Adam
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Post by Adam on Mar 8, 2020 4:16:26 GMT -6
Eventual items of usefulnessGuarded by: Wyatt (Why-eht) Biology: Gentle fey-spirits with a hint of mischief, a whole lot of vanity and sense of companionship - if one knows how to properly handle them, that is.
These half-breeds may look the frail and fragile sort, but thanks to their faeron inheritance are a fair bit more sturdier than their small frames would make it appear, to the point it might not necessarily seem physically possible. All the same, what they are able to endure does not go hand in hand with what they're willing to endure - their whiskers are their pride, joy and a very sensitive sensory apparatus, said to help their latent psychic powers. An owner able to respect that and show them the proper gentleness in touch and handling will be well rewarded with their trust.
| Breed: Fey-Tatling Cunning: 5 Sentient Top Speed: 20 mph, 50 mph (Flying) Requirement: Level 5 (train); Loyalty 5 (trust) Size: Medium Cat Power Levels: 3 Gender: Male Loyalty: 2 | Level: 2
Stamina: 3 Strength: 2 Resistance: 2 Dexterity: 5 Mentality: 3 Special Abilities: Fly, Physical Resistance Moves: Dodge, Telekinetic Powers, Leaf Storm Taught: none |
However, anyone who so much as once happens to injure a single whisker, accidentally or otherwise, will be scorned on the spot with no hope of redemption for a long time. Much like their tat-lung parent, they do not so easily forget, and less so forgive such a grievous slight. Beyond that they happily spend their days playing, masking such large worries in a carefree façade. They enjoy perching on top of things, ever to be higher and higher, and though they are capable of flight, they much prefer to be sitting on something tall to carry them around, such as humanoids, as to better conserve their energy. A sharp wit and clever mind can make them adequate pranksters as well, though they rarely take anything all too far - a simple knot in one's hair, the switching of foods, an item stolen only to be placed somewhere high up where it is difficult to reach.. Things in that kind of vein. Because of this, a good owner will need to be very patient, very careful and gradually get to know these creatures before they're willing to lend some trust in return. After all, despite such a small form, they are still individuals in their own right. |
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Adam
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Post by Adam on Mar 8, 2020 4:22:00 GMT -6
Archarelion are mythical creatures native to Adam's home kingdom of Aulador. The story goes that a hero with an epic destiny will encounter a noble Archarelion on its own journey to destroy the darkness. The hero cannot complete their mission alone, and the Archarelion cannot destroy the darkness until it is clever enough to outsmart it. They make a deal: If the hero can find a way to make the creature fully sentient, the Archarelion will fight alongside them on the hero's journey.
Adam discovered Ariel, who was self-named, when he had decided to visit the remains of the destroyed Aulador. To his surprise, the entire kingdom was gone - the ashes and rubble, that is. Instead it was nothing but untouched land. In this land, he met the frustrated Archarelion, who was on the trail of some force of darkness. Unforeseeably, the long-awaited growth came with a price. When Ariel became sentient, it woke another part of his soul, which had laid dormant in his craftedly-limited form. He found that he was the darkness all along...and he didn't quite mind it. | Breed: Archarelion Cunning: 4 Beast Top Speed: 35 mph, 60 mph (flying) Requirement: Loyalty 10 (to respect) Size: Large lion Power Levels: 5 Gender: Male Loyalty: 2 | Level: 0
Stamina: 5 Strength: 5 Resistance: 4 Dexterity: 6 Mentality: 4 Abilities: Shadow / Psychic Resistance, Survival Instincts, Loosen Fur, Magical, Fly, Speak Moves: Holy Shield, Holy Fury, Cure, Spectral Bite, Sonic Blast, Phase Out, Sleep, Telekinesis |
After swearing himself to Adam's side, the two took to the streets of the many cities they visited. The human trained the capable creature to aid him in times of trouble, and make distractions when needed. Eventually they found a travelling salesman who had a stock of charms that granted sentience - so they stole one! It was a hilarious adventure with a few close calls, but they managed to get it and an injection that granted psychic abilities. Now equipped with sentience, telekinesis, and a sleep-forcing ability - and the natural ability to fly and turn invisible - Ariel and Adam became the perfect stealing team. They went from city to city: Adam putting on a show without even having to dirty his hands, and Ariel simply using that distraction to slip between the crowds, invisible, and use telekinesis to scavenge pockets and purses. If necessary, he could put any guards to sleep, take his comrade, and fly away. It was quite a successful performance! |
| Biology: A wary eye must always be kept open, for ever will darkness seek to creep into the world. And should it find its way here, light must always be ready to meet it head on.
