Trading Post

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newBookmarkLockedFalling Jack's Trade Stop
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Jack 213 5,755 by Jack
Jul 1, 2020 20:10:20 GMT -6
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newBookmarkLockedFalling Bizarre Bazaar
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Silver 40 1,285 by Silver
Jun 29, 2020 5:13:35 GMT -6
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newBookmarkLockedFalling Auction - Node Creation Slot
Renathan 1 38 by Renathan
Jun 28, 2020 12:55:56 GMT -6
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newBookmarkLockedFalling Buying Remnant Crystals
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Riku 41 1,926 by Riku
Jun 24, 2020 0:39:47 GMT -6
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newBookmarkLockedFalling LTT: Credits for Vouchers
Renathan 11 198 by Morgan
Jun 22, 2020 19:16:53 GMT -6
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newBookmarkLockedFalling Consolidation Trading Co.
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Renathan 53 1,692 by Morgan
Jun 21, 2020 15:24:23 GMT -6
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newBookmarkLockedFalling Gimmie that Loot!
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Silver 33 552 by Silver
Jun 20, 2020 20:25:04 GMT -6
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newBookmarkLockedFalling Lethalia's Sales Cart
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Lethalia 29 1,450 by Silver
Jun 16, 2020 18:05:33 GMT -6
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newBookmarkLockedFalling The Hideout's Trading Post
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Darky 42 1,547 by Darky
Jun 16, 2020 12:51:46 GMT -6
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newBookmarkLockedFalling Buying Sarane
Silver 0 68 by Silver
Jun 13, 2020 0:33:23 GMT -6
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newBookmarkLockedFalling Auction - (Autobought)
Morgan 4 79 by Twilight-Claw
Jun 11, 2020 14:19:00 GMT -6
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newBookmarkLockedFalling Ashe's Trading Stop
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Ashe 52 2,334 by Ashe
Jun 7, 2020 15:57:01 GMT -6
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newBookmarkLockedFalling Handful of Trades(Prismatic+Voucher+Credits for Fluff tail)
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Haix 38 1,922 by Haix
Jun 6, 2020 18:00:40 GMT -6
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newBookmarkLockedFalling LTB: A Gold Hen
Ridelys 0 85 by Ridelys
May 30, 2020 9:39:20 GMT -6
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newBookmarkLockedFalling LTB: Harachiu and Crosses
Fiera Ferella 0 74 by Fiera Ferella
May 27, 2020 21:04:09 GMT -6
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newBookmarkLockedFalling Leafy's Sales and Trades (Updated 4/24)
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Leafy 56 2,420 by Leafy
Apr 25, 2020 18:24:16 GMT -6
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newBookmarkLockedFalling Uh... I want to trade.
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Flare 26 778 by Morgan
Mar 24, 2020 18:01:11 GMT -6
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newBookmarkLockedFalling Buying Remnant
Riku 2 73 by Riku
Mar 3, 2020 21:03:54 GMT -6
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newBookmarkLockedFalling Aster's Trades
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Aster 22 383 by Aster
Mar 2, 2020 19:40:54 GMT -6
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newBookmarkLockedFalling Buy n Sell
Fiera Ferella 0 165 by Fiera Ferella
Feb 22, 2020 18:15:44 GMT -6
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newBookmarkLockedFalling Sales [2/20]
Jewel 13 503 by Jewel
Feb 20, 2020 12:31:24 GMT -6
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newBookmarkLockedFalling -Closed-
Leafy 4 196 by Leafy
Nov 4, 2019 23:19:12 GMT -6
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newBookmarkLockedFalling SALES, get yer SALES
Vixen 3 298 by Renathan
Oct 24, 2019 21:02:45 GMT -6
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newBookmarkLockedFalling Seeking Seryn
Aster 1 231 by Jack
Oct 19, 2019 12:05:32 GMT -6
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newBookmarkLockedFalling Looking for serpent eye
Nerius 2 124 by Nerius
Sept 30, 2019 19:58:08 GMT -6
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newBookmarkLockedFalling LTB: Houluh
Jewel 5 256 by Jack
Sept 27, 2019 15:18:26 GMT -6
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newBookmarkLockedFalling The Trading Holt
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Ridelys 19 892 by Ashe
Sept 8, 2019 5:27:21 GMT -6
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newBookmarkLockedFalling [TAKEN]
Aura 1 141 by Aster
Jul 24, 2019 18:31:29 GMT -6
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newBookmarkLockedFalling Kennel Clearing
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Aura 19 996 by Aura
Jun 19, 2019 18:55:20 GMT -6
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newBookmarkLockedFalling LTB Pets!
