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Post by Evainmoire on May 10, 2019 6:24:54 GMT -6
   A pleasant wooden sign, carved and painted with careful detail and care, shows the place where one packed dirt path differs from all others upon the street lane, leading into a large land dotted with a sparse forest. A plain and well-kept path, peaceful in its surroundings. Ideal for those who reside here - rather, those who truly rest and could ask no more than to be able to sleep and slumber in their eternal requiem without disturbances. Those who know of the house and yard or have visited prior, know what the house of Aveugle Dormir truly does and deals with, but for those who have never before traversed the path, they may consider it a pleasant wooded alley.Down the ever slightly curving path the trees begin to flank to either side, all along the way to a quaint brick-built house set in a broad clearing in the wood, but still seeming veiled by them until the very last stretch of the journey. Once beyond their cover the clearing reveals the house, situated before an expanse of black iron fence lined with well-maintained hedges taller than a man. Before it a round patch of well-kept grass ringed in a variety of floral blooms, around which the road loops before the house and yard, before meeting itself back where you stand. To the left of the house stands a gate of such dark metal, iron-wrought and sturdy. During the day one would find it open to visitors, while at dusk and in the night it is kept securely closed.Beside the gate there is a wooden board with a listing in parchment and careful, precise handwriting, detailing the following:
Two carved stone beasts stationed upon stone columns on either side of the gate keep dormant vigil. Inanimate, yet quite accurate in their depicted creature form.
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Post by Evainmoire on May 10, 2019 6:33:17 GMT -6

House Beside the gate the dark-roofed and lantern-lit two-story house stands strangely tall, veiled only by a small amount of foliage which surrounds the foundation in creeping vine and trimmed bushes. In corners and near the window frames one may spot alternative bricks to the rest of the walling, where carvings of patterns and designs alternate the otherwise sparse, plain surface. Each simple in meaning, often matching a floral pattern, yet intricate in design, and each hand crafted. A short stone paved path leads to a black wooden door, a string of a bell incorporated into its frame design, next to which stands another, smaller wooden board with similar text of times open. (Click for larger)Beyond the door stands the entrance hall. A room of little decoration, there is but a shelf for scarves and hats, a set of hangers and hooks for the coats and jackets, and a tall wooden bin for walking canes and umbrellas. A large wardrobe stands against the left wall, a simple plush-covered bench sat along the facing wall. To the right a wooden, carved sign beckons a customer to enter a small fore-room leading towards the business’ front. To the left is a room with a broad corner window, filled with bookcases and literature as well as encompassing a wooden desk, a few armchairs and some shelves. Little enough space is found on most surfaces, line with curios and tokens from foreign lands and yet there is no disorder notable anywhere. Upon a wall overlooking the window and desk there hangs a framed image. One of many who seem to portray family or acquaintances, yet one who seems to have been reserved for only this particular spot. Onward from the entrance hall leads to a lamp-lit corridor, allowing access to the kitchen area and the back yard. Beside it a simple encased stairs leads to the first floor and private rooms.
  The first floor is intended for admittance by permission only. To steal there otherwise would be gravely rude. The hallway after the flight of steps is commonly dim, only illuminated by the one window or a set of wall lanterns. The first room ahead is where rest is sought, being sparse in its furniture, but not in the design of the objects. Typical for the room are the bed and tall wardrobe, as well as one more heavy wooden desk, often littered with papers of all sorts, until cleaned. Framed photos and drawings of people and places that may be found nostalgic or familiar line most of the wall space, a few works of art placed between them.The room adjacent to it is often times empty and almost hollow in its bareness, compared to the personalized touch of the rest of the house. Fair few are the times a box or set of furniture, sometimes a spare sleeping space, finds itself here for a temporary stay, and yet the light which bathes in from the window would make the room very favourable. Opposite is the entrance to the washing room, where a simple metallic tub with brass taps reside, a stool and a chair and a sink beneath a mirror.- - - - - - - - - - - - - The basement of the house is one quite frequently visited by the mortician, yet more rarely seen my strangers’ eyes. The stairs from the store’s front lead into the preparation room, where the air is dry and cool, musky with a vague scent of chemicals, but not overbearing. The stone of the walls appears to provide ample regulation of temperatures for the dead ones’ liking. Towards the south end the wall is lined with metal doors within the rocky wall, each one opening up into a temporary place of slumber to many a dead one, no doubt. The middle of the room is mostly occupied by a wooden table, measured and created for a very specific purpose, yet always covered in a white, clean cloth. The other wall is lined with a workplace where the trade of artisan, chemist and doctor seem to meet, the tools of each recognizable, yet all utilized for a very different purpose.The area beyond and to the right becomes warmer upon approach, chisels, hammers and tools of a more refining nature becoming visible upon their holders on the walls. What ample space is here is taken up by slabs of stone and wooden boards, types and colours varying. Only the southern part of the room remains clear and it is obvious that is the area where the crafting work is done.Behind the corner of the wall there stands a massive furnace, not often used, yet when so its purpose too appears to be quite more specific than the simple smelting of metal.