There are not many creatures with a radiant single-mindedness towards a specific goal, but the ones who are, tend to be a force to be reckoned with. By stature these half-breeds may seem smaller than one would anticipate (though still larger than their malii parentage) but with an air and an aura of imposing nature sure to truly portray the majesty within. A greater infusion of the arcane has provided them with ample tools with which to hunt various beasts of shadow, to the point one could almost assume such prey are a part of their natural feeding habits (though fortunately they are just as content to eat regular carnivorous meals as well). In this there's a duality - these creatures can provide excellent prowess in both harrowing shadows as well as providing protection from them, seeking to guard those weaker than them.
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While not understanding a concept of nobility as such, as, after all, they do still come shy of true sentient thought, their behaviour may make it appear that way. Even so, feeling as though they're a head above many others in simple devotion, it can be a difficult task to gain their attention much less their trust. They can and readily will defend those weaker than them, but tend to likewise ignore any direction from such beings, caught in their determination to fight. It takes a patient and a perceptive owner to learn how best to shine within their minds, regardless of one's own innate strength. Owners who achieve that level can discover that their words begin to have impact, their suggestion becoming command, and perhaps the need to protect is less out of deep innate instinct and more out of active choice. |
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Adam
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Post by Adam on Mar 8, 2020 4:27:46 GMT -6
Atlas (Aht-lihs) Biology: They say mages immersed in too much magic tend to lose their humanity in the process, given to the power over social aspects. While that may very well be true, sometimes it's easier to lose something when you never really had it to begin with.
For creatures who are just that small step shy of sentience, these half-breeds do an excellent job at imposing onto others how all their cunning is still heights below them. Indeed, with such magic at one's fingertips, what need is there for seeking deeper meaning in existence, but to simply sustain one's position? For this the half-breeds are certainly well equipped with an array of arcane tricks and methods that should dissuade any dissenters from trying them. What is lacked in brute force is made up in finesse; intimidation with a steely, almost otherworldly calm, that can unnerve in far simpler ways. | Breed: Cephalette Cunning: 4 Beast Top Speed: 35 mph, 60 mph (flying) Requirement: Loyalty 10 (to train) Size: Large lion Power Levels: 5 Gender: Male Loyalty: 2 | Level: 0
Stamina: 5 Strength: 4 Resistance: 3 Dexterity: 5 Mentality: 6 Abilities: Light Imm., Iron Will, Keen Senses, Magical, Fly Moves: Claw, Mimic, Starlight, Shield of Light, Psychic Distortion Taught: None |
Even beyond their minds they are quite extraordinarily built - soft, downy fur covering all the parts of them purely organic, a strange kind of arcane living metal forming a cage-work throughout their body where it is not. All to simply protect the pure light within them, channeled by the thrum of two arcane hearts. With such treasure so openly shown, it is no wonder these half-breeds have such prickly natures and need for personal space. To this end they would trick and hex, even going so far as to resort to physical methods if needed with their claws formed out of pure light turned to solid form, if only so none would touch them without leave. Such an act, if permitted, would be one of the highest privilege, and all the more difficult to obtain. Difficult.. but not impossible. |
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Adam
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Post by Adam on Mar 16, 2020 15:39:01 GMT -6
Atticus (Ah-tih-kihs) Biology: "If you see the dragon fly, best you drink the flagon dry." There are many creatures in the world which could petition for the title of 'dragon' and most would make it a fair contest - are they not all 'dragons' in their own ways, their own manners? And yet these crossbreeds would set forth a challenge not so easily beat, for they carry the combined blood of nearly all such creatures, in one.
