-Under Construction- F:25/30 P:4/5 General description of walls/flyover/gate +With the change over from Haix to Alma, this will need to undergo heavy changes. +Magical stasis activated by doors being closed + internal glyph, cannot affect any of the player races. Fit's collector-ness.
The House The house is a simple-looking wooden structure, and the only of the cluster or buildings not to have any manner of painted glyphs adorning it. Little more than a cottage, it would be easy to overlook it. It's outside appears to be made of faded bricks, some blackened from some unknown event and the ash never having been scraped away. A simply-carved wooden door prevents those who would wander in, and several windows of varying sizes would allow an outsider to look in, if the curtains were not so tightly drawn.
The inside of the house is...organized. Bookcases line most of the walls, with small tables and display cases filling the spaces left bare. The walkways are clear despite the books and bric-a-brac piled on the bookcases, and the small kitchen and bathroom seem free of such strange clutter, while the bedroom forgoes display cases for a bedroom and dark, the shelves here filled with boxes and trinkets and tools. In the closet, the meager collection of clothing stands out as one of the few things the owner shows no interest in gathering.
When it comes to guard beasts in the labs, there are plenty of excellent choices for those looking for muscle. Not so much for those who want a guard they never need to feed, never need to worry that might damage precious goods through boredom or defense, never need to even think of beyond a casual reminder of their presence.
Thankfully, the mansion was more than willing to pick up the slack.
As far as collector's items go, Todd is a brightly colored specimen, and his inability to damage anything in her house more than makes up for leaving her to deal with a grubble corpse she mind find under a forgotten pile of books. Todd likewise seems willing to put up with her lack of affection rather easily, though he accepts her absent-minded attempts at patting him readily enough.
However, anyone foolish enough to stumble into her home uninvited would soon find that his inability to be patted like a vulticus did not stop him from biting as hard as one.
There isn't much known about these little ghostly things. They appear to act similarly to domestic vulticus, with enough of a sense of smell to be interested in the treats they cannot eat. Some say they also enjoy bright beams of light, like a laser from a laser pointer, as a vulticus might enjoy a scrap of murp. They cannot be felt, though some owners may swear they did not imagine the slimy sensation of their specter's tongue against their hand.
There was some question as to where or not a gem familiar should be stored with the rest of the gems. His hunger put an end to that question.
Her original mining companion, his sparkle no less for all the time he has spent digging and hunting for gems. He is treated more like a favored hound than just a piece of stone for her collection in return, even as other beasts started to journey with her into the mines in his place.
Species: Zephyr Houluh Cunning: 3 Average Top Speed: Dog Special Requirements: This creature grows loyalty at 2x the normal rate. Stamina: 2 Strength: 2 Resistance: 1 Dexterity: 5 Mentality: 5 Special Abilities: Wind Immunity, Wind Avatar, Endurance, Swim, Run Moves: Spectral Bite, Nip, Scamper, Dig Tricks: Hunt, Fishing, Guard, Accept Sudden Movements, Quiet, At Ease
Level: 41.0 Loyalty: 49.9 Commands: Nip(1), Scamper(0), Dig(3), Swim(3), Run(3), Endurance(4), Hunt(6), Fishing(5), Guard(5), Accept Sudden Movements(2), Quiet(2), At Ease(3), Higher(2), Land(1), Follow(1) 'Kennel': Bone Chewer Den Stage Name: Bone Chewer Rusted Tin Can
Her stall is neat, the door rarely closed so she may come as go as she pleases. It the stall is also a shelf containing the small collection of items required by the contest hall for all houluh entrants. A few pieces of litter lies in the stall, a well worn can, and several bones and worn toys.
The houluh is by far the friendliest of the creatures one can expect to meet, and possibly the best trained of the hounds.
