Approved Characters

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newBookmarkLockedFalling Atari
Deleted 0 84 by Deleted
May 4, 2020 14:58:48 GMT -6
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newBookmarkLockedFalling Jinx
Jinx 2 243 by Jinx
Mar 8, 2020 16:12:08 GMT -6
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newBookmarkLockedFalling Adam Afterman
Adam 2 107 by Adam
Mar 8, 2020 3:49:28 GMT -6
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newBookmarkLockedFalling Linyü
Linyü 0 363 by Linyü
Mar 7, 2020 22:03:34 GMT -6
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newBookmarkLockedFalling Kodakai
Kodakai 1 76 by Kodakai
Mar 5, 2020 21:35:03 GMT -6
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newBookmarkLockedFalling Aster
Aster 1 745 by Aster
Feb 28, 2020 23:57:32 GMT -6
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newBookmarkLockedFalling Star
Star 1 121 by Star
Feb 26, 2020 5:25:52 GMT -6
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newBookmarkLockedFalling Morgan Right
Morgan 1 1,312 by Morgan
Feb 10, 2020 19:59:59 GMT -6
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newBookmarkLockedFalling Renathan
Renathan 1 1,042 by Renathan
Feb 10, 2020 19:36:36 GMT -6
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newBookmarkLockedFalling Èdan Nogos
Renathan 1 408 by Èdan
Feb 8, 2020 8:10:33 GMT -6
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newBookmarkLockedFalling Selindra
Renathan 0 178 by Sels
Jan 31, 2020 22:28:21 GMT -6
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newBookmarkLockedFalling Silver
Silver 2 262 by Silver
Jan 31, 2020 20:13:01 GMT -6
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newBookmarkLockedFalling Xentus Vanisari
Renathan 0 191 by Xentus
Jan 24, 2020 14:29:52 GMT -6
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newBookmarkLockedFalling Malcolm
Renathan 0 114 by Malcolm
Nov 14, 2019 21:28:27 GMT -6
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newBookmarkLockedFalling Delaney
Renathan 0 133 by Delaney
Nov 10, 2019 7:51:33 GMT -6
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newBookmarkLockedFalling Riku Letircani
Renathan 2 533 by Riku
Oct 10, 2019 12:19:33 GMT -6
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newBookmarkLockedFalling Nadia
Nadia 1 321 by Nadia
Oct 8, 2019 10:04:49 GMT -6
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newBookmarkLockedFalling Obsidion
Renathan 0 146 by Obsidion
Oct 7, 2019 18:45:53 GMT -6
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newBookmarkLockedFalling Fanged
Fanged 0 269 by Fanged
Oct 3, 2019 15:41:49 GMT -6
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newBookmarkLockedFalling Nerius Aerithan
Nerius 2 442 by Nerius
Aug 27, 2019 21:19:34 GMT -6
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newBookmarkLockedFalling Alotaltofenu Mertinoi
Allo 0 180 by Allo
Aug 8, 2019 2:54:36 GMT -6
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newBookmarkLockedFalling Aura
Renathan 2 327 by Aura
Jun 7, 2019 3:19:56 GMT -6
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newBookmarkLockedFalling Sadira
Sadira 0 165 by Sadira
Jun 7, 2019 1:15:29 GMT -6
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newBookmarkLockedFalling Gig
Gig 0 264 by Gig
May 29, 2019 13:15:44 GMT -6
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newBookmarkLockedFalling Aubrey
Aubrey 0 263 by Aubrey
May 26, 2019 19:09:21 GMT -6
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newBookmarkLockedFalling Jewel
Jewel 0 233 by Jewel
May 26, 2019 15:07:01 GMT -6
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newBookmarkLockedFalling Evainmoire Pholier
Evainmoire 0 193 by Evainmoire
May 10, 2019 4:33:38 GMT -6
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newBookmarkLockedFalling Flare
Flare 2 490 by Flare
Apr 18, 2019 12:31:48 GMT -6
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newBookmarkLockedFalling Abigail
Renathan 1 205 by Abigail
Apr 7, 2019 19:45:33 GMT -6
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newBookmarkLockedFalling Haix
Renathan 0 387 by Haix
