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Post by Alma on Jan 25, 2020 13:07:28 GMT -6
Page 1: Working Creatures(Involved with Goal of any kind) Page 2/3: Purely Collection Page 4: OoC -> Talbot
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Post by Alma on Jan 25, 2020 13:07:40 GMT -6
-The Trove- Loot Storage-Equipment- -Treasure Hunters- Walker Male?|Amethyst Gem Drake 47.1/47.1 Greedy miner Cunning: 3 Animal Average Top Speed: 25 mph Notes: Stamina: 1 Strength: 2 Resistance: 3 Dexterity: 2 Mentality: 0 Special Abilities: Mechanical Mind, Stone Skin, Gleam Moves: Burrow(8), Nip(1), Claw(2) Tricks: Don't Eat That-2
Hopper Female | Scarab Karzik 11.1/11.1 Cunning: 3 Animal Average Top Speed: 15 mph, 40 mph (flying) Power Levels: 3 Special Requirements: None Notes: None Stamina: 1 Strength: 2 Resistance: 4 Dexterity: 3 Mentality: 5 Special Abilities: Fly(3) Moves: Sonic Waves, Echolocation, Bound Tricks: Hold(1), Drop(1), Get('Message')(1), Wear harness(1), Carry Load(2), Location(Haix)(1)
Jeff Male | Mini Tunnel Worm 0.0 | 0.0 Cunning: 1 Dense Average Top Speed: 20 mph Stamina: 1 Strength: 0 Resistance: 1 Dexterity: 3 Mentality: 0 Special Abilities: Cave Crawler Moves: Burrow, Devour, Shred
These creatures struggle to understand even simple concepts, and they can be difficult to train because of it. They will follow instructions very literally, even if it’s not a good idea. (For example, they might ‘go’ without ever thinking of when to ‘stop’ unless you tell them.) Thankfully, not many (natural) creatures are this dumb.
Stalker ? ? ? | Maluzik 38.0/38.0 Half-breed: Maluzik Cunning: 4 Beast Average Top Speed: 30 mph, 40 mph (flying) Special Requirements: Level 5 (to train) Size Chart: 3 Power Levels: 3 Notes: None Stamina: 2 Strength: 2 Resistance: 2 Dexterity: 4 Mentality: 5 Special Abilities: Fly, Shadow Resistance, Opposable Thumbs, Magical Touch Moves: Echolocation, Poison Sting, Shadow Meld Knows: Fly(3), Land(1), Echolocation(5), Poison Sting(2), Shadow Meld(8)
There's certainly a lot of frightful creatures that go bump in the night, but rarely are there any that go 'click'. And yet, that is one of the tell-tale signs that one of these half-breeds are up and about close by. There is not all too much concrete about them as much of their potential tends to lie in what manner of magics they end up learning, but a few physiological quirks are the same across all. Whether curious or a trickster, all of these half-breeds have an innate sense of caution and fearfulness. In large part it comes from their more underdark-dwelling parents, though the private nature of the maliis certainly doesn't help. The rest of the reason comes from their build - for their size, they are quite frail compared to some other creatures, thus they are more made for avoiding dangers than confronting them. Able to walk the shadows and use tools in equal measure makes their skillsets more in the line of 'brains' than 'brawn'. In this the owners would do well to study their creatures and help them reach new potentials, before they could truly know how to properly handle them. This is especially true due to their wings, thin and delicate segmented membranes, quote sensitive to air flows and pressures. Something which, along with their clicking vocalizations, aids them in navigating the darkness of the tunnels. Unfortunately this also makes them reflexively recoil from touch even by those they deem trustworthy, which can make handling a creature such as this an art of patience. But, perhaps, given enough time and practise, even these creatures could develop a trust with their owner not unlike how the malii are rumoured to.. and on that day, they might not even flinch.
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Post by Alma on Jan 25, 2020 13:07:57 GMT -6
-- x2 x2 --- Blarg Whale Cunning: 2 Critter Average Top Speed: 20 mph Power Levels: 4 Special Requirements: None Notes: None Stamina: 13 Strength: 4 Resistance: 2 Dexterity: 1 Mentality: 0 Special Abilities: Aquatic, Buoyancy, Cold Resistance Moves: Struggle Chum Mud Ramfish Cunning: 3 Animal Average Top Speed: 15 mph swimming Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 2 Resistance: 7 Dexterity: 2 Mentality: 0 Special Abilities: Aquatic, Stone Skin Moves: Body Slam, Nip Size: 4 Description: The Ram Fish, despite it's name - is not related to a Ram, but is rather named for it's bony plate upon it's head - which it uses to.. you guessed it - ram into things. It's a rather large creature, and like most of the creatures listed here - quite intelligent. They are a more primal creature though - and prefer to stun their prey (by ramming into them), then snapping them up in their jaws. Their long fins are not very delicate, but rather can move much like hands, helping them to "crawl" along the rocky bottom of the rivers and reefs.
Bruce River Halberd Shark Cunning: 2 Critter Average Top Speed: 45 mph swimming Power Levels: 6 Special Requirements: None Notes: Traded for from the Curious Collections Stamina: 8 Strength: 10 Resistance: 4 Dexterity: 7 Mentality: 1 Special Abilities: Aquatic, Frenzy, Intimidation Moves: Crunch, Devour Halberd Shark Size: 5
Description: The Halberd Shark is by far one of the most prized creatures of the water. It is also one of the most dangerous. Did we mention it's intelligent enough to be trained? Oh yeah, these things are awesome. Unfortunately, if you catch one - you do sort of start with a negative amount of loyalty... after all, why would they take commands from their food? As their name implies, they have several metal-like "horns" on their body - which are extrememly sharp. The older the shark, the larger their "Halberd"... We would like to suggest not holding onto it.
