There's certainly a lot of frightful creatures that go bump in the night, but rarely are there any that go 'click'. And yet, that is one of the tell-tale signs that one of these half-breeds are up and about close by. There is not all too much concrete about them as much of their potential tends to lie in what manner of magics they end up learning, but a few physiological quirks are the same across all. Whether curious or a trickster, all of these half-breeds have an innate sense of caution and fearfulness. In large part it comes from their more underdark-dwelling parents, though the private nature of the maliis certainly doesn't help. The rest of the reason comes from their build - for their size, they are quite frail compared to some other creatures, thus they are more made for avoiding dangers than confronting them. Able to walk the shadows and use tools in equal measure makes their skillsets more in the line of 'brains' than 'brawn'. In this the owners would do well to study their creatures and help them reach new potentials, before they could truly know how to properly handle them. This is especially true due to their wings, thin and delicate segmented membranes, quote sensitive to air flows and pressures. Something which, along with their clicking vocalizations, aids them in navigating the darkness of the tunnels. Unfortunately this also makes them reflexively recoil from touch even by those they deem trustworthy, which can make handling a creature such as this an art of patience. But, perhaps, given enough time and practise, even these creatures could develop a trust with their owner not unlike how the malii are rumoured to.. and on that day, they might not even flinch.
'Gorger/Fatty' or 'She eats much' Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding), 50 (flying) Notes: Found rather than taken from the labs. Will stop to eat from all prey. Stamina: 5 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Forest Dweller Moves: Climb, Gash, Bite
'Stone-Breaker' or 'She breaks rocks' Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding) Notes: A mount to reach the mines, a beast of burden to pull the spoils, a hunter to kill what hides in the shadows. Breed- Black Parent #1: Offspring (Suros) Parent #2: Offspring (Ichor) Stamina: 7 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 3 Special Abilities: Desert Dwelling, Fly, Fire Resistance Moves: Climb, Gash, Bite, Tail Strike, Breathe Fire
Cunning: 2 Critter Average Top Speed: 25 mph Power Levels: 3 Notes: Due to the way it was purchased, it is not connected to Haix. Or anyone. Stamina: 3 Strength: 4 Resistance: 5 Dexterity: 3 Mentality: 0 Special Abilities: Psychic Weakness, Empathetic Link, Opposable Thumbs, Fly Moves: Punch
Cunning: 6 Mystic Average Top Speed: 30 mph, 100 (flying), 60 (swimming) Power Levels: 1 (baby), 3 (juvie), 6 (mature) Notes: Nullified. Has no will, no thoughts beyond those of a machine seeking orders. Treat similar to Samurai Formica. Can no longer gain loyalty, did reach 25 loyalty as nullification was completed. Stamina: 5 Strength: 7 Resistance: 6 Dexterity: 7 Mentality: 5 Special Abilities: Swim, Fly Moves: Dodge, Bite, Summon Wooden Spear, Verdant Growth
Cunning: 1 Dense Average Top Speed: 5 mph, 10 mph flying Notes: Infinite stomach storage, may be used for such if a high enough loyalty Stamina: 3 Strength: 6 Resistance: 4 Dexterity: 2 Mentality: 0 Special Abilities: Fly Moves: Crunch
Cunning: 1 Dense Average Top Speed: 5 mph Notes: May cause painful infection upon being touched. Stamina: 4 Strength: 2 Resistance: 2 Dexterity: 2 Special Abilities: Fire Weakness, Cold Weakness, Malleable Form Moves: Spore, Infect Knows: Name, No, Spore, Deceptive Lure
Size: 2 Cunning: 3 Animal Average Top Speed: 5 mph, 15 mph gliding Power Levels: 1 Special Requirements: None Notes: If you ever lose her again. Don't. Stamina: 1 Strength: 0 Resistance: 1 Dexterity: 3 Mentality: 0 Special Abilities: Thorny Body, Glide Moves: Jump, Climb, Nibble Tricks: Name, No, Come
This little creature was discovered in the pine woodlands of the northern mountains.. it is known that they live in trees, and sleep during the day... and, are able to glide. Be wary of the quills on their backs.. they hurt.
Halfbreed: Rhyser Cunning: 3 Animal Average Top Speed: 25 mph, 70 (Fly) Power Levels: 6 Special Requirements: None Notes: Don't. Stamina: 9 Strength: 8 Resistance: 6 Dexterity: 5 Mentality: 2 Special Abilities: Fly, Alpha Moves: Bite, Poison Sting, Claw, Balefire Size Chart Reference: 6
These large and majestic creatures can easily soar through the skies for hours. Not only that, but they are large enough (with enough wing power, thanks to their Gallor parent) to carry not one rider with ease and dexterity - but two. Their head-plate does protect them quite a great deal from attacks. They not only have all these marvelous features - but they have four feet, and two wings! Luckily, their ethereal fire does not harm the rider, if they like them well enough.