Mar 30, 2019 14:15:13 GMT -6

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Darky: I may have looked into things before.. x3 Jul 3, 2020 4:58:37 GMT -6
Riku: I love it when you walk into a room like "Oh, ye, hear thine wisdom." <3 It never ceases to amaze me. Jul 3, 2020 4:10:33 GMT -6
Darky: From what I've looked at things over the years, both sides are actually correct: the elements do need some fleshing out, but they are also very much their own types of style/flavour/effect as well. Still, one doesn't have to compromise the other x3 Jul 3, 2020 2:23:22 GMT -6
Riku: I think Morgan's attempt was less of a "do this now plz?" and more of a "Can we simply acknowledge that this is where we eventually want to go?" -shrug- // Congrats to the agility winners! <3 Jul 2, 2020 21:34:18 GMT -6 *
Riku: For instance, elements can be perceived different than usual. Like Shadow not being evil, or acid being direct and immediate harsh damage rather than a DOT. Things can also get interesting when you mix elements. So imagine a DOT cold move, etc. Jul 2, 2020 21:33:19 GMT -6
Riku: I also came to the conclusion about every element having the different techs, but like mentioned it would be a massive overhaul so I just didn't mention it. lol I do feel like elements should be more flavor than technique, therefore all having all techs. Jul 2, 2020 21:30:49 GMT -6
Morgan: I wish I could thumbs-up a cboxpost. /laugh/ If the nerf goes through, they could be made NRS and nerfed down to the other similar moves. But this was just the heart of my first suggestion here, I was hoping to make more as time goes on. Jul 2, 2020 20:01:13 GMT -6 *
Haix: We have moves like deluge/harsh gust that cost 7/8 tp, deal 10 fit damage, but lack the NRS modifier that would make them as powerful. Maybe they could be altered slightly to be on a similar level as they have the same cost? Jul 2, 2020 19:59:20 GMT -6
Morgan: You're right, they're not suited for the only fighting we've ever had on site up to this point. Jul 2, 2020 19:59:14 GMT -6
Morgan: I agree, but we definitely Do Not Have Those at the moment. Jul 2, 2020 19:58:55 GMT -6
Aster: Mmm, I dunno if they're not 'good' so much as not really suited for the only type of fighting we have access to, which is one on one. I think the metagame would be pretty different with like, the boss battle type fights Skylark had been workshopping before Jul 2, 2020 19:58:07 GMT -6
Morgan: I know that curses/poisons are a thing, but there's a reason no one uses those. They aren't technically... Good. (Not with fltnrs10 around. While someone is trying to drain the person's stuff, which doesn't work with hardy anyway, the fltnrs10 kills.) Jul 2, 2020 19:54:14 GMT -6 *
Morgan: And if it isn't overpowered for one element to have the tech, then it shouldn't be for others (obvious exception is physical) because the same rules go for all resistances/immunities save for physical. Nothing was meant to be resistant to every element. Jul 2, 2020 19:51:51 GMT -6 *
Morgan: Doing it in pieces would be best, because other than spirit's little blurbs (which we've changed other things before for the good of the site) the elements aren't really set in stone with tech choices. Moves were added fairly often before. Jul 2, 2020 19:49:01 GMT -6 *
Morgan: I know, but I've been suggesting it for... Quite some time. Jul 2, 2020 19:47:55 GMT -6
Aster: That would be a pretty big rehaul of the current movepool P: Jul 2, 2020 19:47:35 GMT -6
Morgan: I personally don't think that the elements matter, IE: I think every element should have all tech choices. Jul 2, 2020 19:47:00 GMT -6
Aster: And 7 STA is still a pretty significant threshold. Definitely not as much as 10, but Jul 2, 2020 19:45:13 GMT -6
Aster: Ehhh I still feel like NRS big-damage moves should stay in a few elements. Otherwise it'd kind of be taking away from Fire/Ice/Elec without giving anything to them that other elements have (ie a persistent DOT, or more crowd control for Fire/Ice) Jul 2, 2020 19:44:52 GMT -6
Aster: Would Balefire and Call Lightning be on the docket for nerfing too? Jul 2, 2020 19:41:56 GMT -6