Suggestions and Ideas

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newBookmarkLockedFalling Suggestions; Guidelines and Rules
Renathan 2 199 by Renathan
Mar 3, 2020 17:48:47 GMT -6
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newBookmarkLockedFalling MML Species Growth Suggestions
Renathan 0 72 by Renathan
Mar 1, 2020 13:16:33 GMT -6
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newBookmarkLockedFalling Broken Doodads Thread
Renathan 3 420 by Nerius
Jul 1, 2020 22:21:20 GMT -6
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newBookmarkLockedFalling Suggestions; Items for Shops
Renathan 5 333 by Riku
Feb 28, 2020 15:45:05 GMT -6
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newBookmarkLockedFalling Item-Pet Interaction Encyclopedia - Suggestions
Renathan 0 69 by Renathan
Feb 13, 2020 18:36:17 GMT -6
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newBookmarkLockedFalling Suggestion- Flesh out Category of Moves - Working
Renathan 4 128 by Jack
Jul 2, 2020 18:28:21 GMT -6
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newBookmarkLockedFalling Suggestion: Improving the Monthly Grind - Accepted
Silver 2 100 by Jack
Jul 2, 2020 18:26:39 GMT -6
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newBookmarkLockedFalling move/ability training request thread // help archive - NA
Riku 2 86 by Jack
Jul 2, 2020 18:24:06 GMT -6
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newBookmarkLockedFalling Suggestion: A way to obtain extinct species - Accepted!
Xentus 5 65 by Jack
Jul 2, 2020 18:23:06 GMT -6
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newBookmarkLockedFalling Trick Suggestions - Some Accepted
Fiera Ferella 1 72 by Jack
Jun 6, 2020 23:33:54 GMT -6
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newBookmarkLockedFalling Keep Wishing Well open for previous month for 1-2 days? - A!
Aster 3 98 by Jack
Jun 6, 2020 23:29:14 GMT -6
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newBookmarkLockedFalling Suggestion: Changes to Shops Restocking - Accepted!
Silver 3 133 by Jack
Jun 6, 2020 23:27:09 GMT -6
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newBookmarkLockedFalling Newbie Support System (Suggestion) - Accepted
Morgan 4 178 by Riku
May 5, 2020 22:30:17 GMT -6
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newBookmarkLockedFalling Adding Ages to adopt me! Pages - Accepted
Flare 1 89 by Jack
May 5, 2020 16:31:18 GMT -6
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newBookmarkLockedFalling Additional Forum Themes - Approved
Haix 1 75 by Jack
May 4, 2020 19:21:02 GMT -6
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newBookmarkLockedFalling S: Unique Lines Option (An Option for Artists, if they Want)
Renathan 13 252 by Renathan
Apr 22, 2020 18:56:14 GMT -6
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newBookmarkLockedFalling Player Combat 2.0 - Mods are Looking at This
Pages:
Darky 17 641 by Darky
Apr 12, 2020 9:51:11 GMT -6
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newBookmarkLockedFalling Hunting Lodge / Remove defunct critters (Denied / Accepted)
Haix 2 98 by Renathan
Apr 5, 2020 15:06:52 GMT -6
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newBookmarkLockedFalling Pit Changes (Some Accepted, Looking at it)
Haix 10 320 by Darky
Mar 24, 2020 4:05:09 GMT -6
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newBookmarkLockedFalling Curious Collections Suggestions - Accepted
Silver 2 133 by Jack
Mar 15, 2020 13:35:08 GMT -6
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newBookmarkLockedFalling Show Color Variants - Accepted
Riku 2 117 by Jack
Mar 15, 2020 13:34:08 GMT -6
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newBookmarkLockedFalling Trick Suggestion: Jockey/Hitch a Ride - Accepted
Aster 1 109 by Jack
Mar 15, 2020 13:26:56 GMT -6
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newBookmarkLockedFalling New Grind for Rewards Location/Shop - Not Accepted
Haix 4 216 by Renathan
Mar 15, 2020 13:18:18 GMT -6
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newBookmarkLockedFalling Suggestion: Expanding the APAA - Accepted!