Jewel 13 482 by Jack
Jun 7, 2019 18:18:39 GMT -6

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Darky: I may have looked into things before.. x3 Jul 3, 2020 4:58:37 GMT -6
Riku: I love it when you walk into a room like "Oh, ye, hear thine wisdom." <3 It never ceases to amaze me. Jul 3, 2020 4:10:33 GMT -6
Darky: From what I've looked at things over the years, both sides are actually correct: the elements do need some fleshing out, but they are also very much their own types of style/flavour/effect as well. Still, one doesn't have to compromise the other x3 Jul 3, 2020 2:23:22 GMT -6
Riku: I think Morgan's attempt was less of a "do this now plz?" and more of a "Can we simply acknowledge that this is where we eventually want to go?" -shrug- // Congrats to the agility winners! <3 Jul 2, 2020 21:34:18 GMT -6 *
Riku: For instance, elements can be perceived different than usual. Like Shadow not being evil, or acid being direct and immediate harsh damage rather than a DOT. Things can also get interesting when you mix elements. So imagine a DOT cold move, etc. Jul 2, 2020 21:33:19 GMT -6
Riku: I also came to the conclusion about every element having the different techs, but like mentioned it would be a massive overhaul so I just didn't mention it. lol I do feel like elements should be more flavor than technique, therefore all having all techs. Jul 2, 2020 21:30:49 GMT -6
Morgan: I wish I could thumbs-up a cboxpost. /laugh/ If the nerf goes through, they could be made NRS and nerfed down to the other similar moves. But this was just the heart of my first suggestion here, I was hoping to make more as time goes on. Jul 2, 2020 20:01:13 GMT -6 *
Haix: We have moves like deluge/harsh gust that cost 7/8 tp, deal 10 fit damage, but lack the NRS modifier that would make them as powerful. Maybe they could be altered slightly to be on a similar level as they have the same cost? Jul 2, 2020 19:59:20 GMT -6
Morgan: You're right, they're not suited for the only fighting we've ever had on site up to this point. Jul 2, 2020 19:59:14 GMT -6
Morgan: I agree, but we definitely Do Not Have Those at the moment. Jul 2, 2020 19:58:55 GMT -6
Aster: Mmm, I dunno if they're not 'good' so much as not really suited for the only type of fighting we have access to, which is one on one. I think the metagame would be pretty different with like, the boss battle type fights Skylark had been workshopping before Jul 2, 2020 19:58:07 GMT -6
Morgan: I know that curses/poisons are a thing, but there's a reason no one uses those. They aren't technically... Good. (Not with fltnrs10 around. While someone is trying to drain the person's stuff, which doesn't work with hardy anyway, the fltnrs10 kills.) Jul 2, 2020 19:54:14 GMT -6 *
Morgan: And if it isn't overpowered for one element to have the tech, then it shouldn't be for others (obvious exception is physical) because the same rules go for all resistances/immunities save for physical. Nothing was meant to be resistant to every element. Jul 2, 2020 19:51:51 GMT -6 *
Morgan: Doing it in pieces would be best, because other than spirit's little blurbs (which we've changed other things before for the good of the site) the elements aren't really set in stone with tech choices. Moves were added fairly often before. Jul 2, 2020 19:49:01 GMT -6 *
Morgan: I know, but I've been suggesting it for... Quite some time. Jul 2, 2020 19:47:55 GMT -6
Aster: That would be a pretty big rehaul of the current movepool P: Jul 2, 2020 19:47:35 GMT -6
Morgan: I personally don't think that the elements matter, IE: I think every element should have all tech choices. Jul 2, 2020 19:47:00 GMT -6
Aster: And 7 STA is still a pretty significant threshold. Definitely not as much as 10, but Jul 2, 2020 19:45:13 GMT -6
Aster: Ehhh I still feel like NRS big-damage moves should stay in a few elements. Otherwise it'd kind of be taking away from Fire/Ice/Elec without giving anything to them that other elements have (ie a persistent DOT, or more crowd control for Fire/Ice) Jul 2, 2020 19:44:52 GMT -6
Aster: Would Balefire and Call Lightning be on the docket for nerfing too? Jul 2, 2020 19:41:56 GMT -6