About My Creatures:
Species: Mussimander (magical)
Cunning: 3 Animal
Average Top Speed: 20 mph
Power Levels: 1
Special Requirements: None
Notes: Size 1 (cat)
No Seasonal Change
Stamina: 1
Strength: 0
Resistance: 0
Dexterity: 4
Mentality: 0
Special Abilities: Natural Antivenom
Moves: Dodge, Intoxication, Euphoric Vapors
About:
The mussimander is a cute little creature, only about a foot long from head to tail... The mushrooms growing on it's back are intoxicating, edible, or even poisonous - depending upon the variety you've got... Unfortunately, if you own a bellaroxi (which is the size of a bumble-bee), you'd best be carefull - as bellaroxi are the mussimander's favorite food! The mussimander does not change with the seasons. They eat bugs and bees and tread lightly, making them excellent garden creatures. Mussimander may be harvested for their mushrooms in winter.
They're pretty simple minded. Solitary unless mating time. They'll do a "push up" and hold themselves off the ground to intimidate a rival. When they're too hot, they gape their mouths to vent excess heat. When they're annoyed their beard(frill) bristles and they flatten out into what I call a pissy pancake. Diurnal: sleep at night, active during day. -by Vixen
Training Ideas:
tolerance(2), forage(5), Step up(1), off(1), Swim(3), Don’t Eat That!(2), Wear harness?(2)
About the Moves:
Natural Antivenom
The creature is immune to all "over time" effects of any sort of poison, venom, or toxin. They cannot be effected by secondary effects of any acid-based attack. They can however, still take the regular amount of "acid damage", as long as it's not the "over time" damage. Likewise, this creature is immune to any disease and sickness.
Passive - Untrainable
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Dodge [Tmp #0]
Dexterously darts away from the foe, preventing damage by avoiding it altogether.
+3 to Dexterity
Physical - 4
Intoxication
After being hit, the creature intoxicates the foe with an unusual poison.
Can only be used in battle, IF hit with a physial attack first... the opponent looses 1 point of dexterity and resistance every turn, but gains 2 points of strength... every turn... The effects have a 25% chance of being removed every turn.
Acid - 5
Euphoric Goop/Vapours [Lmt #1]
Infects foe with sweet-smelling vapors or goop that stimulate a euphoric state of mind, causing the foe to loose interest in fighting..
Foe has a 50% chance of not using any attacks that do damage for the next three turns.
Acid - 4
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Breed: Winter Holiday "King of the Evergreen"
Cunning: 4 Beast
Average Top Speed: 25 mph
Power Levels: 1 (baby), 2 (juvie), 3 (adult), 4 (old)
Special Requirements: None
Notes: Size 3 (child size)
No Seasonal Change
Baby
Stamina: 2
Strength: 1
Resistance: 0
Dexterity: 1
Mentality: 1
Special Abilities: Thorny Body, Cold Resistance, Fire Weakness
Moves: Healing Berry, Scratch
Juvenile
Stamina: 3
Strength: 2
Resistance: 1
Dexterity: 2
Mentality: 2
Size Chart Reference: 3
Special Abilities: Thorny Body, Cold Resistance, Fire Weakness
Moves: Healing Berry, Claw, Winter Gust
About: This little creature can (rarely) be seen hiding within' it's forest homes. Although they seem more like... Plant-rodents, they're rather more related to elves! Who would have thought that little elves would walk on four clawed feet? The berries that grow upon them are magical, and have healing properties - and the horns that decorate their head seem to cause all creatures in the forest to treat them with general respect and wonderment... During the winter. If there's a "hidden life and beauty" behind the freezing death of winter, the King of the Evergreen is sure to be there!
About the Moves:
Thorny Body
If hit with a physical attack, the attacker takes 1/2 the amount of it's own strength in damage. For example, if a creature with 10 strength hits something with a Thorny Body, it takes 5 damage. If the attacker has chosen to 'grip' the opponent, the attacker receives 1/4 of their own strength in damage for each turn they continue 'gripping' the opponent.