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Post by Evainmoire on May 10, 2019 6:37:46 GMT -6

Graveyard
The path though the woods, lightly trod and well maintained, becomes two - one to the stately baroque brick-built house, the other leading to and beyond the iron wrought gates of the graveyard. Tall hedges and thick stone walls veil the outer rim of the yard, while two stone carved beasts stationed upon stone columns on either side of the gate keep dormant vigil. Inanimate, yet quite accurate in their depicted creature form.Should the time of day remain within light, the gate would be open to those who wish to visit the resting ones.At dusk, they close, to allow the specter guardian his grounds to traverse and guard. (Click for larger)Once inside the hedges dividing the yard become smaller, nearly but half the height of their brethren lining the outer wall. Thus little is veiled inside, save for the privacy of the fountain areas. Row upon carefully attended row, the rectangles of fresh hallow soil line the between of hedges. Some rows stretching longer, while a few comprised of but a few spaces. Near the places of rest are the occasional small iron lantern or metal-wrought bench, the former lit up by the caretaker when dusk falls. Though, the one to truly guard the area after would find little use for the warm flicker of yellow light.Here, inside the yard, the packed dirt path turns gravel, leading one to either the places of rest at the north yard, the separate fountain across or the south half, separated by alternating stone pillar and iron-wrought fence until the gate. Reflective minds are able to mull their minds by the peace of the fountains to east and south. Here too benches allow ease for the heavy of feet or thought. Northward from the east fountain the path finds those who seek solace from gods or spirits as a Chapel of white, mottled marble welcomes all, lined with many small figures and symbols of one well known deity or another. To the south of that fountain, a larger variant of the marble crypts found in the other yard half - one sealed off by an iron door, locked and closed alike the one to the Yard by the house.Severing the large space of the graveyard in half is the iron fence, one with a Middle Gate though one bereft of doors such as the Main Gate has. Those would see seldom use were they to exist. Beyond the plots grew fewer in number as they surround a hedged grove of another, much smaller, fountain. The house ever looming no matter the distance one makes in the graveyard, the ebony colours of its tiled roof stark a contrast with the marble white of the crypts east and west of the second fountain. These would be for those with a wish for a particularly opulent burial. To the clients of such would be bestowed the key to theirs, as no other would be allowed access.( Graves Layout ) 
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Post by Evainmoire on May 10, 2019 6:57:05 GMT -6
Ellèbore-Maylis / "Lili" (EL-le-boh' ME-lis'), female Level: 0 (0/5) / Loyalty: 0 (0/5)
"Winter Rose, Mother Lily." ( Description in progress )
[ House ]
Cunning: 5 Sentient Average Top Speed: Running 10 mph, Flying 30 mph Power Levels: 1 (All) Special Requirements: Harachiu must be level 10 to grow to Adult. Post in the training applications thread to register your growth. Notes: None Stamina: 1 Strength: 0 Resistance: 0 Dexterity: 0 Mentality: 1 Special Abilities: Mimic Moves: Squirm
Boniface (BAWN-ee-fays), male Level: 7 (0/5) / Loyalty: 13 (0/5) "Good Fate." Few enough forces in the world are able to sway the seeker into submission or retreat, as whether by sheer courage or determination the phantasmal beast seeks only to guard what is perceived as his. The territory defined ranges and is not always restricted by area or land alone. When the time is of light, the seeker slumbers in the confines of the crypts, but when night falls, the ghast finds its way into the outer world, lurking after any and all poor souls who find themselves lost within the graveyard’s boundaries.. as well as those who do not.