Dunk No longer a rock, now a fish Cunning: Uh. Fish? Average Top Speed: 5 mph Power Levels: 0 Special Requirements: THIS IS MY FISHY BOI Stamina: 1 Strength: 0 Resistance: 0 Dexterity: 1 Mentality: 0 Abilities: Buoyancy Moves: None
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Post by Alma on Jan 25, 2020 13:08:07 GMT -6
Itzi Female | Yin Harachiu 15.2 | 15.2 Cunning: 5 Sentient Average Top Speed: 10 mph, 30 mph (flying) Power Levels: 1 Special Requirements: None Notes: None Stamina: 1 Strength: 0 Resistance: 0 Dexterity: 3 Mentality: 1 Special Abilities: Gleam, Speak(4-Foreign Language: Rank 2(Common)), Fly(3) Move: Sparkling Dust(5) Loyalty:15 (+2 if flower was egg)
Fungus Fungus Lizard | Magical Mussimander 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph Notes: None Stamina: 1 Strength: 0 Resistance: 0 Dexterity: 4 Mentality: 0 Special Abilities: Natural Antivenom Moves: Dodge, Intoxication, Euphoric Vapors
T'virus Fungus | Kiseiseibutsu 11.0 | 11.0 Cunning: 1 Dense Average Top Speed: 5 mph Notes: May cause painful infection upon being touched. Stamina: 4 Strength: 2 Resistance: 2 Dexterity: 2 Special Abilities: Fire Weakness, Cold Weakness, Malleable Form Moves: Spore, Infect Knows: Name, No, Spore, Deceptive Lure
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Post by Alma on Jan 25, 2020 13:08:26 GMT -6
Mullet Level: 0.0 Loyalty: 0.0 Half-breed: Orbicus Cunning: 3 Animal Average Top Speed: 25 mph Special Requirements: None Size Chart: 2 Power Levels: 3 Notes: Gains loyalty at twice the normal rate. Stamina: 5 Strength: 4 Resistance: 2 Dexterity: 3 Mentality: 1 Special Abilities: Pack Instincts (Vulticus), City Dweller, Loosen Fur Moves: Bite, Healing Drop, Deceptive Lure
By the prickling of our thumbs, something.. adorable?.. this way comes. Despite a more than predator-rich background these crosses actually have quite amiable natures, suggesting the cover really does describe the book quite well, so to speak. They feel at home near humanoids and the humanoid homes are basically their preferred habitat, quite similar to the concept of dogs compared to their otherwise more wolf-like vultici parentage. A relatively short, but very thick coat of fur keeps them warm enough in most weather, though the dead of winter may require a jacket to be worn just in case. A bit more lankier than either of their more canid parents, the long back legs make for impressive ability to reach higher places if stood up on, though the shorter front ones tend to make them no quicker at running than most other creatures. They do have a small amount of magic in them, however diluted, and most of it is concentrated in their orbs, something they don't mind using in play to lure others closer before that joyful pounce. Despite their orbaru parentage, these crosses do not have a natural rejection to combat, even though they do have a slight aversion to it - they would much rather prefer play and company over aggression and violence, something which makes them perfect creatures of comfort and recovery. Indeed, the only time in which one could turn more aggressive is if it were in direct defense of its owner from other aggression, a state not easily pushed into, and even then only far enough to get the owner to safety before reverting back to their caring, attentive natures.
WAIT HOW DID THESE GET IN NOTDOG'S CAGE? Jack | Russel
Windrunner Vulticus | Bloodpaw Vulticus
0.0 | 0.0 0.0 | 0.0 Current Life Stage: Juvenile Cunning: 3 Animal Average Top Speed: 35 mph Power Levels: 1 (baby), 3 (juvie), 5 (adult) Special Requirements: None Notes: Vulticus gain loyalty at 2x the normal rate Stamina: 3 Strength: 3 Resistance: 3 Dexterity: 4 Mentality: 3 Special Abilities: Pack Instincts, Super-Luck Moves: Bite | Stamina: 3 Strength: 5 Resistance: 3 Dexterity: 3 Mentality: 2 Special Abilities: Pack Instincts, Hardy Moves: Bite |
A Windrunner Vulticus is noticed at birth by the Seers. If a Seer is in the pack, the Windrunner will live, and be marked forever by “ley lines” upon it’s hide, that “provide the pup with luck and speed”, which it will greatly need in it’s life. You see, the Windrunners are runts. Windrunners are small, weak, sickly. Without the “say so” of a Seer, the adult Vulticus will kill their own pup – so the sickly thing would not take needed milk or meat from it’s healthier brothers and sisters. A Seer however, prevents this from happening, if in fact a Seer is within’ the pack.
