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Morgan
Oct 24, 2019 14:02:47 GMT -6
Post by Morgan on Oct 24, 2019 14:02:47 GMT -6
Nodes MP Available: 24 Chaos
 Basic Chaos Node (Has Been Consumed by Morgan)

Stamina: 3 Strength: 1 Resistance: 3 Dexterity: 5 Mentality: 3 Abilities: Danger Sense, Acid Weakness, Electrical Resistance Moves: Swim, Climb, Holy Shield (Can Be Triggered Once Per Day)
(Has Taken the Skill 'Familiarity' Rank 1) (Has Taken the Skill 'Enhance Familiar' Rank 5)
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Morgan
Oct 24, 2019 14:05:01 GMT -6
Post by Morgan on Oct 24, 2019 14:05:01 GMT -6
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Morgan
Aug 28, 2020 0:11:42 GMT -6
Post by Morgan on Aug 28, 2020 0:11:42 GMT -6
Kaodie {Familiar} FP Available: 12 MP Available: 12 SP Available: 29 *Has a 50% Chance to Dodge Any Attack
 Stamina: 1 Strength: 1 Resistance: 1 Dexterity: 3 Mentality: 2 Special Abilities: Physical Immunity, Super-Luck, Survival Instincts, Refined Senses, Acid Resistance, Slime Moves: Bite, Sticky Tongue, Impediment Goop, Euphoric Goop
Spell List:
Cloud of Imagination
Cost: 1 Hollow MP Description: When speech is impossible, when forming a sign language is impossible, there is still always a way. Effect: A white cloud forms above the being’s head that can when focused on it clearly, will display the being’s thought in how they normally think. It could be the words of their own language (or any other secondary script language so long as they know it well), it could maybe event be in pictures that they use in their mind to think. Whatever the case may be, it will still rely on others to know the language or be able to decipher the pictures in order to get what the being is saying to them. Spell lasts until dismissed. Hollow Hand
Cost: 1 Hollow MP Description: Ever find yourself just one hand short of something? Or do you ever need to do something simple across the room but you don’t want to get off the couch? The Hollow Hand can help with that! Effect: Briefly conjures an ethereal-looking but quite-physical hand to do one quick task for the caster. The Hand can not ever do harm to anyone, nor can it take damage in the place of its master. Yokai's Trick
Cost: 2 Dark MP Description: Strange magic is called upon, and a request is made. Suddenly, the user poofs into a puff of smoke, startling the opponent! Effect: Spook is used, as per the move. Unseelie Call
Cost: 2 Dark MP Description: Strange Fae magic is called upon, and a request is made. Suddenly, an ear-splitting screech is emitted! Effect: Screech is used, as per the move. Elemental Sorting
Cost: 2 Order MP Description: A quick hit of magic takes the opponent and turns their magic into something predictable, something nice and orderly- basic physical damage. Effect: The target's next attack or spell does physical damage as opposed to whatever else it might previously do. Bolster
Cost: 3 Hollow MP Description: The caster expends some of their own magic to bolster a single ally's magic. Effect: A single ally's spells deal double damage or effect for the next three turns. During the time, the caster cannot perform any magic. Fairy Circle
Cost: 5 Hollow MP Description: A mysterious circle of mushrooms springs up from the ground around the caster. Giggling whispers can be heard when you come near... Effect: Creates a 10 foot circle. Restores 2 points of stamina to any allies in the circle when cast, and removes two points of mentality to any opponents that enter (or are otherwise moved into) the circle. Chaos Splash
Cost: 5 Chaos MP Description: You can splash an opponent with an acid cast from your palms. Effect: Casts 'Acid Spit' from your palms on a single opponent as per the move, complete with all of the caveats the move has. Teleport Major
Cost: 6 Hollow MP Description: Allows the caster to teleport themselves (including their clothing), and one other person or creature up to 1 mile in any direction. They cannot teleport themselves into an object (such as a wall), and must have seen (in the past) the place they are teleporting to, or be able to see it currently. Effect: *see description*
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Morgan
Aug 28, 2020 0:12:39 GMT -6
Post by Morgan on Aug 28, 2020 0:12:39 GMT -6
Endymion {Soul-Bonded Draconic} MP Available: 12
 Stamina: 7 Strength: 3 Resistance: 4 Dexterity: 5 Mentality: 6 Magic Points: 12 Abilities: Magnetic Influence Moves: Thunder, Bound
Natural Spell List:
Elemental Scattering
(Innate Magic) Cost: 5 Chaos MP Description: A quick hit of magic takes the opponent and turns their magic into something completely unpredictable! Effect: The target's next attack or spell does electrical and acid damage (can only be resisted with both resistances). Flip a coin; heads it goes through to hit the intended target, tails it hits the caster instead. Dance of Autumn
(Learned at 3 Wind MP) Cost: 7 Wind MP Description: The user dances a fancy dance, and a wind with leaves blowing on it conjures up to dazzle all foes. Effect: All foes within ten feet of the caster lose two turns; can only be used once per battle.