[ Crypt I ]
Cunning: 3 Animal Average Top Speed: 100 mph Special Requirements: Level 5 (old - Ancient, Onyx) Notes: Seeker gain loyalty at 1/2 the normal rate. Stamina: 6 Strength: 10 Resistance: 4 Dexterity: 4 Mentality: 1 Special Abilities: Uncontrollable Rage (Trespassers), Run, Bloodthirsty, Refined Senses, Flame Body, Survival Instincts Moves: Crunch, Vanish, Breath of the Dead
 Merèdelys (MEHr-dhe-lee), femaleLevel: 0 (0/5) / Loyalty: 7 (0/5)
"Mother of Lilies." ( Description in progress )
[ Stable ]
Cunning: 3 Animal Average Top Speed: 45 mph Special Requirements: Level 5 (old - Wild); Loyalty 7 (old - Pure, Tainted) Notes: None Stamina: 8 Strength: 7 Resistance: 5 Dexterity: 3 Mentality: 2 Special Abilities: Run, Iron Will, Shadow Immunity, Magically Resistant Moves: Buck, Light Spear, Rapid Bloom, Cure
 Corbeau (KOR-bo-e), male Level: 0 (0/5) / Loyalty: 0 (0/5) "Iron Crow." ( Description in progress )
[ Stable ]
Cunning: 4 Beast Average Top Speed: 50 mph Power Levels: 2 (baby), 3 (juvie), 4 (adult), 5 (old) Special Requirements: None Notes: None
Stamina: 6 Strength: 5 Resistance: 4 Dexterity: 3 Mentality: 1 Special Abilities: Run, Nightvision Moves: Kick, Shadow Meld, Terror, Screech
 Fléau (F-le-o), femaleLevel: 5 (0/5) / Loyalty: 12 (0/5) "Pestilence." ( Description in progress )
[ House ]
Cunning: 3 Animal Average Top Speed: 5 mph, 75 (flying) Special Requirements: None Notes: If you personally did not raise your Izer from a baby, it can never grow past loyalty 10.
If a baby Izer (v2) is not level 1 in the first 7 days of their life, they die. Stamina: 2 Strength: 0 Resistance: 0 Dexterity: 2 Mentality: 1 Special Abilities: Flutter, Infectious Bite Moves: Scratch, Peck
Esprit (eS-phri), female Level: 0 (0/5) / Loyalty: 0 (0/5)
( Description in progress )
[ House ]
Cunning: 3 (Animal) Average Top Speed: 30 mph Power Levels: 1 (Baby) - 2 (Juvenile) - 3 (Adult) Special Requirements: Must be trained to grow to adult. See the tutorial for more info. Notes: Houluh gain loyalty at a rate of 2 per level.
Stamina: 1 Strength: 0 Resistance: 0 Dexterity: 2 Mentality: 2 Special Abilities: None Moves: Nip
Tristesse (dhr-is-Tess), female Level: 0 (0/5) / Loyalty: 7 (0/5)
( Description in progress )
[ Yard ]
Cunning: 2 Critter Average Top Speed: 10 mph Power Levels: 2 (baby), 4 (juvie), 6 (adult), 8 (old) Special Requirements: None Notes: None Stamina: 1 Strength: 1 Resistance: 1 Dexterity: 1 Mentality: 1 Special Abilities: Chlorophyll, Forest-Dweller Moves: Root, Scratch, Thorns, Deceptive Lure
 NamelessLevel: 4 (0/5) / Loyalty: 4 (0/5)
A mere beast without conscience or an overabundance of will, the familiar seeks the darkness of the chapel’s floor hollows. Only coaxed out with a promise and evidence of specific minerals, the beast’s affinity towards the lepus remains unexplained.
[ Basement ]
Cunning: 2 Critter Average Top Speed: 20 mph Special Requirements: None Notes: None Stamina: 1 Strength: 2 Resistance: 3 Dexterity: 2 Mentality: 0 Special Abilities: Mechanical Mind, Stone Skin Moves: Burrow, Bite
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Post by Evainmoire on May 10, 2019 7:02:09 GMT -6
Tool Shed
Within the cemetery stands a small inner yard, corded away from the rest of the public area. To one such corner of this yard stands a small shed intended to house and shelter many of the the owner's tools, both related to the cemetery's own yard work or to those of other work areas.
Mines
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