Status    Subject Created By Replies Views Last Post
Thread Locked Sticky  
newBookmarkLockedFalling Water of Loch Glanda-Lynn
Ashe 0 247 by Ashe
Dec 16, 2017 6:16:34 GMT -6
Thread Locked Sticky  
newBookmarkLockedFalling Notice Board
Ashe 1 218 by Ashe
Dec 16, 2017 6:15:28 GMT -6
newBookmarkLockedFalling The Depths
Nadia 21 424 by Ashe
Jun 28, 2020 16:18:29 GMT -6
newBookmarkLockedFalling Calm Reflections
Fiera Ferella 120 1,521 by Fiera Ferella
Jun 3, 2020 12:06:40 GMT -6
newBookmarkLockedFalling Dragon's Den
Morgan 0 18 by Morgan
Jun 3, 2020 7:29:41 GMT -6
newBookmarkLockedFalling Siren's Song [Training]
Aster 8 48 by Aster
May 13, 2020 23:27:58 GMT -6
newBookmarkLockedFalling Loch Mess
Haix 50 171 by Haix
Apr 25, 2020 16:40:10 GMT -6
newBookmarkLockedFalling In the Deep End
Nerius 2 51 by Nerius
Mar 21, 2020 22:02:47 GMT -6
Thread Locked  
newBookmarkLockedFalling Dragon's Celebration
Morgan 65 414 by Morgan
Jan 3, 2020 17:57:56 GMT -6
newBookmarkLockedFalling Iridescent Waves
Jinx 7 196 by Ashe
Sept 21, 2019 0:46:48 GMT -6
Thread Locked  
newBookmarkLockedFalling Dragon's Dynasty
Morgan 75 922 by Morgan
Sept 14, 2019 18:22:46 GMT -6
newBookmarkLockedFalling Himegimi
Morgan 90 847 by Morgan
Aug 25, 2019 1:04:47 GMT -6
newBookmarkLockedFalling Guild Training
Jack 105 995 by Jack
Aug 12, 2019 11:44:21 GMT -6
newBookmarkLockedFalling One Summer Day [Training]
Aubrey 24 289 by Aubrey
Jul 6, 2019 17:55:17 GMT -6
newBookmarkLockedFalling Sparkling Waters
Ashe 7 241 by Ashe
Jun 28, 2019 20:52:09 GMT -6
Thread Locked  
newBookmarkLockedFalling Dragon's Gate
Morgan 60 1,083 by Morgan
Jun 18, 2019 14:48:42 GMT -6
newBookmarkLockedFalling Walk on Water
Vixen 19 605 by Vixen
May 24, 2019 13:48:05 GMT -6
newBookmarkLockedFalling Good Time for a Swim
Amelia 5 160 by Amelia
Feb 2, 2019 22:04:21 GMT -6
newBookmarkLockedFalling On the Water
Jack 10 300 by Jack
Jan 8, 2018 17:28:23 GMT -6


Thread Announcement Sticky Locked new New Poll Bookmark

Board Information & Statistics

Board Statistics
Threads and Posts
Total Threads:19
Total Posts:688
On This Board
You cannot create threads.
You cannot reply to threads.
You cannot create polls.
Members Online
Users Viewing
0 Staff, 0 Members, 2 Guests.


Riku: Oh yay! A new staff member to help us! <3 Jul 3, 2020 15:09:28 GMT -6
Fanged: Hooray! Thanks Nadia for stepping up to the plate. <3 Jul 3, 2020 14:39:19 GMT -6
Darky: I may have looked into things before.. x3 Jul 3, 2020 4:58:37 GMT -6
Riku: I love it when you walk into a room like "Oh, ye, hear thine wisdom." <3 It never ceases to amaze me. Jul 3, 2020 4:10:33 GMT -6
Darky: From what I've looked at things over the years, both sides are actually correct: the elements do need some fleshing out, but they are also very much their own types of style/flavour/effect as well. Still, one doesn't have to compromise the other x3 Jul 3, 2020 2:23:22 GMT -6
Riku: I think Morgan's attempt was less of a "do this now plz?" and more of a "Can we simply acknowledge that this is where we eventually want to go?" -shrug- // Congrats to the agility winners! <3 Jul 2, 2020 21:34:18 GMT -6 *
Riku: For instance, elements can be perceived different than usual. Like Shadow not being evil, or acid being direct and immediate harsh damage rather than a DOT. Things can also get interesting when you mix elements. So imagine a DOT cold move, etc. Jul 2, 2020 21:33:19 GMT -6
Riku: I also came to the conclusion about every element having the different techs, but like mentioned it would be a massive overhaul so I just didn't mention it. lol I do feel like elements should be more flavor than technique, therefore all having all techs. Jul 2, 2020 21:30:49 GMT -6
Morgan: I wish I could thumbs-up a cboxpost. /laugh/ If the nerf goes through, they could be made NRS and nerfed down to the other similar moves. But this was just the heart of my first suggestion here, I was hoping to make more as time goes on. Jul 2, 2020 20:01:13 GMT -6 *
Haix: We have moves like deluge/harsh gust that cost 7/8 tp, deal 10 fit damage, but lack the NRS modifier that would make them as powerful. Maybe they could be altered slightly to be on a similar level as they have the same cost? Jul 2, 2020 19:59:20 GMT -6
Morgan: You're right, they're not suited for the only fighting we've ever had on site up to this point. Jul 2, 2020 19:59:14 GMT -6
Morgan: I agree, but we definitely Do Not Have Those at the moment. Jul 2, 2020 19:58:55 GMT -6
Aster: Mmm, I dunno if they're not 'good' so much as not really suited for the only type of fighting we have access to, which is one on one. I think the metagame would be pretty different with like, the boss battle type fights Skylark had been workshopping before Jul 2, 2020 19:58:07 GMT -6
Morgan: I know that curses/poisons are a thing, but there's a reason no one uses those. They aren't technically... Good. (Not with fltnrs10 around. While someone is trying to drain the person's stuff, which doesn't work with hardy anyway, the fltnrs10 kills.) Jul 2, 2020 19:54:14 GMT -6 *
Morgan: And if it isn't overpowered for one element to have the tech, then it shouldn't be for others (obvious exception is physical) because the same rules go for all resistances/immunities save for physical. Nothing was meant to be resistant to every element. Jul 2, 2020 19:51:51 GMT -6 *
Morgan: Doing it in pieces would be best, because other than spirit's little blurbs (which we've changed other things before for the good of the site) the elements aren't really set in stone with tech choices. Moves were added fairly often before. Jul 2, 2020 19:49:01 GMT -6 *
Morgan: I know, but I've been suggesting it for... Quite some time. Jul 2, 2020 19:47:55 GMT -6
Aster: That would be a pretty big rehaul of the current movepool P: Jul 2, 2020 19:47:35 GMT -6
Morgan: I personally don't think that the elements matter, IE: I think every element should have all tech choices. Jul 2, 2020 19:47:00 GMT -6
Aster: And 7 STA is still a pretty significant threshold. Definitely not as much as 10, but Jul 2, 2020 19:45:13 GMT -6