Kennel Lot #95 Dec 13, 2017 23:09:53 GMT -6
Post by Kodai on Dec 13, 2017 23:09:53 GMT -6
Age: Adult (28)
Native Language: Common
Skill Points: 0
Well... It's A Long Story
-Instinct: Much like an animal, you have a seemingly natural ability to survive in the world. You get a bonus of 4 skill points to spend in the Skill Group of Survival at the time of character creation. You also gain 'Survival' as a bonus Skill group.
-Adept: Artisan: 4 TP - A certain skill, you are very well off at. In fact, that skill group grows twice as quickly (half cost, rounded up)! Adept can be taken multiple times as a Trait, with a new skill group assigned to it each time. You still have to pay for it with Trait Points, however. You must have that skill group as one of your selected groups in order to use this trait on it. Jack of All Trades can use this trait for any skill group.
-Falcon’s Grace: 2 TP - You are more fast and agile than the "normal" of your species. You get a permanent +1 bonus to Dexterity.
-Placid: 1 TP - Your calm temperament usually disturbs people, but often times, it's contagious. You can be calm at all points in time, and have hardly any bit of a temper.
-Shy: +1 TP - You're not really afraid of people, but... you like to avoid them usually. Meeting new people is tough, and your voice usually stays rather quiet when doing so.
-Artisan: Focus - Artisans are skilled in various forms of art. Poetry, painting, singing, acting, anything artsy and beautiful. Artisans can also pick up more "useful" arts, such as blacksmithing. Many creatures in the world, however, are rather fond of some form of arts, and it is surely an easy way to charm one if you know how.
-Magic: Focus - Magic is truly rare in this lost world, but if you do manage to somehow find it, you'll need some skills to hone your new power...
-Survival: Bonus - Survival and adventuring is a tough business! Picking up some skills from this group will ensure that you can survive out there in the wild.
-Artist: Artisan - Adept, Focus - 1 SP - Rank 1 - You can use pencils, paper, and other 'dry' mediums to creature wonderful works of art. All art is subjective, of course, but it could earn you some credits either way!
-Author: Artisan - Adept, Focus - 1 SP - Rank 1 - You are very good at creating stories of all kinds, and getting them down on paper in a logical way. Since they're on paper, these works can often be sold for a profit.
-Singing: Artisan - Adept, Focus - 2 SP - Rank 1 - You have a wonderful singing voice, and you know how to use it!
-Build Fire: Survival - Bonus - 1 SP - Rank 1 - You know how to make a fire even on scarce resources, and how to tame it and ensure it'll stay burning through the night.
-Cleanse Water: Survival - Bonus - 1 SP - Rank 1 - You know the process of purifying unsafe drinking water, to make sure you and your companions don't get sick from drinking it.
-Climb: Survival - Bonus - 1 SP - Rank 1 - You can scale trees just as well as you can walk on the ground! Gives you the move Climb but only around trees or similar structures.
-First Aid: Survival - Bonus - 1 SP - Rank 1 - First Aid allows you to know how to care for most minor wounds and abrasions. You can put on bandages, splint wounds, and other useful things using your handy first aid kit. You do have a first aid kit, right? It's no substitute for a real doctor, though.
Type: Veil Creature
ATS: 30 mph
Loyalty: 20 (Kodai)
-Empathetic Link: Base - Passive - Has no use in battle. However, the creature shares a special bond with its owner, allowing it to feel the feelings and emotions that its owner has, and being able to project its own feelings onto the owner as well... such as "love", "fear", "sorrow", and "joy”.
-Ethereal: Base - Passive - Immune to physical damage. It takes double damage from psychic attacks. It can never use physical attacks, or touch anything in a physical manner.
-Fly: Base - Active - +5 to Dexterity when flying. Please note that your creature begins the battle on the ground. Flying creatures that were raised by players usually need to be taught to fly, as their parents were not able to teach them.
-Telekinetic Powers: Base - Psychic - Uses the power of the mind to throw an object at the foe. - Allows the user to manipulate objects with the mind, and in combat even allows them to "throw" objects at an opponent. The user does not have to be touching the object, but must see it. The weight of the object able to be moved is directly equal to the creature's Mentality, and so is the damage dealt. However, the damage is Physical, as the object hitting the opponent is a physical object.
Well... It's A Long Story