Windrunners start small, and stay small. They can hunt, but are never strong enough to be a skilled hunter. They have no “seer eye”, and thus cannot learn to do magic – even chewing of plants to make salves is beyond the reach of their brains (as it is for any non-seer). They are what most pack-members would consider “useless”, and are usually at the bottom of the pack social structure. However, they are called “runners” for a reason. Their lighter bodies make them quicker, more agile. They can travel longer distances without tiring, and… some say, have a bit of extra-ordinary luck about them. If a pack has a Runner, it has a scout, a spy, a clown. Though they usually prefer to stay around the den and watch over the younger pups. | Bloodpaws are also marked at birth. They are given a “paw” on the side of their haunch. They grow to be one of the largest of the pack-members, and because of their strength and dominance in personality, they tend to be the Alphas of the pack. Right from a young age, these pups tend to get into the most fights with their brothers and sisters, and rarely back down from a challenge. “Fox in the den? I can take it!” … Not a lot of Bloodpaws survive to reach adulthood. And those that do… well, “survival of the fittest” speaks for itself. The Bloodpaws are the “elite” hunters and huntresses. They usually lead all hunts, and while the other Vulticus flank the Regal Galabex, it would be the Bloodpaw that makes the first leap at it’s throat. They don’t tend to enjoy the presence of man – and often lead their packs to slaughter them upon finding their scent. It is only when there is a Seer in the pack, that a Bloodpaw is usually swayed away from this sort of behavior… For all pack-members, even an Alpha Bloodpaw will listen (even if begrudgingly) to a Seer.
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? Level: 0.0 Loyalty: 2.0 Stuffed Vulticus VSC Stamina: 3 Strength: 2 Resistance: 1 Dexterity: 6 Mentality: 3 Special Abilities: Lifeless Moves: Bite, Dash, Mind Soothe, Provide Warmth
? Level: 0.0 Loyalty: 0.0 Halfbreed: Thunderossle Cunning: 4 Beast Average Top Speed: 35 mph Power Levels: 8 Special Requirements: None Notes: Traditional (bull) Land Riding to ride. Herbivore, golossle x thundergug. Stamina: 12 Strength: 16 Resistance: 5 Dexterity: 4 Mentality: 3 Special Abilities: Hardy, Gleam Moves: Horn Strike, Charge, Solidify Size Chart Reference: 6
Strong, sure, and intelligent. Large too. Wow, what a combo, right? Plus - most of them are a metallic! Shimmery! :D
Shaka Level: 0.0 Loyalty: 2.0 Halfbreed: Rhyser Cunning: 3 Animal Average Top Speed: 25 mph, 70 (Fly) Power Levels: 6 Special Requirements: None Notes: Don't. Stamina: 9 Strength: 8 Resistance: 6 Dexterity: 5 Mentality: 2 Special Abilities: Fly, Alpha Moves: Bite, Poison Sting, Claw, Balefire Size Chart Reference: 6
These large and majestic creatures can easily soar through the skies for hours. Not only that, but they are large enough (with enough wing power, thanks to their Gallor parent) to carry not one rider with ease and dexterity - but two. Their head-plate does protect them quite a great deal from attacks. They not only have all these marvelous features - but they have four feet, and two wings! Luckily, their ethereal fire does not harm the rider, if they like them well enough.
Errol Level: 18.0 Loyalty: 20.0 Cunning: 4 Beast Average Top Speed: 25 mph, 85 mph (flying), 50 mph (swim) Special Requirements: Level 5 (to train) Notes: Looks like an Errol, don't he? Size Chart: ? Power Levels: 6 Notes: Loyalty 10 (to respect) Stamina: 8 Strength: 6 Resistance: 6 Dexterity: 7 Mentality: 3 Special Abilities: Fly(3), Commanding Presence, Lava Bathe, Telepathy Moves: Rend(3), Breathe Fire(7), Sonic Blast(4), Lifetap, Chain Lightning
Biology: "If you see the dragon fly, best you drink the flagon dry." There are many creatures in the world which could petition for the title of 'dragon' and most would make it a fair contest - are they not all 'dragons' in their own ways, their own manners? And yet these crossbreeds would set forth a challenge not so easily beat, for they carry the combined blood of nearly all such creatures, in one. When one thinks of dragons they immediately think of fire. As much is true with these creatures as well, for they not only are able to breathe it but also find it a comforting source for a bath. The crack of their wings combined with the tremble of their roar can send shockwaves through the air strong enough to bend trees and if that wasn't enough the very mane crackles and flickers with subtle static - should a battle take a turn for the unfavourable, well.. the draconic pride would not allow for their enemies to win without a cost. In other cases, they can even weave the lifelines of their foes, to better even the odds in their favour, bringing even mighty foes down to their level. Sufficed to say, they can be a handful. With enough tat-lungian pride within them, they have a distinct sense of self importance and thus, do not necessarily view humanoids as equal in measure. Curiosity might draw them to pick minds for thoughts and ideas, but it generally takes a while before they can deem any one humanoid more worthwhile than the rest. When angered, there is a fury bordering on instability, that vague, frail balance of staying in control passed down from the rather explosive and chaotic parentage, barely kept in check by the pride. But, once proven to, they can become quite loyal, even if a little uncompromising. After all: "It's a metaphor of human bloody existence, a dragon. And if that wasn't bad enough, it's also a bloody great hot flying thing."