Passive - Untrainable
Fire Weakness
Creature takes double the damage of the particular damage type - i.e. fire weakness takes double damage from fire.
Passive - Untrainable
Cold Resistance
Creature takes only half the damage of the particular damage type - i.e. fire resistance takes half damage from fire. A pet can only be taught one Resistance that isn't at conflict with it's current abilities. Gaining a Resistance from an Injection negates the ability to teach a single resistance. You can't teach Light Resistance to a pet with Light Weakness, for example.
Passive - 100
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Scratch [Str]
Claws, scythe-like pincers, spurs, or similar appendages are lightly raked across the foe.
+1
Physical - 1
Claw [Str]
Lashes out at the foes with extended claws, raking the foe's flesh.
+2
Physical - 2
Healing Berry [Lmt #1]
Creates a nutritious berry that, once eaten, restores some lost energy.
Heals up to 10 stamina.
Earth - 7
Winter Gust [Mnt]
A chilly wind blows over the opponent.
+3 Damage
Wind - 4
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Species: Male Pachee (all colors)
Cunning: 3 Animal
Average Top Speed: 20 mph
Power Levels: 2
Special Requirements: None
Notes: None
No Seasonal Change
Stamina: 3
Strength: 2
Resistance: 1
Dexterity: 3
Mentality: 1
Special Abilities: Chlorophyll
Moves: Tail Slap, Pollen Dust
About:Cat sized. These strange things have ferns sprouting from their backs, and have no mouths. They can walk on four legs or two. The females have cuts on their foreheads. The males have... pollen poking off the leaf bits of their tails. They breed by the males spreading pollen by slapping those thick tails, and the female's head-cut opening like a mouth to catch it.
Males can be 'harvested' for their pollen. Must be taught to produce their pollen on command, and be trusting to the owner (me). Loyalty 5 and up.
Training Ideas: Name, Come, Stay, No, Follow, Lay down, watch me, tolerance, wear harness, pollen dust, tail slap, bow?
About the Moves
Chlorophyll
Each turn when a "darkness" move is not in effect, creature regains 1 stamina per turn - if a "light" move is in effect, creature regains 2 stamina per turn... Stamina regained never exceeds it's maximum stamina.
Passive - Untrainable
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Tail Slap [Str]
Smacks a foe with it's long tail.
+2
Physical - 2
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Pollen Dust [Lmt #3]
Releases a cloud of pollen into the air, making it difficult to clearly see the creature using the "pollen" - after all, they're obscured in a tiny yellowish cloud.
Causes opponent to loose 1/4th of it's accuracy for it's next attack.
Earth - 4
Name: Castor
Stamina: 3
Strength: 2
Resistance: 1
Dexterity: 3
Mentality: 1
Special Abilities: Fly, Cold Weakness, Acid Weakness, Earth Resistance
Moves: Flame Bite, Scratch, Wing Buff
About the moves:
Waist sized creatures that I need to discover what they eat. Produces acorns in May/June.
Small cat sized. These cute little plants resemble rodents.. or.. cats.. one can never be sure. They enjoy spending their days rummaging through the leafy forests, foraging for food (nuts and stray berries). They are excelent at climbing trees (or people), and love to live in social groups, often chattering away and grooming thier friends. Surely a cute pet for any creature-trainer. During the winter, they spend most of their time sleeping - and in the spring they come into bloom. Fall (November/December) causes them to produce a single berry, which is used in many magical potions.
Cunning: 3 Animal
Average Top Speed: 20 mph
Power Levels: 1
Special Requirements: None
Notes: None
Stamina: 1
Strength: 0
Resistance: 0
Dexterity: 3
Mentality: 1
Special Abilities: Earth Resistance
Moves: Scratch, Climb, Healing Berry(Autumn), Sweet Scent(spring)
Add when discovered and tamed to garden
->
Ioth 'dragon'
Usage: Beast of Burden, guard?
Stamina: 6
Strength: 5
Resistance: 4
Dexterity: 4
Mentality: 2
Special Abilities: Glide, Jungle Dweller
Moves: Climb, Gash, Bite, Poison Sting
Alnaar 'dragon'
Usage: Guard, Beast of burden?