Cunning: 4 Beast Average Top Speed: 25 mph, 85 mph (flying), 50 mph (swim) Special Requirements: Level 5 (to train) Size Chart: ? Power Levels: 6 Notes: Loyalty 10 (to respect) Stamina: 8 Strength: 6 Resistance: 6 Dexterity: 7 Mentality: 3 Special Abilities: Fly, Commanding Presence, Lava Bathe, Telepathy Moves: Rend, Breathe Fire, Sonic Blast, Lifetap, Chain Lightning
Biology: "If you see the dragon fly, best you drink the flagon dry." There are many creatures in the world which could petition for the title of 'dragon' and most would make it a fair contest - are they not all 'dragons' in their own ways, their own manners? And yet these crossbreeds would set forth a challenge not so easily beat, for they carry the combined blood of nearly all such creatures, in one. When one thinks of dragons they immediately think of fire. As much is true with these creatures as well, for they not only are able to breathe it but also find it a comforting source for a bath. The crack of their wings combined with the tremble of their roar can send shockwaves through the air strong enough to bend trees and if that wasn't enough the very mane crackles and flickers with subtle static - should a battle take a turn for the unfavourable, well.. the draconic pride would not allow for their enemies to win without a cost. In other cases, they can even weave the lifelines of their foes, to better even the odds in their favour, bringing even mighty foes down to their level. Sufficed to say, they can be a handful. With enough tat-lungian pride within them, they have a distinct sense of self importance and thus, do not necessarily view humanoids as equal in measure. Curiosity might draw them to pick minds for thoughts and ideas, but it generally takes a while before they can deem any one humanoid more worthwhile than the rest. When angered, there is a fury bordering on instability, that vague, frail balance of staying in control passed down from the rather explosive and chaotic parentage, barely kept in check by the pride. But, once proven to, they can become quite loyal, even if a little uncompromising. After all: "It's a metaphor of human bloody existence, a dragon. And if that wasn't bad enough, it's also a bloody great hot flying thing."
Half-breed: ?? Cunning: 3 Animal Average Top Speed: 35 mph, 35 mph (flying) Special Requirements: None Size Chart: 6 Power Levels: 6 Notes: Loyalty 15 (to tame) Stamina: 14 Strength: 8 Resistance: 6 Dexterity: 3 Mentality: 2 Special Abilities: Fly, Iron Will, Commanding Presence, Thorny Body, Electrical Resistance Moves: Gash, Thunder, Ker-zaap!, Euphoric Goop
It's difficult enough to stop a moving freight train, but what about one that can.. well, fly? Something that is essentially a ton of bricks, scales and muscles, and with an unfriendly disposition to boot? Thankfully, despite their ability to, these creatures prefer to remain grounded unless otherwise necessary and with good reason - their bulk, the very thing to make them formidable and technically supported by their wingspan, also makes them quite ungainly fliers. They aren't all too hot a running on the ground either, but then, when all you seek is peace and quiet there's thankfully no need to even bother with either. Outwardly they are certainly very imposing creatures, with broad bone-filled frills, large muscles and pretty much covered in spikes all over. To tackle or grapple with one is to basically lose a battle to a shredder mixed with a brick wall. And they aren't so easily taunted by more mental things either, but rather tend to project an aura of their own. For anything threatening (or annoying, or simply intruding) far away, they vibrate the horns of their crest until a high-pitched sound builds to a crescendo, released as a bolt of lightning at the target. For anything close a simple stomp will do.. or perhaps they merely spit and drool on them, for the saliva is another danger all on its own.. Often it is used to hunt, if their omnivoric tendencies leave them no other source of sustenance to be found - the creatures need but one bite to infect the prey, then slowly lumber after until the drool does its work in the prey's nervous system, rendering it an easy, docile catch. When all this comes together it is no wonder then that these creatures can be incredibly difficult to tame, at first, being unimpressed by shows of strength and generally only looking forward to the next meal, hardly a care in the world for other things. But, with persistence, a dollop of caution and no small amount of effort, they could be turned into something much, much more towards their owners.
