MiningGrim
Level: 50
Loyalty: 52
Cunning: 4 Beast
Average Top Speed: 30 mph
Special Requirements: None
Size Chart: 3
Power Levels: 4
Notes: None
Stamina: 3
Strength: 4
Resistance: 5
Dexterity: 3
Mentality: 2
Special Abilities: Nightvision, Shadow Resistance, Earth Resistance, Empathetic Link
Moves: Arid Bite, Gale Winds
When talking about the aspect of a 'heart's desire' the concept is taken to.. somewhat literal lengths when it comes to these half-breeds. Half-Rakai, the power of their sire kin's crystalline hearts is only added to by the magical crystal of the gargoyles, though granted, where one is pure and solid, the corrupting nature of shadows does not go without an effect..
Encased in a solid rock shell, it is, in fact, literally solid, unlike their gargoyle kin who sport a more malleable kind of 'living' rock skin that shifts and moves as they do. Thankfully most of the rock is shaped into variously sized scales, that shift and slide against one another, allowing the creature to move and live quite comfortably, even though cracks and fissures leave gaps through which one could see the true magic encased inside. Some could even argue whether the soul of the creatures are their bodies or merely the crystal which forms at their core and sprouts outward.
There isn't really a lot of room for sentiment in these half-bloods, mostly because they have a hard time relating to beings of more organic and 'squishy' variety. While this does not make them disobedient or notably stubborn compared to other instances, it does create a sense of 'aloofness' where one could almost swear the only thing they do seem interested in is other crystals. While it doesn't make them terribly good companions, at least they could find you some pretty gemstones?
Vary
Level: 10
Loyalty: 12
Cunning: 4 Beast
Average Top Speed: 30 mph, 40 mph (flying)
Special Requirements: Level 5 (to train)
Size Chart: 3
Power Levels: 3
Notes: None
Stamina: 2
Strength: 2
Resistance: 2
Dexterity: 4
Mentality: 5
Special Abilities: Fly, Shadow Resistance, Opposable Thumbs, Magical Touch
Moves: Echolocation, Poison Sting, Shadow Meld
There's certainly a lot of frightful creatures that go bump in the night, but rarely are there any that go 'click'. And yet, that is one of the tell-tale signs that one of these half-breeds are up and about close by.
There is not all too much concrete about them as much of their potential tends to lie in what manner of magics they end up learning, but a few physiological quirks are the same across all. Whether curious or a trickster, all of these half-breeds have an innate sense of caution and fearfulness. In large part it comes from their more underdark-dwelling parents, though the private nature of the maliis certainly doesn't help.
The rest of the reason comes from their build - for their size, they are quite frail compared to some other creatures, thus they are more made for avoiding dangers than confronting them. Able to walk the shadows and use tools in equal measure makes their skillsets more in the line of 'brains' than 'brawn'. In this the owners would do well to study their creatures and help them reach new potentials, before they could truly know how to properly handle them. This is especially true due to their wings, thin and delicate segmented membranes, quote sensitive to air flows and pressures. Something which, along with their clicking vocalizations, aids them in navigating the darkness of the tunnels. Unfortunately this also makes them reflexively recoil from touch even by those they deem trustworthy, which can make handling a creature such as this an art of patience.
But, perhaps, given enough time and practise, even these creatures could develop a trust with their owner not unlike how the malii are rumoured to.. and on that day, they might not even flinch.
Dahlia
Level: 0
Loyalty: 0
Cunning: 3 Animal
Average Top Speed: 20 mph
Special Requirements: None
Size Chart: 2
Power Levels: 2
Notes: Can battle.
Stamina: 2
Strength: 2
Resistance: 2
Dexterity: 2
Mentality: 0
Special Abilities: Glide, Gleam, Diurnal Spirit
Moves: Nip, Deceptive Lure
To preface, the scientists of the Confluxery would like to reassure that, despite appearances, these half-breeds are not, in fact, blind. In fact, the truth is quite the opposite - they might be seeing considerably more in the light wavelengths than most other creatures.
Aside the odd appearances of their eyes, the surface of their body is another odd anomaly. It is certainly organic, skin and fur and all such normal to organic creatures, yet the sheen and light glistening off of them seems nearly otherwordly. And the shine of things is likewise what they are attracted to, almost as if the very gleam of their own form makes them covet anything with a glint as theirs.
While technically not the brightest of creatures they can be tricky at times, a built-in defense mechanism making them seem inert and unmoving. To new owners, this can be a cause of alarm, as they quite literally appear to be having no physical functions at all, not even breathing. This, however, is thankfully a ruse that the half-breeds prefer to use as defense as well as a playful aspect, for next to finding things which shine, the carefree nature often makes these creatures quite good companions, especially to small children. Once.. you get past the hollow eye thing, at least..
Tag
Level: 0
Loyalty: 2
Cunning: 3 Animal
Average Top Speed: 20 mph
Special Requirements: None
Size Chart: 2
Power Levels: 2
Notes: Can battle.
Stamina: 2
Strength: 2
Resistance: 2
Dexterity: 3
Mentality: 1
Special Abilities: Flutter, Earth Resistance, Light Weakness
Moves: Ebil Nom, Dig
When one thinks of orbaru, one generally considers to be quite docile and passive. Certainly, that stopped being the case with the Battle orbaru, and their more recent close-flung cousin, the Ebil orbaru. These two breeds seemed unique in their lot for combat and combined with the hardy, stony stubbornness of the gargoyles, the result is a package akin to a small badger.
While mostly made out of stone they aren't exactly quite as hardy as their gargoyle brethren, but what they lack physically they more than make up in gumption. These creatures may seem calm and placid one second, then turn around to threaten the nearest thing that made a wrong sound or wrong move. Most of it is simply just that - a threat display. Try as they might, the crystals on their tails are far too fragile to be actually used as clubs, although they certainly do present themselves are sharp, pointy and above all, dangerous. A little bit of corrupted stone-blood can go a long way, after all. Still, the anomalous hard-headedness aside they do still make just as good of a mining companion as their gargoyle relatives. Except, perhaps, not.. that great of a cuddly pet like their orbaru kin, due to mostly being made out of cold, hard, jagged stone..
Goran
Level: 113
Loyalty: 113
Stamina: 2
Strength: 3
Resistance: 5
Dexterity: 3
Mentality: 2
Special Abilities: Earth Resistance, Shadow Resistance, Light Resistance, Gleam, Empathetic Link
Moves: Dig, Beak Break, Bite of the Divine
Knows
Dig (3)
Name (1)
Come (1)
Stay (1)
No (1)
Beak Break (3)
=10
Thea
Level: 1
Loyalty: 1
Stamina: 1
Strength: 3
Resistance: 5
Dexterity: 3
Mentality: 3
Special Abilities: Earth Resistance, Wind Resistance, Fly
Moves: Dig, Peck, Wing Buff
Trip
Level: 0
Loyalty: 0
Stamina: 1
Strength: 3
Resistance: 5
Dexterity: 3
Mentality: 3
Special Abilities: Earth Immunity, Fly, Opposable Thumbs
Moves: Dig, Peck, Claw
Name:
Level: 8
Loyalty: 8
Firgo
Level: 18
Loyalty: 18
Name: Risalu
Name: Jeanie
Level: 8
Loyalty: 8
Name: Myx
Level: 4
Loyalty: 4
Birdie
Level: 50
Loyalty: 50
Stamina: 1
Strength: 2
Resistance: 3
Dexterity: 2
Mentality: 0
Special Abilities: Mechanical Mind, Stone Skin, Empathetic Link
Moves: Burrow, Bite