Silver 2 145 by Jack
Mar 8, 2020 15:30:28 GMT -6
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newBookmarkLockedFalling Registry Noticies - Not Accepted
Pages:
Nerius 27 361 by Renathan
Mar 5, 2020 16:10:12 GMT -6
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newBookmarkLockedFalling Make Website Seeable to Guests? - Accepted
Fiera Ferella 5 185 by Jack
Mar 4, 2020 21:05:10 GMT -6
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newBookmarkLockedFalling Meet The Staff (Not Accepted)
Riku 2 72 by Renathan
Mar 3, 2020 17:44:12 GMT -6
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newBookmarkLockedFalling Renaming the 'Silence' trick - Accepted
Aster 2 73 by Renathan
Mar 2, 2020 20:15:36 GMT -6
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newBookmarkLockedFalling Shorthand 'Affected' - Accepted
Riku 1 87 by Renathan
Mar 2, 2020 17:04:50 GMT -6
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newBookmarkLockedFalling Suggestion: Change to bond skills (Accepted*)
Haix 2 120 by Renathan
Mar 1, 2020 17:13:54 GMT -6

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Darky: I may have looked into things before.. x3 Jul 3, 2020 4:58:37 GMT -6
Riku: I love it when you walk into a room like "Oh, ye, hear thine wisdom." <3 It never ceases to amaze me. Jul 3, 2020 4:10:33 GMT -6
Darky: From what I've looked at things over the years, both sides are actually correct: the elements do need some fleshing out, but they are also very much their own types of style/flavour/effect as well. Still, one doesn't have to compromise the other x3 Jul 3, 2020 2:23:22 GMT -6
Riku: I think Morgan's attempt was less of a "do this now plz?" and more of a "Can we simply acknowledge that this is where we eventually want to go?" -shrug- // Congrats to the agility winners! <3 Jul 2, 2020 21:34:18 GMT -6 *
Riku: For instance, elements can be perceived different than usual. Like Shadow not being evil, or acid being direct and immediate harsh damage rather than a DOT. Things can also get interesting when you mix elements. So imagine a DOT cold move, etc. Jul 2, 2020 21:33:19 GMT -6
Riku: I also came to the conclusion about every element having the different techs, but like mentioned it would be a massive overhaul so I just didn't mention it. lol I do feel like elements should be more flavor than technique, therefore all having all techs. Jul 2, 2020 21:30:49 GMT -6
Morgan: I wish I could thumbs-up a cboxpost. /laugh/ If the nerf goes through, they could be made NRS and nerfed down to the other similar moves. But this was just the heart of my first suggestion here, I was hoping to make more as time goes on. Jul 2, 2020 20:01:13 GMT -6 *
Haix: We have moves like deluge/harsh gust that cost 7/8 tp, deal 10 fit damage, but lack the NRS modifier that would make them as powerful. Maybe they could be altered slightly to be on a similar level as they have the same cost? Jul 2, 2020 19:59:20 GMT -6
Morgan: You're right, they're not suited for the only fighting we've ever had on site up to this point. Jul 2, 2020 19:59:14 GMT -6
Morgan: I agree, but we definitely Do Not Have Those at the moment. Jul 2, 2020 19:58:55 GMT -6
Aster: Mmm, I dunno if they're not 'good' so much as not really suited for the only type of fighting we have access to, which is one on one. I think the metagame would be pretty different with like, the boss battle type fights Skylark had been workshopping before Jul 2, 2020 19:58:07 GMT -6
Morgan: I know that curses/poisons are a thing, but there's a reason no one uses those. They aren't technically... Good. (Not with fltnrs10 around. While someone is trying to drain the person's stuff, which doesn't work with hardy anyway, the fltnrs10 kills.) Jul 2, 2020 19:54:14 GMT -6 *
Morgan: And if it isn't overpowered for one element to have the tech, then it shouldn't be for others (obvious exception is physical) because the same rules go for all resistances/immunities save for physical. Nothing was meant to be resistant to every element. Jul 2, 2020 19:51:51 GMT -6 *
Morgan: Doing it in pieces would be best, because other than spirit's little blurbs (which we've changed other things before for the good of the site) the elements aren't really set in stone with tech choices. Moves were added fairly often before. Jul 2, 2020 19:49:01 GMT -6 *
Morgan: I know, but I've been suggesting it for... Quite some time. Jul 2, 2020 19:47:55 GMT -6
Aster: That would be a pretty big rehaul of the current movepool P: Jul 2, 2020 19:47:35 GMT -6
Morgan: I personally don't think that the elements matter, IE: I think every element should have all tech choices. Jul 2, 2020 19:47:00 GMT -6
Aster: And 7 STA is still a pretty significant threshold. Definitely not as much as 10, but Jul 2, 2020 19:45:13 GMT -6
Aster: Ehhh I still feel like NRS big-damage moves should stay in a few elements. Otherwise it'd kind of be taking away from Fire/Ice/Elec without giving anything to them that other elements have (ie a persistent DOT, or more crowd control for Fire/Ice) Jul 2, 2020 19:44:52 GMT -6
Aster: Would Balefire and Call Lightning be on the docket for nerfing too? Jul 2, 2020 19:41:56 GMT -6