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newBookmarkLockedFalling Rules: Help Area
Renathan 0 106 by Renathan
Mar 1, 2020 12:37:13 GMT -6
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newBookmarkLockedFalling Custom Rakai-Sarane and their horns
Twilight-Claw 10 147 by Riku
Jul 3, 2020 13:42:26 GMT -6
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newBookmarkLockedFalling How to get an extinct creature?
Xentus 3 51 by Renathan
Jun 30, 2020 17:34:17 GMT -6
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newBookmarkLockedFalling Injection move training trees
Ridelys 1 58 by Jack
Jun 25, 2020 8:27:20 GMT -6
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newBookmarkLockedFalling Ride Exotic Mount?
Riku 3 104 by Fiera Ferella
Jun 15, 2020 9:50:19 GMT -6
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newBookmarkLockedFalling Sarane Geneology Confusion
Renathan 7 102 by Darky
May 30, 2020 7:58:48 GMT -6
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newBookmarkLockedFalling Single stage VSC and requirements
Haix 2 57 by Haix
May 16, 2020 16:36:18 GMT -6
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newBookmarkLockedFalling Weaver Sizes?
Deleted 10 211 by Deleted
May 6, 2020 6:47:05 GMT -6
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newBookmarkLockedFalling Egg-to-adult Tats and level/loyalty reqs?
Aster 3 86 by Aster
May 4, 2020 19:24:35 GMT -6
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newBookmarkLockedFalling Amulet Spirit
Riku 0 52 by Riku
May 2, 2020 15:16:26 GMT -6
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newBookmarkLockedFalling Blessed Houlou and Thick Fur
Flare 1 47 by Morgan
Apr 25, 2020 22:26:12 GMT -6
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newBookmarkLockedFalling Stormera Cross Questions
Riku 0 60 by Riku
Apr 22, 2020 5:20:50 GMT -6
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newBookmarkLockedFalling Nullifiers and Tat-Lung
Haix 2 106 by Ashe
Mar 31, 2020 14:38:16 GMT -6
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newBookmarkLockedFalling Witch's Gift Spell
Riku 5 76 by Riku
Mar 28, 2020 6:48:30 GMT -6
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newBookmarkLockedFalling Clarification re: skills needed to ride flying exotic mount
Linyü 1 49 by Ashe
Mar 27, 2020 1:55:23 GMT -6
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newBookmarkLockedFalling Possible to teach, if creature has only one certain Move?
Twilight-Claw 2 94 by Twilight-Claw
Mar 24, 2020 11:57:01 GMT -6
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newBookmarkLockedFalling Can you use QP level vouchers on a pet that's not yours?
Aster 2 57 by Aster
Mar 19, 2020 18:03:58 GMT -6
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newBookmarkLockedFalling Alurook VSC Level Requirements?
Fiera Ferella 4 170 by Fiera Ferella
Mar 8, 2020 16:31:24 GMT -6
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newBookmarkLockedFalling Mining Threads
Riku 1 70 by Jack
Mar 8, 2020 15:18:59 GMT -6
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newBookmarkLockedFalling Magic Adept
Riku 4 100 by Riku
Mar 8, 2020 14:30:19 GMT -6
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newBookmarkLockedFalling Speak (pet ability) for multiple languages?
Aster 5 67 by Aster
Mar 4, 2020 20:42:10 GMT -6
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newBookmarkLockedFalling Quest Groups?