Ever heard of that one legend about a horse with three legs? Well.. up until a certain point the researchers were quite sure these half-breeds had the classical four-leg drive, right up until they began to.. somewhat split themselves apart. The results, though varied, tended to favour heavily a more five-legged build, despite showing no actual benefit or detriment to the overall locomotion of the creatures. Scientifically speaking it was classified as 'morbidly cool'. Similar to their rather infamous chelcauda parent these half-breeds have a tough outer shell that makes up a majority of their defensive capability. However, unlike said parent, these creatures are completely, utterly, hollow of physical material on the inside. The shell is their only skeletal structure - a housing for their spirit and flames - kept together by sinewy parts of muscle and flesh. Because of this, they are quite free of a sense of pain, allowing many armoured parts of the body to be shifted, while the ligaments can be torn apart and mended back together again with rather minimal effort, sometimes adding entire limbs to the equation for a short moment (or causing their maw to stretch all the way to the base of the neck). Temperament-wise they're certainly something to behold.. Every inch the territorial bastards as their 'cauda parent, but with a twist of madness added resulting in perhaps something of an instinct to increase said territories beyond their designated borders. A smart owner will never quite forget that three-legged legend, as they are a handful for any owner, beginner or expert, and Trepuldra would once again like to warn their owners to take heed and caution, for they have wild blood in them and have little to no issue with simply burning down anything they feel like, inanimate or living.. It is a good thing they can manage to forego carnivorous habits in favour of simply consuming their own element as nourishment, lest their hunting grounds truly become a City-wide issue. Again.
He is bright and beautiful blue and gold accenting each other to make a truly one of a kind sarane.
He is also likely the first to greet whoever enters the kennel, head bobbing from his stall like a snake trying to find a mouse. Gala is almost always hungry, ripping away chunks of meat even as they are poured into his trough, and this makes him the friendliest of the bunch. He only wants food, and he knows that two legs with a cart are bringing it to him.
A case of a brown and green in which neither overwhelms the other, and a hint of purple to bring out the gold of his eyes.
Spiders weave webs, enileaf stalk mice, and Iago will kill anything he deems a threat to his territory. His stall is farther back from the hungry Gala, and his roars shake the building when the blue-gold sticks his head out to grab food. He eyes two legs as beneath his notice, something that brings him meals, except for the one who dominated him.
He does not hate her for it, and it never crosses his mind to be more than the obedient creature he is to her. But to all others, they are challengers or prey.
Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding) Notes: A mount to reach the mines, a beast of burden to pull the spoils, a hunter to kill what hides in the shadows. Breed- Black Parent #1: Offspring (Suros) Parent #2: Offspring (Ichor) Stamina: 7 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 3 Special Abilities: Cave-Crawler, Fly, Fire Resistance Moves: Climb, Gash, Bite, Tail Strike, Breathe Fire
Species: Sarane Cunning: 3 Animal Average Top Speed: 20 mph, 35 (gliding), 50 (flying) Notes: Basic hen, a bit fat and lazy. Reluctant to work unless there is food. Stamina: 5 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Forest Dweller, Intimidation Moves: Climb, Gash, Bite
A decent enough pattern, but I swear she's laying those monstrosities on purpose!
Dominant hens have certain expectations around them. That they are as vicious as drakes, that they seek to dominate nearby hens, that they are simply different from a normal broodmare.
Drips does everything in her power to make those claims into lies. She does not poke her head up above the door of her stall unless she scents a meal, ignoring the posturing and noises from all of the other hens. Breeding her is a simple matter of keeping the chain short and leaving the trough overflowing. And, due to her supposed dominant status and the marking running down her back, she is bred as often as possible.
These large and majestic creatures can easily soar through the skies for hours. Not only that, but they are large enough (with enough wing power, thanks to their Gallor parent) to carry not one rider with ease and dexterity - but two. Their head-plate does protect them quite a great deal from attacks. They not only have all these marvelous features - but they have four feet, and two wings! Luckily, their ethereal fire does not harm the rider, if they like them well enough.
"If you see the dragon fly, best you drink the flagon dry." There are many creatures in the world which could petition for the title of 'dragon' and most would make it a fair contest - are they not all 'dragons' in their own ways, their own manners? And yet these crossbreeds would set forth a challenge not so easily beat, for they carry the combined blood of nearly all such creatures, in one. When one thinks of dragons they immediately think of fire. As much is true with these creatures as well, for they not only are able to breathe it but also find it a comforting source for a bath. The crack of their wings combined with the tremble of their roar can send shockwaves through the air strong enough to bend trees and if that wasn't enough the very mane crackles and flickers with subtle static - should a battle take a turn for the unfavourable, well.. the draconic pride would not allow for their enemies to win without a cost. In other cases, they can even weave the lifelines of their foes, to better even the odds in their favour, bringing even mighty foes down to their level. Sufficed to say, they can be a handful. With enough tat-lungian pride within them, they have a distinct sense of self importance and thus, do not necessarily view humanoids as equal in measure. Curiosity might draw them to pick minds for thoughts and ideas, but it generally takes a while before they can deem any one humanoid more worthwhile than the rest. When angered, there is a fury bordering on instability, that vague, frail balance of staying in control passed down from the rather explosive and chaotic parentage, barely kept in check by the pride. But, once proven to, they can become quite loyal, even if a little uncompromising. After all: "It's a metaphor of human bloody existence, a dragon. And if that wasn't bad enough, it's also a bloody great hot flying thing."