Khrosh
Level: 15.0
Loyalty: 15.0
Gender: Male
Half-breed: ?? Cunning: 3 Animal Average Top Speed: 35 mph, 35 mph (flying) Special Requirements: None Size Chart: 6 Power Levels: 6 Notes: Loyalty 15 (to tame) Stamina: 14 Strength: 8 Resistance: 6 Dexterity: 3 Mentality: 2 Special Abilities: Fly(3), Iron Will, Commanding Presence, Thorny Body, Electrical Resistance Moves: Gash(3), Thunder, Ker-zaap!(5), Euphoric Goop(4)
It's difficult enough to stop a moving freight train, but what about one that can.. well, fly? Something that is essentially a ton of bricks, scales and muscles, and with an unfriendly disposition to boot? Thankfully, despite their ability to, these creatures prefer to remain grounded unless otherwise necessary and with good reason - their bulk, the very thing to make them formidable and technically supported by their wingspan, also makes them quite ungainly fliers. They aren't all too hot a running on the ground either, but then, when all you seek is peace and quiet there's thankfully no need to even bother with either. Outwardly they are certainly very imposing creatures, with broad bone-filled frills, large muscles and pretty much covered in spikes all over. To tackle or grapple with one is to basically lose a battle to a shredder mixed with a brick wall. And they aren't so easily taunted by more mental things either, but rather tend to project an aura of their own. For anything threatening (or annoying, or simply intruding) far away, they vibrate the horns of their crest until a high-pitched sound builds to a crescendo, released as a bolt of lightning at the target. For anything close a simple stomp will do.. or perhaps they merely spit and drool on them, for the saliva is another danger all on its own.. Often it is used to hunt, if their omnivoric tendencies leave them no other source of sustenance to be found - the creatures need but one bite to infect the prey, then slowly lumber after until the drool does its work in the prey's nervous system, rendering it an easy, docile catch. When all this comes together it is no wonder then that these creatures can be incredibly difficult to tame, at first, being unimpressed by shows of strength and generally only looking forward to the next meal, hardly a care in the world for other things. But, with persistence, a dollop of caution and no small amount of effort, they could be turned into something much, much more towards their owners.
Hekesh Level: 13.0 Loyalty: 10.0 Gender: Female Half-breed: Castorum Cunning: 3 Animal Average Top Speed: 40 mph Special Requirements: Loyalty 10 (to train) Size Chart: 5 Power Levels: 5 Notes: Cannot be used as mounts, except with Ghost Rider. Stamina: 8 Strength: 5 Resistance: 6 Dexterity: 4 Mentality: 2 Special Abilities: Lava Bathe, Carapace, Intimidation Moves: Spectral Bite(4), Buck, Bone Shift, Incendiary Illusion(4), Heat Wave(5), Infernum
Biology: Ever heard of that one legend about a horse with three legs? Well.. up until a certain point the researchers were quite sure these half-breeds had the classical four-leg drive, right up until they began to.. somewhat split themselves apart. The results, though varied, tended to favour heavily a more five-legged build, despite showing no actual benefit or detriment to the overall locomotion of the creatures. Scientifically speaking it was classified as 'morbidly cool'. Similar to their rather infamous chelcauda parent these half-breeds have a tough outer shell that makes up a majority of their defensive capability. However, unlike said parent, these creatures are completely, utterly, hollow of physical material on the inside. The shell is their only skeletal structure - a housing for their spirit and flames - kept together by sinewy parts of muscle and flesh. Because of this, they are quite free of a sense of pain, allowing many armoured parts of the body to be shifted, while the ligaments can be torn apart and mended back together again with rather minimal effort, sometimes adding entire limbs to the equation for a short moment (or causing their maw to stretch all the way to the base of the neck). Temperament-wise they're certainly something to behold.. Every inch the territorial bastards as their 'cauda parent, but with a twist of madness added resulting in perhaps something of an instinct to increase said territories beyond their designated borders. A smart owner will never quite forget that three-legged legend, as they are a handful for any owner, beginner or expert, and Trepuldra would once again like to warn their owners to take heed and caution, for they have wild blood in them and have little to no issue with simply burning down anything they feel like, inanimate or living.. It is a good thing they can manage to forego carnivorous habits in favour of simply consuming their own element as nourishment, lest their hunting grounds truly become a City-wide issue. Again.
Marsh Level: 15.0 Loyalty: 15.0 Gender: Male? Half-breed: Mangrove Cunning: 2 Critter Average Top Speed: 35 mph (swimming) Special Requirements: Level 5 (to train) Size Chart: 8 Power Levels: 8 Notes: None Stamina: 9 Strength: 12 Resistance: 10 Dexterity: 6 Mentality: 3 Special Abilities: Aquatic, Chlorophyll, Jungle Dweller (Water), Danger Sense(10), Hardy(5) Moves: Root, Depth’s Hold, Drown, Spore, Wave of Muck Biology: There is a saying, which says: a rolling stone gathers no moss. Evidently it is not the case with floating stones, or rather, floating wood. Broad, heavy, incredibly large and impossibly strange, these half-breeds are no easy task for most trainers to take on. Even those who could claim extensive knowledge of either the pliathor or nyssa (or both) would find themselves at odds and ends when it comes to taming these flotilla forests. Mostly because there is nothing to, technically, 'tame'. These guys have few enough needs and almost next to no requirement of care, so long as the waters in which they're situated have a nutrient rich floor. Most of the time they do not even move, or if so very gradually, preferring to have the currents slowly push them along, making small adjustments along the way. They feed on the sun and what minerals they can absorb from the river- and lakebeds through their roots, stopping only to dig themselves in for a feeding or resting. Too large for most things to prey upon, too tough for others to even bother with, these half-breeds have next to no natural enemies and neither do they hunt for anything or -one themselves. Thus, a trainer who hopes to bond with one such beast must first manage to even achieve its attention - a task all the more difficult seeing as they seem more interested in what is below water in the sands than anything shouting words at them from the shore. But, patience and careful study can give a good enough trainer inklings on the mindset of these beasts. For one, their passive nature exists only so long as they are not irritated. It can take a while to force them from that state. This does not mean they are above acting upon it once they are.. After all, what better way to enrich soil than with organic matter?
