Training Gym

Status    Subject Created By Replies Views Last Post
Thread Sticky  
newBookmarkLockedFalling Help Desk
NPC 77 1,552 by Morgan
Jun 5, 2020 5:27:07 GMT -6
Thread Sticky  
newBookmarkLockedFalling Our Devoted and Determined
NPC 0 391 by NPC
Jan 17, 2018 1:24:31 GMT -6
Thread Sticky  
newBookmarkLockedFalling Gift Shop
NPC 0 297 by NPC
Jan 17, 2018 1:23:10 GMT -6
Thread Sticky  
newBookmarkLockedFalling Description and Information
NPC 2 283 by NPC
Jan 17, 2018 1:21:04 GMT -6
newBookmarkLockedFalling Gym Training - Morgan
NPC 190 1,067 by Morgan
Jun 5, 2020 5:22:31 GMT -6
newBookmarkLockedFalling Gym Training - Aster
NPC 226 1,026 by Aster
May 13, 2020 0:42:47 GMT -6
newBookmarkLockedFalling Gym Training - Fiera Ferella
NPC 10 216 by Fiera Ferella
Oct 24, 2019 21:37:26 GMT -6
newBookmarkLockedFalling Gym Training - Jack
NPC 115 1,030 by Jack
Oct 2, 2019 12:46:51 GMT -6
newBookmarkLockedFalling Gym Training - Ashe
NPC 1 122 by Ashe
Jun 10, 2019 16:37:29 GMT -6
newBookmarkLockedFalling Gym Training - Lethalia
NPC 33 476 by Lethalia
May 17, 2019 23:44:35 GMT -6
newBookmarkLockedFalling Gym Training - Renathan
NPC 39 737 by Renathan
May 10, 2019 12:16:26 GMT -6


Thread Announcement Sticky Locked new New Poll Bookmark

Board Information & Statistics

Board Statistics
Threads and Posts
Total Threads:11
Total Posts:704
On This Board
You cannot create threads.
You cannot reply to threads.
You cannot create polls.
Members Online
Users Viewing
0 Staff, 0 Members, 1 Guest.


Riku: Oh yay! A new staff member to help us! <3 Jul 3, 2020 15:09:28 GMT -6
Fanged: Hooray! Thanks Nadia for stepping up to the plate. <3 Jul 3, 2020 14:39:19 GMT -6
Darky: I may have looked into things before.. x3 Jul 3, 2020 4:58:37 GMT -6
Riku: I love it when you walk into a room like "Oh, ye, hear thine wisdom." <3 It never ceases to amaze me. Jul 3, 2020 4:10:33 GMT -6
Darky: From what I've looked at things over the years, both sides are actually correct: the elements do need some fleshing out, but they are also very much their own types of style/flavour/effect as well. Still, one doesn't have to compromise the other x3 Jul 3, 2020 2:23:22 GMT -6
Riku: I think Morgan's attempt was less of a "do this now plz?" and more of a "Can we simply acknowledge that this is where we eventually want to go?" -shrug- // Congrats to the agility winners! <3 Jul 2, 2020 21:34:18 GMT -6 *
Riku: For instance, elements can be perceived different than usual. Like Shadow not being evil, or acid being direct and immediate harsh damage rather than a DOT. Things can also get interesting when you mix elements. So imagine a DOT cold move, etc. Jul 2, 2020 21:33:19 GMT -6
Riku: I also came to the conclusion about every element having the different techs, but like mentioned it would be a massive overhaul so I just didn't mention it. lol I do feel like elements should be more flavor than technique, therefore all having all techs. Jul 2, 2020 21:30:49 GMT -6
Morgan: I wish I could thumbs-up a cboxpost. /laugh/ If the nerf goes through, they could be made NRS and nerfed down to the other similar moves. But this was just the heart of my first suggestion here, I was hoping to make more as time goes on. Jul 2, 2020 20:01:13 GMT -6 *
Haix: We have moves like deluge/harsh gust that cost 7/8 tp, deal 10 fit damage, but lack the NRS modifier that would make them as powerful. Maybe they could be altered slightly to be on a similar level as they have the same cost? Jul 2, 2020 19:59:20 GMT -6
Morgan: You're right, they're not suited for the only fighting we've ever had on site up to this point. Jul 2, 2020 19:59:14 GMT -6
Morgan: I agree, but we definitely Do Not Have Those at the moment. Jul 2, 2020 19:58:55 GMT -6
Aster: Mmm, I dunno if they're not 'good' so much as not really suited for the only type of fighting we have access to, which is one on one. I think the metagame would be pretty different with like, the boss battle type fights Skylark had been workshopping before Jul 2, 2020 19:58:07 GMT -6
Morgan: I know that curses/poisons are a thing, but there's a reason no one uses those. They aren't technically... Good. (Not with fltnrs10 around. While someone is trying to drain the person's stuff, which doesn't work with hardy anyway, the fltnrs10 kills.) Jul 2, 2020 19:54:14 GMT -6 *
Morgan: And if it isn't overpowered for one element to have the tech, then it shouldn't be for others (obvious exception is physical) because the same rules go for all resistances/immunities save for physical. Nothing was meant to be resistant to every element. Jul 2, 2020 19:51:51 GMT -6 *
Morgan: Doing it in pieces would be best, because other than spirit's little blurbs (which we've changed other things before for the good of the site) the elements aren't really set in stone with tech choices. Moves were added fairly often before. Jul 2, 2020 19:49:01 GMT -6 *
Morgan: I know, but I've been suggesting it for... Quite some time. Jul 2, 2020 19:47:55 GMT -6
Aster: That would be a pretty big rehaul of the current movepool P: Jul 2, 2020 19:47:35 GMT -6
Morgan: I personally don't think that the elements matter, IE: I think every element should have all tech choices. Jul 2, 2020 19:47:00 GMT -6
Aster: And 7 STA is still a pretty significant threshold. Definitely not as much as 10, but Jul 2, 2020 19:45:13 GMT -6