A whole lotta somethin'
Nov 1, 2021 5:16:29 GMT -6
Post by Kadin on Nov 1, 2021 5:16:29 GMT -6
Needs Updates
Customs
Offspring
STILL NEED STATS
Shimmer
Stamina: 2
Strength: 1
Resistance: 0
Dexterity: 4
Mentality: 3
Special Abilities: Fly, Natural Antivenom, Physical Immunity, Lava Bathe
Moves: Shimmer, Sun Spot, Flash, Thunder, Breathe Fire
Addons: Fairy Orb (Lava Bathe), Bat Wings (Thunder)
Purge
Stamina: 7
Strength: 10
Resistance: 5
Dexterity: 5
Mentality: 3
Special Abilities: Deaf, Keen Senses, Light Immunity, Fly, Amphibious
Moves: Bite of the Divine, Echolocation, Bone Shift, Constrict, Flash
Addons: Tentacles (Constrict), Wings (Fly), Glow (Flash)
Abyss
Stamina: 8
Strength: 12
Resistance: 7
Dexterity: 10
Mentality: 3
Special Abilities: Amphibious, Lone Wolf, Iron Will, Deaf, Refined Senses, Fly
Moves: Bite of the Divine, Shadow Spear, Devour, Thunder, Balefire, Shadow Strike, Cure, Flash
Addons: Dragon Head (Balefire), Wing Legs (Fly), Feather Tail (Flash), Feather Frill (Refined Senses), Starry Mist (Cure), Horns (n/a)
Blind, Deaf, Sonar Sense, Heat Sense, Tremor Sense (do you wanna trade these or not? Make a decision)
Stamina: 8
Strength: 12
Resistance: 7
Dexterity: 10
Mentality: 3
Special Abilities: Aquatic, Lone Wolf, Intimidation
Moves: Crunch, Constrict, Devour
Half-breed: Esticus
Cunning: 3 Animal
Average Top Speed: 35 mph
Power Levels: 5
Special Requirements: None
Notes: None
Stamina: 6
Strength: 7
Resistance: 5
Dexterity: 5
Mentality: 2
Special Abilities: Hardy
Moves: Bite, Howl, Roar, Rend
Size Chart Reference: 4
Cunning: 3 Animal
Average Top Speed: 35 mph
Power Levels: 5 (old - Cave, Silverfang, Bloodpaw)
Special Requirements: None
Notes: Vulticus gain loyalty at 2x the normal rate
Stamina: 6
Strength: 8
Resistance: 5
Dexterity: 4
Mentality: 2
Special Abilities: Pack Instincts, Hardy
Moves: Rend, Roar, Howl
Owner Name: Kadin
Pet Name: Lilith
Stat Base: Pure
Stamina: 5
Strength: 4
Resistance: 3
Dexterity: 5
Mentality: 7
Special Abilities: Shadow Immunity, Light Weakness, Survival Instincts, Fly, Iron Will
Moves: Glass Burst, Shadow Burst, Bone Shift, Hidden Mist, Intangible Body, Phase Out, Shackle, Plague Breath
Addons: Wings (Fly), Skeletal Head (Plague Breath), Skeletal Body (Bone Shift), Skeletal Tail (Shackle), Black Aura (Phase Out)
Breath of the Dead [Flt] [Nrs]
Exhales the chilling breath of the dead upon it's foes, causing their flesh to wither and rot.
3 Shadow and 2 Cold Damage
Shadow and Cold - 8
Incendiary Illusion [Lmt #1]
The creature appears to explode into flames - setting ablaze the world around it, the "heat" searing the skin of the foe.. of course, it's all just a temporary illusion to scare to foe, but.. it works, right?
The foe loses it's next turn.
Psychic - 4
Iron Will
Creature is immune to all secondary effects of any mental attack... Psychic, Light, or Shadow. The damage is still done, but dizziness, confusion, mind control (etc) are in-effective.
Passive - Untrainable
Explanation: Cure -> Bone Shift - Bone Shift costs more TP, but it heals less stam so I think it's a fair trade-off
You could hypothesis that I have a theme going on. You would be correct. There is a theme. Plague Breath for the Walking Death Demon Zombie Equillion plz.
She will not be killed for she is already dead. Rue the day you look upon her for that day may just be your last. Her tail whips out, disabling you before you know it. You ready your attack, only to see she has disappeared, not even a shadow to leave a trace. You hear something behind you, feel the breath at the back of your neck and you lash out in panic... only to find that you can barely move. Something has overcome you. Her bones shift under her skin as she gathers herself to her full height, watching calmly as you skin to your knees. She was the chosen one, once. Now she is death, risen again.