Riku 1 50 by Renathan
Mar 3, 2020 23:44:43 GMT -6
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newBookmarkLockedFalling Move/Spell clarifications
Riku 0 68 by Riku
Mar 3, 2020 15:16:12 GMT -6
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newBookmarkLockedFalling Transformation Inbreeding
Riku 3 65 by Renathan
Mar 2, 2020 21:30:41 GMT -6
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newBookmarkLockedFalling Regarding a LLS as a familiar
Xentus 0 42 by Xentus
Mar 2, 2020 19:46:27 GMT -6
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newBookmarkLockedFalling Sarane/Player Combat Questions
Haix 4 115 by Riku
Feb 29, 2020 16:35:15 GMT -6
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newBookmarkLockedFalling Linked Hearing/Deaf and Echo
Riku 2 111 by Renathan
Feb 29, 2020 10:44:56 GMT -6
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newBookmarkLockedFalling Weather Moves
Riku 3 95 by Renathan
Feb 29, 2020 10:25:57 GMT -6
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newBookmarkLockedFalling Transformation Brew / Soul-Swap / DNA Trade
Riku 14 226 by Riku
Feb 28, 2020 21:20:32 GMT -6
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newBookmarkLockedFalling Character Traits Question
Aster 0 55 by Aster
Feb 27, 2020 12:28:57 GMT -6

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Fanged: Hooray! Thanks Nadia for stepping up to the plate. <3 Jul 3, 2020 14:39:19 GMT -6
Darky: I may have looked into things before.. x3 Jul 3, 2020 4:58:37 GMT -6
Riku: I love it when you walk into a room like "Oh, ye, hear thine wisdom." <3 It never ceases to amaze me. Jul 3, 2020 4:10:33 GMT -6
Darky: From what I've looked at things over the years, both sides are actually correct: the elements do need some fleshing out, but they are also very much their own types of style/flavour/effect as well. Still, one doesn't have to compromise the other x3 Jul 3, 2020 2:23:22 GMT -6
Riku: I think Morgan's attempt was less of a "do this now plz?" and more of a "Can we simply acknowledge that this is where we eventually want to go?" -shrug- // Congrats to the agility winners! <3 Jul 2, 2020 21:34:18 GMT -6 *
Riku: For instance, elements can be perceived different than usual. Like Shadow not being evil, or acid being direct and immediate harsh damage rather than a DOT. Things can also get interesting when you mix elements. So imagine a DOT cold move, etc. Jul 2, 2020 21:33:19 GMT -6
Riku: I also came to the conclusion about every element having the different techs, but like mentioned it would be a massive overhaul so I just didn't mention it. lol I do feel like elements should be more flavor than technique, therefore all having all techs. Jul 2, 2020 21:30:49 GMT -6
Morgan: I wish I could thumbs-up a cboxpost. /laugh/ If the nerf goes through, they could be made NRS and nerfed down to the other similar moves. But this was just the heart of my first suggestion here, I was hoping to make more as time goes on. Jul 2, 2020 20:01:13 GMT -6 *
Haix: We have moves like deluge/harsh gust that cost 7/8 tp, deal 10 fit damage, but lack the NRS modifier that would make them as powerful. Maybe they could be altered slightly to be on a similar level as they have the same cost? Jul 2, 2020 19:59:20 GMT -6
Morgan: You're right, they're not suited for the only fighting we've ever had on site up to this point. Jul 2, 2020 19:59:14 GMT -6
Morgan: I agree, but we definitely Do Not Have Those at the moment. Jul 2, 2020 19:58:55 GMT -6
Aster: Mmm, I dunno if they're not 'good' so much as not really suited for the only type of fighting we have access to, which is one on one. I think the metagame would be pretty different with like, the boss battle type fights Skylark had been workshopping before Jul 2, 2020 19:58:07 GMT -6
Morgan: I know that curses/poisons are a thing, but there's a reason no one uses those. They aren't technically... Good. (Not with fltnrs10 around. While someone is trying to drain the person's stuff, which doesn't work with hardy anyway, the fltnrs10 kills.) Jul 2, 2020 19:54:14 GMT -6 *
Morgan: And if it isn't overpowered for one element to have the tech, then it shouldn't be for others (obvious exception is physical) because the same rules go for all resistances/immunities save for physical. Nothing was meant to be resistant to every element. Jul 2, 2020 19:51:51 GMT -6 *
Morgan: Doing it in pieces would be best, because other than spirit's little blurbs (which we've changed other things before for the good of the site) the elements aren't really set in stone with tech choices. Moves were added fairly often before. Jul 2, 2020 19:49:01 GMT -6 *
Morgan: I know, but I've been suggesting it for... Quite some time. Jul 2, 2020 19:47:55 GMT -6
Aster: That would be a pretty big rehaul of the current movepool P: Jul 2, 2020 19:47:35 GMT -6
Morgan: I personally don't think that the elements matter, IE: I think every element should have all tech choices. Jul 2, 2020 19:47:00 GMT -6
Aster: And 7 STA is still a pretty significant threshold. Definitely not as much as 10, but Jul 2, 2020 19:45:13 GMT -6
Aster: Ehhh I still feel like NRS big-damage moves should stay in a few elements. Otherwise it'd kind of be taking away from Fire/Ice/Elec without giving anything to them that other elements have (ie a persistent DOT, or more crowd control for Fire/Ice) Jul 2, 2020 19:44:52 GMT -6