Duchess Female | Sea Lion 6.2 | 0.0 Cunning: 3 Animal Average Top Speed: 30 mph Power Levels: 6 Special Requirements: Must have loyalty of at least 15 in order to carry a rider in any way. Size Chart Reference: 5 Notes: Gains a +5 bonus to Dexterity when in the water. Stamina: 9 Strength: 8 Resistance: 6 Dexterity: 5 Mentality: 2 Special Abilities: Swim, Glide, Lone Wolf Moves: Bite, Poison Sting(2) Tricks: Name (1), No Bites (3)
These vicious aquatic creatures are fairly unhappy when on land, but it's not impossible for them to climb along the ground like a bat. They can also glide, if they jump off of a high enough cliff (or mast of a ship) - but their true glory, is in the sea. They can "fly" through the water like a bird takes to the sky. They don't however, like freshwater, and instead prefer salt water. Be patient with it when training, as it's temper and tail-blade are both very dangerous.
Eekum | Bokum Dead Plants | Trick Tide 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph Size Chart Reference: 5 Notes: None Stamina: 10 Strength: 5 Resistance: 8 Dexterity: 5 Mentality: 2 Special Abilities: Thorny Body, Double-Headed, Lifeless Moves: Venomous Bite, Hydro Shell, Hidden Mist, Wave of Muck
Biology: You ever hear of that urban legend, about the person who drowned in an ambiguously descriptive pond in the City, for one reason or another related to a water spirit, varied accounts of years back? And how that spirit is said to haunt it's depths still? Of course no-one truly believes such superstition.. Although, with these creature lurking the waters, perhaps its better to keep a closer eye on the deep darkness.. They have no breath to take any more, and so have little concerns for breathing, which is just as well since their ability to swim innately is severely lacking. Neither are they able to become airborne, as the watery formations resembling wings are actually used more as a shield and cannot truly carry the weight of their body. This bothers them little, as crawling along the bottom of the pool works much more to their liking. Truth be told, there is little 'body' to go with these particular crossbreeds, as nearly half of it is compromised of water trapped between a mish-mash of plant-based filaments, occasionally anchored to a part of a skeleton. Whether its the water, the plant or the bone which houses the awareness of the creature is anyone's guess, but a certain fact is their innate crave or need for a water source, which replenishes their own bodily reserve. These pools, ponds or even parts of lake, when chosen, will become their undisputed territories, which will be defended against any contenders, large or small. Only those truly trusted are allowed close or into these ponds, if not used to protect and hide those they are loyal to from harm. Unfortunately, much as the story went, these benevolent spirits do not quite understand the need for breathing air..
| | Level: 0.0 Loyalty: 2.0 Gender: Any Half-breed: Cubus Cunning: 6 Mystic Average Top Speed: 25 mph Special Requirements: Level 10 (to train) Size Chart: 2 Power Levels: 3 Notes: None Stamina: 3 Strength: 2 Resistance: 1 Dexterity: 4 Mentality: 5 Special Abilities: Speak, Nightvision, Magical Moves: Deceptive Lure, Illusion, Psychic Distortion | Level: 0.0 Loyalty: 2.0 Gender: Any Half-breed: Cubus Cunning: 6 Mystic Average Top Speed: 25 mph Special Requirements: Level 10 (to train) Size Chart: 2 Power Levels: 3 Notes: None Stamina: 3 Strength: 2 Resistance: 1 Dexterity: 4 Mentality: 5 Special Abilities: Speak, Nightvision, Magical Moves: Deceptive Lure, Illusion, Psychic Distortion |
Biology: "Be careful of the fair rose, for the beautiful bloom has a ring of thorns." Except.. replace 'rose' with 'phantom' and 'thorns' with 'several arachnid arms'. The metaphor really only works the one way. Describing this halfbreed is no simple task, for beauty is often in the eye of the beholder, and things get a little complicated when the visage is heavily modified based on expectation. While not able to read minds, these halfbreeds tend to try and find the most alluring appearance to any given target, sometimes utilizing a fairy-like mist to complete the visual illusion, if necessary. They're certainly not beyond even the cheapest of tricks in that sense, and the tricks can get downright methodical - their mind is a sharp thing, even if they otherwise lack the physical bite. Said mind can be weaponized for any goal they wish to pursue, although the details are often just a bit too far beyond the comprehension of what could be considered 'mortal understanding', though many Mystic and Divine creatures would strongly disagree - to their mind it can be as if they're childish pranks played upon unsuspecting foes. Regardless of the intent, be careful to guard yourself, lest you might find all that strength turned sharply inward. For diet they are somewhat picky, only looking for the best of morsels, be it bugs, fish or even something more.. red meat. As such, a trainer needs to be careful in learning their tricky ways, before they can truly learn to harness all that duplicitous potential.. |
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Post by Alma on Jan 25, 2020 13:08:42 GMT -6
Timeless Loot StorageJanuary-Inkantana -
February-Vakrah Cunning: 4 Beast Average Top Speed: Walking 5 mph, Flying 25 mph Power Levels: 3 Special Requirements: Must be Loyalty 5 to begin training. Stamina: 2 Strength: 1 Resistance: 0 Dexterity: 6 Mentality: 7 Special Abilities: Mimic, Fly, Physical Weakness Moves: Psychic Distortion, Travel by Moonlight March-Faelot -
April-Tiken Tekai Raver Sparkulv0.0 | 0.0 Cunning: 4 Beast Average Top Speed: 40 mph Power Levels: 3 Special Requirements: None Notes: Despite not having opposable thumbs, Sparkulv can learn Blademastery skills as well as Martial Skills. Stamina: 3 Strength: 2 Resistance: 3 Dexterity: 4 Mentality: 3 Special Abilities: Gleam, Complex Thought Moves: Deceptive Lure, Bite, Surprise!
