 2007, 3:42pm, 37 posts where made in it. The hatchlings came on Mar 5 2008, 08:48..insert code here
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