Bolt from the Blue
(Learned at 4 Chaos MP) Cost: 9 Chaos MP Description: You can call a bolt of lightning from the sky; magically! Effect: Casts 'Call the Lightning' on a single opponent as per the move, complete with all the caveats the move has. Enraged Storm
(Learned at 3 Wind MP and 2 Chaos MP) Cost: 7 Wind MP, 4 Chaos MP Description: A huge storm is called, striking foes with a barrage of the elements. Effect: All foes take 4 Wind damage immediately. In addition, all foes on the field must flip a coin. If heads, they take 4 electric damage. If tails, they lose two turns.
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Morgan
Oct 29, 2020 0:07:34 GMT -6
Post by Morgan on Oct 29, 2020 0:07:34 GMT -6
Magical Beasts Impi MP Available: 30
 Stamina: 3 Strength: 2 Resistance: 3 Dexterity: 4 Mentality: 3 Special Abilities: Light Immunity, Shadow Immunity, Earth Immunity, Botanical Growth, Enigmatic, Illness, Faerie Fault: Iron Moves: Buck, Bound, Rapid Bloom, Regenerate, Leaf Storm
Natural Spell List:
Insulate
(1 Fire MP) Description: Heading north? Feeling a bit chilly on a cold winter's night? Well then simply use this spell and you'll be perfectly toasty all day, or night, long. Next thing you know you'll laying in the snow, but you'll feel just like you're back home in front of the fire. Effect: No use in battle -See description- Unseelie Call
(2 Dark MP) Description: Strange Fae magic is called upon, and a request is made. Suddenly, an ear-splitting screech is emitted! Effect: Screech is used, as per the move. Yokai's Trick
(2 Dark MP) Description: Strange magic is called upon, and a request is made. Suddenly, the user poofs into a puff of smoke, startling the opponent! Effect: Spook is used, as per the move. Shadow Puppet
(4 Dark MP) Description: You project shapes along the wall, which suddenly become a lot less two dimensional and harmless than usual... Effect: Does 3 flat damage per turn for 2 turns, which is doubled if any light element attacks have been used in the fight so far. Leafy Dance
(4 Wind MP) Description: The user dances, and a wind with leaves blowing on it conjures up to dazzle the foe. Effect: A single foe loses two turns; can only be used once per battle. Phantomize!
(7 Hollow MP) Description: The caster suddenly melds into the substances around them, to escape an enemy? Effect: The user uses Intangible body as per the move; but this can only be used once per day. Haunting Blast
(10 Dark MP) Description: On the first turn, the user poofs into a puff of tricky smoke, and in the second turn- a powerful blast of dark energy is aimed at the foe. Effect: This Turn, Spook is used as per the move. On the second turn, a single foe takes 7 shadow damage.
Squee MP Available: 3
 Stamina: 1 Strength: 0 Resistance: 0 Dexterity: 2 Mentality: 2 Abilities: Float, Magically Resistant, Magical Touch Moves: Nip, Telekinesis, Deceptive Lure, Spook
Natural Spell List:
As of Yet Unchosen
NYOOM
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