May-Day of Dreaming Cunning: 4 Beast Average Top Speed: 30 mph Power Levels: 3 Special Requirements: None Notes: Shoulder just below human average waist, horns just below top of head Stamina: 2 Strength: 2 Resistance: 1 Dexterity: 4 Mentality: 6 Special Abilities: Ethereal, Magical Moves: Howl, Chilling Aura, Ethereal Claw June-Firefly Festival -
July-Maredian -
August-Ebbedian ?.? ? ? ? | Mareliev 0.0 / 0.0 Cunning: 4 Beast Average Top Speed: Walking 5 mph, Swimming 75 mph Power Levels: 3 Special Requirements: None Notes: Has -4 dexterity while on land. Stamina: 3 Strength: 2 Resistance: 2 Dexterity: 6 Mentality: 2 Special Abilities: Amphibious, Blubber Moves: Crunch, Dodge, Roar
September-Serpent's Dawn -
October-Vai Min Mur Juggler ? ? ? | Bone Familiar 9.4/9.4 Cunning: 4 Beast Average Top Speed: 20 mph Power Levels: 2 Special Requirements: None Notes: None Stamina: 1 Strength: 1 Resistance: 2 Dexterity: 4 Mentality: 2 Special Abilities: Lifeless Moves: Nip(1), Bone Shift(8)
Specter Cunning: 4 Beast Average Top Speed: 40 mph Power Levels: 2 Special Requirements: None Notes: None Stamina: 2 Strength: 0 Resistance: 0 Dexterity: 3 Mentality: 5 Special Abilities: Ethereal Moves: Spook, Spectral Bite, Howl Hungry Flesh Muscle Dragon Cunning: 3 Animal Average Top Speed: 15 mph Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 5 Resistance: 3 Dexterity: 2 Mentality: 1 Special Abilities: Blind, Frenzy Moves: Crunch, Claw, Sticky Tongue Blind Touch Digit Dragon Cunning: 3 Animal Average Top Speed: 20 mph Power Levels: 3 Special Requirements: None Notes: None Stamina: 3 Strength: 4 Resistance: 5 Dexterity: 2 Mentality: 1 Special Abilities: Flutter, Blind Moves: Ebil Nom, Claw, Slap Rattling Colors Skeletal Dragon Cunning: 3 Animal Average Top Speed: 30 mph, 40 mph (flying) Power Levels: 3 Special Requirements: None Notes: None Stamina: 3 Strength: 3 Resistance: 2 Dexterity: 4 Mentality: 3 Special Abilities: Fly, Lifeless Moves: Bite, Bone Shift, Dash
Wandering Gaze Dragon of Eyes Cunning: 3 Animal Average Top Speed: 20 mph, 50 mph (flying) Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 3 Resistance: 3 Dexterity: 3 Mentality: 2 Special Abilities: Fly, Keen Senses Moves: Bite, Dizzy Mind, Wing Buff November-The Incursion Cryodragon Cunning: 2 Critter Average Top Speed: 45 mph Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 5 Resistance: 3 Dexterity: 3 Mentality: 0 Special Abilities: Mechanical Mind, Gleam Moves: Sickle Claw, Tail Strike December-The Broken Time / Festival of Lights
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Post by Alma on Jan 25, 2020 13:08:55 GMT -6
Cursed Bastard of Mortavos ? Son of Mortavos | Mortling 0.0 | 0.0 Cunning: 4 Beast Average Top Speed: 25 mph Notes: Herald of Mortavos Stamina: 2 Strength: 2 Resistance: 2 Dexterity: 3 Mentality: 1 Special Abilities: Faerie Fault (gold) Moves: Nip, Scratch, Cold Breath
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Post by Alma on Jan 25, 2020 13:09:10 GMT -6
Rarities from Beyond Brogg ??? | Cave Snorg Cunning: 1 Dense Average Top Speed: 5 mph, 10 mph flying Notes: Infinite stomach storage, may be used for such if a high enough loyalty Stamina: 3 Strength: 6 Resistance: 4 Dexterity: 2 Mentality: 0 Special Abilities: Fly Moves: Crunch
DeMayne Male | Whiptail Jackaroo 5.0 | 5.0 Cunning: 3 Animal Average Top Speed: 30 mph Notes: None Stamina: 2 Strength: 3 Resistance: 5 Dexterity: 5 Mentality: 0 Special Abilities: Hardy, Stone Skin Moves: Jump, Burrow, Kick Knows: Name
Bitzi ? ? ? | Yellow Eblouir 0.0| 0.0 Cunning: 3 Animal Average Top Speed: 20 mph Power Levels: 2 Special Requirements: None Notes: None Stamina: 2 Strength: 2 Resistance: 2 Dexterity: 3 Mentality: 1 Special Abilities: Acid Resistance Moves: Wall-Walk, Projectile Poison
Pine Female | Baby Arboreous 11.0 |11.0 Size: 2 Cunning: 3 Animal Average Top Speed: 5 mph, 15 mph gliding Power Levels: 1 Special Requirements: None Notes: If you ever lose her again. Don't. Stamina: 1 Strength: 0 Resistance: 1 Dexterity: 3 Mentality: 0 Special Abilities: Thorny Body, Glide(2) Moves: Jump(1), Climb(4), Nibble(1) Tricks: Name, No, Come
This little creature was discovered in the pine woodlands of the northern mountains.. it is known that they live in trees, and sleep during the day... and, are able to glide. Be wary of the quills on their backs.. they hurt.