Half-breed: Castorum Cunning: 3 Animal Average Top Speed: 40 mph Special Requirements: Loyalty 10 (to train) Size Chart: 5 Power Levels: 5 Notes: Cannot be used as mounts, except with Ghost Rider. Stamina: 8 Strength: 5 Resistance: 6 Dexterity: 4 Mentality: 2 Special Abilities: Lava Bathe, Carapace, Intimidation Moves: Spectral Bite, Buck, Bone Shift, Incendiary Illusion, Heat Wave, Infernum
Biology: Ever heard of that one legend about a horse with three legs? Well.. up until a certain point the researchers were quite sure these half-breeds had the classical four-leg drive, right up until they began to.. somewhat split themselves apart. The results, though varied, tended to favour heavily a more five-legged build, despite showing no actual benefit or detriment to the overall locomotion of the creatures. Scientifically speaking it was classified as 'morbidly cool'. Similar to their rather infamous chelcauda parent these half-breeds have a tough outer shell that makes up a majority of their defensive capability. However, unlike said parent, these creatures are completely, utterly, hollow of physical material on the inside. The shell is their only skeletal structure - a housing for their spirit and flames - kept together by sinewy parts of muscle and flesh. Because of this, they are quite free of a sense of pain, allowing many armoured parts of the body to be shifted, while the ligaments can be torn apart and mended back together again with rather minimal effort, sometimes adding entire limbs to the equation for a short moment (or causing their maw to stretch all the way to the base of the neck). Temperament-wise they're certainly something to behold.. Every inch the territorial bastards as their 'cauda parent, but with a twist of madness added resulting in perhaps something of an instinct to increase said territories beyond their designated borders. A smart owner will never quite forget that three-legged legend, as they are a handful for any owner, beginner or expert, and Trepuldra would once again like to warn their owners to take heed and caution, for they have wild blood in them and have little to no issue with simply burning down anything they feel like, inanimate or living.. It is a good thing they can manage to forego carnivorous habits in favour of simply consuming their own element as nourishment, lest their hunting grounds truly become a City-wide issue. Again.
Half-breed: Mangrove Cunning: 2 Critter Average Top Speed: 35 mph (swimming) Special Requirements: Level 5 (to train) Size Chart: 8 Power Levels: 8 Notes: None Stamina: 9 Strength: 12 Resistance: 10 Dexterity: 6 Mentality: 3 Special Abilities: Aquatic, Chlorophyll, Jungle Dweller (Water) Moves: Root, Depth’s Hold, Drown, Spore, Wave of Muck Biology: There is a saying, which says: a rolling stone gathers no moss. Evidently it is not the case with floating stones, or rather, floating wood. Broad, heavy, incredibly large and impossibly strange, these half-breeds are no easy task for most trainers to take on. Even those who could claim extensive knowledge of either the pliathor or nyssa (or both) would find themselves at odds and ends when it comes to taming these flotilla forests. Mostly because there is nothing to, technically, 'tame'. These guys have few enough needs and almost next to no requirement of care, so long as the waters in which they're situated have a nutrient rich floor. Most of the time they do not even move, or if so very gradually, preferring to have the currents slowly push them along, making small adjustments along the way. They feed on the sun and what minerals they can absorb from the river- and lakebeds through their roots, stopping only to dig themselves in for a feeding or resting. Too large for most things to prey upon, too tough for others to even bother with, these half-breeds have next to no natural enemies and neither do they hunt for anything or -one themselves. Thus, a trainer who hopes to bond with one such beast must first manage to even achieve its attention - a task all the more difficult seeing as they seem more interested in what is below water in the sands than anything shouting words at them from the shore. But, patience and careful study can give a good enough trainer inklings on the mindset of these beasts. For one, their passive nature exists only so long as they are not irritated. It can take a while to force them from that state. This does not mean they are above acting upon it once they are.. After all, what better way to enrich soil than with organic matter?
Cunning: 3 Animal Average Top Speed: 30 mph Power Levels: 6 Special Requirements: Must have loyalty of at least 15 in order to carry a rider in any way. Size Chart Reference: 5 Notes: Gains a +5 bonus to Dexterity when in the water. Stamina: 9 Strength: 8 Resistance: 6 Dexterity: 5 Mentality: 2 Special Abilities: Swim, Glide, Lone Wolf Moves: Bite, Poison Sting Tricks: Name (1), No Bites (3)
These vicious aquatic creatures are fairly unhappy when on land, but it's not impossible for them to climb along the ground like a bat. They can also glide, if they jump off of a high enough cliff (or mast of a ship) - but their true glory, is in the sea. They can "fly" through the water like a bird takes to the sky. They don't however, like freshwater, and instead prefer salt water. Be patient with it when training, as it's temper and tail-blade are both very dangerous.