Stamina: 20
Strength: 10
Resistance: 6
Dexterity: 3
Mentality: 1
Special Abilities: Iron Will, Fire Immunity, Mechanical Mind, Thick Fur, Survival Instincts, Acid Fang
Moves: Frost Bite, Thunder, Charge, Earthshake, Breath of Winter, Shield of Stone, Regenerate, Rake the Earth
*decide what to keep
-Any of the Following can be Switched for one another (Mental List): Pack Instincts, Hardy, Intimidate, Commanding Presence, Mechanical Mind, Empathic Link, Iron Will, Complex Thought, Bloodthirsty, Frenzy
Customs
Offspring
STILL NEED STATS
Shimmer
Stamina: 2
Strength: 1
Resistance: 0
Dexterity: 4
Mentality: 3
Special Abilities: Fly, Natural Antivenom, Physical Immunity, Lava Bathe
Moves: Shimmer, Sun Spot, Flash, Thunder, Breathe Fire
Addons: Fairy Orb (Lava Bathe), Bat Wings (Thunder)
Purge
Stamina: 7
Strength: 10
Resistance: 5
Dexterity: 5
Mentality: 3
Special Abilities: Deaf, Keen Senses, Light Immunity, Fly, Amphibious
Moves: Bite of the Divine, Echolocation, Bone Shift, Constrict, Flash
Addons: Tentacles (Constrict), Wings (Fly), Glow (Flash)
Abyss
Stamina: 8
Strength: 12
Resistance: 7
Dexterity: 10
Mentality: 3
Special Abilities: Amphibious, Lone Wolf, Iron Will, Deaf, Refined Senses, Fly
Moves: Bite of the Divine, Shadow Spear, Devour, Thunder, Balefire, Shadow Strike, Cure, Flash
Addons: Dragon Head (Balefire), Wing Legs (Fly), Feather Tail (Flash), Feather Frill (Refined Senses), Starry Mist (Cure), Horns (n/a)
Blind, Deaf, Sonar Sense, Heat Sense, Tremor Sense (do you wanna trade these or not? Make a decision)
Stamina: 8
Strength: 12
Resistance: 7
Dexterity: 10
Mentality: 3
Special Abilities: Aquatic, Lone Wolf, Intimidation
Moves: Crunch, Constrict, Devour
Half-breed: Esticus
Cunning: 3 Animal
Average Top Speed: 35 mph
Power Levels: 5
Special Requirements: None
Notes: None
Stamina: 6
Strength: 7
Resistance: 5
Dexterity: 5
Mentality: 2
Special Abilities: Hardy
Moves: Bite, Howl, Roar, Rend
Size Chart Reference: 4
Cunning: 3 Animal
Average Top Speed: 35 mph
Power Levels: 5 (old - Cave, Silverfang, Bloodpaw)
Special Requirements: None
Notes: Vulticus gain loyalty at 2x the normal rate
Stamina: 6
Strength: 8
Resistance: 5
Dexterity: 4
Mentality: 2
Special Abilities: Pack Instincts, Hardy
Moves: Rend, Roar, Howl
Owner Name: Kadin
Pet Name: Lilith
Stat Base: Pure
Stamina: 5
Strength: 4
Resistance: 3
Dexterity: 5
Mentality: 7
Special Abilities: Shadow Immunity, Light Weakness, Survival Instincts, Fly, Iron Will
Moves: Glass Burst, Shadow Burst, Bone Shift, Hidden Mist, Intangible Body, Phase Out, Shackle, Plague Breath
Addons: Wings (Fly), Skeletal Head (Plague Breath), Skeletal Body (Bone Shift), Skeletal Tail (Shackle), Black Aura (Phase Out)
Breath of the Dead [Flt] [Nrs]
Exhales the chilling breath of the dead upon it's foes, causing their flesh to wither and rot.
3 Shadow and 2 Cold Damage
Shadow and Cold - 8
Incendiary Illusion [Lmt #1]
The creature appears to explode into flames - setting ablaze the world around it, the "heat" searing the skin of the foe.. of course, it's all just a temporary illusion to scare to foe, but.. it works, right?
The foe loses it's next turn.
Psychic - 4
Iron Will
Creature is immune to all secondary effects of any mental attack... Psychic, Light, or Shadow. The damage is still done, but dizziness, confusion, mind control (etc) are in-effective.
Passive - Untrainable
Explanation: Cure -> Bone Shift - Bone Shift costs more TP, but it heals less stam so I think it's a fair trade-off
You could hypothesis that I have a theme going on. You would be correct. There is a theme. Plague Breath for the Walking Death Demon Zombie Equillion plz.
She will not be killed for she is already dead. Rue the day you look upon her for that day may just be your last. Her tail whips out, disabling you before you know it. You ready your attack, only to see she has disappeared, not even a shadow to leave a trace. You hear something behind you, feel the breath at the back of your neck and you lash out in panic... only to find that you can barely move. Something has overcome you. Her bones shift under her skin as she gathers herself to her full height, watching calmly as you skin to your knees. She was the chosen one, once. Now she is death, risen again.
Stamina: 20
Strength: 10
Resistance: 6
Dexterity: 3
Mentality: 1
Special Abilities: Iron Will, Fire Immunity, Mechanical Mind, Thick Fur, Survival Instincts, Acid Fang
Moves: Frost Bite, Thunder, Charge, Earthshake, Breath of Winter, Shield of Stone, Regenerate, Rake the Earth
*decide what to keep
-Any of the Following can be Switched for one another (Mental List): Pack Instincts, Hardy, Intimidate, Commanding Presence, Mechanical Mind, Empathic Link, Iron Will, Complex Thought, Bloodthirsty, Frenzy