When one thinks of dragons they immediately think of fire. As much is true with these creatures as well, for they not only are able to breathe it but also find it a comforting source for a bath. The crack of their wings combined with the tremble of their roar can send shockwaves through the air strong enough to bend trees and if that wasn't enough the very mane crackles and flickers with subtle static - should a battle take a turn for the unfavourable, well..
| Breed: Dragon King Cunning: 4 Beast Top Speed: 25 mph, 85 mph (flying), 50 mph (swim) Requirement: Loyalty 10 (respect), Level 5 (train) Size: 15 ft tall, Large Dragon Power Levels: 6 Gender: Male Loyalty: 2 | Level: 0
Stamina: 8 Strength: 6 Resistance: 6 Dexterity: 7 Mentality: 3 Special Abilities: Commanding Presence, Lava Bathe, Telepathy, Fly Moves: Rend, Breathe Fire, Sonic Blast, Lifetap, Chain Lightning Taught: None |
The draconic pride would not allow for their enemies to win without a cost. In other cases, they can even weave the lifelines of their foes, to better even the odds in their favour, bringing even mighty foes down to their level. Sufficed to say, they can be a handful. With enough tat-lungian pride within them, they have a distinct sense of self importance and thus, do not necessarily view humanoids as equal in measure. Curiosity might draw them to pick minds for thoughts and ideas, but it generally takes a while before they can deem any one humanoid more worthwhile than the rest. When angered, there is a fury bordering on instability, that vague, frail balance of staying in control passed down from the rather explosive and chaotic parentage, barely kept in check by the pride. But, once proven to, they can become quite loyal, even if a little uncompromising. After all: "It's a metaphor of human bloody existence, a dragon. And if that wasn't bad enough, it's also a bloody great hot flying thing." |
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Adam
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Post by Adam on Apr 23, 2020 2:36:19 GMT -6
- - Legion - -(Lee-juhn) Alpha (Ahl-fuh) | Alliance (uh-Ly-iss) | Armada (uh-Maw-duh) | Array (uh-Rae) |
Biology: A veritable storm of claws, these halfbreeds have a difficult time seeing eye to eye with their own selves as each head vies for supremacy over the others, seeking control over the body as one being. Certainly, all heads have command of limbs and movement in equal measure, the struggling between the different pulls generally off-setting one another enough to allow them to walk and move without much difficulty and in the (overall) general direction, though honestly they much prefer to float than drag their feet and body along the ground. Given enough practice, it may even very well work to get their body to remember how to fly proper.
Physically, the body is formed of wispy, soft down-like material that is best described as solidified air. While it allows the creatures to make some adjustments to their physical form, they still lack the arcane strength to alter themselves greatly.
| Breed: Stormera Cunning: 3 Animal Top Speed: 50 mph, 60 (flying) Size: Large Lion Power Levels: 4 Gender: Male Loyalty: 0 | Level: 0
Stamina: 6 Strength: 4 Resistance: 3 Dexterity: 5 Mentality: 2 Special Abilities: Float, Double-Headed (x2) Moves: Envenom, Harsh Gust Taught: None
Quadruple-Headed means that four head-related attacks can be made each turn, with a 50% chance of getting confused and doing nothing instead. |
Though conflicting and ever at odds with one another, one should truly fear moments when all the heads find common cause, as usually these halfbreeds become their most terrible and potent in such instances.. Much of the consciousness is divided into parts between the four heads - the pronged ungulate is boisterous and loud, with a tendency to guarding as well; the maned lion is fierce and terrible, yet cautious and cold; the fanged wolf is swift and cunning, but rash; the last head tends to slumber and rest, saving much of the energy that the other three spend. And should it stir, well... You do not want to wake the dragon. |
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Adam
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Post by Adam on Feb 21, 2021 21:13:56 GMT -6
Daerk(Day-urk) Stamina: 9 Strength: 8 Resistance: 6 Dexterity: 4 Mentality: 3 Special Abilities: Fly, Forest Dweller, Fire Resistance, Earth Resistance, Chlorophyll, Stone Skin, Commanding Presence Moves: Climb, Gash, Bite, Horn Strike, Rock Shield, Breathe Fire
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