Cunning: 3 Animal Average Top Speed: 20 mph Size Chart Reference: 5 Notes: None Stamina: 10 Strength: 5 Resistance: 8 Dexterity: 5 Mentality: 2 Special Abilities: Thorny Body, Double-Headed, Lifeless Moves: Venomous Bite, Hydro Shell, Hidden Mist, Wave of Muck
Biology: You ever hear of that urban legend, about the person who drowned in an ambiguously descriptive pond in the City, for one reason or another related to a water spirit, varied accounts of years back? And how that spirit is said to haunt it's depths still? Of course no-one truly believes such superstition.. Although, with these creature lurking the waters, perhaps its better to keep a closer eye on the deep darkness.. They have no breath to take any more, and so have little concerns for breathing, which is just as well since their ability to swim innately is severely lacking. Neither are they able to become airborne, as the watery formations resembling wings are actually used more as a shield and cannot truly carry the weight of their body. This bothers them little, as crawling along the bottom of the pool works much more to their liking. Truth be told, there is little 'body' to go with these particular crossbreeds, as nearly half of it is compromised of water trapped between a mish-mash of plant-based filaments, occasionally anchored to a part of a skeleton. Whether its the water, the plant or the bone which houses the awareness of the creature is anyone's guess, but a certain fact is their innate crave or need for a water source, which replenishes their own bodily reserve. These pools, ponds or even parts of lake, when chosen, will become their undisputed territories, which will be defended against any contenders, large or small. Only those truly trusted are allowed close or into these ponds, if not used to protect and hide those they are loyal to from harm. Unfortunately, much as the story went, these benevolent spirits do not quite understand the need for breathing air..
Cunning: 3 Animal Average Top Speed: 25 mph, 100 (flying) Notes: As adults, because they have not yet grown to their full size they can only carry ONE rider at a time. And if they are carrying a rider while flying, they can fly - but do not get the dex bonus of "fly". Stamina: 4 Strength: 4 Resistance: 5 Dexterity: 5 Mentality: 2 Special Abilities: Fly, Swim Moves: Bite, Poison Sting, Climb
Jack: Thanks for the notice!
May 28, 2020 10:05:26 GMT -6
Darky: Heads up: there's a chance you might notice Trepuldra images having loading issues on June 3rd, for about 3h. No need to panic, Veebimajutus just notified there's going to be some scheduled maintenance, is all x3
May 28, 2020 10:05:06 GMT -6
Fiera Ferella: right??? i was really hoping i could find one of those pachee before the season was out.
May 26, 2020 18:51:32 GMT -6
Fanged: Oh wow that's an awesome garden find FF
May 26, 2020 18:13:26 GMT -6
Riku: Oh how perfect! I woke up wanting to post (unexpected, but yay) and saw I had a reply. <3 Meant to be.
May 26, 2020 6:40:43 GMT -6
Twilight-Claw: I really, really love all the updates that have come~! <3
May 24, 2020 2:12:37 GMT -6
Fiera Ferella: np!!! I hope y'all like it!
May 23, 2020 13:45:06 GMT -6
Riku: What an awesome update, staff! Thanks for that! <3
May 23, 2020 12:06:52 GMT -6
Jack: All have been found!
May 23, 2020 9:53:27 GMT -6
Jack: Might want to be on the lookout for anything... odd
May 22, 2020 23:51:22 GMT -6
Fiera Ferella: Yeah it’s definitely a coincidence but wow did it work out well for us! XD
May 22, 2020 6:43:27 GMT -6
Silver: I'm pretty sure that was just a coincidence, but it sure feels lucky!
May 22, 2020 2:07:09 GMT -6
Riku: So did you guys make this hosting switch perfectly RIGHT before pb broke? >.< Thaz crazy. It’s a huge relief and I’m very glad we’ve come to this. <3
May 22, 2020 1:41:01 GMT -6
Fiera Ferella: It’s free up to a certain number of GB, which we haven’t hit yet.
May 21, 2020 6:46:33 GMT -6
Twilight-Claw: Is the site that is going to be used to host all those images also the type you'd need to pay for? (definitely noticed the broken images yeah. Photobucket feels like it is standing on its last legs. X3 )
May 21, 2020 0:13:57 GMT -6
Morgan: I'm just kinda nervous about them going down before things get moved over completely. It's prolly nothing to be worried about though. :3
May 20, 2020 22:13:15 GMT -6
Fiera Ferella: Thank goodness we're moving out of there? XD
May 20, 2020 21:59:22 GMT -6
Renathan: Ugh, photobucket has the images broke again. x3
May 20, 2020 21:18:53 GMT -6