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Post by Alma on Jan 25, 2020 13:09:25 GMT -6
Dominant Sarane, retired after biting and clawing their way through the gauntlets. Barrel Female | Sarane 21.2 | 21.2 Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding), 50 (flying) Notes: Attacks head on, whenever she feels like it. Damaged right wing. Stamina: 5 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Forest Dweller, Intimidation Moves: Climb, Gash, Bite Known Moves: Nip, Scratch, Struggle, Scamper, Roar, Crunch
Drips Female | Sarane 21.1 | 6.1 Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding), 50 (flying) Notes: Basic hen, a bit fat and lazy. Reluctant to work unless there is food. Stamina: 5 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Forest Dweller, Intimidation Moves: Climb, Gash, Bite Knows: Bite, Rend, Vice Grip
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Post by Alma on Jan 25, 2020 13:09:47 GMT -6
Sarane Nest May they one day be leveled and growBasilisk Male | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding), 50 (flying) Owner Name: Alma Pet Name: Basilisk Breed- Black Parent #1: Offspring, Ghidorah Parent #2: Offspring, Jaggi Stamina: 9 Strength: 8 Resistance: 6 Dexterity: 4 Mentality: 3 Special Abilities: Fly, Cave Crawler, Fire Resistance, Electrical Resistance, 1/4 Cold Resistance, Commanding Presence Moves: Climb, Gash, Bite, Horn Strike, Call Lightning, Bio Pulse Cauldron Female | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding), 50 (flying) Notes: Must be broken when an adult to be used Owner Name: Alma Pet Name: Cauldron Breed- White Parent #1: Offspring, Ghidorah Parent #2: Offspring, Jaggi Stamina: 7 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 3 Special Abilities: Fly, Tundra-Dwelling, Fire Resistance, Electrical Resistance Moves: Climb, Gash, Bite, Call Lightning, Bio Pulse Sarane-Drake Sand Drake | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph Notes: ? Breed- Brown Stamina: 1 Strength: 1 Resistance: 1 Dexterity: 2 Mentality: 0 Special Abilities: Flutter, Forest Dweller Moves: Climb, Nip Stamina: 7 Strength: 7 Resistance: 5 Dexterity: 4 Mentality: 2 Special Abilities: Fly, Forest Dweller Moves: Climb, Gash, Bite Gigginox Drake | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph Notes: ? Breed- Brown Stamina: 1 Strength: 1 Resistance: 1 Dexterity: 2 Mentality: 0 Special Abilities: Flutter, Forest Dweller Moves: Climb, Nip Stamina: 8 Strength: 7 Resistance: 5 Dexterity: 4 Mentality: 3 Special Abilities: Fly, Forest Dweller Moves: Climb, Gash, Bite, Horn Strike Mosswine Male | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding), 50 (flying) Owner Name: Alma Pet Name: Mosswine Breed- Brown Parent #1: Brown (Drips) Parent #2: Green Stamina: 8 Strength: 7 Resistance: 5 Dexterity: 4 Mentality: 3 Special Abilities: Fly, Forest Dweller Moves: Climb, Gash, Bite, Horn Strike Tangerine Male | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding), 50 (flying) Owner Name: Alma Pet Name: Tangerine Breed- Brown Parent #1: Brown (Caiman)Parent #2: Offspring, Jaggi Stamina: 8 Strength: 7 Resistance: 5 Dexterity: 4 Mentality: 3 Special Abilities: Fly, Forest Dweller, Wind Resistance Moves: Climb, Gash, Bite, Horn Strike, Harsh Gust Gnophkeh Drake | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph Notes: ? Breed- White Stamina: 1 Strength: 1 Resistance: 1 Dexterity: 2 Mentality: 0 Special Abilities: Flutter, Tundra Dweller Moves: Climb, Nip Stamina: 7 Strength: 7 Resistance: 5 Dexterity: 4 Mentality: 2 Special Abilities: Fly, Tundra Dweller Moves: Climb, Gash, Bite Sarane-Hen Timber Female | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding), 50 (flying) Notes: Must be broken when an adult to be used Owner Name: Alma Pet Name: Timber Breed- Brown Parent #1: Offspring, Six Point Stag Parent #2: Offspring, Jaggi Stamina: 7 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 3 Special Abilities: Fly, Forest Dweller, Earth Resistance, Chlorophyll, Stone Skin Moves: Climb, Gash, Bite, Deceptive Lure, Rock Shield ? Female | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph Notes: ? Breed- Green Stamina: 1 Strength: 1 Resistance: 1 Dexterity: 2 Mentality: 0 Special Abilities: Flutter, Forest Dweller Moves: Climb, Nip Stamina: 5 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Forest Dweller Moves: Climb, Gash, Bite Ox Female | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding) Notes: