Canyon City

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newBookmarkLockedFalling Wiltholm Estate: Rustic Chateau
Morgan 1 304 by Morgan
Jun 6, 2020 11:59:12 GMT -6
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newBookmarkLockedFalling The Yawning Pits
Fiera Ferella 1 101 by Fiera Ferella
Mar 24, 2020 13:59:47 GMT -6
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newBookmarkLockedFalling Castle in the Rocks
Riku 0 72 by Riku
Mar 3, 2020 23:55:18 GMT -6
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newBookmarkLockedFalling Beneath the Moss Curtain
Nadia 0 53 by Nadia
Feb 28, 2020 14:27:56 GMT -6
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newBookmarkLockedFalling Cloud Kingdom
Star 0 53 by Star
Feb 28, 2020 6:27:58 GMT -6
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newBookmarkLockedFalling Entre Nous
Silver 0 165 by Silver
Jan 31, 2020 22:00:58 GMT -6
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newBookmarkLockedFalling Shairen'tai
Xentus 1 85 by Xentus
Jan 28, 2020 13:12:08 GMT -6
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newBookmarkLockedFalling Black Rock Cavern
Jack 12 360 by Jack
Nov 15, 2019 22:52:00 GMT -6
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newBookmarkLockedFalling Blankenship
Fanged 0 84 by Fanged
Nov 12, 2019 8:43:42 GMT -6
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newBookmarkLockedFalling Ephemeral Style
Renathan 5 217 by Renathan
Nov 10, 2019 16:21:49 GMT -6
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newBookmarkLockedFalling Secret Grotto
Aubrey 0 98 by Aubrey
Nov 8, 2019 21:52:16 GMT -6
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newBookmarkLockedFalling A Place Like Home
Aura 0 164 by Aura
Jul 18, 2019 11:19:47 GMT -6
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newBookmarkLockedFalling Sandstorm Cave
Flare 1 155 by Flare
May 27, 2019 13:21:46 GMT -6
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newBookmarkLockedFalling Unordinary
Vixen 0 168 by Vixen
May 24, 2019 23:29:57 GMT -6
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newBookmarkLockedFalling Cliffside in the Fog
Ridelys 1 199 by Ridelys
May 24, 2019 22:46:43 GMT -6
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newBookmarkLockedFalling Aerie
Aster 1 181 by Aster
May 24, 2019 22:04:00 GMT -6
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newBookmarkLockedFalling Quiet Home
Jinx 2 158 by Jinx
May 19, 2019 18:12:32 GMT -6
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newBookmarkLockedFalling Cave by the Water
xandrew 1 172 by xandrew
May 18, 2019 14:57:50 GMT -6
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newBookmarkLockedFalling - Cavernous Reclusion -
Darky 1 150 by Darky
May 4, 2019 7:48:43 GMT -6
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newBookmarkLockedFalling Cliffside Retreat
Nerius 0 231 by Nerius
Jan 25, 2019 16:55:11 GMT -6
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newBookmarkLockedFalling City of the forgotten Tengoku
Twilight-Claw 0 266 by Twilight-Claw
Feb 6, 2018 13:25:16 GMT -6
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newBookmarkLockedFalling Beyond The Cosmos
Leafy 0 244 by Leafy
Jan 24, 2018 5:41:01 GMT -6
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newBookmarkLockedFalling Crystal Cavern
Touj 1 332 by Touj
Jan 8, 2018 13:00:45 GMT -6
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newBookmarkLockedFalling With Blankets and Pillows!