Breed - Brown
Parent #1: Green
Parent #2: Brown
Stamina: 8
Strength: 7
Resistance: 5
Dexterity: 4
Mentality: 3
Special Abilities: Fly, Forest Dweller
Moves: Climb, Gash, Bite, Horn Strike, Poison Sting
Wafel
Usage: Guard, Beast of burden
Breed: Blue or Gold
Parent #1: Blue - Cathan
Parent #2: Offspring Gold - Riogain
Stamina: 8
Strength: 7
Resistance: 5
Dexterity: 4 (+2 when flying)
Mentality: 3
Special Abilities: Fly,
Moves: Climb, Gash, Bite, Horn Strike
Fireworks 'horse'
Usage: Mount/beast of burden
Stamina: 7
Strength: 7
Resistance: 4
Dexterity: 5
Mentality: 2
Special Abilities: Hardy, Pack Instincts, Plains Runner, Danger Sense, Run, Endurance
Moves: Buck, Stamp, Dash, Blend-In, Fiery Soul, Coldflame Aura, Balefire
Adult EarthseaEarthsea 'horse?'
Usage: Mount/Beast of Burden
Stamina: 6
Strength: 5
Resistance: 4
Dexterity: 3
Mentality: 1
Special Abilities: Run, Iron Will, Stone Skin
Moves: Kick, Verdant Growth, Solidify
Lazaru... 'cat/rabbit/more cat'
Usage: Orbaru companion
Moscaru 'cat/rabbit/lots more cat'
Usage: mouser?
...Dog with spines?
Usage: Companion/guard?
Stamina: 4
Strength: 5
Resistance: 5
Dexterity: 4
Mentality: 4
Special Abilities: Pack Instincts, Endurance, Run
Moves: Bite, Dash
...big lizard?
Usage: guard/protection?
Loyalty gain in HALF
Stamina: 4
Strength: 5
Resistance: 4
Dexterity: 2
Mentality: 0
Special Abilities: Infectious Bite
Moves: Nip
...fox tree?
Usage: No idea
Parent #1: Custom, Neyla
Parent #2: Custom, Nerissa
Stamina: 3
Strength: 2
Resistance: 2
Dexterity: 4
Mentality: 4
Special Abilities: Earth Resistance, Complex Thought, Opposable Thumbs
Moves: Arid Bite, Verdant Growth, Sap
Addons: Tree Tail (Verdant Growth)
AdultPlot Creatures:
The trickster
Cunning: 4 Beast
Average Top Speed: 20 mph
Power Levels: 2
Special Requirements: None
Notes: None
Stamina: 1
Strength: 1
Resistance: 2
Dexterity: 4
Mentality: 2
Special Abilities: Lifeless
Moves: Nip, Bone Shift
'giant monster'
OOC (no longer in circulation usage presently)
-the cage-
Art by HaixSidewinder
Male
"Raptor" drake, runs on two legs when in battle, very instinctive, aggressive, lives at the pit,
Level 0; Loyalty 0
[Here lies the skull of Scorpion]
<- squash x time
Chlorophyll
Each turn when a "darkness" move is not in effect, creature regains 1 stamina per turn - if a "light" move is in effect, creature regains 2 stamina per turn... Stamina regained never exceeds it's maximum stamina.
Passive - Untrainable
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Earthen Aspect
The creature prays to mother nature itself, imbuing itself with the power of the earth, making part of it's body have the "spirit of stone". When attacking a foe, this does elemental damage, rather than physical.
Choose one of your own (physical) attacks. Until the end of combat, this attack now does earth damage instead of physical damage. Only works for damaging attacks.
Earth - 5
Overgrowth
The creature summons forth a flurry of plants to cover everything in it's path - including the foe.
Causes 1 point of damage every turn until the end of the battle.
Earth - 8
Verdant Growth [Lmt #1]
Summons vines and other plant life to tangle around the feet of the opponent, hindering movement.
The opponent loses one turn. If the opponent has less than 20 strength the opponent loses two turns.
Earth - 5