A mount to reach the mines, a beast of burden to pull the spoils, a hunter to kill what hides in the shadows. Breed- Black Parent #1: Offspring (Suros) Parent #2: Offspring (Ichor) Stamina: 7 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 3 Special Abilities: Cave-Crawler, Fly, Fire Resistance Moves: Climb, Gash, Bite, Tail Strike, Breathe Fire Ichor Female | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding) Breed- Brown Parent #1: Red (Phoenix) Parent #2: Brown (Daughter of Wands) Stamina: 6 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Glide, Desert Dwelling, Thorny Body, Danger Sense Moves: Climb, Gash, Bite, Deceptive Lure Jaggi Female | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph Notes: ? Breed- White Parent #1: Red (Havoc) Parent #2: White (Velvet) Stamina: 5 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Tundra Dwelling, 1/4 Cold Resistance Moves: Climb, Gash, Bite
Female | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph Notes: ? Breed- White Stamina: 1 Strength: 1 Resistance: 1 Dexterity: 2 Mentality: 0 Special Abilities: Flutter, Tundra Dweller Moves: Climb, Nip Stamina: 5 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Tundra Dwelling, 1/4 Cold Resistance Moves: Climb, Gash, Bite Female | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph Notes: ? Breed- Red Stamina: 1 Strength: 1 Resistance: 1 Dexterity: 2 Mentality: 0 Special Abilities: Flutter, Desert Dwelling Moves: Climb, Nip Stamina: 5 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Desert Dwelling Moves: Climb, Gash, Bite Dripping Flame Female | Sarane 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding) Notes: ? Owner Name: Alma Pet Name: Dripping Flame Breed- Red Parent #1: Brown (Drips) Parent #2: Red (Phoenix)Stamina: 6 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Desert Dwelling, Glide, Thorny Body, Flame Body Moves: Climb, Gash, Bite
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Post by Alma on Jan 25, 2020 13:10:01 GMT -6
Hu Female | Pure Alurook Cunning: 4 (beast) Average Top Speed: 10 mph, 60 (flying) Notes: Giant owl that never 'hatched'. Level: 0 Loyalty: 0 Stamina: 5 Strength: 4 Resistance: 2 Dexterity: 4 Mentality: 5 Special Abilities: Fly, Diurnal Spirit Moves: Snatch, Peck, Silence, Holy Fury Gift from Skye Flyer.
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Post by Alma on Jan 25, 2020 13:10:14 GMT -6
Samara ? | Offspring Nyssa 0.0 | 0.0 Cunning: 2 Critter Average Top Speed: 10 mph Notes: To be confirmed in stat registry once new name is chosen(Purchased from Jack, previously registered stats). Follows Maple breed's level five requirement. Stamina: 10 Strength: 13 Resistance: 11 Dexterity: 2 Mentality: 4 Special Abilities: Chlorophyll, Forest-Dweller, Stone Skin Moves: Root, Wooden Spear, Verdant Growth, Incendiary Illusion, Sap
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Post by Alma on Jan 25, 2020 13:10:33 GMT -6
Clak Male | Berserker Drej 10.1 | 0.0 Cunning: 3 Animal Average Top Speed: 50 mph Power Levels: 2 (baby), 3 (juvie), 4 (adult), 6 (old) Special Requirements: None Notes: None Stamina: 7 Strength: 10 Resistance: 5 Dexterity: 5 Mentality: 3 Special Abilities: Blind, Danger Sense Moves: Crunch(3), Echolocation(5), Bone Shift Tricks Known: Lay Down(1), Move(1)
? ? ? | Un-lit Pumpkin Drej 0.0 | 7.0 Cunning: 3 Animal Average Top Speed: 50 mph Special Requirements: None, will not grow. FVSC Lifestage: Adult Stamina: 4 Strength: 6 Resistance: 3 Dexterity: 5 Mentality: 2 Special Abilities: Blind, Danger Sense, Glide Moves: Bite, Echolocation, Bone Shift, Choking Vines, Verdant Growth, Darkness, Summon Wooden Spear
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Post by Alma on Jan 25, 2020 13:10:50 GMT -6
Morel ? ? ? | Spring Galabex 0.0 | 0.0 Cunning: 3 Animal Average Top Speed: 45 mph Notes: Custom, 2x loyalty Stamina: 6 Strength: 4 Resistance: 2 Dexterity: 5 Mentality: 3 Special Abilities: Forest Dweller Moves: Dodge, Kick, Bound, Gash, Charge, Sweet Scent, Rapid Bloom, Cure Addon: Antlers with Blossoms; Rapid Bloom
Iosif ? ? ? | Offsping Galabex 0.0 | 0.0 Stamina: 6 Strength: 4 Resistance: 2 Dexterity: 5 Mentality: 3 Special Abilities: Wind Avatar, Super-Luck, Thick Fur Moves: Dodge, Kick, Gash, Hidden Mist, Verdant Whisper, Moonlight, Starlight Fluff: Thick Fur
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Post by Alma on Jan 25, 2020 13:11:09 GMT -6
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