It's difficult enough to stop a moving freight train, but what about one that can.. well, fly? Something that is essentially a ton of bricks, scales and muscles, and with an unfriendly disposition to boot? Thankfully, despite their ability to, these creatures prefer to remain grounded unless otherwise necessary and with good reason - their bulk, the very thing to make them formidable and technically supported by their wingspan, also makes them quite ungainly fliers. They aren't all too hot a running on the ground either, but then, when all you seek is peace and quiet there's thankfully no need to even bother with either. Outwardly they are certainly very imposing creatures, with broad bone-filled frills, large muscles and pretty much covered in spikes all over. To tackle or grapple with one is to basically lose a battle to a shredder mixed with a brick wall. And they aren't so easily taunted by more mental things either, but rather tend to project an aura of their own. For anything threatening (or annoying, or simply intruding) far away, they vibrate the horns of their crest until a high-pitched sound builds to a crescendo, released as a bolt of lightning at the target. For anything close a simple stomp will do.. or perhaps they merely spit and drool on them, for the saliva is another danger all on its own.. Often it is used to hunt, if their omnivoric tendencies leave them no other source of sustenance to be found - the creatures need but one bite to infect the prey, then slowly lumber after until the drool does its work in the prey's nervous system, rendering it an easy, docile catch. When all this comes together it is no wonder then that these creatures can be incredibly difficult to tame, at first, being unimpressed by shows of strength and generally only looking forward to the next meal, hardly a care in the world for other things. But, with persistence, a dollop of caution and no small amount of effort, they could be turned into something much, much more towards their owners.
Species: Licorice Estharne v2 Cunning: 3 Animal Average Top Speed: 40 mph Special Requirements: None Notes: Estharne v.2 gain loyalty at 1/2 the normal rate, with the exception of the Fae breed, which grows at the normal rate. Stamina: 2 Strength: 3 Resistance: 1 Dexterity: 4 Mentality: 0 Special Abilities: Thick Fur, Flutter, Nightvision Moves: Claw, Bite
The green isle is a common sight for those moving along the small river, but rarely is it ever found in precisely the same spot. Singing birds and roaming beasts can be found along its branches, or using it's broad body to easily, and safely, cross over the river.
To go under the water is to see that the isle is no mere island but a titanic beast, anchoring itself to the choicest soil of the riverbed through the use of massive roots. It ignores most who wander by it, but it has killed more than a few beasts that sought to claim it for a meal.
There is a saying, which says: a rolling stone gathers no moss. Evidently it is not the case with floating stones, or rather, floating wood. Broad, heavy, incredibly large and impossibly strange, these half-breeds are no easy task for most trainers to take on. Even those who could claim extensive knowledge of either the pliathor or nyssa (or both) would find themselves at odds and ends when it comes to taming these flotilla forests. Mostly because there is nothing to, technically, 'tame'. These guys have few enough needs and almost next to no requirement of care, so long as the waters in which they're situated have a nutrient rich floor. Most of the time they do not even move, or if so very gradually, preferring to have the currents slowly push them along, making small adjustments along the way. They feed on the sun and what minerals they can absorb from the river- and lakebeds through their roots, stopping only to dig themselves in for a feeding or resting. Too large for most things to prey upon, too tough for others to even bother with, these half-breeds have next to no natural enemies and neither do they hunt for anything or -one themselves. Thus, a trainer who hopes to bond with one such beast must first manage to even achieve its attention - a task all the more difficult seeing as they seem more interested in what is below water in the sands than anything shouting words at them from the shore. But, patience and careful study can give a good enough trainer inklings on the mindset of these beasts. For one, their passive nature exists only so long as they are not irritated. It can take a while to force them from that state. This does not mean they are above acting upon it once they are.. After all, what better way to enrich soil than with organic matter?
Traveling along the river as it begins to slow, one might find two small streams that branch away from the main body, one to either side of it.
