Requests

Status    Subject Created By Replies Views Last Post
Thread Sticky  
newBookmarkLockedFalling Job Corps [Open!]
Pages:
Renathan 215 4,030 by Jack
Jul 1, 2020 16:35:57 GMT -6
Thread  
newBookmarkLockedFalling Sarane Egg Requests
Pages:
Jack 22 414 by Jack
Jul 3, 2020 9:38:27 GMT -6
Thread  
newBookmarkLockedFalling Potion Use Thread
Pages:
Renathan 88 1,705 by Jack
Jun 27, 2020 13:30:15 GMT -6
Thread  
newBookmarkLockedFalling Image Replacement
Pages:
Silver 16 274 by Haix
Jun 21, 2020 22:05:07 GMT -6
Thread  
newBookmarkLockedFalling Permit Applications
Pages:
Renathan 85 1,573 by Renathan
Jun 18, 2020 10:45:18 GMT -6
Thread  
newBookmarkLockedFalling Houluh Item Requests
Pages:
Renathan 28 673 by Renathan
May 25, 2020 19:17:45 GMT -6
Thread  
newBookmarkLockedFalling Pachee Pollen Project
Pages:
Jack 34 1,072 by Jack
May 25, 2020 11:23:23 GMT -6
Thread  
newBookmarkLockedFalling Garden Seasonal Pet Rotation Requests
Renathan 10 228 by Nadia
May 5, 2020 12:46:32 GMT -6
Thread  
newBookmarkLockedFalling Houluh Kennel Registries
Pages:
Renathan 25 488 by Jack
Apr 25, 2020 19:02:11 GMT -6
Thread  
newBookmarkLockedFalling VSC Growth Requests
Renathan 2 156 by Renathan
Apr 18, 2020 1:57:54 GMT -6
Thread  
newBookmarkLockedFalling Jar of Lomites Use Thread
Renathan 4 158 by Renathan
Mar 16, 2020 22:13:43 GMT -6
Thread  
newBookmarkLockedFalling Draconic Breeding Room Applications
Renathan 7 222 by Jack
Nov 15, 2019 18:59:29 GMT -6
Thread  
newBookmarkLockedFalling Old Seryn Growth Requests
Renathan 2 344 by Morgan
Aug 31, 2019 13:07:07 GMT -6
Thread  
newBookmarkLockedFalling Vakrah Requests
Renathan 0 100 by Renathan
Jan 31, 2020 23:25:57 GMT -6
Thread  
newBookmarkLockedFalling Corpse Construct Growth Thread
Ashe 0 73 by Ashe
Oct 10, 2019 23:13:14 GMT -6
Thread  
newBookmarkLockedFalling Vai-Min-Mur Requests
Renathan 3 163 by Renathan
Oct 7, 2019 13:24:25 GMT -6
Thread  
newBookmarkLockedFalling Official Request-A-Recolor Thread
Renathan 1 204 by Twilight-Claw
May 7, 2019 12:12:06 GMT -6
Thread  
newBookmarkLockedFalling Brown, Shadow, Albino Orbaru Male Request
Renathan 4 91 by Renathan
Feb 6, 2020 21:44:55 GMT -6
Thread  
newBookmarkLockedFalling Broken Item Image Request Thread
Renathan 0 71 by Renathan
Dec 23, 2019 14:05:42 GMT -6
Thread  
newBookmarkLockedFalling Pachee Pollen Collection
Jack 1 161 by Jack
Apr 18, 2019 11:30:30 GMT -6
Thread  
newBookmarkLockedFalling Aquarium Expert
Jack 0 222 by Jack
Dec 12, 2017 21:38:58 GMT -6

Legend

Thread Announcement Sticky Locked new New Poll Bookmark

Board Information & Statistics

Board Statistics
Threads and Posts
Total Threads:21
Total Posts:568
Members
On This Board
You cannot create threads.
You cannot reply to threads.
You cannot create polls.
Members Online
Users Viewing
0 Staff, 0 Members, 4 Guests.

