Draconic Gods Apr 11, 2019 17:34:41 GMT -6
Post by Renathan on Apr 11, 2019 17:34:41 GMT -6
Clan of Steel
The Clan of Steel favors the Strong, the Just, and the Noble of Heart. They are rivals with the Flame Crest
Clan, and spit upon wizards. After all, no honorable creature resorts to such trickery as magic! They favor the
humanoid with the sword, but more-so they favor those with the shield. They are defenders of the realm -
knights, and warriors. But being noble and just is in the eye of the beholder, is it not? Who's to say it's justice
that they sought when they slayed their rival Flame Crest to "free" the land, when the land belonged to the
Flame Crest himself? But the Clan of Steel truly does feel itself just, and that's what counts, doesn't it?
Sword, Shield, Nobility, Justice, Honor! Slay the cruel, and bring righteousness to the land!
"Never trust a wizard."
Flame Crest Clan
There is a crest of flame that surrounds the hearts of these draconics, and even of some men. That is the flame
of power, the flame of life, the flame of love, and the fire that should cleanse the world. Only those with a flame
in their heart can truly understand the Flame Crest Clan. It is said that a Flame Crest is greedy, and what a
Flame hungers for, it consumes. Flame Crest will use their power (including fire) to get what they desire, and
their desires are often grand. When their power runs out, they have little shame in resorting to treachery. Flame
Crest are considered cruel, powerful, and deadly hunters. When strangers encounter a Flame Crest, they will
often run screaming "draaaagoooon!" or will attempt to appease it with goats for it's belly, gold for it's hoard, or
a virgin for it's bonded. Whichever method is used, the Flame Crests don't care - if they didn't get it from
appeasement, they'll just as happily take it from your crispy-husk of a body. On the good side of things, the
Flame Crest is most passionate about protecting "their" realm (they really think it belongs to them), and unite
with the rest of the clans to defend it... but what they consider in "their" realm's best interest is debatable.
Fire is related to heat, the aridity of the desert, fire, and
lava. As well as "the inner warmth" of a body.
Clan of Thalassa
The sea is beautiful like a reef, serene like the tide, playful like a dolphin, and majestic like a whale. The sea is
also powerful like a shark, deadly like a devil-fish (squid), and when the waves come crashing down, a ruthless
and merciless killer of all that stand in it's path. The clan of Thalassa follow the rite of the sea, and though
they are almost all of them seers that seek peace and wisdom that the pearls from the water can tell - one
should not expect them to look at you with anything but a cold eye. Thalassa herself was a seer, and a
peace-keeper, and was supposedly the one who built the great siren's city beneath the crashing waves - a first
step toward everlasting peace for her people. But much like the sea, her people (and the draconics that follow
her ways) can never truly be tamed.
"All living things come from water, are filled with water, and when your water runs dry, so too do you die."
Clan of Gaia's Guardians
Gaia's Guardians do just that. They guard the Earth, and all things in it. Do not think that they are peaceful -
for they will fight for their precious mother, and kill for her well-being. Strong as stone, and as giving as a blade
of grass in the wind, these draconics are masters of the world they live in. They are protectors of those great
and small, are one of the most populated and varied Clans around the Canyon, and readily bond with a
humanoid partner. They seem to enjoy their mission of "guardian" just as much as they enjoy the efforts of hard
labor and the fruits it bears. A "well rounded" draconic, with a "stout body and stouter soul" is every member of
this clan. Unfortunately, they are rather trusting, and easily deceived.
Clan of Clarity
Freedom of body. Freedom of mind. Freedom of soul.
Freedom that only the wind can provide.
The Clan of Clarity is not so much a formal clan, but rather a collection of draconics who feel the need for the
"unity" (in a loose term) of the circle, canyon, or barracks. Like a gathering of vagabonds, gypsies, and wayward
travelers - the individuals who know only freedom and music in their hearts can bring themselves together in their
time of need, calling themselves a "Clan" as it suits them. If they ever could provide a service for the remainder of
the clans, it would be entertainment, or even scouts and messengers - but rarely warriors.
"Let no soft chains or steel tie you down."
Clan of the Umbral Will
The Clan of Umbral Will follows the beliefs of the Shadow Lord. Night, Darkness, Negative Energy, the
Stars, and the Moon... These are all things the Umbral Will clan holds sacred. They do indeed serve death, if
only to help the souls of the dead find their way home. A great insult to the Clan of the Umbral Will, is to
confuse them with the Clan of the Tainter (children of mortavos). Unfortunately, because it is easy to mistake
them from a glance, there are many "accidents" that happen, and the Clan of the Umbral Will continually
dwindles. They may not be the most powerful warriors (such as the "lions" of the Clan of Steel), but the
shadows are the Umbral Will's friends just as they are to a prowling panther. They may not have the power to
take what they want or need, but they certainly don't lack the cunning or ambition. They, like panthers, are
usually patient, calculating, and cruel hunters. Though it's not always food they hunt.
Clan of Sacred Hope
Sacred Hope is that precious thing you hold onto when the world is at it's darkest. These Draconics hold
onto hope, light, and the divine. They cling to that which is holy and good in the world - and often use it against
those they would consider "unclean". Childlike in their innocence, striving to find peace and serenity - beauty in
all things living and still. They follow the Goddess of Light, and listen to the wisdom of the Goddess of
Order. They fear the god of Shadows, and all who serve him, such as the Clan of the Umbral Will. It is rare
that the Clan of Sacred Hope participates in battle (instead "hoping" for a peaceful solution to present itself),
but luckily for them, the Clan of Steel frequently honors itself by battling on the Hope's behalf.
Proud. Powerful. Mad. Barbarians. These are words that are often used to describe the Thunderhead Clan
and those that fight alongside it. They follow no "formal god", but rather (quite loudly) worship Grandfather
Thunder - lord of all he sees. Thunderstorms don't frighten them, and in fact, flying through a thunderhead, with
lightning splitting the sky - risking injury, limb, and death is considered "a mighty good sport". One who looses an
arm in battle only has "a beauty of a mark", and one who dies in battle died gloriously. Those who didn't, and
those that die of old age are considered without honor, and unworthy of serving beside the Grandfather. Many
see the Thunderhead Clan as being disorganized, but in truth, common fights and brawls are only (to them) a
show of brotherhood and child-like playfulness... even if somebody looses an eye. If you want to see the
Thunderhead Clan truly united however, you need only show them a display of "backstabbery", "treachery",
"treasonry", or any other manner of "slippery sneaky back-slidery". Then you'll feel their wrath like a bolt just struck
your head straight from the heavens!
Clan of the Veil
Secrets. Mysteries. Sorcery. These are things that surround the Clan of the Veil. These are draconics that
wrap themselves in an invisible cloak of magic, fill their hearts with it, and alter the world around them by bending
it's intangible tendrils to their will. They refuse to bond with any humanoid that's not a magi, or magic-user of
some sort. They have little to no respect for the "dull of mind", and rarely share their secrets with anyone save
for their bonded, and perhaps others of their own clan. More often than not however, you won't even see a
member of the Clan of the Veil - they keep themselves hidden away, studying their puzzles and... well... whatever
mysterious things they look into... the future perhaps?