The water in both is only clear for a few feet, the majority of the depths hidden away by dead plant matter and mud. Though, if one were to look carefully, they might see a few fronds of some purple plant, a few specks of shiny blue that might be some sort of stone, but no sign of any of the life one would have found in the river. Strange.
Looking even more carefully, stepping to the edge of the water, perhaps even crouching down beside it with a stick to test the depths, the wanderer would finally get a good look at the occupant of the ponds. And learn how little they cared for intruders.
You ever hear of that urban legend, about the person who drowned in an ambiguously descriptive pond in the City, for one reason or another related to a water spirit, varied accounts of years back? And how that spirit is said to haunt it's depths still? Of course no-one truly believes such superstition.. Although, with these creature lurking the waters, perhaps its better to keep a closer eye on the deep darkness.. They have no breath to take any more, and so have little concerns for breathing, which is just as well since their ability to swim innately is severely lacking. Neither are they able to become airborne, as the watery formations resembling wings are actually used more as a shield and cannot truly carry the weight of their body. This bothers them little, as crawling along the bottom of the pool works much more to their liking. Truth be told, there is little 'body' to go with these particular crossbreeds, as nearly half of it is compromised of water trapped between a mish-mash of plant-based filaments, occasionally anchored to a part of a skeleton. Whether its the water, the plant or the bone which houses the awareness of the creature is anyone's guess, but a certain fact is their innate crave or need for a water source, which replenishes their own bodily reserve. These pools, ponds or even parts of lake, when chosen, will become their undisputed territories, which will be defended against any contenders, large or small. Only those truly trusted are allowed close or into these ponds, if not used to protect and hide those they are loyal to from harm. Unfortunately, much as the story went, these benevolent spirits do not quite understand the need for breathing air..
Half-Breed: Sea Lion Cunning: 3 Animal Average Top Speed: 30 mph Power Levels: 6 Special Requirements: Must have loyalty of at least 15 in order to carry a rider in any way. Size Chart Reference: 5 Notes: Gains a +5 bonus to Dexterity when in the water. Stamina: 9 Strength: 8 Resistance: 6 Dexterity: 5 Mentality: 2 Special Abilities: Swim, Glide, Lone Wolf Moves: Bite, Poison Sting
These vicious aquatic creatures are fairly unhappy when on land, but it's not impossible for them to climb along the ground like a bat. They can also glide, if they jump off of a high enough cliff (or mast of a ship) - but their true glory, is in the sea. They can "fly" through the water like a bird takes to the sky. They don't however, like freshwater, and instead prefer salt water. Be patient with it when training, as it's temper and tail-blade are both very dangerous.
Renathan: I feel ya on that one TC; I thought I had most of mine done but alas. It's a good motivator!
Oct 22, 2021 15:08:00 GMT -6
Twilight-Claw: (And this just might give me the kick in the butt I need with updating the images in my kennel and everywhere else to neocities, before starting the registration. X3)
Oct 22, 2021 15:02:46 GMT -6
Twilight-Claw: It definitely looks pretty with how you did it Silver~! XD
Oct 22, 2021 15:00:38 GMT -6
Xentus: I suppose I'll share my trick here too for those working on registry/inventory stuff. You can drag and drop images from one thread to a different post if you have the two windowed, side-by-side. The receiving end needs to be previewed
Oct 22, 2021 9:52:11 GMT -6
Silver: I just want people to register stuff in whatever way is easy for them (while still being enough that it's easy for staff to read if we need to). So I hope people aren't too stressed.
Oct 22, 2021 2:43:35 GMT -6
Silver: Ah! Thanks. I try.
Oct 22, 2021 1:49:37 GMT -6
Ashe: Yours is so pretty tho
Oct 22, 2021 1:43:44 GMT -6
Silver: For anyone looking at my inventory - don't worry you don't have to do it like mine, the list is very clear about what you need to register - I've just gone extra with mine!
Oct 22, 2021 1:34:25 GMT -6
Renathan: Heheh-yeah! New registries! :3
Oct 21, 2021 18:53:24 GMT -6
Alma: Same old same old for me. Glad it's going well for you two, hope it reaches decent spook-levels.
Oct 21, 2021 13:55:02 GMT -6
Ashe: Super busy, irl not as spooky as I'd like, but on here it's going great
Oct 21, 2021 13:13:15 GMT -6
Badrani: Really well! What about yours?
Oct 21, 2021 12:56:08 GMT -6