Shoutbox

Darky: I may have looked into things before.. x3 Jul 3, 2020 4:58:37 GMT -6
Riku: I love it when you walk into a room like "Oh, ye, hear thine wisdom." <3 It never ceases to amaze me. Jul 3, 2020 4:10:33 GMT -6
Darky: From what I've looked at things over the years, both sides are actually correct: the elements do need some fleshing out, but they are also very much their own types of style/flavour/effect as well. Still, one doesn't have to compromise the other x3 Jul 3, 2020 2:23:22 GMT -6
Riku: I think Morgan's attempt was less of a "do this now plz?" and more of a "Can we simply acknowledge that this is where we eventually want to go?" -shrug- // Congrats to the agility winners! <3 Jul 2, 2020 21:34:18 GMT -6 *
Riku: For instance, elements can be perceived different than usual. Like Shadow not being evil, or acid being direct and immediate harsh damage rather than a DOT. Things can also get interesting when you mix elements. So imagine a DOT cold move, etc. Jul 2, 2020 21:33:19 GMT -6
Riku: I also came to the conclusion about every element having the different techs, but like mentioned it would be a massive overhaul so I just didn't mention it. lol I do feel like elements should be more flavor than technique, therefore all having all techs. Jul 2, 2020 21:30:49 GMT -6
Morgan: I wish I could thumbs-up a cboxpost. /laugh/ If the nerf goes through, they could be made NRS and nerfed down to the other similar moves. But this was just the heart of my first suggestion here, I was hoping to make more as time goes on. Jul 2, 2020 20:01:13 GMT -6 *
Haix: We have moves like deluge/harsh gust that cost 7/8 tp, deal 10 fit damage, but lack the NRS modifier that would make them as powerful. Maybe they could be altered slightly to be on a similar level as they have the same cost? Jul 2, 2020 19:59:20 GMT -6
Morgan: You're right, they're not suited for the only fighting we've ever had on site up to this point. Jul 2, 2020 19:59:14 GMT -6
Morgan: I agree, but we definitely Do Not Have Those at the moment. Jul 2, 2020 19:58:55 GMT -6
Aster: Mmm, I dunno if they're not 'good' so much as not really suited for the only type of fighting we have access to, which is one on one. I think the metagame would be pretty different with like, the boss battle type fights Skylark had been workshopping before Jul 2, 2020 19:58:07 GMT -6
Morgan: I know that curses/poisons are a thing, but there's a reason no one uses those. They aren't technically... Good. (Not with fltnrs10 around. While someone is trying to drain the person's stuff, which doesn't work with hardy anyway, the fltnrs10 kills.) Jul 2, 2020 19:54:14 GMT -6 *
Morgan: And if it isn't overpowered for one element to have the tech, then it shouldn't be for others (obvious exception is physical) because the same rules go for all resistances/immunities save for physical. Nothing was meant to be resistant to every element. Jul 2, 2020 19:51:51 GMT -6 *
Morgan: Doing it in pieces would be best, because other than spirit's little blurbs (which we've changed other things before for the good of the site) the elements aren't really set in stone with tech choices. Moves were added fairly often before. Jul 2, 2020 19:49:01 GMT -6 *
Morgan: I know, but I've been suggesting it for... Quite some time. Jul 2, 2020 19:47:55 GMT -6
Aster: That would be a pretty big rehaul of the current movepool P: Jul 2, 2020 19:47:35 GMT -6
Morgan: I personally don't think that the elements matter, IE: I think every element should have all tech choices. Jul 2, 2020 19:47:00 GMT -6
Aster: And 7 STA is still a pretty significant threshold. Definitely not as much as 10, but Jul 2, 2020 19:45:13 GMT -6
Aster: Ehhh I still feel like NRS big-damage moves should stay in a few elements. Otherwise it'd kind of be taking away from Fire/Ice/Elec without giving anything to them that other elements have (ie a persistent DOT, or more crowd control for Fire/Ice) Jul 2, 2020 19:44:52 GMT -6
Aster: Would Balefire and Call Lightning be on the docket for nerfing too? Jul 2, 2020 19:41:56 GMT -6