Kheisa 3 279 by Kheisa
Dec 22, 2017 8:23:43 GMT -6
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newBookmarkLockedFalling Crypt of the Ancients
Ashe 4 253 by Ashe
Dec 21, 2017 4:12:49 GMT -6

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Fanged: Hooray! Thanks Nadia for stepping up to the plate. <3 Jul 3, 2020 14:39:19 GMT -6
Darky: I may have looked into things before.. x3 Jul 3, 2020 4:58:37 GMT -6
Riku: I love it when you walk into a room like "Oh, ye, hear thine wisdom." <3 It never ceases to amaze me. Jul 3, 2020 4:10:33 GMT -6
Darky: From what I've looked at things over the years, both sides are actually correct: the elements do need some fleshing out, but they are also very much their own types of style/flavour/effect as well. Still, one doesn't have to compromise the other x3 Jul 3, 2020 2:23:22 GMT -6
Riku: I think Morgan's attempt was less of a "do this now plz?" and more of a "Can we simply acknowledge that this is where we eventually want to go?" -shrug- // Congrats to the agility winners! <3 Jul 2, 2020 21:34:18 GMT -6 *
Riku: For instance, elements can be perceived different than usual. Like Shadow not being evil, or acid being direct and immediate harsh damage rather than a DOT. Things can also get interesting when you mix elements. So imagine a DOT cold move, etc. Jul 2, 2020 21:33:19 GMT -6
Riku: I also came to the conclusion about every element having the different techs, but like mentioned it would be a massive overhaul so I just didn't mention it. lol I do feel like elements should be more flavor than technique, therefore all having all techs. Jul 2, 2020 21:30:49 GMT -6
Morgan: I wish I could thumbs-up a cboxpost. /laugh/ If the nerf goes through, they could be made NRS and nerfed down to the other similar moves. But this was just the heart of my first suggestion here, I was hoping to make more as time goes on. Jul 2, 2020 20:01:13 GMT -6 *
Haix: We have moves like deluge/harsh gust that cost 7/8 tp, deal 10 fit damage, but lack the NRS modifier that would make them as powerful. Maybe they could be altered slightly to be on a similar level as they have the same cost? Jul 2, 2020 19:59:20 GMT -6
Morgan: You're right, they're not suited for the only fighting we've ever had on site up to this point. Jul 2, 2020 19:59:14 GMT -6
Morgan: I agree, but we definitely Do Not Have Those at the moment. Jul 2, 2020 19:58:55 GMT -6
Aster: Mmm, I dunno if they're not 'good' so much as not really suited for the only type of fighting we have access to, which is one on one. I think the metagame would be pretty different with like, the boss battle type fights Skylark had been workshopping before Jul 2, 2020 19:58:07 GMT -6
Morgan: I know that curses/poisons are a thing, but there's a reason no one uses those. They aren't technically... Good. (Not with fltnrs10 around. While someone is trying to drain the person's stuff, which doesn't work with hardy anyway, the fltnrs10 kills.) Jul 2, 2020 19:54:14 GMT -6 *
Morgan: And if it isn't overpowered for one element to have the tech, then it shouldn't be for others (obvious exception is physical) because the same rules go for all resistances/immunities save for physical. Nothing was meant to be resistant to every element. Jul 2, 2020 19:51:51 GMT -6 *
Morgan: Doing it in pieces would be best, because other than spirit's little blurbs (which we've changed other things before for the good of the site) the elements aren't really set in stone with tech choices. Moves were added fairly often before. Jul 2, 2020 19:49:01 GMT -6 *
Morgan: I know, but I've been suggesting it for... Quite some time. Jul 2, 2020 19:47:55 GMT -6
Aster: That would be a pretty big rehaul of the current movepool P: Jul 2, 2020 19:47:35 GMT -6
Morgan: I personally don't think that the elements matter, IE: I think every element should have all tech choices. Jul 2, 2020 19:47:00 GMT -6
Aster: And 7 STA is still a pretty significant threshold. Definitely not as much as 10, but Jul 2, 2020 19:45:13 GMT -6
Aster: Ehhh I still feel like NRS big-damage moves should stay in a few elements. Otherwise it'd kind of be taking away from Fire/Ice/Elec without giving anything to them that other elements have (ie a persistent DOT, or more crowd control for Fire/Ice) Jul 2, 2020 19:44:52 GMT -6